Monster Hunter Wilds introduces RNG Talismans (aka Appraisal Talismans) that add random Weapon or Armor skills to your charms. These accessories are compatible with the new 9★ Tempered Monsters and Glowing Stones. This guide will show players all potential RNG Talisman Weapon and Armor Skills and how to get them.
All RNG Talisman Skills
All RNG Talismans roll up to three skills: the first one is always a weapon skill, while the other two can be either an armor or a weapon one. Almost all of these abilities have a max level of three, which will depend on the rarity of the Appraisal that you rolled. Here are all the RNG Talisman skills.
Potential Weapon Skills
|
Weapon Skill |
Effect |
|---|---|
|
Airborne Skill |
Increases the damage caused by jumping attacks. |
|
Artillery Skill |
Strengthens explosive attacks like shells, Wyvern's Fire, charge blade phial attacks, and Sticky Ammo. |
|
Attack Boost Skill |
Increases attack power. |
|
Ballistics Skill |
Extends the range in which ammo and arrows have maximum power. |
|
Blast Attack Skill |
Increases the rate of blast buildup. (Blast buildup has a maximum limit.) |
|
Blast Functionality Skill |
Allows you to apply blast coatings. |
|
Bludgeoner Skill |
Increases attack power when your weapon sharpness is low. |
|
Charge Master Skill |
Increases element power and status buildup for charged attacks. |
|
Charge Up Skill |
Increases your power to induce stun when you hit a monster with a hammer's charged attack. |
|
Critical Draw Skill |
Increases affinity when performing draw attacks. (Not effective while riding.) |
|
Critical Element Skill |
Increases elemental damage (fire, water, thunder, ice, dragon) when landing critical hits. |
|
Critical Eye Skill |
Increases affinity. |
|
Critical Status Skill |
Increases abnormal status effects (paralysis, poison, sleep, blast) when landing critical hits. |
|
Dragon Attack Skill |
Increases dragon element attack power. (Elemental attack power has a maximum limit.) |
|
Exhaust Functionality Skill |
Allows you to apply exhaust coatings. |
|
Fire Attack Skill |
Increases fire element attack power. (Elemental attack power has a maximum limit.) |
|
Focus Skill |
Increases the fill rate for weapons with gauges and the charge rate for weapons with charge attacks. |
|
Guard Skill |
Reduces knockbacks and stamina depletion when guarding. |
|
Guard Up Skill |
Allows you to guard against ordinarily unblockable attacks. |
|
Handicraft Skill |
Extends the weapon sharpness gauge. However, it will not increase the gauge past its maximum. |
|
Horn Maestro Skill |
Increases the effect duration of hunting horn melodies. (Effect lost when you change weapons) |
|
Ice Attack Skill |
Increases ice element attack power. (Elemental attack power has a maximum limit.) |
|
Load Shells Skill |
Improves reloading, and increases the gunlance's shell capacity and charge blade's phial capacity. |
|
Master's Touch Skill |
Prevents your weapon from losing sharpness during critical hits. |
|
Mind's Eye Skill |
Your attacks are deflected less and deal more damage to hard targets. |
|
Normal Shots Skill |
Increases the attack power of Normal Ammo, normal arrows, and Flying Swallow Shot. |
|
Offensive Guard Skill |
Temporarily increases attack power after executing a perfectly-timed guard. |
|
Opening Shot Skill |
Increases the bowgun's reload speed and increases the power of bullets when fully loaded |
|
Paralysis Attack Skill |
Increases the rate of paralysis buildup. (Paralysis buildup has a maximum limit.) |
|
Piercing Shots Skill |
Increases the attack of the bowgun's Pierce Ammo, and the bow's Dragon Piercer and Thousand Dragons. |
|
Poison Attack Skill |
Increases the rate of poison buildup. (Poison buildup has a maximum limit.) |
|
Poison Duration Up Skill |
Extends the duration of your poison's effect on monsters. |
|
Poison Functionality Skill |
Allows you to apply poison coatings. |
|
Power Prolonger Skill |
Allows long swords, dual blades, insect glaives, switch axes, and charge blades stay powered up longer. |
|
Protective Polish Skill |
Weapon sharpness does not decrease for a set time after sharpening. |
|
Punishing Draw Skill |
