Martial Artist Full Leveling Guide
The brand-new Martial Artist ascendancy has been taking the community by storm thanks to its amazing damage, speed, and ease of use. This guide will help you get started from Act 1 to the endgame using the Monk and eventually ascending to become the Martial Artist.
Act 1
| Category | Details |
|---|---|
| Gear | Set 1: Any Quarterstaff Set 2: Talisman |
| Note | Use any gear that gives the most armor and decent stats. |
| Skill Gem Set up | 1. Falling Thunder (3) - Magnified Area I 2. Wind Blast (4) - Rage I, Rapid Attacks I 3. Pounce (3) 4. Devour (5) - Thrill of the Kill 5. Herald of Thunder (4) - Elemental Armament 6. Killing Palm (2) 7. Wing Blast (3) - Impact Shockwave, Charge Profusion I 8. Entangle (2) |
Skill Rotation:
Level 1-8: Entangle, Killing Palm, Falling Thunder
Weaken enemies from a distance with Entangle, and afterward use Killing Palm to cull enemies and gain a power charge. Use Falling Thunder for big damage and clear.
Level 8-15: Wind Blast, Wing Blast, Falling Thunder
Use Wind Blast to stack Daze on enemies. Once enemies have been Dazed, attack with Wing Blast. Use Falling Thunder when power charges are available. This combo can be used until the end of Act 1 and early Act 2.
| Passive Notables |
|---|
| 1. Flow Like Water |
| 2. Essence of the Storm |
| 3. Concussive Attack |
Act 2 - 3
| Category | Before unlocking Hollow Palm Technique |
|---|---|
| Gear | 1. Quarterstaff with boosts to skills 2. Best Talisman you can find |
After Unlocking Hollow Palm Technique
Once the Hollow Palm Technique is unlocked, using any weapon reduces our damage potential and clear speed. Hollow Palm Technique scales from Energy Shield, making it important to get armor with EShield. However, veteran PoE players know that its survivability is more important; if you are dying often, stick to using gear bases with armor as the primary stat.
| Skill Gem Set Up |
|---|
| 1. Wind Blast (6) - Stun I, Brink I |
| 2. Falling Thunder (7) - Lightning Attunement, Magnified Area I |
| 3. Herald of Thunder (4) - Elemental Armament |
| 4. Devour (5) - Thrill of the Kill, Innervate |
| 5. Storm Wave (7) - Rage, Rapid, Elemental Armament II |
| 6. Siphoning Strike (7) - Charge Profusion |
| 7. Hand of Chayula - Elemental Weakness, Heightened Curses |
Skill Rotation:
For Mobs: Storm Wave, Siphoning Strike, Falling Thunder
Cast Storm Wave on enemies until they can be culled. Once able, use Siphoning Strike to cull enemies and generate power charges. Use Falling Thunder as needed.
For Bosses: Devour, Hand of Chayula, Falling Thunder
Thanks to the Martial Artists' Hollow Focus Technique, players can use Devour on the spectral bells to generate power charges. In doing so, players have their own power source to cast Falling Thunder reliably. Use Hand of Chayula to weaken and give bosses a debuff to elemental resistances.
| Passive Notables | Ascendancy Notables |
|---|---|
| 1. Dizzying Sweep | 1. Hollow Focus Technique |
| 2. Hollow Palm Technique | 2. Hollow Resonance Technique |
| 3. Overflowing Power | |
| 4. Endless Circuit | |
| 5. Serrated Edges |
Act 4 - Mapping
| Gear |
|---|
| 1. Quarterstaff |
| 2. Talisman |
| 3. Armor base |
| Skill Gem Set Up |
|---|
| 1. Whirling Assault (12) - Rage I, Heavy Swing, Magnified Area II |
| 2. Falling Thunder (11) - Magnified Area I, Lightning Attunement, Elemental Armament II |
| 3. Charged Staff (12) - Innervate, Prolonged Duration II |
| 4. Herald of Thunder - Elemental Armament I |
| 5. Tempest Bell (10) |
| 6. Devour (9) - Thrill of the Kill, Rapid Attacks I |
| 7. Pounce (3) |
| 8. Wind Dancer (5) |
Skill Rotation
For Mobs and Bosses: Tempest Bell, Charged Staff, Whirling Assault
Before starting any engagement, use Tempest Bell followed by Charged Staff. Instead of attacking enemies directly, use Whirling Assault on the bell to create large shockwaves that obliterate any enemy in range.
| Passive Notables | Removed Passive Notables |
|---|---|
| 1. Chakra of Thought | 1. Overflowing Power |
| 2. Killer Instinct | 2. Endless Circuit |
| 3. Electrotherapy | 3. Hollow Palm Technique |
| 4. Stupefy | |
| 5. Reaching Strike | |
| 6. Rapid Strike |