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All Destiny 2 Monument of Triumph Artifact Mods

To cap off the buildcrafting aspect of Destiny 2, players will be given access to 7 Artifacts from the following seasons: Deep, Wish, The Final Shape/Echoes, Heresy, Revenant, Edge of Fate, and Renegades. These give players a ton of choices to fine-tune their builds since there will be no new seasons after Monument of Triumph. Here are all the mods for each Artifact, so you can plan ahead.

📌Note: Anti-Champion mods will not be listed since all weapon archetypes will be given intrinsic mods.

Season of the Deep Artifact Mods

Mod

Description

Authorized Mods: Arc

All Arc armor mods are significantly discounted

Improved Unraveling

Increases the amount of damage dealt by unraveling a target.

Strand Soldier

With a Strand subclass equipped, gaining Woven Mail also grants Unraveling Rounds to your Strand weapons.

Conductive Cosmic Needle

Targets affected by Strand debuffs take increased damage from Arc and Void abilities.

Authorized Mods: Void

All Void armor mods are significantly discounted

Deeper Origins

Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rounds, Harmonic Resonance, and Noble Deeds origin traits

Overcharged Armory

Weapons with Unsated Hunger, Nanotech Tracer Rounds, Harmonic Resonance, and Noble Deeds are Overcharged

Shock And Awe

Arc final blows while Amplified summons a burst of lightning that damages and Jolts targets.

Authorized Mods: Strand

All Strand armor mods are significantly discounted

Unto The Breach

With a Void subclass equipped, defeating a Void-debuffed target creates a Void Breach.

Protective Breach

Picking up a Void Breach grants Void Overshields.

Supernova

Picking up a Void Breach causes your next source of Void damage to create a large Weakening pulse.

Authorized Mods: Melee

All armor mods that affect melee abilities are significantly discounted

Electric Armor

With an Arc subclass equipped, the Amplified buff lasts for 20 seconds

Counter Charge

Stunning a Champion grants x1 Armor Charge.

Squad Goals

Finishers provide your allies' subclass keywords depending on your currently equipped subclass element.

Technicolor Siphon

Unlock additional armor mods that combine the effects of Strand Siphon and Arc Siphon

Thunderous Retort

Arc Supers deals 25% more damage when cast while critically wounded or Amplified. Lasts until the end of the Super

Amped Up

While Amplified, gain damage resistance.

Lightning Strikes Twice

Throwing an Arc grenade improves grenade regeneration for a short time. Arc kills extend the timer.

Season of the Wish Artifact Mods

Mod

Description

Flame, Fiber, And Freeze

Combines the Solar/Strand and Solar/Stasis Siphon mods into one.

Kindling Trigger

Radiant causes Solar weapons to apply Scorch to unscorched combatants.

Blast Radius

Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.

Origin Perk Specialization I: Sundering, Nano-Munitions, and Nanotech Tracer Rocket

  • Improves the benefits provided by the Sundering, Nano-Munitions, and Nanotech Tracer Rockets origin traits.
  • Additionally, weapons with these origin traits are always Overcharged when that modifier is active.

From Whence You Came

Increase ability damage to Taken and Scorn combatants

Flint Striker

Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.

Torch

While Radiant, deal increased weapon damage to combatants affected by Strand and Stasis debuffs.

Heart Of The Flame

Casting your Solar Super grants nearby allies Radiant and increases the damage of your Super for each nearby ally

Origin Perk Specialization II: Noble Deeds, Unsated Hunger, Head Rush, and Dragon's Vengeance

  • Improves the benefits provided by the Noble Deeds, Unsated Hunger, Head Rush, and Dragon's Vengeance origin traits.
  • Additionally, weapons with these origin traits are always Overcharged when that modifier is active.

Wished Into Being

  • While your Super is nearly fully-charged, ability final blows spawn Orbs of Power.
  • Wearing Season of the Wish armor decreases Super amount threshold.

Unraveling Orbs

Picking up an Orb of Power grants Strand weapons Unraveling Rounds.

