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Complete The First Descendant Modules List for Weapons

Complete The First Descendant Modules List for Weapons

The First Descendant places a heavy emphasis on its customizable loadouts to create a unique experience for each player. Gamers can farm modules and equip them on their Descendants or their weapons to produce various effects and interactions. Some mods fit better with certain loadouts and characters, so it’s a good idea to plan out which ones you will need to save time. Here is a list of all the modules available in The First Descendant for Weapons:

All Weapon Modules

General Rounds

Module Rarity Socket Type Capacity Exclusive Function

Better Concentration

Normal

Almandine

6

N/A

Gain +19% Critical Hit Damage

Better Insight

Normal

Almandine

6

N/A

Gain +10% Firearm Critical Hit Rate

Better Weapon Weight

Normal

Almandine

4

N/A

Gain +8% Weapon Change Speed

Chill Enhancement

Normal

Cerulean

6

Bullet Improvement

Adds Chill ATK based on 8% Firearm ATK

Colon Special Forces

Normal

Malachite

6

N/A

Bonus 8% Movement Speed when Aiming

Electric Enhancement

Normal

Xantic

6

Bullet Improvement

Adds Electric ATK based on 8% Firearm ATK

Expand General Magazine

Normal

Xantic

4

N/A

Gain +13% Max General Rounds

Expand Weapon Charge

Normal

Cerulean

5

N/A

Gain +12% Rounds per Magazine

Fire Enhancement

Normal

Almandine

6

Bullet Improvement

Adds Fire ATK based on 8% Firearm ATK

Fire Rate UP

Normal

Xantic

5

Fire Rate

Gain +8% Fire Rate

Hawk-Eye

Normal

Rutile

4

N/A

Gain +11% Accuracy

Normal Impact Rounds Refining

Normal

Xantic

5

Round Conversion

Convert dropped Impact Rounds to one General Round on pickup for every 1.3 Rounds

