FULL LEGENDARY ANY CRAFTABLE SET + BONUS (5X ARMOR PIECE OR 3X JEWELRY + WEAPONS) List of Sets in Description ~ All Servers [PC/PS4/XBOX - NA/EU]
$ 9.80
TIDE-BORN WILDSTALKER
2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 657 Critical Chance
4 items: Adds 1487 Offensive Penetration
5 items: Increase your direct damage done to monsters by 12%.
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ORDER'S WRATH
2 items: Adds 657 Critical Chance
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 657 Critical Chance
5 items: Adds 943 Critical Chance. Increases your Critical Damage and Critical Healing by 8%.
SHATTERED FATE
5 items: Adds 7918 Offensive Penetration
10 items: Adds 687 Weapon and Spell Damage
12 items: Adds 1528 Critical Chance
HUNDING'S RAGE
2 items: Adds 657 Critical Chance
3 items: Adds 1096 Maximum Stamina
4 items: Adds 657 Critical Chance
5 items: Adds 300 Weapon and Spell Damage
LAW OF JULIANOS
2 items: Adds 657 Critical Chance
3 items: Adds 1096 Maximum Magicka
4 items: Adds 657 Critical Chance
5 items: Adds 300 Weapon and Spell Damage
FORTIFIED BRASS
2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: Adds 3460 Armor
ORGNUM'S SCALES
2 items: Adds 129 Health Recovery
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: While you are under 60% Health, your Health Recovery is increased by 800 and your Physical and Spell Resistance is increased by 6400.
NEW MOON ACOLYTE
2 items: Adds 657 Critical Chance
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 1487 Offensive Penetration
5 items: Adds 401 Weapon and Spell Damage. Increases the cost of your active abilities by 5%.
CLEVER ALCHEMIST
2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 129 Weapon and Spell Damage
5 items: When you drink a potion during combat, you feel a rush of energy, increasing your Weapon and Spell Damage by 675 for 20 seconds.
KAGRENAC'S HOPE
2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 1206 Maximum Health
5 items: Adds 222 Weapon and Spell Damage, Decreases the time it takes to resurrect an ally by 25%. When you successfully resurrect an ally, you restore 1720 Magicka.
ARMOR OF THE SEDUCER
2 items: Adds 129 Magicka Recovery
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Magicka Recovery
5 items: Reduces the cost of your Magicka abilities by 10%.
SHACKLEBREAKER
2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: Adds 2065 Maximum Stamina, Adds 2065 Maximum Magicka
WRETCHED VITALITY
2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: While in combat, applying a Major Buff or Debuff with a duration to a target grants you 260 Magicka and Stamina Recovery for 15 seconds. While in combat, applying a Minor Buff or Debuff with a duration to a target grants you 130 Magicka and Stamina Recovery for 15 seconds.
DAEDRIC TRICKERY
2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: When you deal damage, you gain one of 5 random Major buffs for 21 seconds every 9 seconds. Eligible buffs are Expedition, Protection, Mending, Heroism, or Vitality.
DIAMOND'S VICTORY
2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 657 Critical Chance
4 items: Adds 129 Weapon and Spell Damage
5 items: While in combat, using an ability with a range of 7 meters or less grants you Range Supremacy for 5 seconds, adding 437 Weapon and Spell Damage to your damage over time and ranged attacks. While in combat, using an ability with a range of over 7 meters grants you Melee Supremacy for 5 seconds, adding 437 Weapon and Spell Damage to your melee attacks.
DRAGON'S APPETITE
2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Stamina Recovery
5 items: Increase your damage done to Bleeding enemies by 225. Dealing non-Bleed damage to Bleeding enemies generates a stack of Dragon's Appetite for 5 seconds, up to once per half second. After 10 stacks you consume Dragon's Appetite and heal for 4415 Health. The heal effect scales off the higher of your Max Magicka or Stamina.
DRUID'S BRAID
1 item: Adds 1206 Maximum Health 7 items: Adds 1722 Maximum Health
2 items: Adds 1096 Maximum Magicka 8 items: Adds 1565 Maximum Magicka
3 items: Adds 1096 Maximum Stamina 9 items: Adds 1565 Maximum Stamina
4 items: Adds 1206 Maximum Health 10 items: Adds 1722 Maximum Health
5 items: Adds 1565 Maximum Magicka 11 items: Adds 1565 Maximum Magicka
6 items: Adds 1565 Maximum Stamina 12 items: Adds 1565 Maximum Stamina
MAGNUS' GIFT
2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: When you cast a Magicka ability, you have a 15% chance to negate that ability's cost.
MECHANICAL ACUITY
2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Weapon and Spell Damage
5 items: When you deal non Critical Damage, you gain a stack of Mechanical Acuity for 4 seconds, granting you 20% Critical Strike chance per stack, up to once every 1 second and stacking up to 5 times. Upon reaching max stacks or after the effect ends, this effect cannot occur again for 25 seconds.
ETERNAL HUNT
2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Stamina Recovery
5 items: When you use Roll Dodge, you leave behind a rune that detonates when an enemy comes close, dealing 992 Poison damage and immobilizing them for 1.5 seconds. This effect scales off the higher of your Weapon or Spell Damage.
THARRIKER'S STRIKE
2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Weapon and Spell Damage
5 items: Dealing damage with a fully-charged Heavy Attack grants you Major Berserk for 4 seconds, increasing your damage done by 10%. This effect can occur once every 1 second.
ADEPT RIDER
2 items: Adds 1487 Armor
3 items: Adds 1487 Armor
4 items: Adds 1206 Maximum Health
5 items: Gain Major Gallop and Major Expedition at all times, increasing your Movement Speed and Mounted Speed by 30%.
