Skip to main content
Close

[PC/PS4/XBOX - NA/EU] Full Legendary Any CRAFTABLE, OVERLAND OR PVP SETS(5x Armor Piece or 3xJewelry + Weapons) List of Sets in Description

1 view(s) Offer ends 12-02-2026 00:32:37

$ 9.80

0 Armor
QUANTITY
x 1 Armor
Payment Protection by PlayerGuardian
Payment methods
Elder Scrolls Online-All Servers
DELIVERY TIME 20 Minutes
SELLER INFO
seller avatar
Lvl 1
30-Day Seller Performance
seller avatar
  • 4,865 Total Orders
    2,639 Elder Scrolls Online
    Items Feedback
  • 4.9 Overall Rating
    4.9 Elder Scrolls Online
    Items Feedback Rate
  • CoolDeal
  • Total Orders: 4,865
  • Member since: 2020
  • 4.9
    Elder Scrolls Online Items : Seller Rating
    (2,639)
Offer Description

         ★★★★★  LEGENDARY SET   ★★★★★

      ALL SERVERS

     [PC/PS/XBOX - EU/NA]

       BUYER HAS TO PROVIDE: 

    1. The server and platform

2. Do you need (5/5 Armor Pieces) or (3/3 Jewelery + 2/2 Weapons)

3. Sets Level

4. If you choose (5/5 armor pieces) which type of Trait, Weight and enchants

5. If you choose (3/3 Jewelery + 2/2 Weapons) which type of Trait, Enchants or Weapons 

6. Your @UserID, PSN ID or XBOX GamerTag (not character name)

⬇️⬇️⬇️⬇️⬇️CRAFTABLE SETS⬇️⬇️⬇️⬇️⬇️

ADEPT RIDER

2 items: Adds 1487 Armor

3 items: Adds 1487 Armor

4 items: Adds 1206 Maximum Health

5 items: Gain Gallop and Major Expedition at all times, increasing your Movement Speed by 30% and Mounted Speed by 15%.

AETHERIAL ASCENSION

2 items: Adds 1487 Armor

3 items: Adds 1206 Maximum Health

4 items: Adds 1487 Armor

5 items: Adds 7377 Armor. Increases the cost of Block, Sprint, Dodge, and Break Free by 20%.

ALESSIA'S BULWARK

2 items: Adds 1487 Armor

3 items: Adds 1206 Maximum Health

4 items: Adds 1487 Armor

5 items: When you take damage from a Martial melee attack, you reduce the attacker's Weapon and Spell Damage by 300 for 5 seconds.

ANCIENT DRAGONGUARD

2 items: Adds 1206 Maximum Health

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 657 Critical Chance

5 items: Adds 300 Weapon and Spell Damage while your Health is above 50%. Adds 3460 Physical and Spell Resistance while your Health is 50% or less.

ARMOR MASTER

2 items: Adds 1206 Maximum Health

3 items: Adds 1487 Armor

4 items: Adds 1487 Armor

5 items: While you have an Armor ability slotted, your Max Health is increased by 5%. When you use an Armor ability while in combat, your Physical and Spell Resistance is increased by 5940 for 10 seconds.

ARMOR OF THE SEDUCER

2 items: Adds 129 Magicka Recovery

3 items: Adds 1096 Maximum Magicka

4 items: Adds 129 Magicka Recovery

5 items: Reduces the cost of your Magicka abilities by 10%.

ASHEN GRIP

2 items: Adds 1206 Maximum Health

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 657 Critical Chance

5 items: When you deal Martial melee damage, you breathe fire to all enemies in front of you for 775 Flame damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.

ASSASSIN'S GUILE

2 items: Adds 657 Critical Chance

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 657 Critical Chance

5 items: Increases the duration of your alchemical poisons by 4 seconds.

CHIMERA'S REBUKE

2 items: Adds 1096 Maximum Magicka

3 items: Adds 1206 Maximum Health

4 items: Adds 1096 Maximum Stamina

5 items: Dealing damage with a fully-charged Heavy Attack also restores 2363 Magicka or Stamina to the three allies nearest your target. The resource restore is based on the type of weapon you are wielding.

CLAW OF THE FOREST WRAITH

2 items: Adds 657 Critical Chance

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 657 Critical Chance

5 items: Adds 2037 Critical Chance to your Class abilities.

CLEVER ALCHEMIST

2 items: Adds 1206 Maximum Health

3 items: Adds 1206 Maximum Health

4 items: Adds 129 Weapon and Spell Damage

5 items: When you drink a potion during combat you feel a rush of energy, increasing your Weapon and Spell Damage by 675 for 20 seconds.

