Black Ops 7's Endgame mode offers plenty of features that can help teams in their matches. Abilities and Skill Tracks are part of Endgame mode. It enhances a player's gameplay depending on their play style. Some Abilities tend to be on the offensive, while others are on the defensive. Skill Tracks provide passive buffs. If you want to know more about them, here's a complete guide on Abilities and Skill Tracks in Call of Duty: Black Ops 7's Endgame Mode.
What is Endgame Mode in Call of Duty: Black Ops 7
Endgame Mode is a PVE match where players are put in 32-player lobbies where they have to complete objectives, acquire loot, and extract. The game mode can only be unlocked by completing the main 11 Co-Op Campaign Missions.
All Abilities in Call of Duty: Black Ops 7's Endgame Mode
Abilities are tools picked for your loadout before a match. They basically define your combat in Endgame matches. There are two types of abilities: Major and Minor. Major Abilities focus on the types of weapons you're going to use, and Minor Abilities focus on your utility. In each Endgame match in BO7, you can only pick one of each type. So you'd better choose wisely. Here are all the Abilities in Call of Duty: Black Ops 7's Endgame Mode.
|
Ability |
Type |
Description |
|---|---|---|
|
Ballistic Shell |
Major |
Deploy an energy shield that blocks incoming enemy fire. |
|
Active Camo |
Major |
Become nearly invisible for a short duration. Gunfire temporarily reveals your position. |
|
Hand Cannon |
Major |
Powerful high-damage handgun, accurate at range. |
|
Crash Cart |
Major |
Instantly revive downed squadmates within range and provide temporary invulnerability. Can be used to self-revive when downed. |
|
Vision Pulse |
Major |
Send out a pulse that visually tags enemies through walls for your squad. Tagged enemies take increased damage. |
|
War Machine |
Major |
Powerful single-shot grenade launcher with a large explosion radius. |
|
Shadow Break |
Major |
Create an energy warping field that teleports and damages enemies. |
|
Drone Pod |
Major |
Deployable device that launches aerial drones. Drones seek out enemies and explode. |
|
Grappling Hook |
Minor |
Grapple with surfaces to escape danger and reach new heights. |
|
Portal Grenade |
Minor |
A grenade that spawns hallucinations to target your enemies for a short duration. |
|
Kinetic Jump |
Minor |
Jump to extreme heights (hold button to jump higher). Landing stuns nearby enemies. |
|
Flicker |
Minor |
Tap to quickly teleport a short distance in your facing direction. Press and hold to pre-aim. Goes through enemies. |
|
Supply Link |
Minor |
Instantly supplies you and your squad with ammo, armor, equipment, and a portion of the Major Ability charge. |
|
Black Hat |
Minor |
Hack enemies, equipment, and vehicles. Hacked targets are disabled, destroyed, or converted to fight for you. |
All Skill Tracks in All Abilities in Call of Duty: Black Ops 7's Endgame Mode
Skill Tracks are your operator's in-match progression and specialization. Think of it as their skill tree. As you progress through the objectives in Endgame matches, you level up your Skill Track. Each Skill Track will give you different passive upgrades to help you and your team. Your performance in the match determines your Skill Track. Here are all the Skill Tracks in Call of Duty: Black Ops 7's Endgame Mode and how they work.
|
Skill Track |
Focus |
Passive Buffs |
|---|---|---|
|
Gunner |
Weapon Mastery |
|
|
Surgeon |
Survival & Revival |
|
|
Daredevil |
Mobility & Movement |
|
|
Tactician |
Equipment & Abilities |
|
|
Berserker |
Aggression & Damage |
|
|
Bulldozer |
Defense & Resilience |
|