Skip to main content
Close

All Europa Universalis V Console Commands and Effects

Europa Universalis V allows players to use console commands to make in-game changes during matches. If you have the console UI active, you can enter various codes and expect various outcomes. This list will show gamers all the available console commands in Europa Universalis V.

How to Activate Console Commands in Europa Universalis V

To ensure you can use Console Commands, go to your Europa Universalis V launch settings via Properties. In the Launch Options, enter -debug_mod. If the console lines aren’t working, go in-game and go to Settings. In the Input Bindings, select Reset to Defaults or look for the Console key input binding to edit the command.

List of All Europa Universalis V Console Commands

Console Command

Effect

3dstats

Toggles 3D Stats

3dstats.EnableDescriptorStats

Toggles Descriptor Stats

3dstats.EnableGfxZoneStats

Toggles 3D Gfx Zone Stats

3dstats.EnableTextureStats

Toggles Texture Stats

action_timer

Dump times to process each action type

add_core [<amount>]

Add a core location

add_institution_progress / institution [<instituion_tag> <location_tag><amount>]

adds institution progress

add_random_trait [<id>]

Adds a ruler trait to a character

add_research / addresearch [<amount>]

Gain Research Progress

add_subunit [<subunit_def>]

Adds a subunit

add_trait [<trait>]

Adds a specific trait to the ruler

Adjacencies.Rebuild

Rebuild all adjacencies

age / change_age [<age_tag>]

changes the age

ai [<CountryTag>]

Create/disable AI for tag

ai_currency [<currency>,<amount>, <location/rebel>]

Evaluate additional currency for AI

ai_currency_misses

Prints the missed AI currency modifiers to log file

ai_currency_viewer

Toggles the AI Currency Viewer.

ai_daily_dryrun [<CountryTag>]

Run AI daily tick without executing

ai_daily_execute [<CountryTag>]

Run AI daily tick

ai_daily_print [<CountryTag>]

Run AI daily tick and print results

ai_diplomatic_objectives_viewer

Toggles the Ai Diplomatic Objectives Viewer.

ai_monthly_currency [<currency>,<amount>, <location/rebel>]

Evaluate additional monthly currency for AI

ai_monthly_dryrun [<CountryTag>]

Run AI monthly tick without executing

ai_monthly_execute [<CountryTag>]

Run AI monthly tick

ai_monthly_print [<CountryTag>]

Run AI monthly tick and print results

ai_recalc_peace_deals

Recalculate AI peace deals

ai_recalc_strategy

Recalculate AI strategy for all countries

ai_tactical_dryrun [‘hourly’/’daily’,<CountryTag>]

Run tactical AI without executing

ai_tactical_execute [‘hourly’/’daily’,<CountryTag>]

Run tactical AI for single country

ai_tactical_print [‘hourly’/’daily’,<CountryTag>]

Run tactical AI and print results

ai_targets_viewer

Toggles the AI Targets Viewer.

animation_editor

Opens the Animation Editor

annex [<CountryTag>]

Player annexes a tag

antagonism [[<location>]<value>]

Gives antagonism centred on nations capital or location parameter if supplied

area_report

checks if any areas have any problems

ArmyTradition

adds currency (ArmyTradition)

artist [<artist_type>]

Create an artist

audio.cpu_info

Shows current cpu usage

audio.list_events

List audio events

audio.play_event [Audio event]

Play audio event

audio.set_rtpc [RTPC name] [RTPC value]

Set Wwise RTPC

audio.set_state [State name] [State value]

Set Wwise State

audio.set_switch [Switch name] [Switch value]

Set Wwise Switch

AudioPersistentObjectManager.PostAudioEvent

Runs an audio even on a “persistent” audio object

bad_goods

checks if any locations have bad raw materials

bankrupt [<CountryTag>]

Bankrupts a nation

biyearly_country_pulse

border_distance [<CountryTag>]

gets border distance between current and given country

braindeadai [<CountryTag>]

Enable/disable brain dead AI for tag

build_everything / be [<location><id>/<country><tag>/<region><id>/ all]

Build everything possible in a location / country or region

building / add_building [<building_type><location>]

Adds a building to a location

building_queue_buildings [<countrytag>]

Shows which buildings are on the building queue

building_queue_clear [<countrytag>]

Clears all candidates in a building queue in AI memory

building_queue_stats [<countrytag>]

Shows queue of buildings in AI memory

building_queue_top [<countrytag>]