Normal Special Rounds Refining

Normal

Xantic

5

Round Conversion

Convert dropped Special Rounds to one General Round on pickup for every 6 Rounds

Recycling Genius

Normal

Cerulean

5

N/A

Gain +8% Reload Time Modifier

Rifling Reinforcement

Normal

Malachite

6

N/A

Gain +12% Firearm

Toxic Enhancement

Normal

Rutile

6

Bullet Improvement

Adds Toxic ATK based on 8% Firearm ATK

Vibration Absorption

Normal

Rutile

4

N/A

Reduce Recoil by 11%

Weak Point Sight

Normal

Malachite

6

N/A

Gain +9% Weak Point Damage

Action and Reaction

Rare

Malachite

6

ATK

Gain +15% Firearm ATK and Recoil +5%

Adventurer

Rare

Almandine

6

Firearm Critical Hit Rate

Gain +8% CRIT Hit Rate and +2% Weak Point Damage

Aiming Compensation

Rare

Rutile

4

Accuracy

Gain +8% Accuracy and 6.5% CRIT Hit Damage

Anti-matter Round

Rare

Malachite

6

ATK

Gain +8% Firearm ATK and +6.5% Firearm Critical Hit Damage

Bullet Rain

Rare

Xantic

5

Fire Rate

Gain +8% Fire Rate and +1% Firearm ATK

Chill Priority

Rare

Cerulean

6

Attribute ATK

Gain +13% Chill ATK for Reload Time Modifier -8%

Commando Marksmanship

Rare

Almandine

6

Firearm Critical Hit Damage

Gain +8% CRIT Hit Damage and +1% Firearm ATK

Concentrate Support Ammo

Rare

Cerulean

5

Rounds Per Magazine

Gain +8% Rounds per Magazine and and +6.5 Firearm CRIT Hit Damage

Concentrated Fire

Rare

Malachite

6

Weak Point Strike

Gain +8% Weak Point Damage and +6.5% Firearm Critical Hit Damage

Concentration Priority

Rare

Almandine

6

Firearm Critical Hit Damage

Gain +30% Firearm Critical Hit Damage +30% for –8% Reload Time Modifier

Concentration Stabilizer

Rare

Rutile

4

Recoil

Gain –8% Recoil and +6.5% CRIT Hit Damage

Consume Magazines

Rare

Cerulean

5

Reload Time Modifier

Gain +6% Reload Time Modifier and +2% Weak Point Damage

Deadeye

Rare

Rutile

4

Accuracy

Gain +8% and +1% Firearm ATK

Edging Shot

Rare

Almandine

6

Firearm Critical Hit Rate

Gain +11% Firearm Critical Hit Rate for –4% Firearm ATK

Electric Gunbarrel

Rare

Xantic

6

Attribute ATK

Gain +20% Electric ATK for -6% Fire Rate

Electric Priority

Rare

Xantic

6

Attribute ATK

Gain +13% Electric ATK for Reload Time Modifier -8%

Fatal Critical

Rare

Almandine

6

Firearm Critical Hit Damage

Gain +8% CRIT Hit Damage and +1% Firearm CRIT Hit Rate

Fire Priority

Rare

Almandine

6

Attribute ATK

Gain +13% for –8% Fire ATK +13%, Reload Time Modifier

Fire Rate Concentration

Rare

Xantic

5

Fire Rate

Gain +8% Fire Rate and +6.5 Firearm CRIT Hit Damage

Fire Rate Insight

Rare

Xantic

5

Fire Rate

Gain +8% Fire Rate and +1.5 Firearm CRIT Hit Rate

Fixed Shot

Rare

Rutile

4

Recoil

Gain –8% Recoil and +2% Weak Point Damage

General Rounds Compulsive

Rare

Xantic

4

Rounds Per Magazine

Gain 15% Max General Rounds for –5% Movement Speed

Hit Rate Insight

Rare

Rutile

4

Accuracy

Gain +8% Accuracy and +1.5% CRIT Hit Rate

Insight Concentration

Rare

Almandine

6

Firearm Critical Hit Rate

Gain +8% CRIT Hit Rate and +6.5% Firearm CRIT Hit Damage

Insight Stabilizer

Rare

Rutile

4

Recoil

Gain –8% Recoil and +1.5% Firearm CRIT Hit Rate

Insight Support Ammo

Rare

Cerulean

5

Rounds Per Magazine

Gain +8% Rounds per Magazine and +1.5% Firearm CRIT Hit Rate

Magazine Compulsive

Rare

Cerulean

5

Rounds Per Magazine

Gain +10% Rounds per Magazine for –3% Weak Point Damage

Marksman

Rare

Almandine

6

Firearm Critical Hit Rate

Gain +8% CRIT Hit Rate and +1% Firearm ATK

Maximize Weight Balance

Rare

Cerulean

5

Rounds Per Magazine

Gain +8% Rounds per Magazine and +2% Weak Point Damage

Pinpoint Shot

Rare

Malachite

6

ATK

Gain +8% Firearm ATK and +2% Weak Point Damage

Poison Priority

Rare

Rutile

6

Attribute ATK

Gain +13% Toxic ATK for Reload Time Modifier -8%

Refrigerate Gunbarrel

Rare

Cerulean

6

Attribute ATK

Gain +20% Chill ATK for -6% Fire Rate

Reload Concentration

Rare

Cerulean

5

Reload Time Modifier

Gain +6% Reload Time Modifier and +6.5% CRIT Hit Damage

Reload Expert

Rare

Cerulean

5

Reload Time Modifier

Gain +6% Reload Time Modifier and +1% Firearm ATK

Reload Insight

Rare

Cerulean

5

Reload Time Modifier

Gain +6% Reload Time Modifier and +3% Firearm CRIT Hit Rate

Sharpshooter

Rare

Malachite

6

ATK

Gain +8% Firearm ATK and +1.5% Firearm Critical Hit Rate

Slow Art

Rare

Malachite

6

ATK

Gain +16% Firearm ATK and –6% Fire Rate

Stance Stabilizer

Rare

Rutile

4

Recoil

Gain –8% Recoil and +1% Firearm ATK

Superheat Gunbarrel

Rare

Almandine

6

Attribute ATK

Gain +20% Fire ATK for -6% Fire Rate

Target Detection

Rare

Almandine

6

Firearm Critical Hit Damage

Gain +8% CRIT Hit Damage and +2% Weak Point Damage

Toxic Gunbarrel

Rare

Rutile

6

Attribute ATK

Gain +20% Toxic ATK for –6% Fire Rate

Weak Point Aiming

Rare

Rutile

4

Accuracy

Gain +8% Accuracy and +2% Weak Point Damage

Weak Point Detection

Rare

Malachite

6

Weak Point Strike

Gain +8% Weak Point Damage and +1% Firearm ATK

Weak Point Insight

Rare

Malachite

6

Weak Point Strike

Gain +8% Weak Point Damage and +1.5% Firearm Critical Hit Rate

Weak Point Quick Fire

Rare

Xantic

5

Fire Rate

Gain +8% Fire Rate and +2% Weak Point Damage

Weapon Tuning

Rare

Cerulean

5

Rounds Per Magazine

Gain +8% Rounds per Magazine and and +1% Firearm ATK

Better Weapon Weight

Ultimate

Rutile

6

Special Mod

Gain Weapon Change Speed +25% and DEF +32% for 5s (cooldown 15s) when changing weapons

Brisk Walk

Ultimate

Malachite

6

Special Mod

Gain Movement Speed +10% for 5s (Cooldown 25s) on hit.

Defense Master

Ultimate

Rutile

6

Special Mod

Gain DEF +128.3% for 10s (Cooldown 25s) when defeating an enemy.

Electric Conductor

Ultimate

Xantic

6

Special Mod

Gain Firearm ATK +8% when attacking enemies inflicted with Electrocution

Fire Conductor

Ultimate

Almandine

6

Special Mod

Gain Firearm ATK +8% when attacking enemies inflicted with Burn

Firing Fiesta

Ultimate

Xantic

5

Special Mod

Rounds are not consumed for 3s (Cooldown 25s) when reloading.

Heat Incinerator

Ultimate

Almandine

5

Special Mod

Inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s) when defeating an enemy inflicted with Burn

Lethal Finish

Ultimate

Almandine

6

Special Mod

Gain ammo with an additional 30% Critical Hit Rate are fired (Cooldown 15s) when firing a firearm. Module cooldown is –10s when defeating an enemy with the additional attack. However, the firearm's base Weak Point Damage is fixed at 100%.

Mental Focus

Ultimate

Malachite

6

Special Mod

Gain –10% Base Fire Rate amd Firearm ATK +.25% for 2s (up to 150 stacks) when firing a firearm. Removes effect when reloading or changing firearm.

Quick Freezer

Ultimate

Cerulean

5

Special Mod

Inflicts Frostbite on other enemies within 3 m of the target for 0.8s (Cooldown 5s) when defeating an enemy inflicted with Frostbite

Real-Life Fighter

Ultimate

Malachite

6

Special Mod

Gain Base Accuracy -20% and Firearm ATK +3% for 5s (up to 10 stacks) on dealing Weak Point DMG, But loses 2 stacks per failed Weak Point Attack

Remote Generator

Ultimate

Xantic

5

Special Mod

Inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s) when defeating an enemy inflicted with Electrocution

Sharp Precision Shot

Ultimate

Xantic

6

Special Mod

Gain Base Fire Rate -20%, , Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1.5s (up to 10 stacks) while pulling the trigger

Snowflake Conductor

Ultimate

Cerulean

6

Special Mod

Gain Firearm ATK +8% when attacking enemies inflicted with Frostbite

Sweeping Squad

Ultimate

Malachite

6

Special Mod

Gain Firearm ATK +10.6% for 5s at a 33% chance when defeating an enemy. (can stack up to three times)

