Banshee's rework has made her much more relevant in the modern Warframe sandbox and much easier to play, thanks to the many QoL features she received. Her Augment mods also received new effects. Here are the reworked Banshee abilities and how to build her best.
Banshee Passive
Banshee's abilities now pierce the ears of nearby enemies, applying maximum Puncture Status stacks when casting abilities on foes within 10m. Banshee retains her silenced weapon effect.
First Ability - Sonic Boom
- Sonic Boom is now cast one-handed and no longer roots Banshee.
- Removed Ragdoll from affected enemies — now pushes them back and stuns them.
- Ragdoll didn't synergize well with Sonar, making it harder to target weak points.
- Increased Impact damage from 50 to 250.
- Sonic Boom now strips 70% of Armor, scaling with Ability Strength up to 100%.
- This mechanic was originally tied to Sonic Fracture, but is now part of her base kit.
- Sonic Boom now breaks resource containers and breakable decorations.
- Sonic Boom now deals a guaranteed Impact Status Effect.
- Renamed the “Strength” stat to “Push Force”, as it affects how strongly Sonic Boom will push enemies.
Sonic Fracture Augment
- Renamed to “Sonic Siphon”.
- Banshee gains Armor for 20s if an enemy is hit by Sonic Siphon, up to a cap of 1500 Armor.
- Armor does not need to be stripped for this bonus Armor to apply
- Recasting Sonic Siphon will refresh the Bonus Armor duration if an enemy is struck by the cast.
Second Ability - Sonar
- Sonar's Weak Spots are now considered Weak Points, giving them synergy with a variety of Mods, Arcanes, and more.
- Sonar now prioritizes unmarked body parts for its Weak Spots to improve Weak Spot legibility.
- The reticle now turns red when shooting at the Weak Spots, just like other Weak Points.
- Casting Sonar no longer roots Banshee in place.
- Updated SFX when hitting a Weak Spot.
Third Ability - Silence
- Silence can now be recast to reset its duration and reapply the Stun.
- Casting Silence no longer roots Banshee in place.
- Improved VFX on enemies to make it clearer they are affected by Silence.
Fourth Ability - Sound Quake
- Sound Quake is no longer channeled. Casting the ability creates an area of effect with a duration of 25 seconds.
- The Resonating Quake Augment and the base ability interaction have been swapped to make Sound Quake synergize better with the rest of Banshee's kit.
- Banshee is briefly invulnerable when casting Sound Quake.
- Enemies receive guaranteed Blast Status Effects while in Sound Quake's area of effect, which decreases with distance from the center.
- Increased casting animation speed to make it more fluid.
- Sound Quake now breaks containers within its entire area of effect, not just the 5 meters around the epicenter.
Resonating Quake Augment
- Renamed to “Gaseous Quake”.
- Gaseous Quake is now a channeled Ability, using the mechanic from Banshee's old Sound Quake.
- Banshee is rooted in place to channel Gaseous Quake, which deals additional Gas Damage and Status Effects to enemies in the area of effect.
- Gaseous Quake's damage is multiplied every second during cast, up to a cap.
- Energy drain also increases every second during casting.
- Gaseous Quake's area of effect now persists briefly after channeling ends.
- Improved Line of Sight now applies to Gaseous Quake.
- Updated VFX and SFX to reflect this new gassy styling.
Banshee Gloom / Sonar Build
The change to Sonar turns Banshee into a crit-dealing beast, while Silence lets you crowd-control enemies easily. This build will use the Resonance Augment and Gloom subsumed over Sonic Boom to better give Banshee more survivability
Mods
- Primed Continuity
- Augur Message
- Resonance
- Transient Fortitude
- Intensify / Umbral Intensify
- Stretch
- Streamline
- Vitality / Umbral Vitality
Arcanes
- Arcane Energize
- Arcane Guardian
Archon Shards
- 4 Crimson Archon Shards (Ability Strength)
- 1 Amber Archon Shard (Casting Speed)
Ability Subsume
- Replace Sonic Boom with Gloom for more survivability via Gloom's slow and lifesteal effect.