|
Primordial Unique Item
|
Implicits
|
Modifiers
|
|
Architects of Astral Blood (Body Armor)
|
|
- 20% of Current Health Lost per second
- (36% to 42%) of Missing Health gained as Ward per second
- (36% to 42%) of Maximum Health gained as Ward Decay Threshold
- (200% to 240%) of Maximum Health applied as a Ward Limit
- +(72 to 168) Health
- +(72 to 168) Stun Avoidance
- +(4 to 6) to All Attributes
|
|
Blossom of Immortal Stone (Amulet)
|
- +(11% to 15%) Endurance
- +(50 to 110) Endurance Threshold
|
- 100% of Void Damage Taken as Physical
- 100% of Necrotic Damage Taken as Physical
- 100% of Poison Damage Taken as Physical
- (21% to 60%) increased Armor
- (12% to 21%) of Armor Mitigation also applies to Damage over Time
- +(3 to 12) Attunement
|
|
Bluefeather Band (Ring)
|
- +(42 to 110) Ward Decay Threshold
|
- (54% to 48%) less Mana Cost for Spell Skills
- (54% to 48%) less Mana
- (54% to 48%) less Mana Regen
- (6% to 9%) of Damage Dealt to Mana Before Health
- When you use 3 zero mana cost skills in a row, you gain (15 to 21) Mana and (180 to 330) Ward (3-second cooldown)
- +(180 to 330) Ward Decay Threshold
|
|
Bones of the Ancestral Pack (Off-Hand Catalyst)
|
- +(8 to 14) Intelligence
- +(2% to 6%) Spell Critical Strike Chance
|
- +(1 to 2) to Level of Minion Skills
- When a minion hits an enemy, you have a (7 to 12)% chance to gain a stack of Ancestral Pack (1 second cooldown)
- Each stack of Ancestral Pack grants 4% more damage, 3% increased attack and cast speed, and 2% increased cooldown recovery speed.
- When you gain a stack of Ancestral Pack, so does your highest-level minion
- When you gain a stack of Ancestral Pack, you gain Ward equal to (77 to 123)% of your Endurance Threshold
|
|
Carrion of Creation (Gloves)
|
- +211 Armor
- (11% to 24%) of Armor Mitigation also applies to Damage over Time
|
- +(100% to 157%) Chance to apply Bleed on Hit
- 100% of Ignite, Frostbite, Shock, Time Rot, Damned, and Poison Chance converted to Bleed Chance.
- When you kill an enemy, it has a (25 to 47)% chance to explode with Primordial Blood, dealing physical damage to others around it
- Primordial Blood gains (37 to 100)% Chance to inflict Bleed on Hit per stack of Bleed on the enemy killed (up to 20)
|
|
Chorus of the Anurok (Helmet)
|
- +116 Armor
- +(11% to 16%) Endurance
- (6% to 10%) of Maximum Health gained as Endurance Threshold
|
- +2 Maximum Companions
- If you have less than your maximum number of active companions you summon Primal Anuroks up to your maximum number of companions
- +(50 to 75)% Cold Resistance for you and your Minions
- (25% to 45%) Increased Area for Minion Area Skills
- (15 to 25)% increased Attack and Cast Speed for Minions
- +(90 to 175) Health
|
|
Fangs of the Berserker (Belt)
|
|
- You gain Frenzy for (6 to 10) Seconds when you use a Potion
- (9% to 15%) more Melee Damage while you have Frenzy
- +(9% to 15%) increased Damage Taken while you have Frenzy
- (3% to 5%) of Melee Damage leeched as Health while you have Frenzy
- (9% to 15%) of Health Leech also drains the health of the nearest enemy within 6 meters
- (21% to 35%) of Health Leech also drains the health of the nearest enemy within 6 meters while you have Frenzy
- (12% to 20%) increased Effect of Frenzy while Dual Wielding
- 1% increased Effect of Frenzy per Strength
|
|
Harmony of the First (Two-Handed Spear)
|
- +33 Melee Damage
- +(30% to 39%) Melee Critical Strike Multiplier
|
- (6% to 10%) increased Melee Attack Speed
- (4% to 6%) increased Movement Speed
- +(48 to 64) Melee Damage
- All stats on this item are increased by (20 to 25)% per equipped non-idol magic item.