Toxic Conductor

Ultimate

Rutile

6

Special Mod

Gain Firearm ATK +8% when attacking enemies inflicted with Poison

Venom Injector

Ultimate

Rutile

5

Special Mod

Inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s) when defeating an enemy inflicted with Poison

Special Rounds

Module Rarity Socket Type Capacity Exclusive Function

Better Concentration

Normal

Almandine

6

N/A

Gain +8% Firearm Critical Hit Damage

Better Insight

Normal

Almandine

6

N/A

Gain +8% Firearm Critical Hit Rate

Better Weapon Weight

Normal

Almandine

4

N/A

Gain +6% Weapon Change Speed

Chill Enhancement

Normal

Cerulean

6

Bullet Improvement

Adds Chill ATK equal to 8% of Firearm ATK

Colon Special Forces

Normal

Malachite

6

N/A

Gain 5% Movement Speed When Aiming

Electric Enhancement

Normal

Xantic

6

Bullet Improvement

Adds Electric ATK equal to 8% of Firearm ATK

Expand Weapon Charge

Normal

Cerulean

5

N/A

Gain +12% Rounds per Magazine

Fire Enhancement

Normal

Almandine

6

Bullet Improvement

Adds Fire ATK equal to 8% of Firearm ATK

Fire Rate UP

Normal

Xantic

5

Fire Rate

Gain +6% Fire Rate

General Round Magazine Replacement

Normal

Xantic

5

Rounds Conversion

Change to 1 Special Round for every 17 Rounds when acquiring dropped General Rounds

Hawk-Eye

Normal

Rutile

4

N/A

Gain +11% Accuracy

Impact Round Magazine Replacement

Normal

Xantic

5

Rounds Conversion

Change to 1 Special Round for every 2.1 Rounds when acquiring dropped Impact Rounds

