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Complete Monster Hunter Wilds: RNG Talisman Skills List & Guide (How to Farm Glowing Stones)

Monster Hunter Wilds introduces RNG Talismans (aka Appraisal Talismans) that add random Weapon or Armor skills to your charms. These accessories are compatible with the new 9★ Tempered Monsters and Glowing Stones. This guide will show players all potential RNG Talisman Weapon and Armor Skills and how to get them.

All RNG Talisman Skills

All RNG Talismans roll up to three skills: the first one is always a weapon skill, while the other two can be either an armor or a weapon one. Almost all of these abilities have a max level of three, which will depend on the rarity of the Appraisal that you rolled. Here are all the RNG Talisman skills.

Potential Weapon Skills

Weapon Skill

Effect

Airborne Skill

Increases the damage caused by jumping attacks.

Artillery Skill

Strengthens explosive attacks like shells, Wyvern's Fire, charge blade phial attacks, and Sticky Ammo.

Attack Boost Skill

Increases attack power.

Ballistics Skill

Extends the range in which ammo and arrows have maximum power.

Blast Attack Skill

Increases the rate of blast buildup. (Blast buildup has a maximum limit.)

Blast Functionality Skill

Allows you to apply blast coatings.

Bludgeoner Skill

Increases attack power when your weapon sharpness is low.

Charge Master Skill

Increases element power and status buildup for charged attacks.

Charge Up Skill

Increases your power to induce stun when you hit a monster with a hammer's charged attack.

Critical Draw Skill

Increases affinity when performing draw attacks. (Not effective while riding.)

Critical Element Skill

Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits.

Critical Eye Skill

Increases affinity.

Critical Status Skill

Increases abnormal status effects (paralysis, poison, sleep, blast) when landing critical hits.

Dragon Attack Skill

Increases dragon element attack power. (Elemental attack power has a maximum limit.)

Exhaust Functionality Skill

Allows you to apply exhaust coatings.

Fire Attack Skill

Increases fire element attack power. (Elemental attack power has a maximum limit.)

Focus Skill

Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks.

Guard Skill

Reduces knockbacks and stamina depletion when guarding.

Guard Up Skill

Allows you to guard against ordinarily unblockable attacks.

Handicraft Skill

Extends the weapon sharpness gauge. However, it will not increase the gauge past its maximum.

Horn Maestro Skill

Increases the effect duration of hunting horn melodies. (Effect lost when you change weapons)

Ice Attack Skill

Increases ice element attack power. (Elemental attack power has a maximum limit.)

Load Shells Skill

Improves reloading, and increases the gunlance's shell capacity and charge blade's phial capacity.

Master's Touch Skill

Prevents your weapon from losing sharpness during critical hits.

Mind's Eye Skill

Your attacks are deflected less and deal more damage to hard targets.

Normal Shots Skill

Increases the attack power of Normal Ammo, normal arrows, and Flying Swallow Shot.

Offensive Guard Skill

Temporarily increases attack power after executing a perfectly-timed guard.

Opening Shot Skill

Increases the bowgun's reload speed and increases the power of bullets when fully loaded

Paralysis Attack Skill

Increases the rate of paralysis buildup. (Paralysis buildup has a maximum limit.)

Piercing Shots Skill

Increases the attack of the bowgun's Pierce Ammo, and the bow's Dragon Piercer and Thousand Dragons.

Poison Attack Skill

Increases the rate of poison buildup. (Poison buildup has a maximum limit.)

Poison Duration Up Skill

Extends the duration of your poison's effect on monsters.

Poison Functionality Skill

Allows you to apply poison coatings.

Power Prolonger Skill

Allows long swords, dual blades, insect glaives, switch axes, and charge blades stay powered up longer.

Protective Polish Skill

Weapon sharpness does not decrease for a set time after sharpening.

Punishing Draw Skill

Adds a stun effect to draw attacks and slightly increases attack power. (Not effective while riding.)