COLDHARBOUR'S FAVORITE

2 items: Adds 1096 Maximum Magicka

3 items: Adds 1096 Maximum Stamina

4 items: Adds 129 Weapon and Spell Damage

5 items: Coldharbour's Favorite appears when healing yourself or group members or when dealing damage, up to once every 10 seconds. After 2 seconds, he explodes on the target based on which event called him. When healing, Coldharbour's Favorite heals for 4649 Health over 6 seconds, based on the higher of your Max Magicka or Stamina. When damaging, Coldharbour's Favorite deals 2702 Magic Damage over 6 seconds, based on the higher of your Weapon or Spell Damage, and is a pet attack.

CRITICAL RIPOSTE

2 items: Adds 424 Critical Resistance

3 items: Adds 1206 Maximum Health

4 items: Adds 424 Critical Resistance

5 items: When you take critical damage, you apply Minor Enervation and Uncertainty to the enemy for 11 seconds, reducing Critical Damage by 10% and Critical Chance by 6%. Enemies can only be affected by Critical Riposte once every 10 seconds.

DAEDRIC TRICKERY

2 items: Adds 1206 Maximum Health

3 items: Adds 1096 Maximum Stamina

4 items: Adds 1096 Maximum Magicka

5 items: When you deal damage you gain one of 5 random Major buffs for 21 seconds every 9 seconds. Eligible buffs are Expedition, Protection, Mending, Heroism, or Vitality.

DARING CORSAIR

2 items: Adds 129 Stamina Recovery

3 items: Adds 129 Magicka Recovery

4 items: Adds 657 Critical Chance

5 items: Reduce the cost of your Weapon abilities by 10% Magicka or Stamina. After casting a Weapon ability, you gain Minor Heroism for 8 seconds, generating 1 Ultimate every 1.5 seconds while in combat. This effect can occur every 8 seconds.

DAUNTLESS COMBATANT

2 items: Adds 1096 Maximum Stamina

3 items: Adds 1206 Maximum Health

4 items: Adds 1096 Maximum Magicka

5 items: Adds 1206 Maximum Health, When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds.

DEADLANDS DEMOLISHER

2 items: Adds 1096 Maximum Stamina

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 1096 Maximum Stamina

5 items: Your Bash attacks deal 935 more damage. When you Bash, you also deal 245 Physical Damage in a cone in front of you, interrupting any enemies hit. This effect can occur once every 2 seconds and counts as Bash damage.

DEATH'S WIND 

2 items: Adds 1487 Armor

3 items: Adds 1206 Maximum Health

4 items: Adds 1206 Maximum Health

5 items: When you take melee damage while you are under 35% Health, you knockback and stun all enemies within 8 meters of you for 4 seconds. This effect can occur once every 15 seconds.

DIAMOND'S VICTORY

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 657 Critical Chance

4 items: Adds 129 Weapon and Spell Damage

5 items: While in combat, using an ability with a range of 7 meters or less grants you Range Supremacy for 5 seconds, adding 437 Weapon and Spell Damage to your damage over time and ranged attacks. While in combat, using an ability with a range of over 7 meters grants you Melee Supremacy for 5 seconds, adding 437 Weapon and Spell Damage to your melee attacks.

DRAGON'S APPETITE

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 129 Stamina Recovery

4 items: Adds 129 Stamina Recovery

5 items: Increase your damage done to Bleeding enemies by 225. Dealing non-Bleed damage to Bleeding enemies generates a stack of Dragon's Appetite for 5 seconds, up to once per half second. After 10 stacks you consume Dragon's Appetite and heal for 4415 Health. The heal effect scales off the higher of your Max Magicka or Stamina.

DRUID'S BRAID

1 item: Adds 1206 Maximum Health

2 items: Adds 1096 Maximum Magicka

3 items: Adds 1096 Maximum Stamina

4 items: Adds 1206 Maximum Health

5 items: Adds 1565 Maximum Magicka6 items: Adds 1565 Maximum Stamina7 items: Adds 1722 Maximum Health8 items: Adds 1565 Maximum Magicka9 items: Adds 1565 Maximum Stamina10 items: Adds 1722 Maximum Health11 items: Adds 1565 Maximum Magicka12 items: Adds 1565 Maximum Stamina

ETERNAL HUNT

2 items: Adds 1096 Maximum Stamina

3 items: Adds 129 Stamina Recovery

4 items: Adds 129 Stamina Recovery

5 items: When you use Roll Dodge, you leave behind a rune that detonates when an enemy comes close, dealing 993 Poison damage and immobilizing them for 1.5 seconds. This effect scales off the higher of your Weapon or Spell Damage.

EYES OF MARA

2 items: Adds 129 Magicka Recovery

3 items: Adds 1096 Maximum Magicka

4 items: Adds 129 Weapon and Spell Damage

5 items: Reduces the cost of your Restoration Staff abilities by 15%.

FELLOWSHIP'S FORTITUDE

5 items: Adds 7425 Armor

10 items: Adds 6020 Maximum Health12 items: Gain Major Protection, reducing your damage taken by 10%.

