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FFXIV All Races and Stats

FFXIV Races

Final Fantasy XIV offers gamers an ever-expanding world filled with a lot of content and features. Like many MMOs, FFXIV allows players to role-play as people from different races and classes. They can play as the intimidating Hrothgar or the small but powerful Lalafell. There are many races to choose from, and each one presents its own advantages and perks.

All the Races in FFXIV

There is a total of 8 FFXIV races in the world of Eorzea. Each of these characters has varying appearances that will appeal to different players. Here are all the races in the world:

  • Hyur
  • Miqo’te
  • Elezen
  • Roegadyn
  • Lalafell
  • Au ra
  • Hrothgar
  • Viera

These beings differ in how they look, but they will also have varying stats, perks, and advantages. These various attributes make each race stronger in certain classes. Each of these will have two variants that will further specialize characters for specific roles. Certain races would help beginner players learn and get better at the game.

Hyur

Hyurs are the most human-like race in the whole game. They are one of the original races in the popular MMO. They have a slender build but athletic build. They also have the most general and aesthetically pleasing body frame, making any armor look good. They mainly appeal to players who want to role-play themselves in Eorzea.

Lorewise, the Hyurs are the most common race in the world of Final Fantasy. They are found in abundance in every place in Eorzea. Gamers can choose to play as male or female Hyurs. Here are the two clans for this race:

Midlander

This clan is the more populous of the two variants. These people have settled in the low and midlands in almost every region. They sport a slender and fair complexion. Here are the starting stats for the Midlanders:

  • Strength: 22
  • Dexterity: 19
  • Vitality: 20
  • Intelligence: 23
  • Mind: 19

These people are in their most potent form under the Thaumaturge, Arcanist, Lancer, Pugilist, Marauder, and Gladiator classes. They also optimize for the Black Mage, Summoner, Red Mage, Blue Mage, Dragoon, and Monk jobs.

Highlander

This clan is less common than their Midlander brethren. However, these people are still numerous. They have much more significant and bulkier builds. They are a tad bit taller than the other clan. However, unlike the Midlanders, Highlanders usually gather in the city-state of Ul’dah rather than scattered throughout Eorzea. Here are the starting stats for this Hyur clan:

  • Strength: 23
  • Dexterity: 20
  • Vitality: 22
  • Intelligence: 18
  • Mind: 20

Highlanders perform best when they are members of the Lancer, Pugilist, Marauder, or Gladiator classes. Their builds are also optimal for the Dragoon, Monk, Warrior, Paladin, Dark Knight, and Gunbreaker jobs.

Miqo’Te

These animal-like beings are one of the original races to appear in Final Fantasy XIV. They are humanoid creatures with small but athletic body frames. Their most distinctive features are their cat-like ears and tail.

Due to their animalistic nature, Miqo’Tes have developed keen senses of smell that make them one of the best hunters and trackers in Eorzea. These people are very territorial and live in solitude. They can be found anywhere throughout the world.

Seekers of the Sun

Seekers are Miqo’Tes who thrive under the sun. They love daylight and worship the Keeper of the Sun, Azeyma the Warden. They have a fair complexion and are generally found in the Sagolii Desert and Limsa Lominsa. Here are the starting stats for these cat-like creatures in FFXIV:

  • Strength: 22
  • Dexterity: 23
  • Vitality: 20
  • Intelligence: 19
  • Mind: 19

Seekers are mainly suited to the Archer, Rogue, Lancer, Pugilist, Marauder, and Gladiator classes. They perform at their best when they go for the Bard, Ninja, Machinist, Dancer, Dragoon, and Monk jobs.

Keepers of the Moon

Unlike their sun-loving kin, Keepers are nocturnal and prefer to stay in the comforts of the dark. These Miqo’Tes tend to avoid sunlight as much as possible and would only be active during the night. They have a darker skin tone, which contrasts with the Seekers of the Sun. Most of these nocturnal beings are often found around Gridania. Here are the starting stats for these night-loving creatures:

  • Strength: 22
  • Dexterity: 23
  • Vitality: 20
  • Intelligence: 19
  • Mind: 19

These nocturnal cat-like humanoids are optimized for the Conjurer, Archer, and Rogue classes. They also perform well with the White Mage, Scholar, Astrologian, Bard, Ninja, Machinist, and Dancer jobs.