AETHERIAL ASCENSION
2 items: Adds 1487 Armor 4 items: Adds 1487 Armor 3 items: Adds 1206 Maximum Health
5 items: Adds 7377 Armor. Increases the cost of Block, Sprint, Dodge, Break Free by 20%.
ARMOR MASTER
2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: While you have an Armor ability slotted, your Max Health is increased by 5%. When you use an Armor ability while in combat, your Physical and Spell Resistance is increased by 5940 for 10 seconds.
ASHEN GRIP
2 items: Adds 1206 Maximum Health
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 657 Critical Chance
5 items: When you deal Martial melee damage, you breathe fire to all enemies in front of you for 774 Flame damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
CLAW OF THE FOREST WRAITH
2 items: Adds 657 Critical Chance
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 657 Critical Chance
5 items: Adds 2037 Critical Chance to your Class abilities.
CRITICAL RIPOSTE
2 items: Adds 424 Critical Resistance
3 items: Adds 1206 Maximum Health
4 items: Adds 424 Critical Resistance
5 items: When you take critical damage, you apply Minor Uncertainty and Minor Enervation to the enemy for 9 seconds, reducing their Physical and Spell Critical by 1314 and reducing their Critical Damage by 10%. An enemy can only be affected by your Critical Riposte once every 10 seconds.
DARING CORSAIR
2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 657 Critical Chance
5 items: Reduces the cost of your Weapon abilities by 10% Magicka or Stamina. After casting a Weapon ability, you gain Minor Heroism for 8 seconds, generating 1 Ultimate every 1.5 seconds while in combat. This effect can occur every 8 seconds.
HEARTLAND CONQUEROR
2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Magicka
4 items: Adds 1096 Maximum Stamina
5 items: Increase the effectiveness of your Weapon Traits by 100%. This does not affect Ornate or Intricate traits
INNATE AXIOM
2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Magicka, Adds 1096 Maximum Stamina
4 items: Adds 657 Critical Chance
5 items: Adds 400 Weapon and Spell Damage to your Class abilities
IRON FLASK
2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: When you drink a potion while in combat, gain 7779 Armor for 20 seconds
MORKULDIN
2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: When you deal damage with a Light or Heavy Attack, you summon an animated weapon to attack your enemies for 15 seconds. The animated weapon's basic attacks deal 422 Physical damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage
NAGA SHAMAN
2 items: Adds 4% Healing Taken
3 items: Adds 4% Healing Done
4 items: Adds 1096 Maximum Magicka
5 items: When you apply a damage shield to yourself or an ally, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your healing done by 8% and healing received and damage shield strength by 6%. This effect can occur once every 6 seconds
NIGHT MOTHER'S GAZE
2 items: Adds 657 Critical Chance
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 657 Critical Chance
5 items: When you deal Critical Damage you apply Major Breach to the enemy, reducing their Physical and Spell Resistance by 5948 for 4 seconds
NIGHT'S SILENCE
2 items: Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance
3 items: Adds 129 Stamina Recovery 5 items: Ignore the Movement Speed penalty of Sneak
NOCTURNAL'S FAVOR
2 items: Adds 129 Stamina Recovery 3 items: Adds 1206 Maximum Health 4 items: Adds 1206 Maximum Health
5 items: Whenever you successfully Dodge, you heal yourself for 2820 Health over 5 seconds. This effect can occur every 5 seconds and scales off the higher of your Max Magicka or Stamina
OBLIVION'S FOE
2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1487 Offensive Penetration
4 items: Adds 657 Critical Chance
5 items: Adds 129 Weapon and Spell Damage. When you deal damage with Soul Magic, you mark the target's soul, dealing 1875 Magic damage over 10 seconds, as long as they are not already marked from you. This effect scales off the higher of your Weapon or Spell Damage
PELINAL'S WRATH
2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1487 Offensive Penetration
4 items: Adds 129 Weapon and Spell Damage
5 items: Whenever you kill an enemy you gain a damage shield that absorbs up to 3876 damage for 10 seconds and a stack of Wrath of Whitestrake for 10 seconds. Each stack of Wrath of Whitestrake grants you 100 Weapon and Spell Damage, but causes you to take 159 Oblivion damage every second, up to 10 stacks. The damage shield scales off the higher of your Weapon or Spell Damage, and the damage scales off your Max Health
RED EAGLE'S FURY
2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 657 Critical Chance
4 items: Adds 129 Weapon and Spell Damage
5 items: Adds 469 Weapon and Spell Damage to your Weapon Skill abilities. Increases the cost of your Weapon Skill abilities by 5%
SENCHE-RAHT'S GRIT
2 items: Adds 4% Healing Done
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: After being damaged by a damage over time ability, increase your Healing Received by 6% and your Physical and Spell Resistance by 2585 for 3 seconds
SLOAD'S SEMBLANCE
2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: Damaging an enemy has a 10% chance to fire a Shadow Pearl at them, dealing 3% of the target's Max Health as Oblivion Damage every 1 second for 6 seconds. The Shadow Pearl cannot be reflected. Effect can occur every 6 seconds. This can deal a maximum of 3000 Oblivion Damage per tick
SONG OF LAMAE
2 items: Adds 1487 Armor
3 items: Adds 1487 Armor
4 items: Adds 1206 Maximum Health
5 items: When you take damage while you are under 30% Health, you deal 1377 Magic damage to the attacker and heal for the damage done. This effect can occur once every 3 seconds and scales off your Max Health
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