Pillar Of Ice

Defeating an encased combatant spawns Stasis crystals

Revitalizing Blast

Causing damage with a Solar ability weakens Champions and bosses for a short duration.

Dragon's Bite

  • Breaking a combatant's shield with a Strand or Stasis weapon has a chance to Suspend or Freeze that combatant.
  • Wearing Season of the Wish armor increases this chance.

Horde Shuttle

Damaging Unraveled targets with a weapon occasionally spawns a Threadling.

Hail The Storm

  • Shattering encased targets and Stasis crystals deal increased damage.
  • Shattering Stasis crystals release shards of ice that damage and slow targets.

Rays Of Precision

While Radiant, Solar precision final blows cause combatants to Ignite.

Thunderous Retort

Arc Supers deals 25% more damage when cast while critically wounded or Amplified. Lasts until the end of the Super

Solo Operative

While you are the only member of your fireteam, you deal increased damage to all combatants.

Argent Ordnance

Firing a Rocket Launcher consumes one stack of Armor Charge, granting increased damage and reload speed until you reload or stow your Rocket Launcher.

Episode: Echoes Artifact Mods

Mod

Description

Logic Reductor

  • Weapons with the Radiolaria Transposer origin trait deal increased damage to Vex.
  • Extends the duration of the radiolarian pools created by this origin trait.
  • Applies to the episodic weapons added in Echoes.

Overcharged Armory

  • Weapons with the Dealer's Choice, Radiolaria Transposer, Collective Purpose, and Sundering origin traits are always Overcharged.
  • Applies to all non-reissue Final Shape weapons and Warlord's Ruin weapons

Authorized Mod: Elemental Charge

  • Elemental Charge's energy cost is significantly reduced.
  • Sets the mod cost to 1 energy.

Saint's Inspiration

  • Rounds loaded by the Cast no Shadows origin trait can overflow the magazine.
  • Applies to all reissued Season of Dawn weapons.

Winning Hand

  • Weapons with the Dealer's Choice origin trait can trigger Solar explosions by landing rapid kills or precision final blows.
  • Wielding multiple weapons with this origin trait empowers the explosion.
  • Applies to all Pale Heart destination weapons.

Authorized Mods: Scavenger

Sets Scavenger mod cost to 1 energy.

Authorized Mod: Charged Up

Sets Charged Up mod cost to 1 energy.

Elemental Siphon

  • Multikills with weapons that match your Super element will create an elemental pickup of that damage type.
  • Kinetic weapons can also trigger this perk.

Creeping Chill

  • Stasis weapon kills against slowed or frozen targets release a burst that slows.
  • Works similarly to Chill Clip.

Press The Advantage

  • Breaking a combatant's shield grants increased weapon stability, handling, and reload speed.
  • Swords gain increased guard resistance instead.

Threaded Blast

Detonating Tangles with a Strand weapon creates a larger and more damaging explosion.

Incendiary Rifle Rounds

Solar Sniper Rifle precision hits Scorch targets.

Sustained Fire

Gain 40% damage reduction for 6 seconds upon landing consecutive hits with an Auto Rifle.

Counter Energy

When you or a member of your fireteam stuns a champion, you gain 30% energy for your least-charged ability.

Blade Stamina

Triple kills with a Sword refund three ammo. Only works in PvE.

Void Hegemony

While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield.

Radiant Orbs

While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you Radiant.

Galvanic Armor

  • Gain 30% damage resistance while Amplified. Only applies to Arc and Prismatic subclasses.
  • The DR is reduced to 10% in PvP

Solar Fulmination

Your Ignitions do increased damage in an increased radius.

Targeting Autoloader

While you have an Auto Rifle equipped, AR kills reload your equipped weapon and temporarily increases Auto Rifle damage.

Prismatic Transfer

Casting a Super grants a damage buff to allies with non-matching Super elements.

Argent Blade

  • While you have Armor Charge, dealing damage with a Sword consumes an Armor Charge and grants "Argent Blade" for five seconds.
  • Argent Blade grants a 10% stacking damage buff and increases your sword's energy recharge rate.

Expanding Abyss

Void sources deal increased damage to weakened targets.

