Sneaky, silent, and questionably immoral, Rogues in World of Warcraft are notorious for their lethality. Often playing a vital role as a melee DPS class in endgame content, skilled Rogues are a sought-after commodity. Before a Rogue can ascend to the skill ceiling, though, they have to reach max level. This guide will help you level your Rogue to 60 in WoW Classic Anniversary Edition.
Character Creation
Before creating your character, you should decide if you really want to invest your time into a Rogue—leveling in Classic is a marathon in comparison to Retail after all, often taking more than 6 in-game days for Anniversary players. Humans, Dwarves, Night Elves, and Gnomes can play as Rogues on the Alliance side, with Humans being the best Alliance race thanks to their Sword Specialization racial trait. Orcs, Trolls, and Undead can play as Rogues on the Horde side, with Orcs being the best Horde race for maximum damage output. Rogues are known for offering lockpicking services in faction capitals, being exceptionally lethal in PvP, and requiring a lot of reagents to be effective (which can be a benefit if you enjoy making gold or professions).
Leveling Strategies
There are three main ways in which players level in Classic. These include questing, dungeon spam, and mob grinding. For players with a dedicated group, dungeon spam is often quickest, followed by questing and then mob grinding. For solo players, a mix of the three is most effective, doing dungeons as good groups become available and grinding between quest hubs.
Each of these three methods has its own benefits. Questing is simple, straightforward (especially with addons), and doesn’t require interacting with other players most of the time. Mob grinding can easily be done while watching a show and doesn’t require much thought. Dungeon spam is quick and can be entertaining if you and a group of friends want to level together.
However, there are also downsides. Travel time is a huge part of why questing and leveling in general are so time-consuming. Grinding can be monotonous, and the consumables needed to be effective can get expensive. Dungeon spam requires a good, dedicated group, or else it can be a waste of time.
When thinking about Rogues specifically, there are a few considerations to take into account. Rogues are often most effective when starting combat in stealth, can be quite fragile, and don’t have many ways to mitigate damage outside of long cooldown abilities, so pulling large groups of enemies is a death sentence waiting to happen. As such, leveling a Rogue is a completely different journey compared to leveling other classes, including one of the top most popular picks for quick leveling, Mage.
This guide will take all factors into consideration in providing practical leveling advice for
Rogue enthusiasts.
Daggers or Swords?
The age-old debate of sword builds versus dagger builds is very much relevant today. Indeed, both have their benefits. Dagger builds tend to perform better in dungeons, while sword builds are the best for solo content. This is because dagger builds rely on you being behind your enemy for maximum damage, while sword builds are flexible on this matter.
If you are leveling with a tank in the open world, a dagger build may work well for you. Otherwise, when it comes to open-world leveling, you’ll want to wield swords. To do this, you’ll need to visit a weapons trainer at level 10 to learn sword-wielding. This can be a bit tricky. For example, Darnassus doesn’t have a trainer for this weapon type, so be aware that if you play a Night Elf, you might have a lengthy journey before you can ditch daggers.
Gear for Leveling
Before discussing leveling gear and sources for upgrades, it should be mentioned that Rogue quests are available starting at level 20. You should aim to get started on them as soon as they’re available so you can start making Thistle Tea, a consumable that restores your Energy. At level 50, more class quests unlock, giving you a choice of 3 powerful rewards. These questlines are worth it, despite being lengthy.
Your weapon is your most important piece of equipment as a Rogue. At level 10, your class trainer offers a quest to give you a Blade of Cunning, which is likely to be your first green weapon. Along the way, if you notice you haven’t gotten a better weapon in the past few levels, check vendors–they may offer a weapon that’ll improve your DPS.