Shows the top 5 candidates in a building queue in AI memory

building_report / br

reports the base upkeep cost for all buildings

buildings_over_limit

dumps to the error log any buildings that have a level set that is above the maximum

ByPassRequirements

toggles the cheat mode ByPassRequirements

calc_threat_level [<CountryTag><CountryTag>]

Shows the threat level second nation poses to first nation 0-1

Camera.Debug

Prints out camera debug information

Camera.Goto / goto [<location>]

Moves the camera to a location

Camera.Load

Load camera position

Camera.Save

Save camera position

Camera.SetTransform [X] [Y] [Z] [Zoom] [Pitch] [Yaw]

Sets camera transform

cash

adds currency (cash)

cb / add_casus_belli,casus_belli [<country-tag>]

add a cb on target country

cd_pop_editor

Toggles the CD pop editor.

change_control / chg_ctrl [<location><amount>]

Changes Control, quantity is expected to be between 0.0 a 1.0f

change_date [<year>]

changes the date

change_devastation / chg_deva [<location><amount>]

Changes devastation, quantity is expected to be between 0.0 a 1.0f

change_dynastic_name [<countrytag>]

Changes dynastic name of a country

change_garrison [<location>]

changes a location’s garrison

change_government / changeGov [<Government Type>]

Change government of your country

change_winter / chg_winter [<location><amount>]

Changes winter level, level is expected to be between 0 to 3

Cities.PrintUsedSchematics

Prints a list of all of the schematics used in city mesh lists

clear / clr

Clear console.

clear_ai_objectives [<CountryTag>]

Clears AI military and diplomatic objectives for tag

clear_map

Clear map (just for debugging)

clear_pools

Clear UI pools

clear_spawned_schematics

Removes all debug entities (spawned via spawn_schematic)

clearlines

Clear lines

clearspawnedentities

Clears entities spawned with spawnentity command

coa [<country>]

dumps the country’s COA representation to error log

coa_export [<string>]

dumps COAs that start with this string to your documents. If the argument is ‘random’, it will generate 100 random COA based on the current player country. If you leave the string empty it will output all CoA in the game!

codetest

Command for easy code testing

colonize [<location>]

creates a colony for target locations’ province

colonize_and_finish [<location>]

creates a colony for target locations’ province and then finishes the colonial charter immediately

compound_nodeeditor

Compound Node Editor

conquer [<location_id>]

conquers an location

conquer_area [<area>]

conquers an area

conquer_country [<countrytag>]

conquers a country

conquer_province [<province_definition>]

conquers a province definition

conquer_region [<region>]

conquers a region

content_report / cr

writes out the amount of unique content per tag

convert [<location>]

changes religion of all pops in location to state religion

convert_character [<religion><id>]

changes religion of a character

copy_dna [<id>]

Copy/shows adn of a character

copy_mouse_pos

Copies the mouse position into the clipboard

crash

Cause the application to crash

CrashReporter.DeleteCrashData

Delete local crash dumps older than X days.

CrashReporter.SimulateCrash

Simulates a crash (resulting in the game exiting).

create_character [<male/female>] [lowborn/random/new]

Create a Character

create_pu [<CountryTag>]

Creates a personal union with another country

cultural_influence [<culture><value>]

changes cultural Influence

cultural_tradition [<culture><value>]

changes cultural Tradition

culture [<culture>]

changes culture

damage_all_units [<CountryTag>]

damage all units in target country

data_types_explorer

Opens the data types explorer dockable

Debug.Achievements.ListAll [<value>]

Puts the achievements system in debug mode

Debug.Achievements.ResetAll

Locks all achievements again

Debug.Achievements.ToggleDebug [<value>]

Puts the achievements system in debug mode

Debug.TextureMode [Name of debug mode]

Enables a texture mode for debugging

debug_animation_time

Ignores pause and overrides scale time setting it to 1.0.

debug_estate_logic

runs some estate logic for debug

debug_mode

Toggles debug mode

declarewar [<CountryTag>]

A victim country, optionally followed by attacker (defaults to player)

DelayDiploReply

toggles the cheat mode DelayDiploReply

dialect_override [<language/dialect>]

overrides all dynasties, characters, locations display names with this dialect

diplomats [<amount>]

Gain diplomatic actions

disaster / activate_disaster [<disaster>]

activate disaster

discover / ti [<location key>/ all]

Discover one or all locations

discover_area / da [<area key>/ all]

Discover one or all areas

disease / spawn_disease [<disease>]

Spawns a Disease

Dockables.Create [Dockable layout name]

Create dockable

Dockables.CreateUserLayout [Dockable layout name]

Create a new user layout copy of current layout, with new name.

