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How to Get the New Augments in ARC Raiders' Headwinds Update

There are many factors to consider when building your loadout in ARC Raiders. Weapons and armor are the first things you want to consider, but Augments are just as important. With the launch of ARC Raiders’ Headwinds update, two new Augments have been added that can drastically improve your gameplay and survivability when playing solo. Here’s a guide on the new Augments in ARC Raiders.

New Augments in ARC Raiders’ Headwinds Update

The 2 new Augments are Looting Mk. 3 (Safekeeper) and Tactical Mk. 3 (Revival). Looting Mk. 3 (Safekeeper) gives you 1 universal Safe Pocket and 2 Trinket Slots. Having this Augment ensures that you don't lose your high-tier weapon.

While Tactical Mk. 3 (Revival) gives you a Defibrillator directly to your augment, although it restricts you to using Light Shields, it can still help you with healing and survivability. Both Augments are great for having your gear kept safe and for easier access to healing.

How to Get the New Augments in ARC Raiders’ Headwinds Update

Getting the two new Augments will take a lot of grinding. They’re not available from any of the vendors in Rust. You’ll have to rely on RNG, but there are a few methods on how to increase your chances of getting them.

Method

Best Locations

Description

The Breach Room

Reinforced Reception (Bottom Floor)

The breachable room under Reinforced Reception is the most consistent spot for Mk. 3 blueprints. Look for the Black Boxes and Lockers.

High-Tier Medical POIs

Hospital (Buried City) / Testing Annex (Dam)

These areas have a higher concentration of "Medical Containers" and "Blue Drawers," which are the primary sources for Augment Blueprints.

The Trophy Display

Hideout Project (New in 1.13.0)

Completing stages of the new Trophy Display project rewards blueprints. Some players have reported receiving Mk. 3 blueprints here.

Complete Augments List in ARC Raiders (1.13.0)

With the new Augments being added to the game, here’s an updated list of all the Augments available in ARC Raiders.

Augment

Chassis Overview

Description

Free Loadout

  • Tier: Mk. 0
  • Weight: 35 kg
  • Backpack: 14 Slots
  • Safe Pockets: 0
  • Shields: Light

This basic starter chassis provides no unique perks or specialized slots for rookie raiders.

Looting Mk. 1

  • Tier: Mk. 1
  • Weight: 50 kg
  • Backpack: 18 Slots
  • Safe Pockets: 1
  • Shields: Light

This entry-level looting chassis offers increased carry capacity for early-game resource gathering.

Combat Mk. 1

  • Tier: Mk. 1
  • Weight: 45 kg
  • Backpack: 16 Slots
  • Safe Pockets: 1
  • Shields: Light / Med

This balanced combat chassis allows for the use of Medium shields to improve survivability during skirmishes.

Tactical Mk. 1

  • Tier: Mk. 1
  • Weight: 40 kg
  • Backpack: 15 Slots
  • Safe Pockets: 1
  • Shields: Light / Med

This variant features five Quick Use slots to allow for faster access to various gadgets and tools.

Looting Mk. 2

  • Tier: Mk. 2
  • Weight: 60 kg
  • Backpack: 22 Slots
  • Safe Pockets: 2
  • Shields: Light

This chassis includes three Trinket slots and a unique perk that automatically throws Ticks after a one-second delay.

Combat Mk. 2

  • Tier: Mk. 2
  • Weight: 55 kg
  • Backpack: 18 Slots
  • Safe Pockets: 1
  • Shields: Light / Med / Heavy

This heavy-compatible chassis features one Grenade slot and regenerates 1 HP every five seconds if damage hasn't been taken recently.

Tactical Mk. 2

  • Tier: Mk. 2
  • Weight: 45 kg
  • Backpack: 17 Slots
  • Safe Pockets: 1
  • Shields: Light / Med

This tactical unit provides one Utility slot and automatically deploys a smoke screen when the wearer's shield is broken.

Looting Mk. 3 (Survivor)

  • Tier: Mk. 3
  • Weight: 80 kg
  • Backpack: 20 Slots
  • Safe Pockets: 3
  • Shields: Light / Med

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This high-capacity chassis features one Utility slot and allows the user to regenerate health up to 75% while downed.

Looting Mk. 3 (Cautious)

  • Tier: Mk. 3
  • Weight: 70 kg
  • Backpack: 24 Slots
  • Safe Pockets: 2
  • Shields: Light

This stealth-oriented chassis includes built-in Binoculars and automatically triggers an Adrenaline Shot when the shield breaks.

Looting Mk. 3 (Safekeeper)

  • Tier: Mk. 3
  • Weight: 65 kg
  • Backpack: 18 Slots
  • Safe Pockets: 1 (Universal)
  • Shields: Light/ Med /Heavy

This specialized unit features two Trinket slots and a unique Universal Safe Pocket that can secure primary weapons during extraction.

Combat Mk. 3 (Aggressive)

  • Tier: Mk. 3
  • Weight: 64 kg
  • Backpack: 18 Slots
  • Safe Pockets: 1
  • Shields: Light / Med / Heavy

This offensive chassis provides two Grenade slots and regenerates 2 HP every five seconds after a short delay from taking damage.

Combat Mk. 3 (Flanking)

  • Tier: Mk. 3
  • Weight: 60 kg
  • Backpack: 20 Slots
  • Safe Pockets: 2
  • Shields: Light

This mobile unit features three Utility slots and significantly increases the weapon swap speed for Pistols and Hand Cannons.

Tactical Mk. 3 (Defensive)

  • Tier: Mk. 3
  • Weight: 60 kg
  • Backpack: 20 Slots
  • Safe Pockets: 1
  • Shields: Light / Med / Heavy

This durable chassis features a Shield Recharger perk that allows the user to restore shields while sprinting at full speed.

Tactical Mk. 3 (Healing)

  • Tier: Mk. 3
  • Weight: 55 kg
  • Backpack: 16 Slots
  • Safe Pockets: 3
  • Shields: Light / Med

This support chassis offers three Medical slots and releases a restorative healing cloud whenever the user revives a teammate.

Tactical Mk. 3 (Revival)

  • Tier: Mk. 3
  • Weight: 50 kg
  • Backpack: 16 Slots
  • Safe Pockets: 1
  • Shields: Light

This medic-focused unit includes an integrated Defibrillator and regenerates 1 HP every five seconds to keep the user in the fight.


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