As you level, these are the best weapons for you to use and obtain. It is worth trying to get these if you need an upgrade, but it isn’t anything to stress over. Once you hit level 50, though, getting some pre-BiS items could be very useful!
|
Item |
Source |
Level |
|---|---|---|
|
Blade of Cunning (Dagger) |
Class Quest from Trainer |
10 - 17 |
|
Wingblade (Sword) |
Leaders of the Fang, Wailing Caverns (Quest, Horde Only) |
10 - 18 |
|
Tail Spike (Dagger) |
Drops from Skum, Wailing Caverns |
17 - 22 |
|
Prison Shank (Dagger) |
Drops from Bruegal Ironknuckle, The Stockades |
21 - 26 |
|
Outlaw Sabre (Sword) |
Baron Aquanis, Ashenvale (Quest) |
21 - 26 |
|
Cruel Barb (Sword) |
Drops from Edwin VanCleef, Deadmines |
21 - 26 |
|
Meteor Shard (Dagger) |
Drops from Archmage Arugal, Shadowfang Keep |
24 - 28 |
|
Swinetusk Shank (Dagger) |
Drops from Agathelos the Raging, Razorfen Kraul |
30 - 36 |
|
Sword of Serenity (Sword) |
In the Name of the Light, Scarlet Monastery (Quest, Alliance Only) |
35 - 40 |
|
Sword of Omen (Sword) |
Into the Scarlet Monastery, Scarlet Monastery (Quest, Horde Only) |
35 - 40 |
|
Vanquisher’s Sword (Sword) |
Bring the Light, Razorfen Downs (Quest, Alliance Only) |
40 - 45 |
|
Thrash Blade (Sword) |
Corruption of Earth and Seed, Maruadon (Quest, Alliance Only) |
46 - 50 |
|
Gut Ripper (Dagger) |
World Drop (Bind on Equip) |
40 - 46 |
|
Barman Shanker (Dagger) |
Drops from Plugger Spazzring, Blackrock Depths |
50 - 58 |
|
Krol Blade (Sword) |
World Drop (Bind on Equip) |
51 - 60 |
|
Dal’Rend’s Sacred Charge (Sword) |
Drops from Warchief Rend Blackhand, Upper Blackrock Spire |
55 - 60 |
|
Heartseeker (Dagger) |
Crafted (Blacksmithing) |
58 - 60 |
|
Felstriker (Dagger) |
Drops from Warchief Rend Blackhand, Upper Blackrock Spire |
58 - 60 |
Professions also tie in here. Rogues often want to pair skinning and leatherworking to make their own gear, including pre-Raid BiS items like Devilsaur Leggings and Devilsaur Gauntlets. If you’d prefer to buy your gear and just want gold, try skinning (so you can help your crafter, assuming you’re not purchasing premade) and mining or herbalism. Herbalism can help you gather reagents that you personally will need, making it a more popular choice.
Note: When determining what gear to use, consider the following ideal stat priority: Agility = Spirit > Strength > Stamina.
Specialization Options and Talents
Your best choices for leveling specializations are either the 19/32/0 Sword build or the 15/31/5 Dagger build. Once completed, they will resemble the lists below. As you level, aim to fill out your talents in the most effective order for your situation. Take note of what mobs you face most, where your DPS falls off, if you need more mobility, and your overall playstyle. Keep in mind that resetting your talents can be costly!
19/32/0 Swords
- Assassination
- 5/5 Malice
- 3/3 Ruthlessness
- 2/2 Murder*
- 3/3 Improved Slice and Dice
- 1/1 Relentless Strikes
- 5/5 Lethality
- Combat
- 3/3 Improved Gouge
- 2/2 Improved Sinister Strike
- 1/5 Lightning Reflexes
- 5/5 Precision
- 2/2 Endurance
- 2/2 Improved Sprint
- 5/5 Dual Wield Specialization
- 1/1 Blade Flurry
- 5/5 Sword Specialization
- 2/2 Weapon Expertise
- 3/3 Aggression
- 1/1 Adrenaline Rush
*When you’re not fighting humanoids, giants, dragonkins, or beasts, replace with Remorseless Attacks or Improved Eviscerate
15/31/5 Daggers
- Assassination
- 5/5 Malice
- 2/2 Murder*
- 3/3 Improved Slice and Dice
- 1/1 Relentless Strikes
- 4/5 Lethality
- Combat
- 3/3 Improved Gouge
- 2/2 Improved Sinister Strikes
- 3/3 Improved Backstab
- 5/5 Precision
- 2/2 Endurance
- 2/2 Improved Sprin
- 5/5 Dagger Specialization
- 5/5 Dual Wield Specialization
- 1/1 Blade Flurry
- 2/2 Weapon Expertise
- 1/1 Adrenaline Rush
- Subtlety
- 5/5 Opportunity
*When you’re not fighting humanoids, giants, dragonkins, or beasts, replace with Remorseless Attacks or Ruthlessness
Stealth, Abilities, and Rotation
Before discussing rotation, certain abilities are worth mentioning separately. Pick Pocket (stealth required) allows you to loot coinage, lock boxes, and various other items from humanoid NPCs. Ambush, Garrote, Sap, Cheap Shot, and a few other abilities also require you to be in stealth to use them. Stealth reduces your movement speed and helps you slip past enemies unnoticed. If you get too close to an enemy, it may detect you–especially if it turns to face you. Standing still does not change the chances of being detected. Moving does not impact your detection unless you move towards the mob.
