All the new weapons and armor introduced in Helldivers 2’s Siege Breakers warbond are cooking up something fierce for every front in the Galactic War. The Belt Fed Grenade Launcher, EAT Leveller, and Breaching Hammers have been highlight picks for the Warbond and have been very fun to use against the Automatons. We’ll review everything in Siege Breakers and what their stats are.
LAS-16 Trident
Returning from Helldivers 1, the LAS-16 Trident is a laser shotgun that fires 6 lasers in one shot. Like other laser weapons, the weapon generates heat and cools down when not in use, giving the weapon theoretically infinite ammo. The weapon has Light armor penetration and deals 360 damage per shot. If you like the Sickle, you’ll like the Trident, as they perform similarly.
CQC-20 Breaching Hammer
This is the first Anti-Tank melee weapon in Helldivers 2, and it definitely puts out serious damage. Against the big three targets on the Automaton front: The Hulk, Tank, and War Strider, this weapon can reliably one-shot these enemies with one swing. It has 7+1 explosive charges and can be refilled with ammo like any other weapon. For melee users, the Breaching Hammer is by far the best choice.
EAT-411 Leveller
Like all other expendables, the Leveller is a one-time use support weapon. Like the Commando, you get one weapon per drop, but the Leveller may just be the strongest anti-tank weapon in the game. It has the largest blast radius among support weapons and has Anti-Tank II level penetration. You can reliably one-shot Factory Striders on the side with this weapon, making it the best Bot front Stratagem.
GL-28 Belt-Fed Grenade Launcher
Thanks to the recent buff on the Grenade Launcher stratagems, this weapon now penetrates Heavy armor instead of Medium, making it a versatile weapon for any front. Not only does it have AoE damage for killing groups of chaff enemies, but it can reliably damage heavy targets like Chargers, Hulks, War Striders, and Harvesters. If you like the heavy gunner playstyle, the Belt-Fed Grenade Launcher is extremely fun to use.
G/SH-39 Throwable Shield
This gadget occupies the grenade slot and, when thrown, creates a small shield bubble that lasts about 15 seconds. This grenade allows you to create mobile cover on the fly without relying on the Shield Generator stratagem. Against the Automatons, this grenade can be a lifesaver when pushing towards objectives or standing your ground.