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All Warlock Abilities in Diablo 2 Resurrected

The new Warlock class brings a new way to play Diablo 2, with its skill trees covering different playstyles. Want to play a classic minion build? Use the Demon Tree. Prefer going in melee while dealing both magic and physical damage? The Eldritch tree has you covered. For this guide, we'll show you all the Warlock spells and abilities you can use to fight the enemies of Sanctuary.

Chaos Tree

Ability

Description

Miasma Bolt

Fires a bolt of darkness that releases a cloud of entropy. Deals 1-3 magic damage and 3-5 magic damage per second

Receives bonuses from:

  • Miasma Chain: 10% magic damage per level and 20% average magic damage per second per level
  • Abyss: 10% magic damage per level and 20% average magic damage per second per level

Ring of Fire

Release a volley of expanding hellfire in all directions that pushes enemies away.

Receives bonuses from:

  • Flame Wave: 10% fire damage per second
  • Apocalypse: 10% fire damage per second

Sigil: Lethargy

Lay a sigil on the ground that slows and weakens enemies

Sigil: Rancor

Lay a sigil on the ground that enrages those who enter, and has a chance for enemies to attack one another

Miasma Chain

Summon shadowy chains that emit a suffocating miasma between you and the target.

Receives bonuses from:

  • Miasma Bolt: 10% magic damage per level and 20% average magic damage per second per level
  • Abyss: 10% magic damage per level and 20% average magic damage per second per level

Flame Wave

Unleashes a rolling wall of fire that burns the ground in its wake.

Receives bonuses from:

  • Ring of Fire: 10% fire damage per second
  • Apocalypse: 10% fire damage per second

Sigil: Death

Lay a sigil on the ground that hastens the death of injured enemies in a violent explosion. Slays enemies with less than 13% health and deals 70-120% of the slain enemy’s health

Enhanced Entropy

Passively improves your mastery over the entropic forces of shadow magic. Increases Miasma and Abyss radius and improves Miasma duration.

Apocalypse

Create a pentagram that engulfs enemies in hellfire. Reduces enemy fire resistance for Apocalypse’s damage.

Receives bonuses from:

  • Ring of Fire: 10% fire damage per second
  • Flame Wave: 10% fire damage per second

Abyss

Create a tear in the fabric of reality, which pulls enemies close before violently collapsing.

Receives bonuses from:

  • Miasma Bolt: 10% magic damage per level and 20% average magic damage per second per level
  • Miasma Chain: 10% magic damage per level and 20% average magic damage per second

Eldritch Tree

Ability

Description

Levitation Mastery

Passively improves your ability to levitate your equipped weapon with your mind. Increases damage by 25%, attack rating by 40%, and crit chance by 5%

Hex: Bane

Hexes your weapon to impair enemies and add magic damage. Reduces enemy attack rating by 25% and defense by 30%. Lasts for 6 seconds.

Cleave

Attack all enemies in an expanding arc.

Receives bonuses from:

  • Mirrored Blades: 10% damage per level
  • Hex: Purge: 10% damage per level
  • Eldritch Blast: 10% damage per level

Echoing Strike

Create echoes of your melee weapons that pierce through enemies, dealing 75% of their damage.

Receives bonuses from:

  • Mirrored Blades: Additional Echoes created every fifth level, and 5% damage per level
  • Blade Warp: 5% damage per level.

Hex: Purge

Hexes your weapon to warp enemies, creating a 69% chance for enemies to erupt when hit. The hex is removed after 1 explosion.

Blade Warp

Hurl an astral weapon that teleports you to its impact point.

Psychic Ward

Creates a mental shield that absorbs damage from attacks and can stun melee attackers.

Receives bonuses from:

  • Cleave: 15 damage absorbed per level
  • Levitation Mastery: 15 damage absorbed per level

Eldritch Blast

Blast hexed enemies with draining magical damage and refresh the duration of their active hex. Steal 5% of damage as life and mana.

Receives bonuses from:

  • Hex: Purge: 50% magic damage per level
  • Blade Warp: 50% magic damage per level
  • Psychic Ward: 2-second bonus duration per level

Hex: Siphon

Hexes your weapon to extract the lifeforce of slain enemies. Gain 1 life and mana after each kill.

Receive bonuses from:

  • Engorge: +1 life and mana after kill per level

Mirrored Blades

Attack with mirror duplicates of your weapon. Duplicates deal 60% of the original weapon’s damage.

Demon Tree

Ability

Description

Demonic Mastery

Passively improves your summoned and bound demons. Adds 1 maximum demon, buffs minions with 25 attack rating, 10% damage, and 10% movement speed

Summon Goatman

Summons a Goatman to fight by your side.

Receive bonuses from:

  • Death Mark: 1% chance of Crushing Blow per level

Blood Oath

Passively bind the lifeforce of your demon to protect from enemy attacks. Your demons gain 50% life, 14% resistance to all, 2% physical damage reduction, and 5% damage redirection from you to your demon.

Death Mark

Forces your demon to teleport to an enemy and attack them/

Summon Tainted

Summons a Tainted to fight by your side.

Receives bonuses from:

  • Blood Boil: 30% fire damage per level

Blood Boil

Erupt your demon’s blood to damage nearby enemies. Costs 15% of your demon’s life.

Receives bonuses from:

  • Blood Oath: 20% fire damage per level
  • Engorge: 20% damage per level

Summon Defiler

Summons a Defiler that binds enemy souls together to take 26% shared damage.

Engorge

Heal and empower your demon by feeding it a corpse, gaining 15% attack speed, 30% healing, and 15% life steal.

Receives bonuses from:

  • Blood Oath: 25% defense and 5% life replenishment per level

Consume

Sacrifice your demon in exchange for power, giving you 5% bonus to maximum life and 15% movement speed.

Bind Demon

Force an injured demon to do your bidding with a 10% chance.

Receives bonuses from:

  • Death Mark: 1% increased chance to Bind Demon per level

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