Recycling Genius

Normal

Cerulean

5

N/A

Gain +8% Reload Time Modifier

Rifling Reinforcement

Normal

Malachite

6

N/A

Gain +12% Firearm ATK

Special Rounds Storage

Normal

Xantic

4

N/A

Gain +13% Max Special Rounds

Superconductivity Charge

Normal

Xantic

6

N/A

Gain Beam Rifle Charging Speed 10%

Toxic Enhancement

Normal

Rutile

6

Bullet Improvement

Adds Toxic ATK equal to 8% of Firearm ATK

Vibration Absorption

Normal

Rutile

4

N/A

Gain –11% Recoil

Weak Point Sight

Normal

Malachite

6

N/A

Gain +9% Weak Point Damage

Action and Reaction

Rare

Malachite

6

ATK

Gain Firearm ATK +15% and Recoil +5%

Adventurer

Rare

Almandine

6

Firearm Critical Hit Rate

Gain Firearm Critical Hit Rate +8% and Weak Point Damage +1%

Aiming Compensation

Rare

Rutile

4

Accuracy

Gain Accuracy +8% and Firearm Critical Hit Damage +5%

Anti-Matter Round

Rare

Malachite

6

ATK

Gain Firearm ATK +8% and Firearm Critical Hit Damage +5%

Bullet Rain

Rare

Xantic

5

Fire Rate

Gain Fire Rate +8% and Firearm ATK +1%

Chill Priority

Rare

Cerulean

6

Attribute ATK

Gain Chill ATK +13% and Reload Time Modifier -8%

Commando Marksmanship

Rare

Almandine

6

Firearm Critical Hit Damage

Gain Firearm Critical Hit Damage +8% and Firearm ATK +1%

Concentrate Support Ammo

Rare

Cerulean

5

Rounds per Magazine

Gain Rounds per Magazine +8% and Firearm Critical Hit Damage +5%

Concentrated Fire

Rare

Malachite

6

Weak Point Strike

Gain Weak Point Damage +5% and Firearm Critical Hit Damage +5%

Concentration Priority

Rare

Almandine

6

Firearm Critical Hit Damage

Gain Firearm Critical Hit Damage +12% and Reload Time Modifier -8%

Concentration Stabilizer

Rare

Rutile

4

Recoil

Gain Recoil -8% and Firearm Critical Hit Damage +5%

Consume Magazines

Rare

Cerulean

5

Reload Time Modifier

Gain Reload Time Modifier +6% and Weak Point Damage +2%

Deadeye

Rare

Rutile

4

Accuracy

Gain Accuracy +8% and Firearm ATK +1%

Edging Shot

Rare

Almandine

6

Firearm Critical Hit Rate

Gain Firearm Critical Hit Rate +8% and Firearm ATK -4%

Electric Gunbarrel

Rare

Xantic

6

Attribute ATK

Gain Electric ATK+20 and Fire Rate -6%

Electric Priority

Rare

Xantic

6

Attribute ATK

Gain Electric ATK +13% and Reload Time Modifier -8%

Fatal Critical

Rare

Almandine

6

Firearm Critical Hit Damage

Gain Firearm Critical Hit Damage +8% and Firearm Critical Hit Rate +1.5%

Fire Priority

Rare

Almandine

6

Attribute ATK

Gain Fire ATK +13% and Reload Time Modifire -8%

Fire Rate Concentration

Rare

Xantic

5

Fire Rate

Gain Fire Rate +8% and Firearm Critical Hit Damage +5%

Fire Rate Insight

Rare

Xantic

5

Fire Rate

Gain Fire Rate +8% and Firearm Critical Hit Rate +1.5%

Fixed Shot

Rare

Rutile

4

Recoil

Gain Recoil +8% and Weak Point Damage +2%

Hit Rate Insight

Rare

Rutile

4

Accuracy

Gain Accuracy +8% and Firearm Critical Hit rate +1.5%

Inisght Concentration

Rare

Almandine

6

Firearm Critical Hit Rate

Gain Firearm Critical Hit Rate +8% and Firearm Critical Hit Damage +5%

Insight Stabilizer

Rare

Rutile

4

Recoil

Gain Recoil -8% Firearm and Critical Hit Rate +1.5%

Insight Support Ammo

Rare

Cerulean

5

Rounds per Magazine

Gain Rounds per Magazine +8% and Firearm Critical Hit Rate +1.5%

Magazine Compulsive

Rare

Cerulean

5

Rounds Per Magazine

Gain Rounds Per Magazine +10% and Weak Point Damage -3%

Marksman

Rare

Almandine

6

Firearm Critical Hit Rate

Gain Firearm Critical Hit Rate +8% and Firearm ATK +1%

Maximize Weight Balance

Rare

Cerulean

5

Rounds per Magazine

Gain Rounds per Magazine +8% and Weak Point Damage +2%

Pinpoint Shot

Rare

Malachite

6

ATK

Gain Firearm ATK +8% and Weak Point Damage +2%

Poison Priority

Rare

Rutile

6

Attribute ATK

Gain Toxic ATK +13% and Reload Time Modifier -8%

Refrigerate Gunbarrel

Rare

Cerulean

6

Attribute ATK

Gain Chill ATK 20% and Fire Rate -6%

Reload Concentration

Rare

Cerulean

5

Reload Time Modifier

Gain Reload Time Modifier +6% and Firearm Critical Hit Damage 5%

Reload Expert

Rare

Cerulean

5

Reload Time Modifier

Gain Reload Time Modifier +6% and Firearm ATK +1%

Reload Insight

Rare

Cerulean

5

Reload Time Modifier

Gain Reload Time Modifier +6% and Firearm Critical Hit Rate +1.5%

Sharpshooter

Rare

Malachite

6

ATK

Gain Firearm ATK +8% and Firearm Critical Hit Rate +1.5%

Slow Art

Rare

Malachite

6

ATK

Gain Firearm ATK +16 and Fire Rate -6%

Special Rounds Compulsive

Rare

Xantic

4

N/A

Gain Max Special Rounds +15% and Movement Speed -5%

Stance Stabilizer

Rare

Rutile

4

Recoil

Gain Recoil -8% and Firearm ATK +1%

Superheat Gunbarrel

Rare

Almandine

6

Attribute ATK

Gain Fire ATK +20% and Fire Rate -6%

Target Detection

Rare

Almandine

6

Firearm Critical Hit Damage

Gain Firearm Critical Hit Damage +8% and Weak Point Damage +2%

Toxic Gunbarrel

Rare

Rutile

6

Attribute ATK

Gain Toxic ATK +20% and Fire Rate -6%

Weak Point Aiming

Rare

Rutile

4

Accuracy

Gain Accuracy +8% and Weak Point Damage +2%

Weak Point Detection

Rare

Malachite

6

Weak Point Strike

Gain Weak Poind Damage +5% and Firearm ATK +1%

Weak Point Insight

Rare

Malachite

6

Weak Point Strike

Gain Weak Point Damage +5% and Firearm Critical Hit Rate +1.5%

Weak Point Quick Fire

Rare

Xantic

5

Fire Rate

Gain Fire Rate +8% and Weak Point Damage +2%

Weapon Tuning

Rare

Cerulean

5

Rounds per Magazine

Gain Rounds per Magazine +8% and Firearm ATK +1%

Frigid Burn

Ultimate

Cerulean

6

Special Mod

Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% Chill ATK as additional damage.

Sharp Precision Shot

Ultimate

Xantic

6

Special Mod

Base Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1s (up to 10 stacks).

Lethal Finish

Ultimate

Almandine

6

Special Mod

When firing a firearm, ammo with an additional 30% Critical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100%.

Mental Focus

Ultimate

Malachite

6

Special Mod

Base Fire Rate -10%. When firing a firearm, Firearm ATK +.4% for 2s (up to 60 stacks). Removes effect when reloading or changing firearm.

Real-Life Fighter

Ultimate

Malachite

6

Special Mod

Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks). But loses 2 stacks per failed Weak Point Attack.

Analysis Master

Ultimate

Rutile

6

Special Mod

On hit, enemy's Firearm Critical Hit Resistance -25% for 10s. This effect stacks up to 3 times (Cooldown 15s).

Spray and Pray

Ultimate

Xantic

5

Special Mod

When landing a Firearm Critical Hit, rounds are not consumed for 3s (Cooldown 25s).

Brisk Walk

Ultimate

Malachite

6

Special Mod

On hit, Movement Speed +10% for 5s (Cooldown 25s).

Sweeping Squad

Ultimate

Malachite

6

Special Mod

When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance. This effect stacks up to 3 times.

Battlesuit Crusher

Ultimate

Rutile

6

Special Mod

On hit, enemy's DEF -30% for 10s (Cooldown 25s).

Hardline Suppression

Ultimate

Rutile

11

Special Mod

On Weak Point hit, 5% chance to Knockdown target.

Snowflake Conductor

Ultimate

Cerulean

6

Special Mod

When attacking enemies inflicted with Frostbite, Firearm ATK +8%

Fire Conductor

Ultimate

Almandine

6

Special Mod

When attacking enemies inflicted with Burn, Firearm ATK +8%

Electric Conductor

Ultimate

Xantic

6

Special Mod

When attacking enemies inflicted with Electrocution, Firearm ATK +8%

Toxic Conductor

Ultimate

Rutile

6

Special Mod

When attacking enemies inflicted with Poison, Firearm ATK +8%

Quick Freezer

Ultimate

Cerulean

5

Special Mod

When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for .8s (Cooldown 5s).

Venom Injector

Ultimate

Rutile

5

Special Mod

When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3m of the target for 5s (Cooldown 20s).

Remote Generator

Ultimate

Xantic

5

Special Mod

When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3m of the target for 3s (Cooldown 20s).

Heat Incinerator

Ultimate

Almandine

5

Special Mod

When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3m of the target for 5s (Cooldown 20s).