Rapid Fire Up Skill

Improves light bowgun rapid fire.

Rapid Morph Skill

Increases switch speed and power for switch axes and charge blades.

Razor Sharp Skill

Prevents your weapon from losing sharpness.

Sleep Attack Skill

Increases the rate of sleep buildup. (Sleep buildup has a maximum limit.)

Slugger Skill

Makes it easier to stun monsters.

Special Ammo Boost Skill

Increases the power of the bowgun's special ammo, and the bow's Dragon Piercer, Thousand Dragons, and Tracer

Speed Sharpening Skill

Speeds up weapon sharpening when using a whetstone.

Stamina Thief Skill

Increases certain attacks' ability to exhaust monsters.

Tetrad Shot Skill

Increases the affinity of bowgun ammo/coatings from the fourth shot and attack of the fourth and sixth shots.

Thunder Attack Skill

Increases thunder element attack power. (Elemental attack power has a maximum limit.)

Water Attack Skill

Increases water element attack power. (Elemental attack power has a maximum limit.)

Potential Armor Skills

Armor Skill

Effect

Adaptability Skill

Grants protection against environmental damage, such as from heat or cold.

Adrenaline Rush Skill

Temporarily increases attack power after executing a perfectly-timed evade just as a monster attacks.

Agitator Skill

Increases attack power and affinity when large monsters become enraged.

Ambush Skill

Temporarily increases the damage to large monsters with a successful Sneak Attack.

Antivirus Skill

Once infected, makes it easier to overcome the Frenzy and increases affinity if cured.

Aquatic/Oilsilt Mobility Skill

Grants resistance against impairments to mobility while in water, oilsilt, or streams.

Bind Resistance Skill

Grants protection against webbed status and frostblight.

Blast Resistance Skill

Grants protection against blastblight.

Bleeding Resistance Skill

Grants protection against bleeding.

Blight Resistance Skill

Grants protection against all elemental blights.

Bombardier Skill

Increases the damage of explosive items.

Botanist Skill

Increases the quantity of herbs and other consumable items you gather

Burst Skill

Continuously landing hits gradually increases attack and elemental attack. (Amount increased depends on weapon.)

Coalescence Skill

Temporarily increases elemental attack power and status effects after recovering from blights or abnormal status.

Constitution Skill

Reduces stamina depletion when evading, blocking, or doing certain other actions.

Convert Element Skill

After taking elemental damage, temporarily grants you dragon element effects. (Cooldown after effect ends.)

Counterstrike Skill

Temporarily increases attack power after being knocked back.

Defense Boost Skill

Increases defense. Also improves resistances at higher levels.

Divine Blessing Skill

Has a predetermined chance of reducing the damage you take.

Dragon Resistance Skill

Increases dragon resistance. Also improves defense at higher levels.

Earplugs Skill

Grants protection from large monsters' roars.

Elemental Absorption Skill

After taking elemental damage, temporarily grants you element effects. (Cooldown after effect ends)

Evade Extender Skill

Increases evade distance.

Evade Window Skill

Extends the invulnerability period when evading.

Fire Resistance Skill

Increases fire resistance. Also improves defense at higher levels.

Flayer Skill

Makes it easier to inflict wounds. Upon inflicting enough damage, also deals additional non-elemental damage,

Flinch Free Skill

Prevents knockbacks and other reactions to small damage.

Foray Skill

Increases attack power and affinity against large monsters affected by poison or paralysis.

Geologist Skill

Increases the number of times you gain at gathering points.

Heroics Skill

Increases attack power and defense when health drops to 35% or lower.

Hunger Resistance Skill

Reduces maximum stamina depletion over time.

Ice Resistance Skill

Increases ice resistance. Also improves defense at higher levels.

Intimidator Skill

Reduces the chance small monsters will attack after spotting you. (Has no effect on certain monsters.)