|
|
Horn of the Bone Wisp (Wand)
|
- +(20 to 26) Spell Damage
- +(20% to 30%) Ward Retention
- -3 Mana Cost for Spell Skills
|
- +(3 to 4) to Level of Intelligence Skills
- +(10 to 16) Intelligence
- (25% to 49%) chance to cast Flame Ward after using a movement skill within 16 meters of a boss or rare enemy (max 2 per 16 seconds)
- +(20 to 25) Spell Damage for you and your Minions
- (100% to 160%) increased Spell Damage
- (100% to 160%) increased Minion Damage
|
|
Hydra Arc (Bow)
|
- +42 Bow Damage
- +(35% to 70%) Chance to apply Poison on Bow Hit
- (10% to 20%) Increased Poison Duration
|
- +(3 to 4) to Level of Dexterity Skills
- +(10 to 16) Dexterity
- +(3 to 33) Fire Bow Damage
- +(3 to 33) Cold Bow Damage
- +(3 to 33) Lightning Bow Damage
- After evading, you repeat your most recently used bow attack at a nearby enemy (excludes channeled attacks and attacks with cooldowns), consuming 50% of its mana cost
- If you have at least 75 Dexterity you repeat it at up to 2 nearby enemies instead
- If you have at least 135 Dexterity you repeat it at up to 3 nearby enemies instead
|
|
Legends Entwined (Ring)
|
- (6% to 10%) Increased Cooldown Recovery Speed
- +(1 to 2) to All Attributes
|
- Counts as a part of every equipped item set
- +(2 to 5) to All Attributes per Complete Set
- +(2% to 5%) to All Resistances per Complete Set
- +1 to All Skills per Complete Set
- (5 to 12)% increased Attack and Cast Speed
|
|
Mask of Indifference (Helmet)
|
|
- You are immune to Blind, Bleed, Slow, Chill, Shock, and Stun.
- (10% to 100%) reduced Bonus Damage Taken from Critical Strikes
- (10% to 100%) of Damage Reflected
- +(20 to 200) Armor
- +(20 to 200) Endurance Threshold
|
|
Onslaught of Cerata (Shield)
|
- +26% Block Chance\
- +(440 to 520) Block Effectiveness
- +(11% to 15%) Endurance
|
- +(3 to 4) to Level of Strength Skills
- +(10 to 16) Strength
- After you use a movement skill, you attack up to 3 nearby enemies with Vengeance (max 2 times every 12 seconds)
- +(30% to 60%) Block Chance while preparing to Riposte
- (30 to 60) Health Gain on Block
- You and your minions have (20 to 42)% increased area for Melee Area Skills
|
|
Permanence of Primal Knowledge (Gloves)
|
- +58 Armor
- (6% to 12%) Increased Cooldown Recovery Speed
|
- Skill Level stats from Legendary Affixes have 50% increased effect
- (6 to 12)% increased Attack and Cast Speed
- +(48 to 96) Mana
- (12% to 24%) Increased Area for Area Skills
- (12% to 36%) increased Mana Regen
|
|
Primal Cadence (Two-Handed Axe)
|
- +101 Melee Damage
- (75% to 110%) increased Physical Damage
- (75% to 110%) increased Minion Physical Damage
|
- When you or one of your minions kills an enemy with a hit (40 to 85)% of the Overkill damage is dealt as direct damage to surrounding enemies
- (4% to 9%) of Overkill Damage Leeched as Health
- (20 to 80) Health Gain on Kill
- (190% to 275%) increased Hit Damage
- +(4 to 9) to All Attributes
- +1% Critical Strike Multiplier per 2 Strength
- +(4 to 9)% Critical Strike Chance for you and your minions
|
|
Reliquary Nest (Relic)
|
- +(2 to 4) to All Attributes
- +(11% to 15%) Endurance
|
- Stats on your Non-Unique Idols have (40 to 60)% increased Effect
- +(5% to 10%) to All Resistances
- (10% to 20%) increased Endurance Threshold
- +(20 to 40) Health
- +(60 to 100) Stun Avoidance
|
|
Spirit Xylem (Two-Handed Staff)
|
- +72 Melee Damage
- +(72 to 80) Spell Damage
- +(60 to 80) Mana
|
- +(3 to 4) to Level of Attunement Skills
- +(10 to 16) Attunement
- +(2 to 4) Health and Mana per Attunement
- (20% to 10%) reduced Mana Cost for Spell Skills
- (10% to 20%) Reduced Health Cost of Spells
- (10% to 20%) more Damage to Bosses and Rare Enemies while above half mana
- (20% to 10%) Less damage taken from Bosses and Rare Enemies while below half mana
|
|
The Butcher's Crown (Helmet)
|
|
- You have Frenzy. Frenzy is a buff that grants 20% Increased attack and cast speed. It cannot stack.