Your defensive abilities as a Rogue will be some of your most important cooldowns. Since you lack innate health regeneration as a Rogue, you’ll want to carry plenty of food, bandages, and health potions with you. Along with that, abilities such as Gouge and Blind (requires Blinding Powder) can disable targets so you can flee with Sprint or focus on other mobs if you pull a pack of them. Evasion and Vanish (requires Flash Powder) can help you survive when you’re taking more damage than your health bar can sustain. One good piece of advice is to gouge the target if you pull a heavy-hitting mob and use the highest level bandage you can while Gouge is still in effect. This is a good way to regenerate health during combat outside of health potions.
Rogues have fairly simple leveling rotations. For the 19/32/0 Swords build, your rotation will look like the following.
- Cheap Shot
- Stuns target and awards two combo points. If you can’t stealth (for example, if the mob aggro’d you), skip this step.
- Sinister Strike
- Generates more combo points. Continue spamming this ability until you have 5 combo points or the target is about to die.
- Finisher
- Eviscerate should be used in most situations. Unless the mob has a massive amount of health remaining or so little health, Eviscerate would be serious overkill.
- Slice and Dice should be used if your target has a lot of health left to whittle it down. Also, if your foe is about to die and you have a target to swap to, the attack speed bonus of Slice and Dice will carry over.
- Cleave
- When pulling a group of mobs, Blade Furry and Adrenaline Rush can burn through them if timed right.
For the 15/31/5 Daggers build, this is your rotation. If your tank dies, immediately use defensive abilities–you might survive.
- Ambush
- Requires stealth. If you can’t enter stealth, skip.
- Backstab
- Generates more combo points. Continue spamming this ability until you have 5 combo points or the target is about to die.
- Finisher
- Eviscerate should be used in most situations. Unless the mob has a massive amount of health remaining or so little health, Eviscerate would be serious overkill.
- Slice and Dice should be used if your target has a lot of health left to whittle it down. Also, if your foe is about to die and you have a target to swap to, the attack speed bonus of Slice and Dice will carry over.
- Cleave
- When pulling a group of mobs, Blade Furry and Adrenaline Rush can burn through them if timed right.
Upgrading Abilities
Finding your class trainer shouldn’t be very difficult–you are a Rogue, after all, and silently stalking targets is your thing. In each major city and racial hub, you can find at least one Rogue trainer. The only exception applies to Tauren, as they’re far too huge to possibly be a Rogue (well…in Classic, anyways). Here, you can unlearn talents for some coin and upgrade abilities. In Stranglethorn Vale, you can find a neutral trainer in Booty Bay. He works just the same as other Rogue trainers, but you’ll have to go elsewhere to reset your talents.
Training and upgrading abilities should be done somewhat sparingly to save gold for a mount. For the first couple of levels, abilities are cheap enough to not worry over, but below are the most essential abilities to train upgrades for–you can mostly ignore the rest.
Backstab
- Upgrades at levels 12, 20, 28, 36, 44, and 52
Sinister Strike
- Upgrades at levels 14, 22, 30, 38, 46, and 54
Eviscerate
- Upgrades at levels 16, 24, 32, 40, 48, and 56
Ambush
- Upgrades at levels 18, 26, 34, 42, 40, and 58
Sometimes, especially on PvP servers, you’ll want some extra crowd control abilities to aid in dispatching enemy players (or mobs). Cheap Shot can be learned at level 26, Kidney Shot at 30, and Blind at 34. Make sure to always have reagents on hand to be effective.
Best Leveling Zones for Rogues - Questing
Now, we get to the meat of this guide. With the knowledge of different specialization options, good weapons to obtain, and how to best use your abilities, you can now start your journey to level 60. As previously mentioned, questing is the most no-nonsense method for leveling. Certain addons, such as Questie, make questing even more efficient. Optimizing your zone route will also be helpful. So, then, what are the best zones for Rogues to quest in?
