Skip to main content

FFXIV Dawntrail: Viper Job Guide and Rotations

Viper Job Guide and Rotations

 

The Viper class is FFXIV’s new melee DPS class, and with it comes new job mechanics and rotations for players to learn and master. Since Viper starts players at level 80, it can be overwhelming for players learning this class. With so many damage buttons and tooltips, it can be hard to pin down how a Viper rotation works. This guide will help players figure out the mechanics of the class, as well as provide a rotation to start refining with.

For starters, Viper armor will be using the Scouting variant of gear, so the best way to prepare for this class is by using level 80 Ninja gear.

Viper Dual Blade Damage Actions

The Viper’s starter actions are Steel Fangs and Dread Fangs. The difference between the two is that Steel Fangs has more potency while Dread Fangs has lower potency. However Dread Fangs debuffs an enemy with Noxoius Gnash, making them take 10% more damage from the Viper. (Any skill with the name “Dread” will apply this debuff.)

Once you have cast either skill, your next set of available actions is either Hunter’s Sting or Swiftskin Sting. Hunter’s Sting will grant you a 10% damage buff, while Swiftskin Sting reduces your global cooldown by 15%. You cannot cast these skills until either Stell or Dread Fangs has been cast.

After casting Hunter’s Sting or Swiftskin Sting, you can now cast either two of these positional skills: Flanksting Strike or Hindsting Strike. As the name implies, both of these skills deal more damage when hitting a certain position on a boss, so Flanksting Strike for the sides and Hindsting Strike for the rear. Casting either of these skills will increase the damage of the opposite positional skill by 100 potency, so it’s ideal to constantly switch between the two for maximum effect.

As for your AoE skills, these are Steelmaw and Dreadmaw. Much like the single target starter skills, these are your bread-and-butter AoE buttons, and they also share the same functions with Steel, doing more damage and Dread debuffing a target.

Viper also has a gap-closer skill called Slither, which dashes you toward an enemy while dealing damage.

The last and most important skill is the Viper’s main OGCD attack, Serpent’s Tail. This skill will be available after successfully casting any of the positional attacks in your main rotation. This one attack will automatically transform into both your standard and burst OGCDs, which we will discuss later. For now, make sure to always use this skill to weave in between the 2.5-second cooldown.

Viper Twinblade Damage Actions

Once you switch to the Twinblade form of the weapon, you will gain a new set of weapon skills. This time, your first skill in the rotation is Dreadwinder which, again, applies the Noxious Gnash debuff. It’s then followed up by Hunter’s Coil and finally Swiftskin’s Coil.

As for its OGCDs, it has two available skills, Twinblood and Twinfang, which also become available after finishing your main GCD rotation.

Its main AoE skills are Pit of Despair, Hunter’s Den, and Swiftskin’s Den. These should only be used when dealing with groups of trash mobs.

Serpent’s Offering Job Gauge, Reawaken, and Associated Skills

Each time you cast the last skill of the GCD rotation (i.e., Flank, Hind, Hunter’s Coil, Swiftskin’s Coil), you will get 10 points of Serpent’s Offering. Once you have 50 points, you can now cast your burst DPS mode called Reawaken. Alternatively, you can also use the Serpent’s Ire weapon skill to instantly have Reawaken ready.

After casting Reawaken, you now gain a new set of skills for 30 seconds. Each skill in this burst phase uses up one stack of Anguine Tribute, which you always have 5 of. This burst mode also has the simplest skill rotation, where you cast First Generation, Second Generation, Third Generation, Fourth Generation, and Ouroboros last, in that exact order.

Reawaken also has its own OGCDs that share the same button as Serpent’s Tail, turning into First to Fourth Legacy.

Ideal DPS Rotation for Viper

The Double Blade rotation should look like this for optimized DPS:

Dread Fangs > Hunter’s Sting > Hindsting Strike > Steel Fangs > Swiftskin’s Sting > (weave in Serpent’s Tail) Flanksting Strike > Steel Fangs > Hunter’s Sting > Hindsbane Fang > Dread Fangs > Swiftskin’s Sting > (weave in Serpent’s Tail) Flanksbane Fang > repeat until Reawaken is ready

This rotation ensures that you get the best uptime on all your buffs and debuffs while outputting the best possible DPS as a Viper. If you want to immediately use your burst, cast Serpent’s Ire at any point in your rotation so you can take advantage of a boss’s burst window.

As for your Twinblade form, it is much simpler in execution.

Dreadwinder > Serpent’s Ire > Hunter’s Coil > (weave in Twinfang and Twinblood) Swiftskin’s Coil > Reawaken > First Generation > (weave in First Legacy) Second Generation > (weave in Second Legacy) Third Generation > (weave in Third Legacy) Fourth Generation > (weave in Fourth Legacy) Ouroboros > repeat with Dreadwinder

Like any new class it will take a while to get used to its unique DPS rotation, but once you get the hang of Viper’s loop, it will feel more natural.

FFXIV Gil Offers

4.9
FFXIV Gil Rating Based on the total ratings of 14101 orders in the past year.
Delivery: 20 Minutes
M
$1.340 / M Gil
BEST DEAL
Best deal among sellers with a fair amount of ratings and feedback score.
$53.60
BUY NOW
Delivery: 20 Minutes
M
$1.300 / M Gil
$52.00
BUY NOW
Delivery: 20 Minutes
M
$1.337 / M Gil
$53.48
BUY NOW
Delivery: 20 Minutes
M
$1.370 / M Gil
$54.80
BUY NOW
Delivery: 20 Minutes
M
$1.370 / M Gil
$54.80
BUY NOW
PlayerAuctions is an independent player-to-player marketplace for buying and selling virtual video game property. PlayerAuctions is NOT endorsed by, directly affiliated with, maintained, authorized, or sponsored by Final Fantasy XIV or its trademark owner.