Shieldcrush

  • While you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges faster and deals increased damage.
  • While you have amplified or radiant, your grenade recharges faster and deals increased damage.

Transference

  • Gain increased grenade and melee damage while transcendent.
  • Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.

Sniper's Meditation

  • Sniper Rifle hits grant a 15% stacking Sniper Rifle damage, stability, and reload speed for a short time.
  • Heavy ammo Sniper Rifle hits count as two hits.

Shock and Awe

  • While amplified, Arc final blows cause targets to explode, jolting nearby foes.
  • This only works while you're using an Arc or Prismatic subclass.

Episode: Heresy Artifact Mods

Mod

Description

Overclock And Load

While you are Amplified or have Bolt Charge, Arc weapons gain increased handling and reload speed.

Deep Alchemy

  • Weapons with the Subjugation origin trait gain stability and reload speed for a short duration when hitting any target.
  • These weapons are always Overcharged.

Volatile Marksman

  • Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds.
  • Upgrade: Volatile detonations grant class ability energy.

Legend Incarnate

  • Weapons with the Timelost Magazine origin trait gain bonus damage.
  • These weapons are always Overcharged.

Unraveling Orbs

Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds.

Beam Medic

  • Rapid Trace Rifle final blows heal you and nearby allies.
  • Powerful combatants increase the amount.

Hold The Line

While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.

Dielectric

  • Defeating Arc-debuffed targets grants Bolt Charge.
  • Upgrade: Rapidly defeating Arc-debuffed targets spawns an Orb of Power and heals a small portion of HP

King's Vestige

  • Defeating a powerful Taken loads your weapon with 3 Taken seekers. These seekers inflict Disruption and Exhaust.
  • Exhausted targets deal reduced outgoing damage.

Disruptor Spike

Exhaust and Sever are stronger.

Photonic Flare

Defeating an Exhausted or Severed target with Arc damage releases a blinding burst.

Elemental Siphon

  • Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.
  • Boost: Elemental pickups grant matching Super energy when they are collected.

Dreadful Finisher

  • Finishers against powerful combatants spawn Special ammo.
  • Champions, Tormentors, and Subjugators spawn more ammo.

Maligned Harvest

Rapidly applying Volatile causes your next instance of Void damage to create a Weakening pulse.

Flashover

  • When you gain maximum Bolt Charge, you also become Amplified.
  • Lightning bolts deal more damage.

Horde Shuttle

Damaging Unraveled targets with a weapon occasionally spawns a Threadling.

No Bell

  • Rapid Glaive melee final blows grant Special ammo Glaives additional ammo.
  • Blocking damage with Glaives increases their melee damage to targets.

Harsh Refraction

Trace Rifles do more damage to targets afflicted by elemental debuff matching their element type.

Particle Reconstruction

  • Sustained damage from Fusion Rifles and Linear Fusion Rifles debuff the target, increasing all damage they receive.
  • The weapon is also partially reloaded from reserves.

Elemental Supercharger

Defeating Exhausted or Severed targets with weapons that match your Super element grants Super energy.

Heavy Ordnance Regeneration

Dealing sustained damage to targets with a Machine Gun or Rocket Launcher grants damage resistance and increases grenade and melee regeneration for a short duration.

Defibrillating Blast

Stunning a Champion grants maximum stacks of Bolt Charge. Triggers an Arc bolt that heals you and Jolts combatants that it damages.

Void Flux

  • Defeating Weakened targets with a Void weapon applies Volatile to nearby targets.
  • Powerful targets increase the radius of the explosion.

Limit Break

Casting a Super while you are critically wounded or have an elemental buff matching your Super element grants a period of increased Super damage.

Episode: Revenant Artifact Mods

Mod

Description

One With Frost

  • While Frost Armor is active, Stasis weapons gain increased reload speed and stability.
  • Stasis Swords gain increased Guard Resistance instead.

Killing Breeze

  • Rapid weapon kills grant a bonus to mobility.
  • Dark Ether Reaper weapons trigger this perk faster.