The following advice is based on mob density, population of quest hubs, ease of quest completion, and estimated travel time. Two zones per leveling range are highlighted after all of the starting zones are covered. Remember, you’ll need to hop between zones a lot after level 20 or so–don’t limit yourself to this list!
1-10 Zones (Alliance)
- Teldrassil is the Night Elf starting zone
- Distant from other Alliance zones, so travel time is intense. PvP is almost unheard of and the zone is not difficult to navigate
- Dun Morogh hosts both the Gnomes and Dwarves as they set out into Azeroth
- The Deeprun Tram connects Dun Morogh to Stormwind, so travel time is not much of an issue. A bit more difficult to traverse than Teldrassil and with a greater risk of PvP
- Elwynn Forest, home to Alliance capital Stormwind, belongs to Humans
- Heart of the Alliance. Terrain is smooth and easy to traverse. PvP is only a slight risk. Often considered the best Alliance starting zone
1-10 Zones (Horde)
- Durotar, right by Horde capital Orgrimmar, is where Orcs and Trolls start their journey
- Heart of the Horde. Hilly with steep crags and some areas where you have to swim, travel is a bit tough. PvP is unlikely. Easily the best Horde starting zone
- Mulgore cradles the Tauren population in luscious plains and grasslands
- One flight path, located in Thunder Bluff, is your best source of transit. Flat with slight hills, this zone is easy to wander through, and PvP is barely a risk
- Tirisfal Glades turns the ruins of Lordaeron into home for the Undead
- One flight path in Undercity and zeppelins available. Easy to traverse and easy to avoid PvP…just stay away from the nearby dungeons.
10 - 20 Zones (Alliance)
- Westfall, Eastern Kingdoms
- With a flight path, proximity to Stormwind, high mob density, and smooth terrain, Westfall is the best zone for Alliance players of this level range.
- Darkshore, Kalimdor
- Flight path and boats available. Terrain is easy to navigate, and PvP is unlikely. The second pick for Alliance leveling.
10 - 20 Zones (Horde)
- The Barrens, Kalimdor
- Multiple flight paths, even terrain sparsely broken up by small mountains, and pools of dense mobs make this zone the pinnacle of Horde leveling.
- Silverpine Forest, Eastern Kingdoms
- Rarely preferred over The Barrens, since Undead players can easily reach a better zone. Difficult terrain, low mob density, and only one flight path make this zone undesirable…but worth it for lore fanatics.
20 - 30 Zones (Alliance)
- Duskwood, Eastern Kingdoms
- Slightly challenging terrain. Flight path located near the main quest hub. Only moderate chance for PvP. Overall, a great pick!
- Wetlands, Eastern Kingdoms
- Bodies of water dot this uneven landscape, but Menethil Harbor’s presence and the low chance for PvP make this zone a decent second choice–along with the pockets of dense mobs.
20 - 30 Zones (Horde)
- The Barrens, Kalimdor
- Still a great choice in this level range! Again, multiple flight paths, even terrain sparsely broken up by small mountains, and pools of dense mobs make this zone the pinnacle of Horde leveling.
- Stonetalon Mountains, Kalimdor
- Living up to the name, this zone is very mountainous. Luckily, one main road is all you need to travel. This adds a high risk for PvP due to the bottleneck nature of travel here, but if you’re looking for evenly spread mob density, this is a good choice.
30 - 40 Zones (Alliance)
- Stranglethorn Vale, Eastern Kingdoms
- Despite being known as a PvP warzone, Stranglethorn Vale is an excellent questing area. Booty Bay is found here. Mobs are incredibly dense, and many good quest rewards can be acquired in this zone, including many Leather armor pieces. You have to try it!
- Desolace, Kalimdor
- Certain parts of this zone are challenging, but overall, it is easy to travel through. Mobs are spread out. If you’re worried about PvP, this is a good zone for this level range.
30 - 40 Zones (Horde)
- Stranglethorn Vale, Eastern Kingdoms
- Top pick for both factions. Despite being known as a PvP warzone, Stranglethorn Vale is an excellent questing area. Booty Bay is found here. Mobs are incredibly dense, and many good quest rewards can be acquired in this zone, including many Leather armor pieces. You have to try it!
