To cap off the buildcrafting aspect of Destiny 2, players will be given access to 7 Artifacts from the following seasons: Deep, Wish, The Final Shape/Echoes, Heresy, Revenant, Edge of Fate, and Renegades. These give players a ton of choices to fine-tune their builds since there will be no new seasons after Monument of Triumph. Here are all the mods for each Artifact, so you can plan ahead.
📌Note: Anti-Champion mods will not be listed since all weapon archetypes will be given intrinsic mods.
Season of the Deep Artifact Mods
|
Mod |
Description |
|---|---|
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Authorized Mods: Arc |
All Arc armor mods are significantly discounted |
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Improved Unraveling |
Increases the amount of damage dealt by unraveling a target. |
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Strand Soldier |
With a Strand subclass equipped, gaining Woven Mail also grants Unraveling Rounds to your Strand weapons. |
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Conductive Cosmic Needle |
Targets affected by Strand debuffs take increased damage from Arc and Void abilities. |
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Authorized Mods: Void |
All Void armor mods are significantly discounted |
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Deeper Origins |
Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rounds, Harmonic Resonance, and Noble Deeds origin traits |
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Overcharged Armory |
Weapons with Unsated Hunger, Nanotech Tracer Rounds, Harmonic Resonance, and Noble Deeds are Overcharged |
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Shock And Awe |
Arc final blows while Amplified summons a burst of lightning that damages and Jolts targets. |
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Authorized Mods: Strand |
All Strand armor mods are significantly discounted |
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Unto The Breach |
With a Void subclass equipped, defeating a Void-debuffed target creates a Void Breach. |
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Protective Breach |
Picking up a Void Breach grants Void Overshields. |
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Supernova |
Picking up a Void Breach causes your next source of Void damage to create a large Weakening pulse. |
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Authorized Mods: Melee |
All armor mods that affect melee abilities are significantly discounted |
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Electric Armor |
With an Arc subclass equipped, the Amplified buff lasts for 20 seconds |
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Counter Charge |
Stunning a Champion grants x1 Armor Charge. |
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Squad Goals |
Finishers provide your allies' subclass keywords depending on your currently equipped subclass element. |
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Technicolor Siphon |
Unlock additional armor mods that combine the effects of Strand Siphon and Arc Siphon |
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Thunderous Retort |
Arc Supers deals 25% more damage when cast while critically wounded or Amplified. Lasts until the end of the Super |
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Amped Up |
While Amplified, gain damage resistance. |
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Lightning Strikes Twice |
Throwing an Arc grenade improves grenade regeneration for a short time. Arc kills extend the timer. |
Season of the Wish Artifact Mods
|
Mod |
Description |
|---|---|
|
Flame, Fiber, And Freeze |
Combines the Solar/Strand and Solar/Stasis Siphon mods into one. |
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Kindling Trigger |
Radiant causes Solar weapons to apply Scorch to unscorched combatants. |
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Blast Radius |
Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge. |
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Origin Perk Specialization I: Sundering, Nano-Munitions, and Nanotech Tracer Rocket |
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From Whence You Came |
Increase ability damage to Taken and Scorn combatants |
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Flint Striker |
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant. |
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Torch |
While Radiant, deal increased weapon damage to combatants affected by Strand and Stasis debuffs. |
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Heart Of The Flame |
Casting your Solar Super grants nearby allies Radiant and increases the damage of your Super for each nearby ally |
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Origin Perk Specialization II: Noble Deeds, Unsated Hunger, Head Rush, and Dragon's Vengeance |
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Wished Into Being |
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Unraveling Orbs |
Picking up an Orb of Power grants Strand weapons Unraveling Rounds. |
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Pillar Of Ice |
Defeating an encased combatant spawns Stasis crystals |
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Revitalizing Blast |
Causing damage with a Solar ability weakens Champions and bosses for a short duration. |
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Dragon's Bite |
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Horde Shuttle |
Damaging Unraveled targets with a weapon occasionally spawns a Threadling. |
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Hail The Storm |
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Rays Of Precision |
While Radiant, Solar precision final blows cause combatants to Ignite. |
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Thunderous Retort |
Arc Supers deals 25% more damage when cast while critically wounded or Amplified. Lasts until the end of the Super |
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Solo Operative |
While you are the only member of your fireteam, you deal increased damage to all combatants. |
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Argent Ordnance |
Firing a Rocket Launcher consumes one stack of Armor Charge, granting increased damage and reload speed until you reload or stow your Rocket Launcher. |
Episode: Echoes Artifact Mods
|
Mod |
Description |
|---|---|
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Logic Reductor |
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Overcharged Armory |
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Authorized Mod: Elemental Charge |
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Saint's Inspiration |
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Winning Hand |
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Authorized Mods: Scavenger |
Sets Scavenger mod cost to 1 energy. |
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Authorized Mod: Charged Up |
Sets Charged Up mod cost to 1 energy. |
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Elemental Siphon |
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Creeping Chill |
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Press The Advantage |
