Skip to main content
Close

All Crossroad Choices in The Outer Worlds 2 (Consequences and Rewards)

Many choices in The Outer Worlds 2 can lock you out of specific outcomes and items. If you want to make sure you get the items you want, you have to pick the right options at the right moment. This guide will show players all the major crossroad choices in The Outer Watch 2.

All Crossroad Choices in TOW2

Paradise Island Area

A Cause Worth Killing For (Security Ops or Central Dispatch)

  • Security Ops: You opt for stealth in this option. You gain the Pumping Station Keycard without killing Corbin and find a Sentry Blade and Decoy Grenades.
  • Central Dispatch: You opt for combat in this option. You gain a Stun Baton in this choice.

The Saboteur of Paradise (Kaur or Milverstreet)

  • Side with Kaur: Locks you out of Milvermeet's quests, but you gain access to Kaur's Korroder. Getting to the Vox Relay will be more combat-oriented.
  • Side with Milverstreet: Locks you out of Kaur's quests. Getting to the Vox Relay will be easier.

Above and Beyond Repair (Sabotage the ARC or Fix the ARC)

  • Sabotage the ARC: Locks you out of the rewards from the Vanquishing the Vexing Vapors side quest, but you get rewards for Above and Beyond Repair IF you sided with Kaur.
  • Fix the Zyranium Leak: You gain rewards from the Vanquishing the Vexing Vapors side quest, but you will automatically fail the Above and Beyond Repair quest IF you sided with Kaur.

The Brain Benders of Auntie's Choice!

  • Sabotage Westport: Force the residents to leave Westport and defect to Fairfield. Make sure to finish The Sage of Malfunctioning Mechanicals before you opt to do this, or you won't be able to complete it.
  • Leave the Westport Alone: Choosing this limits the number of safe targets when determining the Vox Relay's target during the Saboteur of Paradise.

Better than Nature (Graft the Crabble or Raptidon)

  • Graft the Crabble: Inez gains the ability to shoot plasma projectiles that pierce armor
  • Graft the Raptidon: Inez gains the ability to deploy a health mist and use stealth

Pressing Cares (Refuse, Accept, or Abandon the Plan)

  • Refuse Audra's Plan: Upsets Niles
  • Accept Audra's Plan: Niles and Zebulon will be at peace with your choice
  • Convince Audra to abandon Plan: Niles and Zebulon will be happier and will let you and Audra escape the ship together

The Saboteur of Paradise (Destroy Fairfield or Westport)

  • Destroy Fairfield: Permanently locks you out of Fairfield sidequests and causes Inez to leave the party
  • Destroy Westport: Permanently locks you out of Westport and its sidequests

The Saboteur of Paradise (Kill or Spare Montelli)

  • Kill Montelli: Gives you his armor and weapon (bonus +300 XP)
  • Spare Montelli: Earn Marchall Corbin's respect and get Montelli's armor and weapon without fighting him

Golden Ridge Area

On the Trail of the Traitor (Save or Ignore the Hostages)

  • Save the Hostages: Increases the number of hostile automechs in the Fiends in High Places quest (It can be nullified via Hack 4 or Bypass Shunt)
  • Ignore the Hostages: Reduces the number of hostile automechs in the Fiends in High Places, but reduces Order faction by 3 points and causes the death of all hostages.

Pinching the Pupa (Give Pupa to Bradford or Wentworth)

  • Give Pupa to Bradford: +3 faction points, but will cause long-term consequences
  • Give Pupa to Wentworth:+1 faction points, but provide no negative consequences

Present and Future Company Excluded (Side with the Order or the Displaced)

  • Side with the Order: Prevents all casualties and lets everyone evacuate
  • Side with the Voice of the Displaced: Causes many deaths

Imprisoned by the Realm of Reality (Choose Anchoress Chao or Brun)

  • Anchoress Chao: Rewards the Repellent Awakened Seer Robes
  • Choose Brun: Rewards the Sawed-Off Heavy Machine Gun

Beginning at the Endpoint (Side with Svaboda or with Alva)

  • Side with Svaboda: Makes Alva the traitor
  • Side with Alva: Makes Svaboda the traitor and gains a new companion, Marisol

Discrete Mathematics (Spare or Kill Victor)

  • Spare Victor: Gain information about de Vries' plans, and Victor becomes a janitor
  • Kill Victor: Prevents further info about de Vries' plans

These are all the crossroad choices in The Outer Worlds 2. While some of the better options are more apparent than others, we advise players to choose those that offer rewards or make their playthrough easier.


PlayerAuctions is an independent player-to-player marketplace for buying and selling virtual video game property. PlayerAuctions is NOT endorsed by, directly affiliated with, maintained, authorized, or sponsored by Other or its trademark owner.