Elezen

This race can be considered the elf beings of Final Fantasy. Their tall and slender build, fair complexion, and sharp elongated ears make them the most elf-like creatures. They are the first actual residents of Eorzea before the arrival of Hyurs. Unfortunately, they have retreated behind the walls of their homeland after the apparent invasion of the new beings.

Wildwood

Elezens who made the forests their home are mainly known as Wildwood. They are usually seen in places such as Gridania once tensions have died down. Here are the starting stats for this race:

  • Strength: 20
  • Dexterity: 23
  • Vitality: 19
  • Intelligence: 22
  • Mind: 19

These forest-dwellers are mainly suited for the Archer, Rogue, Thaumaturge, and Arcanist classes. Their builds are most optimized under the Bard, Ninja, Machinist, Dancer, Black Mage, Summoner, Red Mage, and Blue Mage jobs.

Duskwight

These Elezens have made the dark caves and caverns of Eorzea their home. Their life in the dark has also made their complexion darker and gray resulting in the Wildwood Elezen labeling them as “the Greys.” They are this game’s version of Dark Elves. Here are the starting stats for this race:

  • Strength: 20
  • Dexterity: 20
  • Vitality: 19
  • Intelligence: 23
  • Mind: 21

The Duskwights are more suited to fill in the Thaumaturge and Arcanist classes. Meanwhile, they perform best in the Black Mage, Summoner, Red Mage, and Blue Mage jobs.

Roegadyn

These hulking giants are one of the original races in Final Fantasy XIV. These humanoid beings have massive builds and burly body frames. They are considered the giants of this game. Roegadyns boast high physical power and endurance, making them ideal sailors, smiths, or intimidating bodyguards.

Sea Wolves

Due to strength and endurance, several Roegadyn took the seas to become seafarers and pirates and became known as Sea Wolves. These sailors originate from the islands in the north. Recently, these giants have been seen on ships and sea vessels around Limsa Lominsa. Here are the starting stats for the Sea Wolves:

  • Strength: 22
  • Dexterity: 19
  • Vitality: 23
  • Intelligence: 18
  • Mind: 21

These sea-loving beings are better suited for the Marauder, Gladiator, Lancer, and Pugilist classes. They are also optimized for the Warrior, Paladin, Dark Knight, Gunbreaker, Dragoon, and Monk jobs.

Hellsguard

While some of their kin took the seas, several Roegadyin chose to live in volcanic mountains, which they believed as entryways to the underworld. These hardened giants can mostly be seen in large cities looking for work as soldiers and mercenaries. Here are the starting stats for the Hellsguard clan:

  • Strength: 20
  • Dexterity: 18
  • Vitality: 23
  • Intelligence: 20
  • Mind: 22

They can be one of the strongest Marauders, Gladiators, and Conjurers. They are also powerful as Warrior, Paladins, Dark Knights, Gunbreakers, White Mages, Scholars, and Astrologians.

Lalafells

Lalafells are the smallest beings in Eorzea. They are straightforward to identify due to their small stature and cute appearance. They are considered the Dwarven race of this game. While they may come as small and cuddly, they are no less potent in battle.

These tiny humanoid beings hailed from the southern islands. They are very agreeable and sociable. They can be seen in most cities in FFXIV.

Plainsfolk

These tiny people derive their name from where they resided in their home islands. Plainfolks mainly dwelled on the flats and plains. Their small stature and earthly complexion help them blend in with their environment. Here are the starting stats for the Plainsfolk:

  • Strength: 19
  • Dexterity: 23
  • Vitality: 19
  • Intelligence: 22
  • Mind: 20

The Plainsfolk clan’s strengths are expounded in the Archer, Rogue, Thaumaturge, and Arcanist classes. They also perform well in the Bard, Ninja, Dancer, Machinist, Summoner, Black Mage, Red Mage, and Blue Mage jobs.

Dunesfolk

Like their plain-dwelling kin, Dunesfolk originally resided in specific environments in their home region, such as dunes. They are almost similar to their Plainsfolk relatives, other than possessing bright eyes that help protect their eyes from the sunlight. They are currently primarily congregated in Ul’dah. Here are the starting stats for the Dunesfolk:

  • Strength: 19
  • Dexterity: 21
  • Vitality: 18
  • Intelligence: 22
  • Mind: 23

These dune-dwelling Lalafells are primarily suited for the Conjurer, Thaumaturge, and Arcanist classes. They are compelling in the Scholar, Astrologian, Summoner, White Mage, Black Mage, Red Mage, and Blue Mage jobs.