Dockables.DeleteUserLayout [Dockable layout name]

Delete layout as user layout

Dockables.HideLayout

Hide any shown dockable layout

Dockables.SaveUserLayout [Dockable layout name]

Save current layout to disk as user layout, optionally under a new name.

Dockables.ShowLayout [Dockable layout name]

Show an existing (user) layout, hide current layout

Dockables.ShowManager

Show dockable layout manager

Doom

adds currency (Doom)

drawcmdsviewer

Draw Cmds Viewer

dump_data_types / DumpDataTypes

dumps the registered data types

dump_ref_lookup_memory_report

dump_tweakables

Dumps all available tweakables to the specified file in the user folder.

dynasties_report

writes out the dynasty per country

economy

resets the pop demands and processes the markets

Ecs.RunRenderingBenchmark [Schematic name] [Number of instances] [Duration (s)]

Executes the ecs rendering benchmark

ecs_dependency_editor

ECS Dependency Graph Editor

ecs_scene_viewer_dockable

Ecs Scene Viewer Dockable

effect [<location_id>]

execute effect

embrace_all

Embraces all active institutions

enable_all_commands [<location_id>]

Be the QA you always dreamed to be

end_parliament_issue

Ends a parliament issue in your country with success

endgame / gameover

Forces the endgame screen to appear.

entity_designer

Opens the Entity Designer Previewer

entity_designer_node_editor [Name of the schematic to open]

Opens the Entity Designer Node Editor

entity_editor

Entity Editor Dockable

error

Show errors in log

estate_gold [<estate_type><gold>]

Adds gold to an estate

estate_satisfaction [<estate_type><progress>]

Adds satisfaction to an estate

event [eventid] [target]

Trigger an event

event_counts

Print event debug counts

event_probabilities [<on_action key> [lean]]

dump in error log of breakdown of events (triggers, probabilities…) for the on_action in input.

explorer

Shows an object explorer window

explorer_reset

Resets the object explorer position and defaults

famine

Completely wipes food stockpiles in markets and provinces

FastDiplo

toggles the cheat mode FastDiplo

FastRebels

toggles the cheat mode FastRebels

favor / favors [<CountryTag><amount>]

adds favors in a target country

finalise_resolution [<ResolutionID>]

Finalizes a resolution in an IO

finish_all_colonies

finishes a colony for target locations’ colonial charter

finish_colony [<location>]

finishes a colony for target locations’ colonial charter

finish_constructions [<location>]

finish all constructions in a location

finish_current_religious_focus

Completed progress on current religious focus

force_oos

Force a desync, modifies the random count

force_resync

Host will force a resync in an MP game

form_union [<junior partner>]

Form a union with another country

formable_report

writes out the formables without advances

four_yearly_country_pulse

freeze [<location>]

freezes a sea location

FullSettings [Optional file where the full settings will be saved]

Generates a settings with all the options, even unmodified ones

gamelog

Show game log

gfx.reloadtexture

Reload textures

gfx.skin

select active gfx skin

give_birth [<id>]

force a pregnant to give birth

give_units [<CountryTag>]

Give select unit to target country

GovernmentPower

adds currency (GovernmentPower)

Graphics.CapFramerate

GUI.AnimationTimeline.LogStats

Dump stats of the GUI Animation Timeline system to the debug log.

GUI.ClearWidgets

Clear dummy widget

GUI.CreateDockable [File name] [Widget name] [Dockable id. If doesn’t exist, it will be registered]

Create dummy dockable widget. With 0 arguments the file name will be gui/test_gui.gui, and the widget name will be test_window

GUI.CreateWidget / gui_test,test_gui [File name] [Widget name]

Create dummy widget. With 0 arguments the file name will be gui/test_gui.gui, and the widget name will be test_window

gui_animation_curve_editor

GUI Animation Curve Editor Dockable

gui_animation_editor

GUI Animation Editor Dockable

gui_data_profiler

Gui Data Profiler

Harmony

adds currency (Harmony)

help [command name]

Print out all console commands or a specific command description.

helplog

Print out all console commands to game.log file.

