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TFT Set 10 All Augments, Portals, and Items

tft set 10

Rumble Remix is overhauling a lot of the previous Augments and Portals to accommodate the new theme and player feedback. These changes are huge and will change how impactful some of these features are in the game. Majority of the changes involve a complete rework of certain systems, while some are greatly nerfed. Here are all the upcoming changes to Augments, Portals, and Items in TFT Set 10:

All Set 10 Augments

Augments will be getting substantial changes to accommodate the new theme. These bonuses will also have musical gimmicks or boost origin traits. Here are all the Set 10 Augments:

Tier 1

Sample Synthesis

  • EDM's sampled champion accumulates 5 Mana every 2 seconds. Upon casting, they gain a 20% boost in Attack Damage and 20 Ability Power for the duration of combat. Acquire a Jax and a Lux.

Good For Something I

  • Champions lacking items possess a 30% chance to drop one gold upon their demise.

Help Is On The Way

  • After engaging in 5 player combats, select 1 out of 4 Support items.

Reach the Summit

  • Attain 50 XP upon reaching Level 9.

Silver Veil

  • Your team experiences a 5% enhancement in Attack Speed and becomes immune to the initial crowd control effect during combat.

Sticks And Stones

  • Champions without items Shred and Sunder adversaries for 3 seconds. Physical damage does sunder for 30%, and magic damage does shred for 30%.

Stimpack

  • Gain 4 components when your player health drops by 50.

Switching Gears

  • Accumulate two gold every time you end your winning or losing streak.

The Drop

  • Post their initial Ability cast, amplify the sampling frequency of EDM champions to 50%. Obtain 2 EDM champions.

Vampirism I

  • Your team's health increases by 20 points. Gain an additional 9 Health and 1% Omnivamp for every five missing player health. (Omnivamp: healing for a percentage of damage dealt).

Tier 2

The Ol' Razzle Dazzle

  • Your Dazzlers' damage over time effect extends by an additional 2 seconds and inflicts 100% more damage. You also receive a Nami and a Bard.

Big Gains

  • Your team gains 80 bonus Health and permanently increases Health by 10 for every two takedowns.

Bigger Shot

  • Every three attacks, your Big Shots fire a bomb, dealing 80% of Attack Damage to enemies within one hex of the target. You gain a Kaisa.

Blank Slate

  • Sell your entire team immediately, including the bench, for double their value. Your next 4 Shop rerolls are free.

Blinged Out

  • Your True Damage champions receive a 100 Health boost and 5% Attack Speed for each item they hold. You also gain a Yasuo and a Senna.

Cold Steel

  • Enemies that your Edgelords dash through become Mana-Reaved, Chilled, and Wounded for 4 seconds. You gain a Yasuo and a Kayle.

Bounty Hunters

  • Country champions have a 20% chance to drop one gold upon defeating an enemy. Your Dreadsteed's chances are doubled. You gain a Samira.

Crash Test Dummies

  • Gain 2 Target Dummies. At the start of combat, your Target Dummies launch towards the largest group of enemies, stunning them for 2 seconds.

Crown Guarded

  • Receive a Crownguard. Your Crownguards' start of combat effect is 50% more powerful.

Double the Funk

  • Your Disco Balls affect allies up to 2 hexes away and pulse every 2.5 seconds. Gain a Nami and a Gragas.

Emotional Connection

  • Allies of your Emo champions gain 60% of the Emo Mana bonus when any partner dies. Gain an Annie and a Vex.

Encore!

  • When your Headliner dies for the first time, they become invulnerable and heal 60% of their max Health over 1.5 seconds.

Expose Weakness

  • Damage from Executioners' attacks and spells Shred and Sunder enemies by 40% for 3 seconds. Gain a Twitch.

(Shred: reduce Magic Resist, Sunder: reduce Armor)

Fully Adapted

  • Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position.

Give Me Your Energy!

  • Crowd Divers gain 3 Armor, 3 Magic Resist, 3 Ability Power, 3% Attack Power, and 3% Attack Speed for each adjacent enemy. You gain an Evelynn and a Katarina.

Heroic Presence

  • Enemies attacking a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). You gain a Pantheon.

Heartthrobs

  • Keep 20% of the Heartsteel hearts you convert into rewards. Your Heartsteel champions gain 100 Health. You also gain a K'Sante and an Aphelios.

Heavy Hitters

  • Your units with at least 1500 max Health gain Attack Damage and Ability Power equal 1% of their max Health.

Heroic Grab Bag

  • Gain 2 Lesser Champion Duplicators and two gold. This item allows you to copy a 3-cost or less champion.

Mesmerizing Performance

  • A few seconds into combat, all enemies and non-KDA units are stunned and forced to dance for a few seconds. Your KDA champions gain Ability Power. You gain a Lillia and a Kai'Sa.

Insert Coin

  • Your 8-bit champions execute targets below 10% Health. Executions have an 8% chance to drop two gold, increased by 1% for each high score achieved. You gain a Corki and a Garen.

Inspiring Epitaph

  • When a unit dies, the nearest ally gains a 40% max Health shield and 10% stacking Attack Speed.