Toxic Infusion

Ultimate

Rutile

6

Special Mod

On hit, enemy's Toxin Resistance -8% for .5s at a 3% chance

Chill Infusion

Ultimate

Cerulean

6

Special Mod

On hit, enemy's Chill Resistance -8% for .5s at a 3% chance

Electric Infusion

Ultimate

Xantic

6

Special Mod

On hit, enemy's Electric Resistance -8% for .5s at a 3% chance

Heat Infusion

Ultimate

Almandine

6

Special Mod

On hit, enemy's Fire Resistance -8% for .5s at a 3% chance

Impact Rounds

Module Rarity Socket Type Capacity Exclusive Function

Better Concentration

Normal

Almandine

6

 

Firearm Critical Hit Damage +8%

Better Insight

Normal

Almandine

6

 

Firearm Critical Hit Rate +9%

Better Weapon Weight

Normal

Almandine

4

 

Weapon Change Speed +6%

Chill Enhancement

Normal

Cerulean

6

Bullet Improvement

Adds Chill ATK equal to 8% of Firearm ATK

Colon Special Forces

Normal

Malachite

6

 

5% Movement Speed When Aiming

Electric Enhancement

Normal

Xantic

6

Bullet Improvement

Adds Electric ATK equal to 8% of Firearm ATK

Expand Impact Magazine

Normal

Xantic

4

 

Max Impact Rounds +13%

Expand Weapon Charge

Normal

Malachite

5

 

Rounds per Magazine +12%

Fire Enhancement

Normal

Almandine

6

Bullet Improvement

Adds Fire ATK equal to 8% of Firearm ATK

Fire Rate UP

Normal

Xantic

5

Fire Rate

Fire Rate +6%

General Round Projectile Modification

Normal

Xantic

5

Rounds Conversion

When acquiring dropped General Rounds, change to 1 Impact Round for every 100 Rounds.

Hawk-Eye

Normal

Rutile

4

 

Accuracy +11%

Recycling Genius

Normal

Cerulean

5

 

Reload Time Modifier +8%

Rifling Reinforcement

Normal

Malachite

6

 

Firearm ATK +12%

Special Round Projectile Modification

Normal

Xantic

6

Rounds Conversion

When acquiring dropped Special Rounds, change to 1 Impact Round for every 60 Rounds.

Toxic Enhancement

Normal

Rutile

6

Bullet Improvement

Adds Toxic ATK equal to 8% of Firearm ATK

Vibration Absorption

Normal

Rutile

4

 

Recoil -11%

Weak Point Sight

Normal

Malachite

6

 