Honor

adds currency (Honor)

icon_report

checks if any icon database is missing a tooltip

ignore_paused_time / ignore_pause [<Bool Type>]

Make the time smoother to ignore that the game is paused, so animation can run even when the game is paused.

imperial_authority [<amount>]

adds a imperial_authority to the hre

impregnate [<id>]

Impregnate a character

Inflation

adds currency (Inflation)

init_flow_editor

Init Flow Dependency Editor

inspect_player_country

Opens the inspector with the player country

InstantCasusBelli

toggles the cheat mode InstantCasusBelli

InstantConstruction

toggles the cheat mode InstantConstruction

InstantExploration

toggles the cheat mode InstantExploration

InstantMission

toggles the cheat mode InstantMission

InstantMove

toggles the cheat mode InstantMove

InstantSiege

toggles the cheat mode InstantSiege

InstantWar

toggles the cheat mode InstantWar

institution_editor

Toggles the institution editor.

integrate_all

Integrates all provinces

io_stats / iostats

Toggles IO Stats

io_stats.Reset / iostats.reset

Resets IO Stats

Karma

adds currency (Karma)

kick [<Player name>]

Kicks a player with the given name

kill [<id>]

Kills a character

kill_all_units [<CountryTag>]

kill all units in target country

kill_character [<id>]

Kills a character

kill_unit [<UnitID>]

kill the unit with this ID, kills selected unit when no id is supplied

lend [<CountryTag><amount><interest><months>]

lend money to target country

list_bankruptcies

Shows a list of all bankrupt countries

list_dhe_for

Lists what DHEs were fired for a tag

list_entity_nodes [{entity name}]

Shows a list with the names of the nodes of the specified entity

list_entity_submeshes [{entity name}]

Shows a list with the names of the submeshes of the specified entity

list_high_debt_countries

Shows a list of all high-debt countries

load [file name]

Load gamestate from savegame on disk

LoadingScreen

toggles the cheat mode LoadingScreen

Localization.ToggleIncludeKeyInLocOutput

Includes the loc key in localization output

Localization.ToggleOnlyKeyInLocOutput

Shows only the loc key in localization output

Localization.ToggleSkipDataSystemInLocOutput

Don’t run the data system at all in loc

location_language_loc [<language/dialect> <region/area>]

outputs missing location locs to the error log by language or dialect

log

log list: Print a list of all log categories and sinks … set level/patterns per category

Log.ClearAll

Clears all logs

Log.ClearErrorLog

Clears out error.log and resets the error count

log_status

Log Status Dockable

log_ticktask_performance

Start outputting ticktask performance data to profiling.log

log_viewer

Log Viewer Dockable

lose_to [<country-tag>]

makes the player lose to the target country

make_subject [<subject_type><countrytag>]

makes subject out of a country

Manpower

adds currency (Manpower)

Map.SavePNG [<map mode>] [<file name>] [<yes/no> Should render flat (optional)]

Save a png of the map with a specific color mode

Map.SavePNGScaled [<map mode>] [<file name>] [<yes/no> Should render flat (optional)]

Save a png of the map with a specific color mode with a selected size

map_editor

Toggle map editor

mapmode [<MapMode>]

Give select unit to target country

mapmode_report

checks if any map mode is missing a tooltip

MapObjects.CheckLocators() [[optional] numbers of pixels to search for other location]

Checks what locators are inside the province that should contain them

MapObjects.Debug

Prints out map object debug information

MapObjects.DebugDefaultLocatorTransforms

Generates debug lines for game object locator default placement

MapObjects.GenerateGameLocators [<type>] [<filename>(optional)]

Generates locators for the game’s map objects

maritime_presence [<amount>]

Add maritime presence to seazone

measure_frame_time [“start” or “stop” measuring]

Measures avg/min/max frame time and prints the result to debug.log once stopped

memory_stats / memstats

Toggles Memory Stats

memory_stats.Reset / memstats.reset

Resets Memory Stats

merge_culture_group [<name>]

Merges a culture group

mesh_importer

Mesh Importer

mesh_importer_browser

Mesh Importer Browser

minidump [file path]

Creates a minidump

MipLevelDebugTool

Toggles MipLevelDebugTool

monthly_country_pulse

monthly_situation [<situation>]

ticks a month for a situation

move_random_pop [<source location><destination location>]

moves a random pop from source to destination

Music.ListTracks

Lists all registered music tracks

Music.PauseFactor

Shows or sets the current pause_factor of the music system

Music.PlayTrack [<track name>]

Plays the specified track

Music.Reset

Resets the music system

Music.StopTrack

Stops the currently playing track

NavyTradition

adds currency (NavyTradition)

net_stats / netstats

Toggles Net Stats

net_stats.Reset / netstats.reset

Resets Net Stats

new_culture [<name>]

