There are 16 different Personalities in Digimon Story: Time Stranger, which determine what type of boosts a Digimon will get when they level up. Learning what each attribute does and how it works can help players focus on training the best companions. This guide will show gamers what each Personality does, the skills it enables, and how to change it.
All Digimon Story: Time Stranger Stats
It’s essential to understand the function of each stat to gain a deeper understanding of the Personalities. Four different attributes are enhanced by ranking up your Digimon. Here is what each stat does:
- SPI: enhances healing effectiveness (ideal for support Digimons)
- ATK: enhances physical-based attacks (ideal for Attack Digimons)
- INT: enhances magic-based attacks or abilities (ideal for ability-based Digimons)
- SPD: boosts how fast a Digimon gets its turn
- DEF: increases durability (ideal for Tank Digimons)
- HP: increases health bar
- SP: increase SP/mana bar
Complete Table of All Personalities (Effects and Skills)
The 16 Personalities in Digimon Story: Lost Time fall under four different categories. These two factors will determine which attributes will be boosted and which skills are accessible to the Digimon. Here are all the Personalities and what skills are available to them.
All Personality and Stat Boosts Table
|
Philantrophy (+ SPI) |
Valor (+ATK) |
Wisdom (+INT) |
Amicability (+DEF) |
|
|---|---|---|---|---|
|
Adoring |
+DEF |
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Devoted |
+INT |
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Tolerant |
+SPI |
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Overprotective |
+HP |
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Zealous |
+SPD |
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Brave |
+SP |
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Reckless |
+HP |
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Daring |
+DEF |
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Enlightened |
+SP |
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Sly |
+HP |
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Astute |
+SPD |
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Strategic |
+SPI |
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Opportunistic |
+SPI |
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Friendly |
ATK |
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Sociable |
+SP |
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|
Compassionate |
+HP |
When your Digimon levels up, you get two boosts. One comes from the Personality Category or Family, and the second comes from the individual Personality.
All Personality Skills Table
|
Category + Personality |
Skill |
Effect |
|---|---|---|
|
Philanthropy + Any |
Healing Wisdom |
Reduces SP cost for recovery skills by 10% |
|
Philanthropy + Any |
SP Supplement |
Also recovers 10% of target's Max SP when using skills to recover an ally's HP |
|
Philanthropy + Adoring |
Follow Up |
Always Acts Last |
|
Philanthropy + Adoring |
Prayer for Aid |
Slightly Recovers HP of all allies at the start of each round |
|
Philanthropy + Devoted |
First Aid |
Also removes target's Injury when using skills to recover an ally's HP |
|
Philanthropy + Devoted |
Stout Spirit |
Boosts SPI based on user's HP. |
|
Philanthropy + Tolerant |
Steadfast Heart |
Boosts DEF when HP is 90% or lower |
|
Philanthropy + Tolerant |
Rally Blessing |
Revives with 50% HP when KO'd |
|
Philanthropy + Overprotective |
First in Line |
Always acts first |
|
Philanthropy + Overprotective |
Great Embrace |
Overheals up to 200% of target's Max HP when using recovery skills. |
|
Valor + Any |
Warrior Wisdom |
Reduces SP cost for physical attack skills by 10%. |
|
Valor + Any |
Song of Triumph |
Slightly boosts CP gained. |
|
Valor + Zealous |
First in Line |
Always acts first |
|
Valor + Zealous |
Fast Break |
Boost ATK for the first 3 rounds |
|
Valor + Brave |
Extra Strikes Tech |
Performs an additional attack when extra strikes is activated |
|
Valor + Brave |
Vitality Theft |
Recovers HP equal to 10% of physical attack skill damage dealt. |
|
Valor + Reckless |
Steadfast Might |
Boosts ATK when HP is 90% or lower |
|
Valor + Reckless |