Iron Skin Skill

Grants protection against defense down.

Item Prolonger Skill

Extends the duration of some item effects.

Latent Power Skill

Temporarily increases affinity and reduces stamina depletion when certain conditions are met.

Marathon Runner Skill

Slows down stamina depletion for actions that continuously drain stamina (such as dashing).

Maximum Might Skill

Increases affinity if stamina is kept full for a period of time.

Mushroomancer Skill

Lets you digest mushrooms that would otherwise be inedible and gain their advantageous effects.

Paralysis Resistance Skill

Reduces the duration of paralysis.

Partbreaker Skill

Makes it easier to break large monster parts, and increases damage dealt when destroying a wound with a Focus Strike.

Peak Performance Skill

Increases attack when your health is full.

Poison Resistance Skill

Reduces damage while poisoned.

Quick Sheathe Skill

Speeds up weapon sheathing.

Recovery Speed Skill

Speeds healing of recoverable damage (the red portion of the Health Gauge).

Recovery Up Skill

Increases the amount recovered when restoring health.

Resentment Skill

Increases attack when you have recoverable damage (the red portion of your Health Gauge).

Sleep Resistance Skill

Reduces the duration of sleep.

Speed Eating Skill

Increases meat-eating and item-consumption speed.

Stamina Surge Skill

Speeds up stamina recovery.

Stench Resistance Skill

Grants protection against stench.

Stun Resistance Skill

Reduces stun duration.

Survival Expert Skill

Extra health is recovered from environmental interactables.

Thunder Resistance Skill

Reduces the recharge time for specialized tools.

Tool Specialist Skill

Reduces the recharge time for specialized tools.

Tremor Resistance Skill

Grants protection against ground tremors.

Water Resistance Skill

Increases water resistance. Also improves defense at higher levels.

Weakness Exploit Skill

Increases the affinity of attacks that exploit a monster's weak points and wounds.

Wide-Range Skill

Allows the effects of certain items to also affect nearby allies.

Windproof Skill

Grants protection against wind pressure.

How to Farm Glowing Stones for RNG Talismans

You'll need Glowing Stones and have them appraised to get RNG Talismans. These items are collected from quests with 9★ Tempered Monsters. However, you need to be at HR 100 to enter hunts involving these monsters. After you finish the quests, the Glowing Stones you have will automatically be appraised.

Appraised Talismans have a varying chance of turning into certain rarities. They can transform from Rarity 5 to Rarity 8. Each of them has varying rates, with Gold Age Charms (Tier 8) being the rarest. Here are all the chances of a Glowing Stone turning into an Appraised Talisman:

  • Rarity 5: 57%
  • Rarity 6: 29%
  • Rarity 7: 11%
  • Rarity 8: 3%

Unused talismans can be melded into new Talismans or a Glowing Stone. You'll need at least 10 pts to meld one via Suja, Peaks of Accord.

RNG Talismans Slots

You can add multiple decorations to the Talismans depending on their Rarity. Generally, lower rarity Charms have more slots, but Rarity 8 has more options compared to others. Here are the slots for each Rarity Type:

  • Rarity 5: 3-0-0 | 2-1-0 | 2-0-0 | 1-1-0
  • Rarity 6: 2-1-0 | 2-0-0 | 1-1-0 | 1-0-0
  • Rarity 7: 2-0-0 | 1-1-0 | 1-0-0
  • Rarity 8: 1-1-1 | 1-1-0 | 1-0-0

📌 Note: All slots for Rarity 5 to 7 are for armor decorations. However, the first ones for Rarity 8 Talismans are always for weapon decorations, while the remaining are for armor decorations.

Summary:

Appraised Talismans are obtained from Glowing Stones, which you get from quests with 9★ Tempered Monsters. Appraised Talismans will obtain three different skills: one sure weapon skill and two mix of armor or weapon skills. These Charms will also have different slots that will depend on their Rarity.


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