Makes a new culture for the player with the given name

no_owner_pops

dumps to the error log any locations that have no pops of the location’s owner

no_peace_deals

toggles the cheat mode no_peace_deals

NoMan

toggles the cheat mode NoMan

NoRandom

toggles the cheat mode NoRandom

number_of_buildings [<countrytag>]

Shows building numbers

observe / ob

start observing the game

occupy_area [<area>]

occupies an area, only locations belonging to nations at war with the player

occupy_country [<countrytag>]

occupies a country

occupy_floodfill [<location_id>]

occupies a location

occupy_location [<location_id>]

occupies a location

occupy_province [<province>]

occupies a province, only locations belonging to nations at war with the player

occupy_region [<region>]

occupies a region, only locations belonging to nations at war with the player

oos_dump

Dumps OOS info

oos_prompt [<local/dummy>]

Shows the oos_prompt window

opinion [<Bool Type><Float Type>]

Adds Opinion for target country versus player

overpopulation / op

writes out the locations with overpopulation

override_scale_time / overr_scale, [<Bool Type><Float Type>]

Override the scale for gfx time based on game speed

parliament_issue [<parliament_issue>]

Change parliament issue in your country

particleeditor

Particle Editor

pirate [<area>]

adds a pirate to the area

players

Lists all players on server

policy / add_policy [<policy>]

changes a policy

pop_editor

Toggles the pop editor.

population [<location>]

changes a location’s population

port_editor

Toggles the port editor.

Portrait.ClearCache

Clears the portrait cache. Forces all portraits to refresh

portrait_editor / pe

Open the portrait editor

Prestige

adds currency (Prestige)

print_location_list / location_list

Writes data about locations in a csv format

print_randomlog

Prints the current randomlog

print_selected_illustration_info / prt_ill_info [eventidverbose]

Prints debug info about selecting an illustration

print_selected_images_info / prt_img_info [eventid] [verbose]

Prints debug info about image selection in the illustration of an event

PrintLocationBiome [[optional] location id to print biome for]

Prints the biome of the hovered (or entered as argument) location

printmap [<mapmode>] [<filename>] [<yes/no> Should render flat (optional)]

Writes out the current worldmap to file

pseudoLoc

Enable/Disable Pseudo Localization on Text Widgets

Purity

adds currency (Purity)

raid [<location_id>]

raids slaves from the target location

RandomLog

Toggles random logging

rebel_progress [<id><progress>]

Adds rebel_progress to a rebel

recalc_cached_data

Recalculates the cached data in the game state, which is not persisted in the save game

recalc_loc [<location>]

recalcs modifiers in a location

recalc_trade_path_cache

Recalculate all trade path caches

reform_desire [<amount>]

players religion gets reform desire

release_mode

Toggles release mode

religion [<religion>]

changes religion

ReligiousInfluence

adds currency (ReligiousInfluence)

reload [file name]

Reloads assets

reload_pin_collections()

Reload Pin Collections

reload_terrain2_materials()

Reload terrain2 textures

remove_bankruptcy [<CountryTag>]

Removes the bankruptcy modifier from a nation

remove_location_from_all_ios [<location_id>]

removes location from ios

RemoveFogOfWar

toggles the cheat mode RemoveFogOfWar

rendertype

Reports what render backend is used

research [<advance>]

researches a specific advance

research_all

Researched all advances in all trees

reset_agendas

Resets agendas in parliament

resupply_all_units [<CountryTag>]

max food for all units in target country

revolt [<rebel_id>]

A revolt starts in target country

Righteousness

adds currency (Righteousness)

RitePower

adds currency (RitePower)

river_validation_report / rvr

checks if the river bitmap is valid

road_editor

Toggles the road editor.

run [{effect file}]

execute effect file in /run

run_economy_stats

Runs the economy stats gathering

run_select_expand_objectives [<countrytag>]

Runs the select expand objectives for the country

Sailors

adds currency (Sailors)

save [file name]

Saves current game state to disk

save_game_analyzer

Open the save game analyzer

save_replay [file name]

Saves current recorded replay to disk

scene_editor

Opens the Scene Editor

screenshot

Take screenshot

Script.Profiling.Gui

Show script profiler gui

Script.Profiling.Restart

Stop and then restart capturing script profiling data

Script.Profiling.Start

Starts capturing script profiling data

Script.Profiling.Stop

Stop capturing script profiling data

script_docs / script_documentation

Prints script documentation

SDL.EventLogging

seazone_report

checks if any seazone has any errors

SelfControl

adds currency (SelfControl)