Counter |
Chance of countering with an Attack when being attacked |
|
Valor + Daring |
Stout Defense |
Boosts DEF based on user's HP. |
|
Valor + Daring |
Strategic Order |
Boosts CRT Rate by 5% |
|
Wisdom + Any |
Secret Sage Art |
Attacking deals magic damage. |
|
Wisdom + Any |
Magical Wisdom |
Reduces SP cost for magic attack skills by 10%. |
|
Wisdom + Enlightened |
Intense Focus |
Boosts INT for the first 3 rounds |
|
Wisdom + Enlightened |
Haymaker |
Boosts CRT damage by 20%. |
|
Wisdom + Sly |
Meditation |
Boosts INT from round 4 onward |
|
Wisdom + Sly |
Combo Magic |
Chance of activating skill again when using a magic attack skill |
|
Wisdom + Astute |
Steadfast Emotion |
Boosts INT when HP is 90% or lower |
|
Wisdom + Astute |
Magic Theft |
Recovers SP equal to 10% of magic attack skill damage dealt. |
|
Wisdom + Strategic |
Follow Up |
Always Acts Last |
|
Wisdom + Strategic |
Soothing Song |
Slightly recovers SP of all allies at the start of each round. |
|
Amicability + Any |
Cheer |
At start of battle, boosts ATK and INT for all allies based on the total Bond of all battle members |
|
Amicability + Any |
Prankster |
Boosts the probability rate of skill debuff effects |
|
Amicability + Opportunistic |
Slow Starter |
Boost ATK from round 4 onwards |
|
Amicability + Opportunistic |
Planning Ahead |
At start of battle, reduce DEF and SPI for all enemies based on the total Bond of all battle members. |
|
Amicability + Friendly |
Strategic Order |
Boosts CRT Rate by 5% |
|
Amicability + Friendly |
Fortifying Charge |
Also boosts all of the target's stats when using skills to recover an ally's HP |
|
Amicability + Sociable |
Booing |
Extends the duration of debuff effects applied by the user's skills by 2 turns. |
|
Amicability + Sociable |
Weak Point Blitz |
Boost damage dealt by the user when hitting an enemy weak point after an ally does. |
|
Amicability + Compassionate |
Stout Strength |
Boosts ATK based on user's HP. |
|
Amicability + Compassionate |
Hustle Cry |
Extends the duration of buff effects applied by the user's skill by 2 turns |
Your Digimon can only have one Personality Skill at a time, so you have to choose from the two available options. However, you can still change your chosen ability via dialogue with your Digimon.
How to Change Personality Types in Digimon Story: Time Stranger
If you don’t like the current Category and Personality that your Digimon possesses, then you can still change them by engaging with them in a dialogue. When exploring areas, you’ll get a prompt from your active companion roughly every five minutes. Your Digimon will ask you a question, and your response will determine if they stay or move to a different personality. Each answer will gravitate your companion to a specific Value. Refer to the following image:
While Personalities are categorized, they also fall under different Values. These Values don’t have any effect other than helping you change the Personality of your Digimon. Whenever you engage in a Dialogue with your companion, the answers will clue you in if they are Affection, Understanding, Heart, or Companionship responses. Choosing one basically moves your Digimon’s Personality to a specific direction. For example:
- If you want to shift from Overprotective to Brave, then you’ll have to engage in three conversations with your Digimon. In those three dialogues, you have to choose two Heart Value responses and one Affection Value response. If you look at the table, the movement from Overprotective Personality will be right, right, and up, which will land you on the Brave Personality.
This system also affects the DigiTraining method, allowing for increased stats and Personalities. Each training item shifts your Digimon to a specific Value and boosts a particular Attribute. Using this method takes up to 30 minutes but allows you to gravitate to two Values at the same time.
You can also use this method to change your Digimon’s Personality Skill. Whenever you change your Digimon’s Personality, they will also ask you if you want to change the current ability. However, you can also decline this offer, which means your companion can have a Personality Skill that is different from its current Category.