The Shells are Marathon’s classes, giving you a suite of abilities to use during a run. Each Runner can select one of seven Shells: Destroyer, Assassin, Recon, Vandal, Thief, Triage, and Rook. This guide will talk about each of their abilities in detail, so you know which character is right for you.
All Runner Shell Abilities
Destroyer
|
Ability |
Description |
|---|---|
|
Tactical Sprint |
Double-pressing the sprint button causes you to sprint faster, but with a higher heat generation |
|
Thruster |
Jumping while airborne lets you dash in a direction of your choosing, but it costs additional heat. |
|
Riot Barricade |
Create a shield in front of you, blocking all damage from the front. Blocking damage drains additional tactical energy |
|
Search and Destroy |
Activate shoulder-mounted missile launchers that shoot missiles when you deal sustained damage, immobilizing targets and dealing damage on impact. |
Vandal
|
Ability |
Description |
|---|---|
|
Microjets |
Jumping again while airborne executes a second jump, at the cost of extra heat generation |
|
Power Slide |
Sliding while sprinting supercharges the slide, gaining more distance but costing more heat. |
|
Disrupt Cannon |
Transform your arm into a cannon, which can shoot out an explosive projectile that deals AoE damage and knocks enemies back. Can be charged for even more damage and increased blast radius. |
|
Amplify |
Supercharge yourself, giving you reduced heat generation, faster movement speed, and better weapon handling |
Recon
|
Ability |
Description |
|---|---|
|
Interrogation |
When an enemy Recon pings you, you will receive an alert on your HUD. Executing a downed Runner pings their teammates’ position to you and your squad. |
|
Stalker Protocol |
Destroying a Runner’s shield makes them leave behind a holographic trail. |
|
Tracker Drone |
Deploy a microbot that follows nearby enemies. Upon contact, the drone explodes, dealing damage and overheating their heat gauge. |
|
Echo Pulse |
Activate your advanced detection systems, releasing sonar pulses that detect enemies through walls and terrain, pinging their location for you and your squad. |
Assassin
|
Ability |
Description |
|---|---|
|
Shadow Dive |
Holding V while airborne slams a smoke disc into the ground, creating a smoke screen upon landing. |
|
Shroud |
When entering a smoke screen, you automatically become invisible while inside. You remain invisible for a short duration after leaving. |
|
Active Camo |
Activate your camo system to render you invisible. Offensive actions, taking damage, using consumables, and abilities briefly disrupt the camo effect. |
|
Smoke Screen |
Throw out a disc that creates a line of smoke screens. |
Triage
|
Ability |
Description |
|---|---|
|
Shareware.exe |
Using a consumable while your Med Drone is on your crew shares that consumable’s effect with them. |
|
Battery Overcharge |
Pressing V overcharges your weapon’s performance, dealing at the cost of additional heat generation. Breaking a target’s shield with a Volt weapon EMPs them. |
|
Med-Drone |
Deploy a flying medical drone to your crew, which slowly heals them and gradually charges their shield. It can also prevent downed allies from bleeding out. |
|
Reboot+ |
Activate your defibrillator system. Holding down the fire button locks your defib onto allies and enemies. When activated, it instantly revives down allies and EMPs enemies. |
Thief
|
Ability |
Description |
|---|---|
|
X-Ray Visor |
Activate your visor to highlight hostiles and containers in the color of the most valuable item they're storing. Containers are revealed through walls, while hostiles require line of sight. While active, aiming at a hostile for a short time, hacks their optics, disrupting their vision until you look away. |
|
The Finer Things |
Gain increased weapon handling and accelerated Grapple Device recharge rate based on the number of items in your Backpack. |
|
Grapple Device |
Launch a grapple device in your aim direction, propelling yourself towards it. |
|
Pickpocket Drone |
Deploy a remotely piloted flying drone with a limited lifespan. Using the primary fire launches a tether that steals the most valuable item from your target’s inventory. |
Rook
|
Ability |
Description |
|---|---|
|
Signal Mask |
Activate a signal mask that disguises you as a UESC operative, preventing UESC forces from attacking you. Sprinting or taking damage removes this effect. |
|
Recuperation |
Using this ability regenerates health. This process is interrupted when you take damage |