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All Amplifications and Effects in ARC Raiders

ARC Raiders' latest update, Frozen Trail, adds a ton of new content. It adds a new map for players to explore, brand-new ARCs to destroy, and, best of all, new weapons and modifications. Amplifications add a whole new layer to ARC Raiders, turning some of the game's worst weapons into potentially some of the best. Here are all the weapons, their Amplifications, and their effects.

All Gun Amplifications and Effects

15 weapons can be Amplified; some share the same Amplifications but differ in stats.

Weapon

Amplification and Effect

Anvil

  • Anvil Splitter: Splits a projectile into 4 rounds like a shotgun.
  • X-Rounds: +5 Base Damage. Explosive shots that deal bonus damage to players and ARC armor plates.

Aphelion

  • Bigger Mag: +6 Magazine Size
  • Charged Burst: Lets you charge the weapon to fire a 3-round burst. -2.5 Base Damage and a 60% increase to horizontal and vertical recoil.
  • Increased Burst: +2 Max Projectiles to Burst.
  • Incendiary Rounds: Sets target on fire, dealing 5 damage/s for 2 seconds.

Bettina

  • Bigger Mag: +15 Magazine Size
  • Semi-Auto: +3 Base Damage, 20% reduced fire rate and shot dispersion. No longer fully automatic.
  • X-Rounds: +3 Base Damage, -4 magazine size; explosive rounds that deal bonus damage to players and ARC armor plates.

Burletta

  • Burst Fire: +2 Projectiles in Burst. Transforms the gun from semi-auto to burst fire.
  • Increased Burst: +2 Projectiles in Burst and +3 Magazine Size.
  • Full Auto: Transforms the gun into full auto at the cost of -2 base damage and reduced accuracy.
  • Sprint Shooting: Shoot while sprinting.

Canto

  • Carbine Conversion: Transforms the weapon into a carbine, greatly increasing accuracy at the cost of mobility.
  • Sprint Shooting: Shoot while sprinting.
  • Incendiary Rounds: Sets target on fire, dealing 5 damage/s for 2 seconds.

Equalizer

  • Ramping Damage: Increases damage the longer the weapon stays on target.
  • Anti-Weak Point: 67% Increased damage vs ARC Weak Points. 60% Reduced damage vs ARC Armor.
  • Bigger Mag: +30 Magazine Size.

Hairpin

  • Incendiary Rounds: Sets target on fire, dealing 5 damage/s for 2 seconds.
  • Semi-Auto: Turns weapon semi-automatic with 40% reduced headshot damage.
  • Sprint Shooting: Shoot while sprinting.
  • Tracker Rounds: Reveals the target's location for 5 seconds when hit.

Hullcracker

  • Incendiary Grenades: +11.25 burn damage for 5 seconds. Reduces projectile damage and speed.
  • Mag Reload: Reload all shells at once.

Il Toro

  • More Reload: +1 to shells while reloading.
  • Slug Rounds: Turns 8 projectiles into 1 solid round. 900% increased projectile damage, 200% increased damage vs ARC Armor.

Jupiter

  • Bigger Mag: +5 Magazine Size.
  • Scoped: Adds a scope to the weapon.
  • Ergonomic Bolt: Lets you cycle the bolt while scoped.

Kettle

  • Anti-Shield: 100% increased damage vs. raider shields. -2 base damage.
  • Full-Auto: Turns weapon fully automatic with reduced headshot damage and increased shot dispersion.
  • X-Rounds: +6.5 Base Damage, 400% Increased Damage vs. ARC Armor, -4 Magazine Size. Explosive Rounds.

Osprey

  • Tracker Rounds: Reveals the target's location for 5 seconds when hit. 60% reduced Bullet velocity.
  • Anti-Weak Point: 100% increased damage vs ARC weak point.
  • Ergonomic Bolt: Lets you cycle the bolt while scoped.

Rascal

  • High Velocity: 100% increased projectile velocity.
  • Sprint Shooting: Shoot while sprinting.
  • Incendiary Grenades: +11.25 burn damage for 5 seconds. Reduced projectile damage and speed.

Rattler

  • More Reload: +2 bullets loaded at the same time while reloading.
  • Drum Mag: +40 Magazine Size at the cost of increased recoil and shot dispersion.
  • Incendiary Rounds: Sets target on fire, dealing 5 damage/s for 2 seconds.

Renegade

  • More Reload: +1 bullet loaded at the same time while reloading.
  • Scoped: Adds a long-range scope.


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