Enhanced Ether Generator

  • Dark Ether Reaper has a chance of spawning a bonus Dark Ether charge.
  • Dark Ether Reaper weapons are overcharged.

Fell The Revenant

  • Deal 3% more damage to Scorn.
  • Shadestalker armor increases this bonus up to 4 stacks.

Rapid Impacts

Damage with Grenade Launchers temporarily increases your GL's reload speed.

Beam Medic

  • Rapid Trace Rifle final blows heal you and nearby allies.
  • Powerful combatants increase the amount.

Emergency Flare

Emergency Reinforcement consumes all but 1 Armor Charge.

Wind Chill

Rapid Stasis weapon precision hits grant Frost Armor. Dark Ether Reaper weapons grant additional stacks.

Crystalline Converter

Stasis Shards grant Crystalline Converter. Your next Stasis melee spawns Crystals equal to your stack count.

Total Carnage

  • Finishers grant 25% DR for a short duration.
  • With 2+ Shadestalker items equipped: finishers also restore HP and grant additional DR.

Power From Pain

Multikills against Weakened targets grant Devour.

Trace Evidence

Rapid precision hits or final blows against Arc-debuffed foes will spawn an Ionic Trace.

The Thick Of It

Rapid final blows while surrounded grant Armor Charge.

Finders Keepers

Gain x1 Armor Charge upon grabbing multiple ammo bricks.

Armor Of Eramis

While you have Frost Armor, taking critical damage causes you to emit a freezing burst.

Hail The Storm

Shattering Stasis Crystals releases shards of ice that damage and Slow targets.

Debilitating Wave

Finishers emit a damaging wave that matches your subclass's Super element.

Concussive Reload

Grenade Launchers inflict Weaken (15%) against bosses and Champions.

Retinal Burn

Rapid Arc precision hits consume Armor Charge to Blind the target.

Curative Orbs

The first time you break a target's shield or break the shield of a Guardian using their Super, you create an Orb of Power.

Void Renewal

While Devour is active, Void weapon kills have an escalating chance of spawning a Void Breach.

Brain Freeze

  • Frozen enemies are surrounded by chilling fog, slowing targets.
  • Dark Ether Reaper weapons deal more damage to frozen targets.

Supernova

  • Picking up a Void Breach causes your next source of Void damage to release a large Weakening wave.
  • Inflicts a 15% Weaken debuff.

Conductive Cosmic Crystal

Dark Ether Reaper weapons and Arc/Void abilities deal bonus damage to targets afflicted with Stasis.

Served Cold

  • Stasis Shards grant class ability energy.
  • Void Breaches grant melee energy.

Kinetic Impacts

  • Landing five GL hits on the same target will trigger a shockwave.
  • This shockwave can stun Unstoppable Champions.

Arc Compoundin

Arc sources deal 15% more damage to Blind targets.

Old God's Rite

After picking up a Void Breach, dealing damage with a Void weapon creates a rain of seeking projectiles.

Edge of Fate Artifact Mods

Mod

Description

Flame, Fiber, and Freeze

  • Fiber, and Freeze
  • Unlocks Solar/Strand and Solar/Stasis siphon mods for your helmet.
  • Each mod costs 3 energy. Counts as having both mods equipped simultaneously.

Diviner's Discount

All scavenger mods cost 1 energy.

One With Frost

  • While Frost Armor is active, Stasis weapons gain increased reload speed and stability.
  • Stasis swords gain increased guard resistance instead

Tightly Woven

While Woven Mail is active, gain increased Super and Grenade stats.

Rapid Precision Rifling

Rapid precision hits or final blows with Scout Rifles grant them increased reload speed and reduced incoming flinch.

Fever and Chill

  • Rapid precision hits with Solar weapons grant Radiant.
  • Rapid precision hits with Stasis weapons grant Frost Armor.

Elemental Benevolence

Granting allies elemental buffs restores some of your class ability energy.

Frost Renewal

  • While you have Frost Armor, taking critical damage releases a burst that freezes nearby combatants and grants Frost Armor to you and nearby allies.
  • Critical damage refers to when your shields break.

