Marathon received a substantial update, with the buff to Recon, the new C.A.R.R.I event, combat tweaks, and other changes to the game that will change the meta a bit. Here are all the documented changes for Marathon 1.0.6 and what to expect in the game.
C.A.R.R.I Event
ONI has authorized a new protocol called the CyberAcme Runner Reinforcement Initiative that rewards solo and squad players for completing Contracts together and exfiltrating. This event introduces a new reward currency, Commendations, that can be exchanged in the event-exclusive Armory. Players can buy random Salvage items with this currency, which can be earned through the following:
- Assisting other Runners with their Contracts
- Complete a Contract while solo
- Exfil as a Rook
- Exfiling with other Runners outside your crew
Cooperating with your fellow Runners in this event can get you some sweet rewards, even if your loot runs haven’t been fruitful. With Commendations, you can earn some valuable Salvage for your faction upgrades.
Shell Changes
Recon
Recon can now distinguish UESC bots from actual players with a new ping icon. Her Echo Pulse also reduces her visibility to enemy Runners, giving her greater stealth. If enemy Runners use a Signal Jammer, they will appear as UESC when scanned by the Echo Pulse.
Recon’s Tracker Drone also received an improved turn rate and tracking strength, along with better tracking behavior depending on its current target.
Destroyer
- Thruster heat generation increased by 9%
- Fixed an issue where Riot Barricade could be rapidly activated and deactivated without costing ability energy, allowing players to peek corners.
Thief
- Each Pickpocket Drone can now accept a maximum of one Claymore attachment.
- Increased Pickpocket Drone thruster audio volume to make active Pickpocket Drones easier to track.
- Reduced Pickpocket Drone descent acceleration to more closely match ascent, making its movement feel more predictable.
- Reduced the distance of the Pickpocket Drone rarity highlight on targets from 50m to 35m.
- Reduced Pickpocket Drone base health from 70 to 60.
Triage
- Fixed an issue where Med-Drones could track to and attempt to attach to allied Pickpocket Drones.
- Fixed an issue where Med-Drones would sometimes not use the correct cosmetic color scheme based on the Triage’s equipped cosmetics.
Vandal
- .Reduced Amplify base cooldown from 180 seconds to 150 seconds.
Rook
- Signal Mask no longer flickers when swapping shield implants
Weapon Updates
Weapon Ammo
- Fixed an issue where Volt Cell weapons were not generating heat on impact with enemies.
V00 Zeus RG
- Increased max aim assist cone size by ~20%. Also, the aim assist cone now grows during charge-up instead of shrinking during charge-up.
- Increased base magazine size from 2 shots to 5 shots.
- Reduced max magazine size from 20 shots to 15 shots.
- Reduced base charge time from 1.1 seconds to 1 second.
- Magazine size is now doubled by the Overclocked Generator Prestige mod, so the double-shot will not reduce the total number of trigger pulls per magazine. This fixes split shots on odd-numbered magazine sizes.
Ares RG
- Reduced base charge time from 2 seconds to 1.25 seconds.
- Increased magazine size at all stat tiers:
- Base magazine size increased from 4 shots to 6 shots.
- Max magazine size increased from 10 shots to 12 shots.
- Slightly increased aim assist cone scale during overcharging by ~10%.
Copperhead RF
- Increased base magazine size from 21 shots to 28 shots.
- Max magazine size remains unchanged.
- Slightly increased base accuracy and effective range from 15m to 16.2m.
- Increased minimum damage at maximum damage falloff range from 30% to 50%.
- Slightly decreased initial error cone size while in ADS by ~8.5%.
BRRT SMG
- Increased minimum damage at maximum falloff range from 30% to 50%.
Bully SMG
- Decreased aim assist and magnetism range falloff:
- Base aim assist falloff start decreased from 13m to 12m.
- Base aim assist falloff end decreased from 24.2m to 22.5m.
- Base magnetism falloff start decreased from 30m to 27.8m.
- Base magnetism falloff end decreased from 37.1m to 34.5m.
- Max aim assist falloff start decreased from 40m to 37.2m.
- Max aim assist falloff end decreased from 80m to 74.4m.
- Max magnetism falloff start decreased from 93m to 86.4m.
- Max magnetism falloff end decreased from 101m to 93.9m.
- Increased error cone size by 7.5%.
Longshot
- Decreased accuracy when firing rapidly to better reward more methodically paced shots.
- Decreased rate of fire from 90rpm to 60rpm.
- Fixed a bug that allowed the Kingmaker Mag Prestige mod to trigger when shooting teammates.
Outland
- Decreased rate of fire from 43rpm to 39rpm.Rifles
M77 Assault Rifle
- Fixed an issue where the Interval Mag Prestige mod would potentially increase the rate of fire of other weapons.
V75 SCAR
- Changed the timing of when the magazine is considered loaded to better match other Volt weapons.
V11 Punch
- Fixed an issue where the RPM was displaying an incorrect value.
Stryder M1T
- Fixed an issue where the Vital Intel Prestige mod was activating its audio effect despite the mod not being equipped.
- Fixed an issue where the Vital Intel Prestige mod’s audio effect did not benefit from the increased distance of the Prestige Unique Fist of Phobos variant.
Biotoxic Disinjector
- Fixed an issue where the reload animation lacked controller rumble.
- Fixed an issue that prevented the grenade projectiles from setting off toxic plant hazard.
- Increased ammo per Beam from 6 to 8 per tick.
- Increased ammo per Grenade from 33 to 37.
- Reduced Grenade rate of fire from 0.76 to 0.52.
- Reduced Grenade travel speed from 42 meters per second to 34.
- Reduced the minimum Grenade damage from 5 to 3.
- Reduced damage from Grenade when stuck to an enemy from 90 to 65.
- Reduced the max damage radius of the Grenade by 50%
- Increased the rate of damage falloff from the Grenade detonation.
- Increased arming duration of the Grenade from 0.9 seconds to 1.3.
- Enabled self-damage on Grenades.
Chips
- Added three new families of Weapon Chips across all rarities:
- Common Enemy: Damaging enemy combatants causes them to take increased damage from allied or enemy Runners for a short duration.
- Pocket Change: Reloading quickly after a kill or down drops ammo of this weapon’s type.
- Exit Buddy: Downing or killing an enemy grants you and nearby allies increased movement speed with equipped weapons for a short duration.
- Increased Circuit Tracers’ cooldown from 0.5 seconds to 1 second and reduced ammo refund by 5% at the Standard tier and by up to 40% at the Superior tier.
- Fixed an issue that allowed the Opportunist effect to activate from friendly fire.
- Fixed an issue that allowed the Alternating Current effect to activate from friendly fire.
- Fixed an issue where the Mini-Jammer effect was not granting the full benefits of Signal Jammer.
Thermal Optics
- Removed all Deluxe rarity thermal optics across all weapon archetypes from the loot tables, and they can no longer drop.
- Superior SP Scope III sniper optics now decrease aim assist and range stats in addition to the ADS speed penalties.
- Decreased Superior SP Scope III sniper optics thermal highlight range from 100m to 80m.
Variable Zoom Optics
- Fixed an issue where these optics were reporting an incorrect aim assist cone.