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All Primordial Unique Items in Last Epoch Season 3: Beneath Ancient Skies

Last Epoch Season 3: Beneath Ancient Skies brings in a new set of items into the game: Primordial Items. These are powerful items that you can only equip one at a time. If you want to get your hands on one of these powerful items, here's a guide on how.

What are Primordial Items in Last Epoch 

Primordial Items are powerful types of equipment with the restriction of only being able to use one at a time. There are two types of Primordial Items: Uniques and Exalted. Primordial Uniques are like Unique Items, so that they can be crafted into Legendary items, but provide better effects. 

There are a total of 25 Primordial Unique Items in the Last Epoch Season 3. 22 of the Primordial Uniques are created by Skarven Bloodhorn by providing him with Rift Beast body parts. While the remaining 3 can only be acquired as drops from Rift Beasts.

As for Primordial Exalted Items, they are created by using the Rune of Evolution on an item with a Tier 7 affix on it. They're different from Primordial Uniques, since they must be evolved from an item, instead of being crafted.

All Primordial Unique Items in Last Epoch

Here are all the Primordial Unique Items in Last Epoch Season 3. The list includes the item type, Implicits, and Modifiers. 

Primordial Unique Item

Implicits

Modifiers

Architects of Astral Blood (Body Armor)

  • +85 Armor

  • 20% of Current Health Lost per second
  • (36% to 42%) of Missing Health gained as Ward per second
  • (36% to 42%) of Maximum Health gained as Ward Decay Threshold
  • (200% to 240%) of Maximum Health applied as a Ward Limit
  • +(72 to 168) Health
  • +(72 to 168) Stun Avoidance
  • +(4 to 6) to All Attributes

Blossom of Immortal Stone (Amulet)

  • +(11% to 15%) Endurance
  • +(50 to 110) Endurance Threshold

  • 100% of Void Damage Taken as Physical
  • 100% of Necrotic Damage Taken as Physical
  • 100% of Poison Damage Taken as Physical
  • (21% to 60%) increased Armor
  • (12% to 21%) of Armor Mitigation also applies to Damage over Time
  • +(3 to 12) Attunement

Bluefeather Band (Ring)

  • +(42 to 110) Ward Decay Threshold

  • (54% to 48%) less Mana Cost for Spell Skills
  • (54% to 48%) less Mana
  • (54% to 48%) less Mana Regen
  • (6% to 9%) of Damage Dealt to Mana Before Health
  • When you use 3 zero mana cost skills in a row, you gain (15 to 21) Mana and (180 to 330) Ward (3-second cooldown)
  • +(180 to 330) Ward Decay Threshold

Bones of the Ancestral Pack (Off-Hand Catalyst)

  • +(8 to 14) Intelligence

  • +(2% to 6%) Spell Critical Strike Chance

  • +(1 to 2) to Level of Minion Skills
  • When a minion hits an enemy, you have a (7 to 12)% chance to gain a stack of Ancestral Pack (1 second cooldown)
  • Each stack of Ancestral Pack grants 4% more damage, 3% increased attack and cast speed, and 2% increased cooldown recovery speed.
  • When you gain a stack of Ancestral Pack, so does your highest-level minion
  • When you gain a stack of Ancestral Pack, you gain Ward equal to (77 to 123)% of your Endurance Threshold

Carrion of Creation (Gloves)

  • +211 Armor
  • (11% to 24%) of Armor Mitigation also applies to Damage over Time

  • +(100% to 157%) Chance to apply Bleed on Hit
  • 100% of Ignite, Frostbite, Shock, Time Rot, Damned, and Poison Chance converted to Bleed Chance.
  • When you kill an enemy, it has a (25 to 47)% chance to explode with Primordial Blood, dealing physical damage to others around it
  • Primordial Blood gains (37 to 100)% Chance to inflict Bleed on Hit per stack of Bleed on the enemy killed (up to 20)

Chorus of the Anurok (Helmet)

  • +116 Armor
  • +(11% to 16%) Endurance
  • (6% to 10%) of Maximum Health gained as Endurance Threshold

  • +2 Maximum Companions
  • If you have less than your maximum number of active companions you summon Primal Anuroks up to your maximum number of companions
  • +(50 to 75)% Cold Resistance for you and your Minions
  • (25% to 45%) Increased Area for Minion Area Skills
  • (15 to 25)% increased Attack and Cast Speed for Minions
  • +(90 to 175) Health

Fangs of the Berserker (Belt)

  • +5 Potion Slots

  • You gain Frenzy for (6 to 10) Seconds when you use a Potion
  • (9% to 15%) more Melee Damage while you have Frenzy
  • +(9% to 15%) increased Damage Taken while you have Frenzy
  • (3% to 5%) of Melee Damage leeched as Health while you have Frenzy
  • (9% to 15%) of Health Leech also drains the health of the nearest enemy within 6 meters
  • (21% to 35%) of Health Leech also drains the health of the nearest enemy within 6 meters while you have Frenzy
  • (12% to 20%) increased Effect of Frenzy while Dual Wielding
  • 1% increased Effect of Frenzy per Strength

Harmony of the First (Two-Handed Spear)

  • +33 Melee Damage
  • +(30% to 39%) Melee Critical Strike Multiplier

  • (6% to 10%) increased Melee Attack Speed
  • (4% to 6%) increased Movement Speed
  • +(48 to 64) Melee Damage
  • All stats on this item are increased by (20 to 25)% per equipped non-idol magic item.