Weak Point Damage +9%

Action and Reaction

Rare

Malachite

6

ATK

Firearm ATK +x%, Recoil +x%

Adventurer

Rare

Almandine

6

Firearm Critical Hit Rate

Firearm Critical Hit Rate +5%, Weak Point Damage +2%

Aiming Compensation

Rare

Rutile

4

Accuracy

Accuracy +8%, Firearm Critical Hit Damage +4%

Anti-Matter Round

Rare

Malachite

6

ATK

Firearm ATK +8%, Firearm Critical Hit Damage +4%

Bullet Rain

Rare

Xantic

5

Fire Rate

Fire Rate +8%. Firearm ATK +1%

Chill Priority

Rare

Cerulean

6

Attribute ATK

Chill ATK +13%, Reload Time Modifier -8%

Commando Marksmanship

Rare

Almandine

6

Firearm Critical Hit Damage

Firearm Critical Hit Damage +5%, Firearm ATK +1%

Concentrate Support Ammo

Rare

Cerulean

5

Rounds per Magazine

Rounds per Magazine +8%, Firearm Critical Hit Damage +4%

Concentrated Fire

Rare

Malachite

6

Weak Point Strike

Weak Point Damage +5%, Firearm Critical Hit Damage +4%

Concentration Priority

Rare

Almandine

6

Firearm Critical Hit Damage

Firearm Critical Hit Damage +8%, Reload Time Modifier -8%

Concentration Stabilizer

Rare

Rutile

4

Recoil

Recoil -8%, Firearm Critical Hit Damage +4%

Consume Magazines

Rare

Cerulean

5

Reload Time Modifier

Reload Time Modifier +6%. Weak Point Damage +2%

Deadeye

Rare

Rutile

4

Accuracy

Accuracy +8%, Firearm ATK +1%

Edging Shot

Rare

Almandine

6

Attribute ATK

Firearm Critical Hit Rate +8%, Firearm ATK -4%

Electric Gunbarrel

Rare

Xantic

6

Attribute ATK

Electric ATK +28%, Fire Rate -6%

Electric Priority

Rare

Xantic

6

Attribute ATK

Electric ATK +13%, Reload Time Modifier -8%

Fatal Critical

Rare

Almandine

6

Firearm Critical Hit Damage

Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1.5%

Fire Priority

Rare

Almandine

6

Attribute ATK

Fire ATK +13%, Reload Time Modifire -8%

Fire Rate Concentration

Rare

Xantic

5

Fire Rate

Fire Rate +8%, Firearm Critical Hit Damage +4%

Fire Rate Insight

Rare

Xantic

5

Fire Rate

Fire Rate +8%, Firearm Critical Hit Rate +1.5%

Fixed Shot

Rare

Rutile

4

Recoil

Recoil -8%, Weak Point Damage +2%

Have Aiming

Rare

Malachite

6

Weak Point Strike

Unknown--- Devs have not completed this one

Hit Rate Insight

Rare

Rutile

4

Accuracy

Accuracy +8%, Firearm Critical Hit Rate +1.5%

Impact Rounds Compulsive

Rare

Xantic

4

Rounds per Magazine

Max Impact Rounds +15%, Movement Speed -5%

Insight Concentration

Rare

Almandine

6

Firearm Critical Hit Rate

Firearm Critical Hit Rate +5%, Firearm Critical Hit Damage +4%

Insight Stabilizer

Rare

Rutile

4

Recoil

Recoil -8%, Firearm Critical hit Rate +1.5%

Insight Support Ammo

Rare

Cerulean

5

Rounds per Magazine

Rounds per Magazine +8%, Firearm Critical Hit Rate +1.5%

Magazine Compulsive

Rare

Cerulean

5

Firearm Critical Hit Rate

Rounds per Magazine +10%, Weak Point Damage -3%

Marksman

Rare

Almandine

6

Firearm Critical Hit Rate

Firearm Critical Hit Rate +5%, Firearm ATK +1%

Maximize Weight Balance

Rare

Cerulean

5

Rounds per Magazine

Rounds Per Magazine +8%, Weak Point Damage +2%

Pinpoint Shot

Rare

Malachite

6

ATK

Firearm ATK +8%, Weak Point Damage +2%

Poison Priority

Rare

Rutile

6

Attribute ATK

Toxic ATK +13%, Reload Time Modifier -8%

Refrigerate Gunbarrel

Rare

Cerulean

6

Attribute ATK

Chill ATK +28%, Fire Rate -6%

Reload Concentration

Rare

Cerulean

5

Reload Time Modifier

Reload Time Modifier +6%, Firearm Critical Hit Damage +4%

Reload Expert

Rare

Cerulean

5

Reload Time Modifier

Reload Time Modifier +6%, Firearm ATK +1%

Reload Insight

Rare

Cerulean

5

Reload Time Modifier

Reload Time Modifier +6%, Firearm Critical Hit Rate +1.5%

Sharpshooter

Rare

Malachite

6

ATK

Firearm ATK +8%, Firearm Critical Hit Rate +1.5%

Slow Art

Rare

Malachite

6

ATK

Firearm ATK +16, Fire Rate -6%

Stance Stabilizer

Rare

Rutile

4

Recoil

Recoil -8%, Firearm ATK +1%

Superheat Gunbarrel

Rare

Almandine

6

Attribute ATK

Fire ATK +28%. Fire Rate-6%

Target Detection

Rare

Almandine

6

Firearm Critical Hit Damage

Firearm Critical Hit Damage +5%, Weak Point Damage +2%

Toxic Gunbarrel

Rare

Rutile

6

Attribute ATK

Toxic ATK +28%, Fire Rate -6%

Weak Point Aiming

Rare

Rutile

4

Accuracy

Accuracy +8%, Weak Point Damage +2%

Weak Point Detection

Rare

Malachite

6

Weak Point Strike

Weak Point Damage +5%, Firearm ATK +1%

Weak Point Insight

Rare

Malachite

6

Weak Point Strike

Weak Point Damage +5%, Firearm Critical Hit Rate +1.5%

Weak Point Quick Fire

Rare

Xantic

5

Fire Rate

Fire Rate +8%, Weak Point Damage =2%

Weapon Tuning

Rare

Cerulean

5

Rounds per Magazine

Rounds per Magazine +8%, Firearm ATK +1%

Better Weapon Weight

Ultimate

Rutile

6

Special Mod

Weapon Change Speed +25% When changing weapons, DEF +32% for 5s (cooldown 15s)

Defense Master

Ultimate

Rutile

6

Special Mod

When defeating an enemy, DEF +128.3% for 10s (Cooldown 25s)

Dopaminergic Activate

Ultimate

Almandine

6

Special Mod

On Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +12% (Cooldown 15s)

Electric Conductor

Ultimate

Xantic

6

Special Mod

When attacking enemies inflicted with Electrocution, Firearm ATK +8%

Fire Conductor

Ultimate

Almandine

6

Special Mod

When attacking enemies inflicted with Burn, Firearm ATK +8%

Hardline Suppression

Ultimate

Rutile

11

Special Mod

On Weak Point hit, 18% Chance to Knockdown target

Heat Incinerator

Ultimate

Almandine

5

Special Mod

When defeating an enemy inflicted wtih Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)

Lethal Finish

Ultimate

Almandine

6

Special Mod

When firing a firearm, ammo with an additional 30% Critical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s However, the firearm's base Weak Point Damage is fixed at 100%

Mental Focus

Ultimate

Malachite

6

Special Mod

Base Fire Rate -10%. When firing a firearm, Firearm ATK +0.8% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm

Payout

Ultimate

Rutile

5

Special Mod

When landing a Firearm Weak Point Attack rounds are not consumed for 3s (Cooldown 25s)

Quick Freezer

Ultimate

Cerulean

5

Special Mod

When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3m of the target for 0.8s (Cooldown 5s)

Real-life Fighter

Ultimate

Malachite

6

Special Mod

Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack

Remote Generator

Ultimate

Xantic

5

Special Mod

When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s)

Sharp Precision Shot

Ultimate

Xantic

6

Special Mod

Base Fire Rate -20%. While Pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK

Snowflake Conductor

Ultimate

Cerulean

6

Special Mod

When attacking enemies inflicted with Frostbite, Firearm ATK +8%

Special Sight

Ultimate

Malachite

6

Special Mod

Movement Speed When Aiming -8%, Weak Point Damage When Aiming 8%

Toxic Conductor

Ultimate

Rutile

6

Special Mod

When attacking enemies inflicted with Poison, Firearm ATK +8%

Venom Injector

Ultimate

Rutile

5

Special Mod

When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s)

Weak Point Expansion

Ultimate

Malachite

6

Special Mod

On Weak Point Damage +35% (cooldown 15s)

High-Power Rounds

Module Rarity Socket Type Capacity Exclusive Function

Better Concentration

Normal

Almandine

6

 

Firearm Critical Hit Damage +9%

Better Insight

Normal

Almandine

6

 

Firearm Critical Hit Rate +8%

Better Weapon Weight

Normal

Almandine

4

 

Weapon Change Speed +6%

Chill Enhancement

Normal

Cerulean

6

Bullet Improvement

Adds Chill ATK equal to 8% of Firearm ATK

Colon Special Forces

Normal

Malachite

6

 

5% Movement Speed When Aiming

Electric Enhancement

Normal

Xantic

6

Bullet Improvement

Adds Electric ATK equal to 8% of Firearm ATK

Expand High-Power Magazine

Normal

Xantic

4

 

Max High-Power Rounds +13%

Expand Weapon Charge

Normal

Cerulean

5

 

Rounds per Magazine +12%

Fire Enhancement

Normal

Almandine

6

Bullet Improvement

Adds Fire ATK equal to 8% of Firearm ATK

Fire Rate UP

Normal

Xantic

5

Fire Rate

Fire Rate +6%

General Round Charge Improvement

Normal

Xantic

16

Rounds Conversion

When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds.