- You do not Regenerate Mana
- (6% to 12%) of Current Health Lost per second. This is not affected by increases and reductions to health drain effects
- 12 Health and 1 Mana gained on Hit per 12% increased mana regen (up to 4 times per 2 seconds)
- (60% to 112%) increased Effect of Frenzy on You
- (112% to 144%) increased Damage
|
|
Thicket of Blinding Light (Body Armor)
|
- +74 Armor
- (5% to 60%) Increased Healing Effectiveness
|
- (121 to 209) Damage Reflected to Attackers
- Every 0.5 seconds, you Blind all enemies facing you and deal Damage to them equal to your Damage Reflected to Attackers stat
- (329% to 401%) more Damage Reflected to Bosses and Rare Enemies
- (37% to 83%) increased Armor
- (13% to 29%) more Armor against Blinded Enemies
- +(17% to 41%) Physical Resistance
- (11 to 17) Damage Reflected to Attackers per 10% uncapped Physical Resistance
|
|
Truesight Glass (Amulet)
|
- (6% to 20%) less Damage Over Time Taken
|
- Critical Strike Chance above 100% gives you a chance to deal Deadly Strikes (up to 40% chance)
- Deadly Strikes count as Critical Strikes but have an additional 300% Critical Strike Multiplier
- +(20% to 50%) Critical Strike Multiplier
- (6% to 10%) Increased Cooldown Recovery Speed
- +(60% to 100%) Critical Strike Avoidance
|
|
Tyrant's Skull (Relic)
|
- +(2 to 4) to All Attributes
- +(11% to 15%) Endurance
|
- +(2 to 3) to Level of Minion Skills
- Summons a Tyrannosaur minion
- +3 Tyrannosaur Melee Damage per Strength
- 1% increased Tyrannosaur Attack and Cast Speed per Dexterity
- +1% Tyrannosaur Physical Penetration per Intelligence
- +1% Tyrannosaur Critical Strike Multiplier per Attunement
- 1% more Tyrannosaur Health and Damage per 1% Uncapped Endurance
- When your Tyrannosaur roars, it grants your other minions +25 Physical Damage with Spells and Attacks, and the bonuses it gains from this item are applied to them at 20% effectiveness
|
|
Velocyn's Jaw (Dagger)
|
- +41 Melee Damage
- +4% Critical Strike Chance
- +(40% to 80%) Chance to apply Poison on Hit
|
- +(3 to 4) to Level of Dexterity Skills
- +(10 to 16) Dexterity
- 1% increased Movement Speed per 10 Dexterity
- (4% to 10%) increased Movement Speed
- (10% to 20%) Chance to gain Haste for 1 second on Hit
- +(20 to 40)% Penetration against all Resistances
|
|
Whetstone Gavel (One-Handed Mace)
|
- +64 Melee Damage
- (80% to 128%) Increased Stun Chance
- +1 to Level of Lightning Skills
|
- +1 to Level of Fire Skills
- +1 to Level of Physical Skills
- If you have an Exalted Weapon in your offhand, its stats have (90 to 100)% increased effectiveness
- (15% to 35%) increased Armor
- (15% to 35%) of Armor Mitigation also applies to Damage over Time
- +(5 to 13) to All Attributes
|
|
Wildfire Embers (Amulet)
|
+(16 to 48) Mana
|
- Every second while in combat, your ignites are spread among nearby enemies, and you have a (32 to 36)% chance to create a Wildfire Wisp next to an ignited enemy
- When you directly use a non-channeled Fire Skill, each Wildfire Wisp within 12 meters has a (10 to 12)% chance to repeat the skill with an additional (240 to 300)% ignite chance
- Skills cast from Wildfire Wisps have +(60 to 100)% Fire Penetration with Ignite
- +(4% to 7%) Chance to Ignite on Hit per 10% uncapped Fire Resistance
- +(50% to 75%) Fire Resistance
- (17% to 25%) increased Health
|
|
Wings of Discord (Body Armor)
|
|
- (32% to 16%) Less damage taken from the First Hit Received from each enemy
- 100% increased effect of +(2% to 4%) Critical Strike Chance
- +(126 to 256) Dodge Rating
- +(256 to 512) Dodge Rating if you have been hit recently
Recently refers to the past 4 seconds
- +(32 to 64) Ward gained when you Dodge
|