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Threaded Blast |
Detonating Tangles with a Strand weapon creates a larger and more damaging explosion. |
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Incendiary Rifle Rounds |
Solar Sniper Rifle precision hits Scorch targets. |
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Sustained Fire |
Gain 40% damage reduction for 6 seconds upon landing consecutive hits with an Auto Rifle. |
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Counter Energy |
When you or a member of your fireteam stuns a champion, you gain 30% energy for your least-charged ability. |
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Blade Stamina |
Triple kills with a Sword refund three ammo. Only works in PvE. |
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Void Hegemony |
While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield. |
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Radiant Orbs |
While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you Radiant. |
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Galvanic Armor |
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Solar Fulmination |
Your Ignitions do increased damage in an increased radius. |
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Targeting Autoloader |
While you have an Auto Rifle equipped, AR kills reload your equipped weapon and temporarily increases Auto Rifle damage. |
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Prismatic Transfer |
Casting a Super grants a damage buff to allies with non-matching Super elements. |
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Argent Blade |
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Expanding Abyss |
Void sources deal increased damage to weakened targets. |
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Shieldcrush |
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Transference |
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Sniper's Meditation |
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Shock and Awe |
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Episode: Heresy Artifact Mods
|
Mod |
Description |
|---|---|
|
Overclock And Load |
While you are Amplified or have Bolt Charge, Arc weapons gain increased handling and reload speed. |
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Deep Alchemy |
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Volatile Marksman |
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Legend Incarnate |
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Unraveling Orbs |
Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds. |
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Beam Medic |
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Hold The Line |
While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you. |
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Dielectric |
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King's Vestige |
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Disruptor Spike |
Exhaust and Sever are stronger. |
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Photonic Flare |
Defeating an Exhausted or Severed target with Arc damage releases a blinding burst. |
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Elemental Siphon |
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Dreadful Finisher |
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Maligned Harvest |
Rapidly applying Volatile causes your next instance of Void damage to create a Weakening pulse. |
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Flashover |
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Horde Shuttle |
Damaging Unraveled targets with a weapon occasionally spawns a Threadling. |
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No Bell |
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Harsh Refraction |
Trace Rifles do more damage to targets afflicted by elemental debuff matching their element type. |
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Particle Reconstruction |
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Elemental Supercharger |
Defeating Exhausted or Severed targets with weapons that match your Super element grants Super energy. |
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Heavy Ordnance Regeneration |
Dealing sustained damage to targets with a Machine Gun or Rocket Launcher grants damage resistance and increases grenade and melee regeneration for a short duration. |
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Defibrillating Blast |
Stunning a Champion grants maximum stacks of Bolt Charge. Triggers an Arc bolt that heals you and Jolts combatants that it damages. |
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Void Flux |
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Limit Break |
Casting a Super while you are critically wounded or have an elemental buff matching your Super element grants a period of increased Super damage. |
Episode: Revenant Artifact Mods
|
Mod |
Description |
|---|---|
|
One With Frost |
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Killing Breeze |
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Enhanced Ether Generator |
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Fell The Revenant |
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Rapid Impacts |
Damage with Grenade Launchers temporarily increases your GL's reload speed. |
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Beam Medic |
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Emergency Flare |
Emergency Reinforcement consumes all but 1 Armor Charge. |
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Wind Chill |
Rapid Stasis weapon precision hits grant Frost Armor. Dark Ether Reaper weapons grant additional stacks. |
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Crystalline Converter |
Stasis Shards grant Crystalline Converter. Your next Stasis melee spawns Crystals equal to your stack count. |
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Total Carnage |
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Power From Pain |
Multikills against Weakened targets grant Devour. |
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Trace Evidence |
Rapid precision hits or final blows against Arc-debuffed foes will spawn an Ionic Trace. |
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The Thick Of It |
Rapid final blows while surrounded grant Armor Charge. |
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Finders Keepers |
Gain x1 Armor Charge upon grabbing multiple ammo bricks. |
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Armor Of Eramis |
While you have Frost Armor, taking critical damage causes you to emit a freezing burst. |
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Hail The Storm |
Shattering Stasis Crystals releases shards of ice that damage and Slow targets. |
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Debilitating Wave |
Finishers emit a damaging wave that matches your subclass's Super element. |
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Concussive Reload |
Grenade Launchers inflict Weaken (15%) against bosses and Champions. |
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Retinal Burn |
