Ball x Pit is about combining different balls to create various evolutions to empower their unit. Each combination provides different effects, and you can further create more complex setups that yield more powerful perks. Here is a complete table of every Starter and Multiball Evolutions and their Effects in Ball x Pit.
All Ball Evolutions and Effects (Ball 1 + Ball 2) Table
|
Ball 1 |
Ball 2 |
Evolution Result |
Type |
Effect |
|---|---|---|---|---|
|
Bleed |
Iron |
Hemorrhage |
Starter |
Applies 3 bleed stacks. If an enemy has 12 or more stacks, your hit consumes them all to deal 20% of their current health. |
|
Bleed |
Brood Mother |
Leech |
Starter |
Attaches to enemies on hit and deals damage over time. |
|
Bleed |
Dark |
Sacrifice |
Starter |
Inflicts 4 bleed stacks and curses the target. A cursed enemy takes massive damage after being hit 5 times. |
|
Bomb |
Poison |
Nuclear Bomb |
Multi-ball |
Explodes when hitting an enemy, dealing 300-500 damage to nearby enemies and applying one stack of radiation to everyone present indefinitely (max 5 stacks). Each stack of radiation increases damage received by ten percent. |
|
Brood Mother |
Cell |
Maggot |
Starter |
Spawns Maggots on hit that explode after a short delay, dealing area damage. |
|
Brood Mother |
Vampire |
Mosquito King |
Starter |
Explodes on hit, releasing 3-5 mosquitoes that seek enemies and have 1% Life Steal. |
|
Brood Mother |
Egg Sac/Maggot |
Spider Queen |
Multi-ball |
33% chance to create an Egg Sac on hit. |
|
Burn |
Iron |
Bomb |
Starter |
Explodes on impact, dealing significant AoE damage. |
|
Burn |
Wind |
Inferno |
Starter |
Creates an aura that applies a burn stack every second to all enemies within a 2 tile radius. |
|
Burn |
Earthquake |
Magma |
Starter |
Leaves behind blobs of lava that damage and burn enemies that touch them. |
|
Burn |
Light |
Sun |
Starter |
Blinds all enemies in sight and applies a burn stack to them every second. |
|
Burn |
Freeze |
Frozen Flame |
Starter |
Applies “Frostburn” for 20 seconds. Frostburned enemies take damage over time and receive 25% more damage from all sources. |
|
Charm |
Bleed/Burn |
Berserk |
Starter |
20% chance to Berserk enemies for 5 seconds, causing them to attack each other. |
|
Charm |
Dark |
Incubus |
Starter |
Each hit has a four percent chance of charming the enemy for nine seconds. Charmed enemies curse nearby enemies. Cursed enemies are dealt 100-200 damage after being hit five times. |
|
Charm |
Light/Lightning |
Lovestruck |
Starter |
Inflicts lovestruck on his enemies for 20 seconds. Lovestruck units have a 50 percent chance of healing you for five health when they attack. |
|
Charm |
Vampire |
Succubus |
Starter |
Each hit has a four percent chance of charming the enemy for nine seconds. Heals one when hitting a charmed enemy. |
|
Dark |
Light |
Flicker |
Starter |
Deals one to seven damage to every enemy on screen every 1.4 seconds. |
|
Earthquake |
Freeze |
Glacier |
Starter |
Releases glacial spikes over time that deal 15-30 damage to enemies that touch them and freeze them for 2 seconds. |
|
Earthquake |
Cell |
Overgrowth |
Starter |
Spawns roots on hit that slow and damage enemies in an area. |
|
Earthquake |
Wind |
Sandstorm |
Starter |
Creates a sandstorm that continuously damages and knocks back enemies within it. |
|
Egg Sac |
Vampire |
Mosquito Swarm |
Starter |
Explodes into multiple mosquitoes that attack random enemies. If they kill an enemy, you steal 1 health. |
|
Freeze |
Lightning/Wind |
Blizzard |
Starter |
Freezes all enemies within a small radius and deals damage. |
|
Freeze |
Laser |
Freeze Ray |
Starter |
Emits a Freeze Ray on hit, dealing damage to all enemies in its path with a 10% chance to freeze them. |
|
Ghost |
Dark |
Phantom |
Starter |
Passes through enemies and applies 3 Bleed stacks. |
|
Ghost |
Freeze |
Wraith |
Starter |
Instantly freezes any enemy it passes through. |
|
Incubus |
Succubus |
Satan |
Multi-ball |
Summons a dual demonic entity wielding both charm and destruction |
|
Iron |
Dark/Ghost |
Assassin |
Starter |
Passes through the front of enemies but not the back. Backstabs deal 30% bonus damage. |
|
Iron |
Lightning |
Lightning Rod |
Starter |
Plants a rod in enemies that calls down lightning strikes every 3 seconds, dealing damage to nearby enemies. |
|
Laser |
Freeze |
Freeze Ray |
Starter |
Emits a beam on hit that damages all enemies in its path with a 10% chance to freeze them for a full 10 seconds. |
|
Laser |
Light |
Laser Beam |
Starter |
Emits a laser beam on hit that deals 30-42 damage and blinds enemies for 8 seconds. |
|
Laser |
Cell/Poison |
Radiation Beam |
Starter |
Emits a beam that deals damage and spreads the poison effect. |
|
Laser (Horizontal) |
Laser (Vertical) |
Holy Laser |
Starter |
Deals damage to all enemies in the same row and column. |
|
Light |
Lightning |
Flash |
Starter |
Damage all enemies on screen for one to three damage after hitting an enemy and blind them for two seconds. |
|
Maggot |
Cell |
Voluptuous Egg Sac |
Multi-ball |
Explodes into 2-3 egg sacs on hitting an enemy. Has a three-second cooldown before it can be shot again. |
|
Maggot/Egg Sac |
Iron |
Shotgun |
Multi-ball |
Shoots three to seven iron baby balls after hitting a wall. Iron baby balls move at 200 percent speed but are destroyed upon hitting anything. |
|
Poison |
Ghost |
Radiation Beam |
Starter |
Emits a beam that deals damage and spreads the poison effect. |
|
Poison |
Earthquake |
Swamp |
Starter |
Leaves tar blobs that slow enemies and apply poison stacks. |
|
Poison |
Cell/Ghost |
Virus |
Starter |
Applies “Disease” stacks that deal 3-5 damage per second and can spread to nearby enemies. |
|
Sun |
Dark |
Black Hole |
Multi-ball |
Instantly kills the first non-boss enemy that it hits but destroys itself afterwards. Has a seven-second cooldown before it can be shot again. |
|
Vampire |
Egg Sac/Ghost |
Soul Sucker |
Starter |
Passes through enemies and has 5% Life Steal. |
|
Vampire |
Bleed/Dark |
Vampire Lord |
Starter |
Hits inflict 3 bleed stacks. When you hit an enemy with 10+ stacks, you consume them to heal for 1 health. |
|
Vampire Lord |
Mosquito King + Spider Queen |
Nosferatu |
Multi-ball |
Combines blood drain, swarm summoning, and web-based immobilization |
|
Wind |
Dark/Poison |
Noxious |
Starter |
Passes through enemies and applies poison. |
|
Wind |
Lightning |
Storm |
Starter |
Emits lightning to strike nearby enemies. |
📌Note: Only Nosferatu requires three different ball combinations to create.
How Do You Evolve Your Balls
You have to raise the level of your balls to Level 3 before you can use them in any evolution. This rule also applies to Multi-ball Combinations. You can upgrade your sets by collecting gems from enemies during runs.