Hawk-Eye

Normal

Rutile

4

 

Accuracy +11%

Impact Round Charge Improvement

Normal

Xantic

16

Rounds Conversion

When acquiring dropped Impact Rounds, change to 1 High-Power Round for every 25 Rounds.

Recycling Genius

Normal

Cerulean

5

 

Reload Time Modifier +8%

Rifling Reinforcement

Normal

Malachite

6

Launcher

Explosive ATK +12%

Rifling Reinforcement

Normal

Malachite

6

Shotgun

Firearm ATK +12%

Rifling Reinforcement

Normal

Malachite

6

Sniper

Firearm ATK +12%

Shell UP

Normal

Rutile

16

Shotgun

Shell Capacity +33%

Special Round Charge Improvement

Normal

Xantic

16

Rounds Conversion

When acquiring dropped Special Rounds, change to 1 High-Power Round for every 120 Rounds.

Toxic Enhancement

Normal

Rutile

6

Bullet Improvement

Adds Toxic ATK equal to 8% of Firearm ATK

Vibration Absorption

Normal

Rutile

4

 

Recoil -11%

Weak Point Sight

Normal

Malachite

6

 

Weak Point Damage +9%

Action and Reaction

Rare

Malachite

6

ATK, Launcher

Explosive ATK +15%, Recoil +5%

Action and Reaction

Rare

Malachite

6

ATK, Shotgun

Firearm ATK +x%, Recoil +x%

Action and Reaction

Rare

Malachite

6

ATK, Sniper

Firearm ATK +x%, Recoil +x%

Adventurer

Rare

Almandine

6

Firearm Critical Hit Rate

Firearm Critical Hit Rate +5%, Weak Point Damage +2%

Anti-Matter Round

Rare

Malachite

6

ATK, Launcher

Explosive ATK +8%, Firearm Critical Hit Damage +3.5%

Anti-matter Round

Rare

Malachite

6

ATK, Shotgun

Firearm ATK +8%, Firearm Critical Hit Damage +3%

Anti-matter Round

Rare

Malachite

6

ATK, Sniper

Firearm ATK +8%, Firearm Critical Hit Damage +3.5%

Bullet Rain

Rare

Xantic

5

Fire Rate

Fire Rate +8%, Firearm ATK +1%

Chill Priority

Rare

Cerulean

6

Attribute ATK

Chill ATK +13%, Reload Time Modifier -8%

Commando Marksmanship

Rare

Almandine

6

Firearm Critical Hit Damage

Firearm Critical Hit Damage +5%, Firearm ATK +1%

Concentrate Support Ammo

Rare

Cerulean

5

Rounds per Magazine

Rounds Per Magazine +8%, Firearm Critical Hit Damage +3.5%

Concentrated Fire

Rare

Malachite

6

Weak Point Strike

Weak Point Damage +5%, Firearm Critical Hit Damage +3.5%

Concentration Priority

Rare

Almandine

6

Firearm Critical Hit Damage

Firearm Critical Hit Damage +8%, Reload Time Modifier -8%

Concentration Stabilizer

Rare

Rutile

4

Recoil

Recoil -8%, Firearm Critical Hit Damage +3.5%

Consume Magazines

Rare

Cerulean

5

Reload Time Modifier

Reload Time Modifier +6%, Weak Point Damage +2%

Deadeye

Rare

Rutile

4

Accuracy, ShotGun

Accuracy +8%, Firearm ATK +1%

Edging Shot

Rare

Almandine

6

Firearm Critical Hit Rate

Firearm Critical Hit Rate +9%, Firearm ATK -4%

Electric Gunbarrel

Rare

Xantic

6

Attribute ATK

Electric ATK +23%, Fire Rate -6%

Electric Priority

Rare

Xantic

6

Attribute ATK

Electric ATK +13%, Reload Time Modifier -8%

Fatal Critical

Rare

Almandine

6

Firearm Critical Hit Damage

Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1%

Fire Priority

Rare

Almandine

6

Attribute ATK

Fire ATK +13%, Reload Time Modifire -8%

Fire Rate Concentration

Rare

Xantic

5

Fire Rate

Fire Rate +8%, Firearm Critical Hit Damage +3.5%

Fire Rate Insight

Rare

Xantic

5

Fire Rate

Fire Rate +8%, Firearm Critical Hit Rate +1%

Fixed Shot

Rare

Rutile

4

Recoil

Recoil -8%, Weak Point Damage +2%

Hi Rate Insight

Rare

Rutile

4

Accuracy, ShotGun

Accuracy +8%, Firearm Critical Hit Rate +3%

High-Power Rounds Compulsive

Rare

Xantic

4

 

