Stock bill trading in Arknights: Endfield can be tedious due to the extensive setup required for maximum efficiency. People often assume the best product to trade is the one that has the most value. However, this is not the case in Endfield, where production times can impact how many stock bills one can make in an hour.
Early-Mid Game
SC Valley Battery
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Pros |
Cons |
|---|---|
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Cheap and Scalable |
Does not scale late game |
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Relatively compact |
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Not Power Hungry |
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Very Easy to set up |
Contrary to popular belief, the SC Valley Battery is an efficient source of Stock Bills, especially in the early to mid-game. It only needs Ferrium Parts and Orignium Powder, which don't take too long to produce. It's also widely tradable with the 3 outposts at Valley IV accepting it for stock bills.
Buck Capsule B
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Pros |
Cons |
|---|---|
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Cheap and Scalable |
Does not scale late game |
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Easy to Set Up |
Outdone by Buck Capsule A in the late-game |
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Can be set up very early |
Not real estate efficient |
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Can consume a lot of power |
One of the easiest, fastest, and most efficient ways to generate Stock Bills is by selling Buck Capsule B. It can be traded across Valley IV and usable by player Operators as their tactical item. Once players have Amethyst and have unlocked the Seed picking and planter blueprints, automation is extremely easy.
LC Valley Blueprint
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Pros |
Cons |
|---|---|
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Cheap and Scalable |
Does not scale late game |
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Easy to Set Up |
Replaced very quickly by SC Valley Battery |
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Can be set up very early |
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Super space-efficient |
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Super-fast to produce |
The green batteries are the cheapest and fastest batteries to produce in the game. If set up in the early game, it can be useful for trading fast Stock Bills or powering machines in the wild.
Late Game
HC Valley Battery
|
Pros |
Cons |
|---|---|
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Double the profit per unit from SC Valley Battery |
Requires a ton of real estate |
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Can power bases a lot more efficiently |
Requires optimized base setups |
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Difficult to set up |
The purple battery is one of the most expensive items to produce and sell. It requires massive amounts of real estate and optimized factory setups. The profit per unit is much larger than that of the blue battery, but it requires significantly more progress in the game.
Buck Capsule A (Best)
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Pros |
Cons |
|---|---|
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Best for late game |
Needs an astronomical amount of real estate |
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Extremely profitable |
Power Hungry |
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Relatively Easy to set up |
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Can generate 7200 stock bills/hr at maximum efficiency |
By far, the best way to generate stock bills for the late game is by mass-producing Buck Capsule A. This product benefits from the multiplication of buckflower powder and sandleaf powder. It sells significantly more than the Buck Capsule B and is not all too difficult to go from producing Buck Capsule B to A.