Adds a stun effect to draw attacks and slightly increases attack power. (Not effective while riding.) |
|
Rapid Fire Up Skill |
Improves light bowgun rapid fire. |
|
Rapid Morph Skill |
Increases switch speed and power for switch axes and charge blades. |
|
Razor Sharp Skill |
Prevents your weapon from losing sharpness. |
|
Sleep Attack Skill |
Increases the rate of sleep buildup. (Sleep buildup has a maximum limit.) |
|
Slugger Skill |
Makes it easier to stun monsters. |
|
Special Ammo Boost Skill |
Increases the power of the bowgun's special ammo, and the bow's Dragon Piercer, Thousand Dragons, and Tracer |
|
Speed Sharpening Skill |
Speeds up weapon sharpening when using a whetstone. |
|
Stamina Thief Skill |
Increases certain attacks' ability to exhaust monsters. |
|
Tetrad Shot Skill |
Increases the affinity of bowgun ammo/coatings from the fourth shot and attack of the fourth and sixth shots. |
|
Thunder Attack Skill |
Increases thunder element attack power. (Elemental attack power has a maximum limit.) |
|
Water Attack Skill |
Increases water element attack power. (Elemental attack power has a maximum limit.) |
Potential Armor Skills
|
Armor Skill |
Effect |
|---|---|
|
Adaptability Skill |
Grants protection against environmental damage, such as from heat or cold. |
|
Adrenaline Rush Skill |
Temporarily increases attack power after executing a perfectly-timed evade just as a monster attacks. |
|
Agitator Skill |
Increases attack power and affinity when large monsters become enraged. |
|
Ambush Skill |
Temporarily increases the damage to large monsters with a successful Sneak Attack. |
|
Antivirus Skill |
Once infected, makes it easier to overcome the Frenzy and increases affinity if cured. |
|
Aquatic/Oilsilt Mobility Skill |
Grants resistance against impairments to mobility while in water, oilsilt, or streams. |
|
Bind Resistance Skill |
Grants protection against webbed status and frostblight. |
|
Blast Resistance Skill |
Grants protection against blastblight. |
|
Bleeding Resistance Skill |
Grants protection against bleeding. |
|
Blight Resistance Skill |
Grants protection against all elemental blights. |
|
Bombardier Skill |
Increases the damage of explosive items. |
|
Botanist Skill |
Increases the quantity of herbs and other consumable items you gather |
|
Burst Skill |
Continuously landing hits gradually increases attack and elemental attack. (Amount increased depends on weapon.) |
|
Coalescence Skill |
Temporarily increases elemental attack power and status effects after recovering from blights or abnormal status. |
|
Constitution Skill |
Reduces stamina depletion when evading, blocking, or doing certain other actions. |
|
Convert Element Skill |
After taking elemental damage, temporarily grants you dragon element effects. (Cooldown after effect ends.) |
|
Counterstrike Skill |
Temporarily increases attack power after being knocked back. |
|
Defense Boost Skill |
Increases defense. Also improves resistances at higher levels. |
|
Divine Blessing Skill |
Has a predetermined chance of reducing the damage you take. |
|
Dragon Resistance Skill |
Increases dragon resistance. Also improves defense at higher levels. |
|
Earplugs Skill |
Grants protection from large monsters' roars. |
|
Elemental Absorption Skill |
After taking elemental damage, temporarily grants you element effects. (Cooldown after effect ends) |
|
Evade Extender Skill |
Increases evade distance. |
|
Evade Window Skill |
Extends the invulnerability period when evading. |
|
Fire Resistance Skill |
Increases fire resistance. Also improves defense at higher levels. |
|
Flayer Skill |
Makes it easier to inflict wounds. Upon inflicting enough damage, also deals additional non-elemental damage, |
|
Flinch Free Skill |
Prevents knockbacks and other reactions to small damage. |
|
Foray Skill |
Increases attack power and affinity against large monsters affected by poison or paralysis. |
|
Geologist Skill |
Increases the number of times you gain at gathering points. |
|
Heroics Skill |
Increases attack power and defense when health drops to 35% or lower. |
|
Hunger Resistance Skill |
Reduces maximum stamina depletion over time. |
|
Ice Resistance Skill |