Learning to Spell

  • Your team gains ten bonus Ability Power and permanently gains 1 Ability Power every two takedowns.

Little Buddies

  • Your 4-cost and 5-cost champions gain 10% Attack Speed for every 1-cost and 2-cost unit on your board.

Live for Danger

  • Edgelords' attacks deal 25% of their damage to enemies within one hex of their target. You gain a Yasuo and a Kayle.

Low Interest Rates

  • Your max interest is capped at two gold, but you gain two gold at the start of every player combat. Interest is extra gold you earn per 10g saved.

Lucky Streak

  • Gain a Gambler's Blade and a Magnetic Remover. Gambler's Blade helps you gain gold.

Share the Spotlight

  • Your units that start combat in a lighted hex gain a 30% max Health shield for 10 seconds. You gain a Kaisa and Lillia.

Metalheads

  • Your Pentakill champions are immune to crowd control for the first 12 seconds of combat. They heal 5% of their max Health on takedown. You gain a Kayle and a Gnar.

Party Starters

  • Crowd Divers gain 10% Attack Speed and leap at 50% Health instead of on death. You gain 2 Crowd Divers.

Ramping Rhythm

  • Rapidfire champions can gain Attack Speed from their trait up to 20 stacks. You gain a Jinx and a Senna.

Remember Your Roots

  • Allies sharing a trait with your Headliner gain 200 Health and 10% Attack Speed.

Extended Play

  • Gain bonuses for starring Punk champions.
  • 2-star: Your next Shop reroll costs one gold less
  • 3-star: Gain 1 component

Scapegoat

  • Gain a Training Dummy. If it is the first to die, each player combat gains two gold.

Shock Treatment

  • Gain a Statikk Shiv. Your Statikk Shivs' chain lightning effect deals more damage.

Raise the Tempo

  • When your Spellweavers cast their 2nd Ability each combat, they instantly cast it again at 80% effectiveness. You gain a Gragas and a Seraphine.

Submit to the Pit

  • Moshers gain 3 Armor, 3 Magic Resist, 3% Attack Damage, 3 Ability Power, and 3% Attack Speed for each adjacent enemy. You gain a Jax and a Gnar.

Do It for the Fans

  • Your Headliner's damage heals your Superfans for 15% of the damage dealt. You gain a Gnar.

That's Jazz, Baby!

  • Gain a Bard. At the start of combat, Jazz champions gain permanent bonuses based on the number of active traits.
  • 3: 40 max Health
  • 5: and 3% Attack Speed
  • 7: and 2% Attack Damage and 2 Ability Power

Too Big to Fail

  • On death, Bruisers deal 30% of their max Health to enemies within one hex. After 20 seconds, expand the range to 2 hexes. You gain an Olaf and a Gragas.

Twin Terror I

  • When you field precisely two copies of a champion, they both gain 250 Health, 25% Attack Speed, and 25% Critical Strike Chance. Anytime you get a 3-star, acquire a 2-star copy.

Vampirism II

  • Your team gains 50 Health. Gain another 15 Health and 1% Omnivamp per 5 missing player health. (Omnivamp: healing for a percentage of damage dealt)

Tier 3

Determined Investors

  • Gain Diamond Hands the first time you reach 50 gold at the end of combat. This defensive item assists you in earning more gold.

Going Long

  • You no longer receive interest. At the start of each round, gain 4 XP. Interest is the extra gold you earn per every ten gold saved.

Hologram

  • Your Headliner champion is duplicated. You cannot equip items on the clone.

Talent Search

  • All of your champions acquire their unique Headliner effect. Additionally, your Headliner gains 150 Health and a 15% boost in Attack Speed.

Twin Terror II

  • When you field precisely two copies of a champion, both champions gain 350 Health, a 35% increase in Attack Speed, and a 35% Critical Strike Chance. Every time you get a 3-star, receive a 2-star copy.

All Set 10 Portals

Set 9 saw Portals having too much influence on the game's flow. This feature is getting a downgrade to make it less impactful but not insignificant. Here are some changes to the Portals in Set 10:

  • 1st Augment Gold
  • Gold Augment Last
  • 1st Augment Prismatic
  • Prismatic Augment Last
  • All Augments Gold
  • All Augments Prismatic
  • All Silver Augments
  • 3-Cost Start
  • Champion Duplicator
  • Triple Champion Start
  • Training Dummy
  • Unit Accelerator
  • Pot of Gold
  • Gold per Augment
  • Gold per Item
  • Artifact Anvil
  • Completed Item Anvil
  • Component Anvils
  • Double Component Carousel
  • Player Health Increase
  • Scuttle Puddle

All Set 10 Items 

There will be some big changes to the item system in Set 10, particularly to the craftable emblems. Some completed items will also be reworked due to being lackluster or having too much impact on the game. Here are the reworked components and completed equipment in Set 10:

