FFXIV 7.35 focuses on many new content like two new Deep Dungeons and the Monster Hunter Wilds collaboration. Crystalline Conflict is also getting an update since Season 17 will begin after the end of the current season. Several classes will receive some PvP adjustments, but these effects won’t translate to the PvE scene. Here are all the FFXIV 7.35 Class Adjustments.
FFXIV 7.35 Class PvP Adjustments
There aren’t that many class balancing changes for PvP in 7.35, but some people might find these adjustments substantial if they main these specific jobs. It should be noted that these buffs and nerfs will only affect Crystalline Conflict and other PvP-related content. Here are all the FFXIV 7.35 class changes:
- Warrior [Blota]: Heavy duration reduced (3 → 2 seconds).
- Dark Knight [Eventide]: Minimum potency reduced (12,000 → 8,000).
- Gunbreaker [Rough Divide]: Charges increased (2 → 3).
- Ninja [Three Mudra]: Charge time reduced (16 → 15 seconds).
- Viper [World-swallower]: Duration increased (10 → 12 seconds).
- Summoner [Slipstream]: Potency increased (8,000 to 9,000) and DoT Potency increased (4,000 to 4,500).
- White Mage [Afflatus Purgation]: Potency increased (16,000 → 18,000).
- Sage [Phlegma III]: Bind duration reduced (3 → 2 seconds).
These are all the adjustments for Final Fantasy XIV classes. These changes will be effective starting Season 17 of the Crystalline Conflict.