Increases ice resistance. Also improves defense at higher levels. |
|
Intimidator Skill |
Reduces the chance small monsters will attack after spotting you. (Has no effect on certain monsters.) |
|
Iron Skin Skill |
Grants protection against defense down. |
|
Item Prolonger Skill |
Extends the duration of some item effects. |
|
Latent Power Skill |
Temporarily increases affinity and reduces stamina depletion when certain conditions are met. |
|
Marathon Runner Skill |
Slows down stamina depletion for actions that continuously drain stamina (such as dashing). |
|
Maximum Might Skill |
Increases affinity if stamina is kept full for a period of time. |
|
Mushroomancer Skill |
Lets you digest mushrooms that would otherwise be inedible and gain their advantageous effects. |
|
Paralysis Resistance Skill |
Reduces the duration of paralysis. |
|
Partbreaker Skill |
Makes it easier to break large monster parts, and increases damage dealt when destroying a wound with a Focus Strike. |
|
Peak Performance Skill |
Increases attack when your health is full. |
|
Poison Resistance Skill |
Reduces damage while poisoned. |
|
Quick Sheathe Skill |
Speeds up weapon sheathing. |
|
Recovery Speed Skill |
Speeds healing of recoverable damage (the red portion of the Health Gauge). |
|
Recovery Up Skill |
Increases the amount recovered when restoring health. |
|
Resentment Skill |
Increases attack when you have recoverable damage (the red portion of your Health Gauge). |
|
Sleep Resistance Skill |
Reduces the duration of sleep. |
|
Speed Eating Skill |
Increases meat-eating and item-consumption speed. |
|
Stamina Surge Skill |
Speeds up stamina recovery. |
|
Stench Resistance Skill |
Grants protection against stench. |
|
Stun Resistance Skill |
Reduces stun duration. |
|
Survival Expert Skill |
Extra health is recovered from environmental interactables. |
|
Thunder Resistance Skill |
Reduces the recharge time for specialized tools. |
|
Tool Specialist Skill |
Reduces the recharge time for specialized tools. |
|
Tremor Resistance Skill |
Grants protection against ground tremors. |
|
Water Resistance Skill |
Increases water resistance. Also improves defense at higher levels. |
|
Weakness Exploit Skill |
Increases the affinity of attacks that exploit a monster's weak points and wounds. |
|
Wide-Range Skill |
Allows the effects of certain items to also affect nearby allies. |
|
Windproof Skill |
Grants protection against wind pressure. |
How to Farm Glowing Stones for RNG Talismans
You'll need Glowing Stones and have them appraised to get RNG Talismans. These items are collected from quests with 9★ Tempered Monsters. However, you need to be at HR 100 to enter hunts involving these monsters. After you finish the quests, the Glowing Stones you have will automatically be appraised.
Appraised Talismans have a varying chance of turning into certain rarities. They can transform from Rarity 5 to Rarity 8. Each of them has varying rates, with Gold Age Charms (Tier 8) being the rarest. Here are all the chances of a Glowing Stone turning into an Appraised Talisman:
- Rarity 5: 57%
- Rarity 6: 29%
- Rarity 7: 11%
- Rarity 8: 3%
Unused talismans can be melded into new Talismans or a Glowing Stone. You'll need at least 10 pts to meld one via Suja, Peaks of Accord.
RNG Talismans Slots
You can add multiple decorations to the Talismans depending on their Rarity. Generally, lower rarity Charms have more slots, but Rarity 8 has more options compared to others. Here are the slots for each Rarity Type:
- Rarity 5: 3-0-0 | 2-1-0 | 2-0-0 | 1-1-0
- Rarity 6: 2-1-0 | 2-0-0 | 1-1-0 | 1-0-0
- Rarity 7: 2-0-0 | 1-1-0 | 1-0-0
- Rarity 8: 1-1-1 | 1-1-0 | 1-0-0
📌 Note: All slots for Rarity 5 to 7 are for armor decorations. However, the first ones for Rarity 8 Talismans are always for weapon decorations, while the remaining are for armor decorations.
Summary:
Appraised Talismans are obtained from Glowing Stones, which you get from quests with 9★ Tempered Monsters. Appraised Talismans will obtain three different skills: one sure weapon skill and two mix of armor or weapon skills. These Charms will also have different slots that will depend on their Rarity.