Reciprocal Draw

Rapid non-Sidearm final blows grant Sidearms a period of increased damage for a short time upon next draw.

Refresh Threads

  • Picking up an elemental pickup matching your Super's element grants energy to your least charged ability.
  • Strand users trigger this perk with Tangles instead.

Threaded Blast

Destroying a Tangle with Strand damage increases the radius of the explosion and its damage.

Cauterized Darkness

  • Stasis or Strand non-boss combatants take increased Solar damage from all sources.
  • Does not work against bosses or Guardians.

Elemental Daze

Stunning a Champion with an elemental weapon creates an elementally-aligned explosion, applying a matching elemental debuff to them and nearby target

Shoulder to Shoulder

Dealing sustained precision damage against combatants while near 2+ allies grants you damage resistance.

Elemental Coalescence

Defeating targets has a chance of creating an elemental pickup matching your equipped Super element.

Radiant Shrapnel

  • Dealing sustained weapon damage while Radiant will generate a volley of explosive Solar projectiles, applying Scorch on impact.
  • This perk also triggers upon killing Scorched targets with a weapon.

Shieldcrush

  • While you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges faster and deals increased damage.
  • While you are Amplified or Radiant, your grenade recharges faster and deals increased damage.

Elemental Overdrive

Picking up an elemental pickup or Tangle grants increased damage to weapons of the same element.

Tangled Web

Creating a Tangle by defeating a Strand-debuffed target suspends nearby combatants.

Frigid Glare

While Frost Armor is active, Stasis precision final blows cause combatants to release a freezing burst.

Renegades Artifact Mods

Mod

Description

Impact, Shock, Gravity

  • Grants access to the Helmet mods: Kinetic/Void Siphon and Kinetic/Arc Siphon.
  • These mods combine two elemental siphons at a discounted cost.

Gravitic-Voltaic Charge

While you have an Arc or Void Super equipped, increase the maximum number of stacks of Armor Charge you can carry by one.

Expert Handling

Weapon final blows grant a stacking bonus to stability, which resets on weapon reload or stow. Swords gain Guard Resistance.

Fastest Draw

If the first shot shortly after reloading or readying your weapon is a precision hit, gain flinch resistance.

Elemental Siphon

Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.

Press The Advantage

Breaking a combatant’s shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance.

Kinetic Synthesis

Sustained Kinetic weapon damage and rapid final blows have a chance to generate a unique ammo brick. Collecting this brick will grant ammo to equipped Kinetic damage weapons and grant Special and Heavy ammo progress.

Reload at Range

Precision hits with Bows and Sniper Rifles grant a stacking bonus to their reload speed.

Riposte

Shortly after guarding with a Sword, your light and heavy attacks stun unshielded combatants. Strong against Unstoppable Champions.

Power from Pain

Rapid final blows against weakened combatants grant you Devour.

Dielectric

Defeating Arc debuffed targets grants Bolt Charge. Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.

Armorsmith

Breaking a combatant's shield temporarily grants you damage resistance and increased melee damage.

Counter Energy

When you or a member of your fireteam stuns a Champion, you gain energy for your least-charged ability.

Combination Argent Blade

Briefly pause after executing a light attack, then follow it up with a light or heavy attack to empower your Sword for a short time, granting it bonus damage and charge rate.

Singularity Blade

While you have a Void elemental buff, melee and Sword hits weaken targets, while melee and Sword final blows create a weakening burst.

Elemental Orbs: Arc

Arc weapon final blows have a chance to spawn an Arc Elemental Orb. Arc Orbs can be thrown or shot to create an Arc explosion that jolts targets it damages.

Kinetic Rupture

Kinetic weapon damage against a powerful combatant has a chance to create a Kinetic Rupture. Targeting this Rupture causes a damaging explosion that staggers combatants. Strong against Unstoppable Champions.

Sword Storm Combo

Performing three Sword light attacks followed by a heavy attack summons penumbral blades that surround you to damage and disorient combatants. Sword final blows extend the duration of these penumbral blades.

Void Infestation

Defeating a weakened target spawns a tracking projectile that weakens other targets.


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