- Desolace, Kalimdor
- Stil,l the second pick–Horde and Alliance leveling routes get similar around this level range. Certain parts of this zone are challenging, but overall, it is easy to travel through. Mobs are spread out. If you’re worried about PvP, this is a good zone for this level range.
40 - 50 Zones (Alliance)
- Searing Gorge, Eastern Kingdoms
- Despite rugged terrain, this zone is easy to get around in thanks to its small size. High mob density makes grinding in this zone quite popular. However, PvP is likely.
- The Hinterlands, Eastern Kingdoms
- Alliance players will tend towards the western half of this zone. While not the easiest to traverse, mob density is reasonable and PvP unlikely. Great for those who fear enemy players.
40 - 50 Zones (Horde)
- Searing Gorge, Eastern Kingdoms
- Great for both factions! Despite rugged terrain, this zone is easy to get around in thanks to its small size. High mob density makes grinding in this zone quite popular. However, PvP is likely.
- The Hinterlands, Eastern Kingdoms
- Horde players will occupy the eastern part of this zone more often. While not the easiest to traverse, mob density is reasonable and PvP unlikely. Great for those who fear enemy players.
50 - 60 Zones (Alliance)
- Western Plaguelands, Eastern Kingdoms
- Easy enough to traverse compared to alternatives. High mob density once you leave the main road. PvP is a risk here–and a high one.
- Blasted Lands, Eastern Kingdoms
- Replace with Felwood if you need more Leather armor or a new dagger or sword. Navigation is easy only because of this zone’s small size. Very good mob density, but elites must be avoided. PvP is also a risk here.
50 - 60 Zones (Horde)
- Western Plaguelands, Eastern Kingdoms
- Also a good pick for Horde players! Easy enough to traverse compared to alternatives. High mob density once you leave the main road. PvP is a risk here–and a high one.
- Blasted Lands, Eastern Kingdoms
- Replace with Felwood if you need more Leather armor, a new dagger, or sword. Navigation is easy only because of this zone’s small size. Very good mob density, but elites must be avoided. PvP is also a risk here.
Best Grinding Zones for Rogues
What if you don’t want to engage with the lore? Did the NPCs do something to you? Just want to relax with some snacks and a movie? Well, this is the method for you! As a Rogue, remember to bring health regenerating consumables and any reagents you need for your abilities. Bandages and food are especially important.
The following list considers the popularity of certain spots, mob density, mob levels, and difficulty—Kick has a cooldown, after all! Sometimes, other players will be taking up a spot on this list. Always have a backup plan.
1 - 10 Spots (Alliance)
- Starting zones
- For the first few levels, questing through your starting zone is highly efficient. Elwynn Forest is a good pick for speed
1 - 10 Spots (Horde)
- Starting zones
- The same is true for both factions–grinding the first 10 levels is a waste. Horde players may want to opt for Durotar for speed
10 - 20 Spots (Alliance)
- Westfall, Eastern Kingdoms
- 10 - 13 should focus on boars, wolves, and vultures near The Jansen Stead, tackling golems when Kick is available
- 13 - 16 will want to go to Saldean’s Farm to kill harvesters. Near the Jangolode Mine, has more mobs with better drops, but Rogues will struggle in that area without help
- 16 - 20 is when you can advance to the Dagger Hills subzone. Be wary of certain mobs–some will require a lot of interrupts, as you will learn
10 - 20 Spots (Horde)
- The Barrens, Kalimdor
- 10 - 13will focus on wildlife around the Crossroads in a circle. Keep looping until you get to level 14
- 14 - 16 can choose to fight the Alliance near Northwatch Hold if constant disarms are your thing, or go to Thorn Hill to slaughter less annoying mobs
- 16 - 20 comes raptor hunting time. Near the subzone Raptor Grounds, you’ll find plenty of mobs to kill for experience
20 - 30 Spots (Alliance)
- Duskwood, Eastern Kingdoms
- 20 - 25 is a good time to visit the Tranquil Gardens Cemetery. The mobs are a bit difficult to handle as a Rogue, but this is the best spot for this level range
- 25 - 30 is when you’ll go to the Raven Hill Cemetery. Once the easily accessible mobs start getting too easy, head to the catacombs