Horn of the Bone Wisp (Wand)

  • +(20 to 26) Spell Damage
  • +(20% to 30%) Ward Retention
  • -3 Mana Cost for Spell Skills

  • +(3 to 4) to Level of Intelligence Skills
  • +(10 to 16) Intelligence
  • (25% to 49%) chance to cast Flame Ward after using a movement skill within 16 meters of a boss or rare enemy (max 2 per 16 seconds)
  • +(20 to 25) Spell Damage for you and your Minions
  • (100% to 160%) increased Spell Damage
  • (100% to 160%) increased Minion Damage

Hydra Arc (Bow)

  • +42 Bow Damage
  • +(35% to 70%) Chance to apply Poison on Bow Hit
  • (10% to 20%) Increased Poison Duration

  • +(3 to 4) to Level of Dexterity Skills
  • +(10 to 16) Dexterity
  • +(3 to 33) Fire Bow Damage
  • +(3 to 33) Cold Bow Damage
  • +(3 to 33) Lightning Bow Damage
  • After evading, you repeat your most recently used bow attack at a nearby enemy (excludes channeled attacks and attacks with cooldowns), consuming 50% of its mana cost
  • If you have at least 75 Dexterity you repeat it at up to 2 nearby enemies instead
  • If you have at least 135 Dexterity you repeat it at up to 3 nearby enemies instead

Legends Entwined (Ring)

  • (6% to 10%) Increased Cooldown Recovery Speed
  • +(1 to 2) to All Attributes

  • Counts as a part of every equipped item set
  • +(2 to 5) to All Attributes per Complete Set
  • +(2% to 5%) to All Resistances per Complete Set
  • +1 to All Skills per Complete Set
  • (5 to 12)% increased Attack and Cast Speed

Mask of Indifference (Helmet)

  • +50 Armor

  • You are immune to Blind, Bleed, Slow, Chill, Shock, and Stun.
  • (10% to 100%) reduced Bonus Damage Taken from Critical Strikes
  • (10% to 100%) of Damage Reflected
  • +(20 to 200) Armor
  • +(20 to 200) Endurance Threshold

Onslaught of Cerata (Shield)

  • +26% Block Chance\
  • +(440 to 520) Block Effectiveness
  • +(11% to 15%) Endurance

  • +(3 to 4) to Level of Strength Skills
  • +(10 to 16) Strength
  • After you use a movement skill, you attack up to 3 nearby enemies with Vengeance (max 2 times every 12 seconds)
  • +(30% to 60%) Block Chance while preparing to Riposte
  • (30 to 60) Health Gain on Block
  • You and your minions have (20 to 42)% increased area for Melee Area Skills

Permanence of Primal Knowledge (Gloves)

  • +58 Armor
  • (6% to 12%) Increased Cooldown Recovery Speed

  • Skill Level stats from Legendary Affixes have 50% increased effect
  • (6 to 12)% increased Attack and Cast Speed
  • +(48 to 96) Mana
  • (12% to 24%) Increased Area for Area Skills
  • (12% to 36%) increased Mana Regen

Primal Cadence (Two-Handed Axe)

  • +101 Melee Damage
  • (75% to 110%) increased Physical Damage
  • (75% to 110%) increased Minion Physical Damage

  • When you or one of your minions kills an enemy with a hit (40 to 85)% of the Overkill damage is dealt as direct damage to surrounding enemies
  • (4% to 9%) of Overkill Damage Leeched as Health
  • (20 to 80) Health Gain on Kill
  • (190% to 275%) increased Hit Damage
  • +(4 to 9) to All Attributes
  • +1% Critical Strike Multiplier per 2 Strength
  • +(4 to 9)% Critical Strike Chance for you and your minions

Reliquary Nest (Relic)

  • +(2 to 4) to All Attributes
  • +(11% to 15%) Endurance

  • Stats on your Non-Unique Idols have (40 to 60)% increased Effect
  • +(5% to 10%) to All Resistances
  • (10% to 20%) increased Endurance Threshold
  • +(20 to 40) Health
  • +(60 to 100) Stun Avoidance

Spirit Xylem (Two-Handed Staff)

  • +72 Melee Damage
  • +(72 to 80) Spell Damage
  • +(60 to 80) Mana

  • +(3 to 4) to Level of Attunement Skills
  • +(10 to 16) Attunement
  • +(2 to 4) Health and Mana per Attunement
  • (20% to 10%) reduced Mana Cost for Spell Skills
  • (10% to 20%) Reduced Health Cost of Spells
  • (10% to 20%) more Damage to Bosses and Rare Enemies while above half mana
  • (20% to 10%) Less damage taken from Bosses and Rare Enemies while below half mana

The Butcher's Crown (Helmet)