Au Ra

This race is very similar to the Hyur but with very prominent features that would set them apart from the human race. Au Ras have horns and scales, with male ones having larger horns. These scaled humanoid beings originally resided in the Othard continent. Their horns and scales have raised questions about whether these beings are descendants of dragons.

Raen

These Au Ras are peace-loving beings who reside in Othard’s deep valleys. Several Raens will venture out in search of adventure every now and then. Here are the starting stats for this tranquil Au Ra race:

  • Strength: 19
  • Dexterity: 22
  • Vitality: 19
  • Intelligence: 20
  • Mind: 23

Raens are optimized for the Conjurer, Archer, and Rogue classes. They also shine in the Scholar, Astrologian, Bard, Ninja, Machinist, White Mage, and Dancer jobs.

Xaela

This clan is nomadic people often operating in close-knit tribes. They rely primarily on hunting and gathering to sustain their lifestyle. Xaela can often display warmongering tendencies. Here are the starter stats for these nomadic Au Ras:

  • Strength: 23
  • Dexterity: 20
  • Vitality: 22
  • Intelligence: 20
  • Mind: 18

Xaelans are better suited for the Lancer, Pugilist, Marauder, and Gladiator classes. They also perform exceptionally well in the Paladin, Dark Knight, Gunbreaker, Dragoon, Warrior, and Monk jobs.

Hrothgar

These lion-like humanoid beings are similar to the Ronso race in other Final Fantasy games. Hrothgars have very stocky builds and are furry. These lion-like creatures originated from the Ilsabard region, but they eventually settled in Eorzea. Early communication problems led to initial conflicts upon their migration, but these engagements eventually died down.

Helions

Very few things are known about the Helions other than coming from their homeland's Southern regions. The societal structure often finds them protecting and serving queens. Here are the starting stats for the Helions:

  • Strength: 23
  • Dexterity: 17
  • Vitality: 23
  • Intelligence: 17
  • Mind: 23

Helions large martial build makes them great for the Lancer, Pugilist, Marauder, Gladiator, and Conjurer classes. They are also good in the White Mage, Scholar, Astrologian, Gunbreaker, Dragoon, Warrior, Paladin, Dark Knight, and Monk classes.

The Lost

Unlike their Helion relatives, The Lost lead nomadic lives. They mainly rely on trade as their source of livelihood. They also have a fairer complexion compared to the other clan. Here are the starting stats for The Lost:

  • Strength: 23
  • Dexterity: 17
  • Vitality: 23
  • Intelligence: 17
  • Mind: 23

This clan is best suited for the Lancer, Marauder, Conjurer, Pugilist, and Gladiator classes. They are also optimized for the White Mage, Astrologian, Scholar, Monk, Dragoon, Warrior, Gunbreaker, Dark Knight, and Paladin jobs.

Viera

This race is one of the many animal-like beings in the world of Eorzea. They are similar to rabbits due to their slender figures and prominent rabbit ears. Vieras mainly lead seclusive lives and rarely leave their homes in the wood. While there are male Vieras, they play less significant roles in the societal structure.

Rava

This clan is the most well-known Viera people since race is mainly associated with their color. They are good at hiding and blending into their surroundings. Here are the starting stats for the Rava:

  • Strength: 20
  • Dexterity: 23
  • Vitality: 18
  • Intelligence: 21
  • Mind: 21

Ravas are good Archers and Rogues due to their agile nature. They are also great as Bards, Machinists, Dancers, and Ninjas.

Veena

This clan has much fairer complexions than their Rava relatives due to living in the snowy mountains. They also live in forests near their snowy dwellings. Here are the starting stats for the Veena:

  • Strength: 19
  • Dexterity: 20
  • Vitality: 19
  • Intelligence: 23
  • Mind: 22

Veenas are mainly optimized for the Arcanists, Thaumaturge, and Conjurer classes. Their affinity to magic makes them great Summoners, Scholars, Astrologians, White Mages, Black Mages, Red Mages, and Blue Mages.

How to Unlock Each Race

Certain races are readily available to every player. However, there are FFXIV races that require players to own specific expansions. Here is how to unlock every being in Eorzea:

  • Readily Available: Hyur, Elezen, Lalafell, Miqo’te, Roegadyn,
  • Heavensward: Au Ra
  • Stormblood: Hrothgar
  • Shadowbringers: Female Viera
  • Endwalker: Male Viera

These are all the details about all the races in Final Fantasy XIV. Picking the right race can be important in determining what class to play. Otherwise, gamers can just choose their race depending on what they want to role-play.

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