  • 8-bit Emblem – Recurve Box + Spatula
  • Emo Emblem – Tear of the Goddess + Spatula
  • Jazz Emblem – Negatron Cloak + Spatula
  • K/DA Emblem - Needlessly Large Rod + Spatula
  • Hearsteel Emblem – Giant's Belt + Spatula
  • Pentakill Emblem – Chain Vest + Spatula
  • Punk Emblem – Sparring Glove + Spatula
  • True Damage Emblem – BF Sword + Spatula
  • Adaptive Helm – Negatron Cloak + Tear of the Goddess
  • Archangel's Staff – Needlessly Large Rod + Tear of the Goddess
  • Bloodthirster – BF Sword + Negatron Cloak
  • Blue Buff – Tear of the Goddess + Tear of the Goddess
  • Bramble Vest – Chain Vest + Chain Vest
  • Crownguard – Chain Vest + Needlessly Large Rod
  • Deathblade – BF Sword + BF Sword
  • Dragon's Claw – Negatron Cloak + Negatron Cloak
  • Tactician's Crown – Spatula + Spatula
  • Protector's Vow – Chain Vest + Tear of the Goddess
  • Gargoyle Stoneplate – Chain Vest + Negatron Cloak
  • Edge of Night – BF Sword + Chain Vest
  • Guinsoo's Rageblade – Needlessly Large Rod + Recurve Bow
  • Hextech Gunblade – BF Sword – Needlessly Large Rod
  • Infinity Edge – BF Sword + Sparring Glove
  • Last Whisper – Recurve Bow + Sparring Glove
  • Nashor's Tooth – Recurve Bow + Giant's Belt
  • Giant Slayer – BF Sword + Recurve Bow
  • Morellonomicon – Giant's Belt + Needlessly Large Rod
  • Steadfast Heart – Chain Vest + Sparring Glove
  • Guardbreaker – Giant's Belt + Sparring Glove
  • Quicksilver – Negatron Cloak + Sparring Glove
  • Rabaddon's Deathcap – Needlessly Large Rod + Needlessly Large Rod
  • Red Buff – Recurve Bow + Recurve Bow
  • Sunfire Cape – Chain Vest + Giant's Belt
  • Redemption – Giant's Belt + Tear of the Goddess
  • Spear of Shojin – BF Sword + Tear of the Goddess
  • Evenshroud – Giant's Belt + Negatron Cloak
  • Statikk Shiv – Recurve Bow + Tear of the Goddess
  • Sterak's Gage – BF Sword + Giant's Belt
  • Thief's Gloves – Sparring Glove + Sparring Glove
  • Titan's Resolve – Chain Vest + Recurve Bow
  • Hand of Justice – Sparring Glove + Tear of the Goddess
  • Warmog's Armor – Giant's Belt + Giant's Belt

Non-Craftable Item

  • Big Shot Emblem
  • Bruiser Emblem
  • Country Emblem
  • Crowd Diver Emblem
  • Dazzler Emblem
  • Disco Emblem
  • Edgelord Emblem
  • Executioner Emblem
  • Mosher Emblem
  • Guardian Emblem
  • Hyperpop Emblem
  • Rapidfire Emblem
  • Spellweaver Emblem
  • Superfan Emblem
  • Sentinel Emblem
  • Anima Visage
  • Death's Defiance
  • Eternal Winter
  • Infinity Force
  • Manazane
  • Obsidian Cleaver
  • Randuin's Omen
  • Gold Collector
  • Zhonya's Paradox
  • Jak'Sho the Protean
  • Urf-Angel's Staff
  • Blessed Bloodthirster
  • Blue Blessing
  • Rosethorn Vest
  • Royal Crownshield
  • Luminous Deathblade
  • Dragon's Will
  • Bulwark's Oath
  • Dvarapala Stoneplate
  • Demonslayer
  • Brink of Dawn
  • Guinsoo's Reckoning
  • Fist of Fairness
  • Hextech Lifeblade
  • Zenith Edge
  • Covalent Spark
  • Glamorous Gauntlet
  • Eternal Whisper
  • The Baron's Gift
  • More More-ellonomicon
  • Legacy of the Colossus
  • Quickestsilver
  • Rabadon's Ascended Deathcap
  • Crest of Cinders
  • Absolution
  • Runaan's Tempest
  • Spear of Hirana
  • Equinox
  • Statikk's Favor
  • Sterak's Megashield
  • Sunlight Cape
  • Rascal's Glove
  • Willbreaker
  • Warmog's Pride
  • Goldmancer's Staff
  • Needlessly Big Gem
  • Mogul's Mail
  • Deathfire Grasp
  • Sniper's Focus
  • Hullcrusher
  • Blacksmith's Gloves
  • Trickster's Glass
  • Magnetic Remover
  • Reforger
  • Champion Duplicator
  • Loaded Dice
  • Aegis of the Legion
  • Banshee's Veil
  • Chalice of Power
  • Locket of the Iron
  • Virtue of the Martyr
  • Shroud of Stillness
  • Zeke's Herald
  • Zephyr

RFC and Night Harvester have been reworked and changed into completely different items. This is to make them not too strong or weak while remaining relevant to the current set. If you are interested in learning the new traits, units, and gameplay mechanics in Set 10, check out this guide to learn more about Rumble Remix.

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