Session.GetEnabledDLCs

Gets the enabled DLCs for this session

set_adm [<id><ability>]

Sets adm ability for a character

set_dip [<id><ability>]

Sets dip ability for a character

set_flag [<flag_definition>]

overrides this country’s flag

set_mil [<id><ability>]

Sets mil ability for a character

set_societal_value [<societal_value><position>]

Sets the societal value

settings

Spawns a settings GUI with an optional argument for an initially selected category

setup_editor

Toggles the setup editor.

shader_debug

shader_editor

Shader Editor Dockable

show_diplomacy_stats

Shows the diplomacy stats

show_economy_stats

Shows the economy stats

show_saving_mode [<CountryTag>]

Shows the saving mode a country has

situation / activate_situation [<situation>]

activate situation

slavery

ticks the slavery process

societal_values_report / svr

checks if all societal values have enough impact on it

spawn_in_every_location()

Spawn a schematic of the desired type in every location. It can be limited in fov, fow, or player

spawn_schematic [schematic name]

Runs entity schematic with the specified parameters

spawnentity [<entity name>] [<state>(optional)]

Spawns specified entity at cursor position

spawnentity_at [<entity name>] [x] [y] [<state>(optional)]

Spawns specified entity at xy-position

spawnline [<line name>] [<start position ‘x,y,z’> (no spaces)] [<end position x,y,z> (no spaces)]

Spawns specified line between 2 positions

SplineNetwork.AppendAssets

SplineNetwork.ClearAssets

spy / spies [<CountryTag><amount>]

adds spies to your network in a target country

Stability

adds currency (Stability)

start_annex [<country-tag>]

starts an annexation of the given country

start_location_gfx_test [<Frames per Location>]

Starts gfx location tests

stockpile [<market location key><goods key>[<amount>]]

Stockpile goods

stop_location_gfx_test

Ends gfx location tests

subject_stance [<CountryTag>,<Stance>]

Set subject stance for tag

suicide [<id>]

Kills a character, defaults to yourself

swapchain.buffers

Query/Set swapchain buffers

switchlanguage [language name]

Reload localization files and switch language

t [<CountryNamePrefix>]

Change player to specific country name (only unique prefix needed)

tag [<CountryTag>]

Change player to specific tag

terrain2.reload [data source (’empty’ or ‘dataset’)]

Reloads the terrain or terrain-related assets

test_save

Check save and load persistence

texturelist

Texture List

textureviewer

Texture Viewer

thaw [<location>]

thaws a sea location

Threading.TaskThreadCount [The number of task threads]

Set or get the number of task threads

tick_day [<location>]

Ticks any number of days

tick_population [<location>]

Monthly tick for population in a location

TickTask.Graph

Open a graph view of the tick tasks

TickTask.List

Open a graph view of the tick tasks

time

What time is it?

tools.skins

Skin Editor

trigger [{trigger script}]

test trigger script

trigger_animations

Trigger a named set of animations

trigger_flag_animation()

Trigger flag animations

trust [<CountryTag><amount>]

adds trust in a target country

tweak

Spawns a tweaker GUI

unit_age [<age>]

Forces a Debug age for all units on screen

unit_viewer

Unit Viewer Dockable

update_characters

update character counts for player

update_flow_editor

Update Flow Dependency Editor

update_graph_nodeeditor

Update Graph Editor

update_pop_cache

Recalculates the cached data related to pops in the player country

version

Prints the version to the console and the game log.

vsync

Toggle main swapchains vsync

war_on_player [<CountryTag>]

A declaring country optionally followed by the victim (defaults to player)

war_viewer

Toggles the War Viewer.

WarExhaustion

adds currency (WarExhaustion)

watch / ww

Enables watch windows

WatchWindows

toggles the cheat mode WatchWindows

weather [<location><front/cyclone/tornado>]

Creates a new weather in target location

win_siege [<location>]

forces a siege to be won in the target location

workofart [<work_of_art_type> [<location>[<quality>]]]]

Create a work of art

world_levies

raise all levies in the world

write_popdata / popdata

writes out pop information

Yanantin

adds currency (Yanantin)

yearly_country_pulse

YesMan

toggles the cheat mode YesMan


PlayerAuctions is an independent player-to-player marketplace for buying and selling virtual video game property. PlayerAuctions is NOT endorsed by, directly affiliated with, maintained, authorized, or sponsored by Other or its trademark owner.