  • +130 Armor

  • You have Frenzy. Frenzy is a buff that grants 20% Increased attack and cast speed. It cannot stack.
  • You do not Regenerate Mana
  • (6% to 12%) of Current Health Lost per second. This is not affected by increases and reductions to health drain effects
  • 12 Health and 1 Mana gained on Hit per 12% increased mana regen (up to 4 times per 2 seconds)
  • (60% to 112%) increased Effect of Frenzy on You
  • (112% to 144%) increased Damage

Thicket of Blinding Light (Body Armor)

  • +74 Armor
  • (5% to 60%) Increased Healing Effectiveness

  • (121 to 209) Damage Reflected to Attackers
  • Every 0.5 seconds, you Blind all enemies facing you and deal Damage to them equal to your Damage Reflected to Attackers stat
  • (329% to 401%) more Damage Reflected to Bosses and Rare Enemies
  • (37% to 83%) increased Armor
  • (13% to 29%) more Armor against Blinded Enemies
  • +(17% to 41%) Physical Resistance
  • (11 to 17) Damage Reflected to Attackers per 10% uncapped Physical Resistance

Truesight Glass (Amulet)

  • (6% to 20%) less Damage Over Time Taken

  • Critical Strike Chance above 100% gives you a chance to deal Deadly Strikes (up to 40% chance)
  • Deadly Strikes count as Critical Strikes but have an additional 300% Critical Strike Multiplier
  • +(20% to 50%) Critical Strike Multiplier
  • (6% to 10%) Increased Cooldown Recovery Speed
  • +(60% to 100%) Critical Strike Avoidance

Tyrant's Skull (Relic)

  • +(2 to 4) to All Attributes
  • +(11% to 15%) Endurance

  • +(2 to 3) to Level of Minion Skills
  • Summons a Tyrannosaur minion
  • +3 Tyrannosaur Melee Damage per Strength
  • 1% increased Tyrannosaur Attack and Cast Speed per Dexterity
  • +1% Tyrannosaur Physical Penetration per Intelligence
  • +1% Tyrannosaur Critical Strike Multiplier per Attunement
  • 1% more Tyrannosaur Health and Damage per 1% Uncapped Endurance
  • When your Tyrannosaur roars, it grants your other minions +25 Physical Damage with Spells and Attacks, and the bonuses it gains from this item are applied to them at 20% effectiveness

Velocyn's Jaw (Dagger)

  • +41 Melee Damage
  • +4% Critical Strike Chance
  • +(40% to 80%) Chance to apply Poison on Hit

  • +(3 to 4) to Level of Dexterity Skills
  • +(10 to 16) Dexterity
  • 1% increased Movement Speed per 10 Dexterity
  • (4% to 10%) increased Movement Speed
  • (10% to 20%) Chance to gain Haste for 1 second on Hit
  • +(20 to 40)% Penetration against all Resistances

Whetstone Gavel (One-Handed Mace)

  • +64 Melee Damage
  • (80% to 128%) Increased Stun Chance
  • +1 to Level of Lightning Skills

  • +1 to Level of Fire Skills
  • +1 to Level of Physical Skills
  • If you have an Exalted Weapon in your offhand, its stats have (90 to 100)% increased effectiveness
  • (15% to 35%) increased Armor
  • (15% to 35%) of Armor Mitigation also applies to Damage over Time
  • +(5 to 13) to All Attributes

Wildfire Embers (Amulet)

+(16 to 48) Mana

  • Every second while in combat, your ignites are spread among nearby enemies, and you have a (32 to 36)% chance to create a Wildfire Wisp next to an ignited enemy
  • When you directly use a non-channeled Fire Skill, each Wildfire Wisp within 12 meters has a (10 to 12)% chance to repeat the skill with an additional (240 to 300)% ignite chance
  • Skills cast from Wildfire Wisps have +(60 to 100)% Fire Penetration with Ignite
  • +(4% to 7%) Chance to Ignite on Hit per 10% uncapped Fire Resistance
  • +(50% to 75%) Fire Resistance
  • (17% to 25%) increased Health

Wings of Discord (Body Armor)

  • +85 Armor

  • (32% to 16%) Less damage taken from the First Hit Received from each enemy
  • 100% increased effect of +(2% to 4%) Critical Strike Chance
  • +(126 to 256) Dodge Rating
  • +(256 to 512) Dodge Rating if you have been hit recently
    Recently refers to the past 4 seconds
  • +(32 to 64) Ward gained when you Dodge

FAQ

What are Primordial Items in Last Epoch?

Primordial Items are powerful gear that players can only equip one at a time. They provide better effects compared to unique items.

How Many Primordial Uniques are There in Last Epoch?

There are 25 Primordial Unique Items. Twenty-two of them can be crafted by giving Skarven Bloodhorn Rift Beast body parts. While the remaining 3 are obtained as drops from Rift Beasts. 

What's the Difference Between Primordial Unique Items and Primordial Exalted Items?

Skarven Bloodhorn can craft primordial Unique Items, while Primordial Exalted Items are made by using a Rune of Evolution on items with a Tier 7 affix.


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