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Best Traits to Use in Abiotic Factor

Traits are an essential item that can help you survive longer in Abiotic Factor. Choosing the right ones in the second stage of Character Creation can make or break your character. To help you survive longer in the game, here are the best Traits to choose in Abiotic Factor.

What are Traits in Abiotic Factor 

Traits are passive benefits or handicaps that are applied to your character in Abiotic Factor during the character creation process. Choosing which Trait your character gets happens after you choose their Job. 

How to Get Traits in Abiotic Factor 

Players can get Traits from the character selection process. You'll need to use Trait Points to acquire the Trait you want your character to have. The points are determined by the Job you chose for your character. You aren't required to use all the points, but if you want to get the best Traits, you'll need to spend more.

Just like Jobs, Traits can be changed after the character creation process. If you want to change your Traits, you'll need the IS-0017. It's located to the right of the entrance of The Mycofields in an open doorway. You'll see Dr. Siobhan Houston discussing its effects. Going through IS-0017 will open a prompt to warn you of its effects, prompting you to consider the consequences. This will open another prompt that allows you to change your Job, Traits, and Skills.

Best Traits to Use in Abiotic Factor

Here are the best Traits to use in the Abiotic Factor. The list includes the effects of the Traits and how much they cost to apply to your character. Be sure to account for the number of Trait Points the Job you chose has. 

Wrinkly Brainmeat

  • Effect: You have more pliable neurological pathways. You gain 20% more XP than normal.
  • Trait Points Cost: 4

This Trait boosts your experience gain by 20% making it the most effective Trait for long-term progress. Whether you're crafting, fighting, or sneaking, Wrinkly Brainmeat will level you up faster.

Fanny Pack

  • Effect: You never leave home without it. You permanently gain 2 extra Hotbar Slots.
  • Trait Points Cost: 10

This Trait grants you two additional hotbar slots and reduces the weight of items you carry by 25%. It allows you to carry tools and weapons with easy access.

Self Defense

  • Effect: You took the GATE-provided self-defense course. You deal +3 damage with all melee weapons.
  • Trait Points Cost: 5

The traits add +3 Damage to your melee attacks, which is helpful during your early game stage since melee weapons are prevalent. 

Thick-Skinned

  • Effect: You have a 50% lower chance of receiving bleeding injuries.
  • Trait Points Cost: 3

The Trait reduces the chances of bleeding by 50%. Bleeding is one of the most dangerous effects if left untreated. Having Thick-Skinned applied to your character will increase your survivability. 

Buff Brainiac

  • Effect: You can carry 15% more weight than other scientists. +1 Strength
  • Trait Points Cost: 4

This Trait increases your storage capacity by 15% and gives you +1 Strength. It's a practical Trait that can help you carry more loot. 

Inconspicuous

  • Effect: You are meek and quiet. You attract enemy attention twice as slowly as others. +2 Sneaking
  • Trait Points Cost: 4

This Trait boosts your stealth and gives you passive XP for sneaking. Inconspicuous is excellent for players who prefer a stealthy approach. 

Lead Belly

  • Effect: You can drink tainted water without getting sick. Gross.
  • Trait Points Cost: 8

Lead Belly allows you to drink contaminated water safely. Since clean water is limited, having this Trait helps you survive longer and prevents you from getting dehydrated. 


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