Rapid Arc precision hits consume Armor Charge to Blind the target. |
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Curative Orbs |
The first time you break a target's shield or break the shield of a Guardian using their Super, you create an Orb of Power. |
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Void Renewal |
While Devour is active, Void weapon kills have an escalating chance of spawning a Void Breach. |
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Brain Freeze |
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Supernova |
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Conductive Cosmic Crystal |
Dark Ether Reaper weapons and Arc/Void abilities deal bonus damage to targets afflicted with Stasis. |
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Served Cold |
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Kinetic Impacts |
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Arc Compoundin |
Arc sources deal 15% more damage to Blind targets. |
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Old God's Rite |
After picking up a Void Breach, dealing damage with a Void weapon creates a rain of seeking projectiles. |
Edge of Fate Artifact Mods
|
Mod |
Description |
|---|---|
|
Flame, Fiber, and Freeze |
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|
Diviner's Discount |
All scavenger mods cost 1 energy. |
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One With Frost |
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Tightly Woven |
While Woven Mail is active, gain increased Super and Grenade stats. |
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Rapid Precision Rifling |
Rapid precision hits or final blows with Scout Rifles grant them increased reload speed and reduced incoming flinch. |
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Fever and Chill |
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Elemental Benevolence |
Granting allies elemental buffs restores some of your class ability energy. |
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Frost Renewal |
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Reciprocal Draw |
Rapid non-Sidearm final blows grant Sidearms a period of increased damage for a short time upon next draw. |
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Refresh Threads |
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Threaded Blast |
Destroying a Tangle with Strand damage increases the radius of the explosion and its damage. |
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Cauterized Darkness |
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Elemental Daze |
Stunning a Champion with an elemental weapon creates an elementally-aligned explosion, applying a matching elemental debuff to them and nearby target |
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Shoulder to Shoulder |
Dealing sustained precision damage against combatants while near 2+ allies grants you damage resistance. |
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Elemental Coalescence |
Defeating targets has a chance of creating an elemental pickup matching your equipped Super element. |
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Radiant Shrapnel |
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Shieldcrush |
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Elemental Overdrive |
Picking up an elemental pickup or Tangle grants increased damage to weapons of the same element. |
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Tangled Web |
Creating a Tangle by defeating a Strand-debuffed target suspends nearby combatants. |
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Frigid Glare |
While Frost Armor is active, Stasis precision final blows cause combatants to release a freezing burst. |
Renegades Artifact Mods
|
Mod |
Description |
|---|---|
|
Impact, Shock, Gravity |
|
|
Gravitic-Voltaic Charge |
While you have an Arc or Void Super equipped, increase the maximum number of stacks of Armor Charge you can carry by one. |
|
Expert Handling |
Weapon final blows grant a stacking bonus to stability, which resets on weapon reload or stow. Swords gain Guard Resistance. |
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Fastest Draw |
If the first shot shortly after reloading or readying your weapon is a precision hit, gain flinch resistance. |
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Elemental Siphon |
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. |
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Press The Advantage |
Breaking a combatant’s shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance. |
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Kinetic Synthesis |
Sustained Kinetic weapon damage and rapid final blows have a chance to generate a unique ammo brick. Collecting this brick will grant ammo to equipped Kinetic damage weapons and grant Special and Heavy ammo progress. |
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Reload at Range |
Precision hits with Bows and Sniper Rifles grant a stacking bonus to their reload speed. |
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Riposte |
Shortly after guarding with a Sword, your light and heavy attacks stun unshielded combatants. Strong against Unstoppable Champions. |
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Power from Pain |
Rapid final blows against weakened combatants grant you Devour. |
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Dielectric |
Defeating Arc debuffed targets grants Bolt Charge. Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health. |
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Armorsmith |
Breaking a combatant's shield temporarily grants you damage resistance and increased melee damage. |
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Counter Energy |
When you or a member of your fireteam stuns a Champion, you gain energy for your least-charged ability. |
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Combination Argent Blade |
Briefly pause after executing a light attack, then follow it up with a light or heavy attack to empower your Sword for a short time, granting it bonus damage and charge rate. |
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Singularity Blade |
While you have a Void elemental buff, melee and Sword hits weaken targets, while melee and Sword final blows create a weakening burst. |
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Elemental Orbs: Arc |
Arc weapon final blows have a chance to spawn an Arc Elemental Orb. Arc Orbs can be thrown or shot to create an Arc explosion that jolts targets it damages. |
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Kinetic Rupture |
Kinetic weapon damage against a powerful combatant has a chance to create a Kinetic Rupture. Targeting this Rupture causes a damaging explosion that staggers combatants. Strong against Unstoppable Champions. |
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Sword Storm Combo |
Performing three Sword light attacks followed by a heavy attack summons penumbral blades that surround you to damage and disorient combatants. Sword final blows extend the duration of these penumbral blades. |
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Void Infestation |
Defeating a weakened target spawns a tracking projectile that weakens other targets. |