20 - 30 Spots (Horde)
- The Barrens, Kalimdor
- 20 - 25 takes you to Southern Gold Road to fight hyenas and other wildlife
- Thousand Needles, Kalimdor
- 25 - 30 shifts focus away from The Barrens to kill centaurs in Splithoof Hold
30 - 40 Spots
- Stranglethorn Vale, Eastern Kingdoms
- 30 - 35 will be when both factions come together. Nessingwary’s Encampment has plenty of large felines to hunt
- 35 - 40 moves you towards The Vile Reef to battle water elementals. While these creatures can be taxing for a Rogue, they’re the best pick for this level range…the other options aren’t too much better
40 - 50 Spots
- Badlands, Eastern Kingdoms
- 40 - 45 takes you to Came Cagg, fighting ogres or rock elementals, depending on your preference
- Feralas, Kalimdor
- 45 - 50 brings you to fight hippogryphs in the Frayfeather Highlands
50 - 60 Spots
- Azshara, Kalimdor
- 50 - 55 is when you’ll go to the beach of Azshara and fight naga, mobs generally despised by Rogues, but plentiful enough to make up for it
- Winterspring, Eastern Kingdoms
- 55 - 60, the final stretch, takes place while fighting yetis in Winterspring’s Yeti Caves
Best Dungeons for Leveling Rogues
This method can be highly efficient…with a dedicated group. Got a group of friends who want to level with you? Well, then, it’s perfect! Not all dungeons are created the same in WoW Classic. Here are a few of the best dungeons to run as a Rogue. Ask your group about their favorites to fill in any gaps!
Ragefire Chasm - Orgrimmar, Kalimdor
- Best for levels 13 - 18
- Horde only (due to location)
- Chosen for its amount of dungeon quests and easy accessibility to low-level players
The Deadmines - Westfall, Eastern Kingdoms
- Best for levels 17 - 26
- Alliance only (due to location)
- Chosen for its accessibility to Alliance players despite its difficulty
Shadowfang Keep - Silverpine Forest, Eastern Kingdoms
- Best for levels 22 - 30
- Easily accessible to both factions
- Chosen for its level range coverage and loot drops
The Scarlet Monastery - Tirisfal Glades, Eastern Kingdoms
- Level range based on specific wing
- Graveyard Wing: 26-36
- Library Wing: 29-39
- Armory Wing: 32-42
- Cathedral: 35-45
- Easily accessible to both factions (entrance may be a PvP warzone, though!)
- Chosen for the different wings and the level ranges they cover, allowing you to stay at this dungeon for quite a good chunk of your leveling journey
Blackrock Depths - Blackrock Mountain, Eastern Kingdoms
- Best for levels 52 - 60
- Easily accessible to both factions
- Chosen for end game gearing potential and the amount of dungeon quests available
Concluding Thoughts
Leveling a Rogue is a long journey, but often worth the effort. With many options as to how you reach level 60, it really is a choice of your own adventure. Daggers or swords? Group leveling or solo runs? Grinding, questing, dungeon spam…maybe all of the above? Don’t limit yourself to just one method–as this guide made clear, leveling is a marathon, not a sprint, so take your time and enjoy it. Grab some pizza, at least two liters of soda, get comfortable in your chair, and prepare to spend hours working on your character. This is not Retail World of Warcraft. This is Classic, and there’s a reason you’re playing it.
WoW Classic Rogue Leveling Guide – FAQ
- What weapons can a Rogue use?
In Classic WoW, Rogues can wield five different melee weapons – 1H Swords, 1H Maces, 1H Axes, fist weapons, and daggers. On top of that, they can also use the following ranged weapons: Guns, Bows, and Crossbows.
- What level do Rogues get Stealth?
Rogues can learn the Stealth ability at level 1. This means that in Classic, you can begin using Stealth as soon as you enter the starting zone of your race. Simply head over to your class trainer and get this ability at the affordable cost of 10 copper.
- Can you reset Talents in WOW Classic?
Yes, you can reset your talents in WoW as much as possible. However, this comes at a price, as each reset will cost you gold. Your first reset will cost one gold, and every next reset adds another five gold until it reaches 50. Note that the reset cost is decreased by five gold each month, although it can never go lower than 15 gold once you max out.