Max High-Power Rounds +15%, Movement Speed -5%

Hit Rate Focus

Rare

Rutile

4

Accuracy, ShotGun

Accuracy +8%, Firearm Critical Hit Damage +3%

Insight Concentration

Rare

Almandine

6

Firearm Critical Hit Rate

Firearm Critical Hit Rate +9%, Firearm Critical Hit Damage 3.5%

Insight Stabilizer

Rare

Rutile

5

Recoil

Recoil -8%, Firearm Critical Hit Rate +1%

Insight Support Ammo

Rare

Cerulean

5

Rounds per Magazine

Rounds per Magazine +8%, Firearm Critical Hit Rate +1%

Magazine Compulsive

Rare

Cerulean

5

Rounds per Magazine

Rounds per Magazine +10%, Weak Point Damage -3%

Marksman

Rare

Almandine

6

Firearm Critical Hit Rate

Firearm Critical Hit Rate +5%, Firearm ATK +1%

Maximize Weight Balance

Rare

Cerulean

5

Rounds per Magazine

Rounds Per Magazine +8%, Weak Point Damage +2%

Pinpoint Shot

Rare

Malachite

6

ATK, Launcher

Explosive ATK +8%, Weak Point Damage +2%

Pinpoint Shot

Rare

Malachite

6

ATK, Shotgun

Firearm ATK +8%, Weak Point Damage +2%

Pinpoint Shot

Rare

Malachite

6

ATK, Sniper

Firearm ATK +8%, Weak Point Damage +2%

Poison Priority

Rare

Rutile

6

Attribute ATK

Toxic ATK +13%, Reload Time Modifier -8%

Refrigerate Gunbarrel

Rare

Cerulean

6

Attribute ATK

Chill ATK +23%, Fire Rate -6%

Reload Concentration

Rare

Cerulean

5

Reload Time Modifier

Reload Time Modifier +6%, Firearm Critical Hit Damage +3.5%

Reload Expert

Rare

Cerulean

5

Reload Time Modifier

Reload Time Modifier +6%, Firearm ATK +1%

Reload insight

Rare

Cerulean

5

Reload Time Modifier

Reload Time Modifier +6%, Firearm Critical Hit Rate +1%

Sharp Shooter

Rare

Malachite

6

ATK, Launcher

Explosive ATK +8%, Firearm Critical Hit Rate +1%

Sharpshooter

Rare

Malachite

6

ATK, Shotgun

Firearm ATK +8%, Firearm Critical Hit Rate +3%

Sharpshooter

Rare

Malachite

6

ATK, Sniper

Firearm ATK +8%, Firearm Critical Hit Rate +1%

Slow Art

Rare

Malachite

6

ATK, Launcher

Explosive ATK +15%, Fire Rate -6%

Slow Art

Rare

Malachite

6

ATK, Shotgun

Firearm ATK +15%, Fire Rate -6%

Slow Art

Rare

Malachite

6

ATK, Sniper

Firearm ATK 15%, Fire Rate -6%

Stance Stabilizer

Rare

Rutile

4

Recoil

Recoil -8%, Firearm ATK +1%

Superheat Gunbarrel

Rare

Almandine

6

Attribute ATK

Fire ATK +23%. Fire Rate -6%

Target Detection

Rare

Almandine

6

Firearm Critical Hit Damage

Firearm Critical Hit Damage +5%, Weak Point Damage +2%

Toxic Gunbarrel

Rare

Rutile

6

Attribute ATK

Toxic ATK +23%, Fire Rate -6%

Weak Point Aiming

Rare

Rutile

4

Accuracy, ShotGun

Accuracy +8%, Weak Point Damage +2%

Weak Point Detection

Rare

Malachite

6

Weak Point Strike

Weak Point Damage +5%, Firearm ATK +1%

Weak Point Insight

Rare

Malachite

6

Weak Point Strike

Weak Pont Damage +5%, Firearm Critical Hit Rate +1%

Weak Point Quick Fire

Rare

Xantic

5

Fire Rate

Fire Rate +8%, Weak Point Damage +2%

Weak Point Sight

Rare

Malachite

6

Weak Point Strike, ShotGun

Unknown--- Devs have not completed this one

Weapon Tuning

Rare

Cerulean

5

Rounds per Magazine

Rounds Per Magazine +8%, Firearm ATK +1%

Auto-Reload

Ultimate

Cerulean

5

Special Mod, ShotGun

When changing weapons, auto-reloads stored weapon (Cooldown 15s)

Defense Master

Ultimate

Rutile

6

Special Mod

When defeating an enemy, DEF +120% for 10s (Cooldown 25s)

Descendant Roll

Ultimate

Malachite

5

Special Mod

When rolling, auto-reloads the active wepon at a 50% chance (Cooldown 20s)

Dopaminergic Activate

Ultimate

Almandine

6

Special Mod

On Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +10% (Cooldown 20s)

Electric Conductor

Ultimate

Xantic

6

Special Mod

When attacking enemies inflicted with Electrocution, Firearm ATK +8%

Fire Conductor

Ultimate

Almandine

6

Special Mod

When attacking enemies inflicted with Burn, Firearm ATK +8%

Heat Incinerator

Ultimate

Almandine

5

Special Mod

When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)

Lethal Finish

Ultimate

Almandine

6

Special Mod

When firing a firearm, ammo with an additional 20% Ctitical Hit Rate are fired (Cooldown 15s). When defeating an enemy with the additional attack, module cooldown is -10s However, the firearm's base Weak Point Damage is Fixed at 100%

Quick Freezer

Ultimate

Cerulean

5

Special Mod

When defeating an enemy inflicted wtih Frostbite, inflicts Frostbite on other enemies within 3 m of the target for 0.8s (Cooldown 5s)

Real-Life Fighter

Ultimate

Malachite

6

Special Mod

Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack.

Remote Generator

Ultimate

Xantic

5

Special Mod

When defeating an enemy inficted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s)

Snowflake Conductor

Ultimate

Cerulean

6

Special Mod

When attacking enemies inflicted with Frostbite, Firearm ATK +8%

Special Sight

Ultimate

Malachite

6

Special Mod

Movement Speed WHen Aiming -8%, Weak Point Damage When Aiming 8%

Strengthen First Shot

Ultimate

Malachite

6

Special Mod

After Reload, first shot's Firearm ATK +100% (Cooldown 20s)

Toxic Conductor

Ultimate

Rutile

6

Special Mod

When attacking enemies inflicted with Poison, Firearm ATK +8%

Unstoppable Smasher

Ultimate

Rutile

6

Special Mod, ShotGun

When defeating an enemy, Shell Capacity +30% for 5s at a 8% chance.

Venom Injector

Ultimate

Rutile

5

Special Mod

When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s)

Weak Point Expansion

Ultimate

Malachite

6

Special Mod

On Weak Point hit, Weak Point Damage +35% (Cooldown 20s)

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