FORTIFIED BRASS

2 items: Adds 1206 Maximum Health

3 items: Adds 1487 Armor

4 items: Adds 1487 Armor

5 items: Adds 3460 Armor

GREAVE-STAKE COLLECTOR

2 items: Adds 1096 Maximum Magicka

3 items: Adds 1096 Maximum Stamina

4 items: Adds 1206 Maximum Health

5 items: When an enemy you recently damaged dies, they drop a grave-stake for 6 seconds. When you touch the grave-stake, you restore 4564 Stamina and Magicka. Only one grave-stake can appear at a time.

HEARTLAND COQUEROR

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 1096 Maximum Magicka

4 items: Adds 1096 Maximum Stamina

5 items: Increase the effectiveness of your Weapon Traits by 100%. This does not affect Ornate or Intricate traits.

HIGHLAND SENTINEL

2 items: Adds 657 Critical Chance

3 items: Adds 657 Critical Chance

4 items: Adds 657 Critical Chance

5 items: Adds 986 Critical Chance, While in combat, each second you stand still grants you a stack of Sentinel's Eye, increasing your Critical Chance by 443 per stack, stacking up to 3 times. Each second you move, one stack is removed. Using charge and teleport abilities does not remove stacks, and exiting combat will remove all stacks of Sentinel's Eye.

HIST BARK

2 items: Adds 1487 Armor

3 items: Adds 1096 Maximum Stamina

4 items: Adds 1206 Maximum Health

5 items: While you are Bracing, you gain Major Evasion, reducing damage from area attacks by 20%.

HIST WHISPER

2 items: Adds 129 Health Recovery

3 items: Adds 129 Stamina Recovery

4 items: Adds 129 Magicka Recovery

5 items: Dealing damage with a Light or Medium Attack heals you for 318 Health and restores 318 Stamina and Magicka. Dealing damage with a fully-charged Heavy Attack heals you for 636 Health and restores 636 Stamina and Magicka.

HUNDING'S RAGE

2 items: Adds 657 Critical Chance

3 items: Adds 1096 Maximum Stamina

4 items: Adds 657 Critical Chance

5 items: Adds 300 Weapon and Spell Damage

INNATE AXIOM

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 1096 Maximum Magicka, Adds 1096 Maximum Stamina

4 items: Adds 657 Critical Chance

5 items: Adds 400 Weapon and Spell Damage to your Class abilities.

IRON FLASK

2 items: Adds 1206 Maximum Health

3 items: Adds 1206 Maximum Health

4 items: Adds 1487 Armor

5 items: When you drink a potion while in combat, gain 7779 Armor for 20 seconds.

KAGRENAC'S HOPE

2 items: Adds 1096 Maximum Magicka

3 items: Adds 129 Magicka Recovery

4 items: Adds 1206 Maximum Health

5 items: Adds 222 Weapon and Spell Damage, Decreases the time it takes to resurrect an ally by 25%. When you successfully resurrect an ally, you restore 1720 Magicka.

KVATCH GLADIATOR

2 items: Adds 657 Critical Chance

3 items: Adds 657 Critical Chance

4 items: Adds 129 Weapon and Spell Damage

5 items: You gain 1475 Weapon and Spell Damage against targets who are at or below 25% Health.

LAW OF JULIANOS

2 items: Adds 657 Critical Chance

3 items: Adds 1096 Maximum Magicka

4 items: Adds 657 Critical Chance

5 items: Adds 300 Weapon and Spell Damage

LEGACY OF KARTH

2 items: Adds 657 Critical Chance

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 1487 Offensive Penetration

5 items: Enemies affected by your alchemic poisons take 286 Disease Damage every 1 second. This effect scales off the higher of your Weapon or Spell Damage.

MAGNU'S GIFT

2 items: Adds 1096 Maximum Magicka

3 items: Adds 129 Magicka Recovery

4 items: Adds 129 Weapon and Spell Damage

5 items: When you cast a Magicka ability, you have a 15% chance to negate that ability's cost.

MECHANICAL ACUITY

2 items: Adds 1096 Maximum Stamina

3 items: Adds 1096 Maximum Magicka

4 items: Adds 129 Weapon and Spell Damage

5 items: When you deal non Critical Damage, you gain a stack of Mechanical Acuity for 4 seconds, granting you 20% Critical Strike chance per stack, up to once every 1 second and stacking up to 5 times. Upon reaching max stacks or after the effect ends, this effect cannot occur again for 25 seconds.

MIGHT OF THE LOST LEGION

2 items: Adds 1096 Maximum Stamina

3 items: Adds 1096 Maximum Magicka

4 items: Adds 129 Weapon and Spell Damage

5 items: Adds 1206 Maximum Health, When you Block, you gain Empower, increasing the damage of your Heavy Attacks against monsters by 150% for 3 seconds.

MORKULDIN

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 657 Critical Chance

4 items: Adds 129 Weapon and Spell Damage

5 items: When you deal damage with a Light or Heavy Attack, you summon an animated weapon to attack your enemies for 15 seconds, up to once every 15 seconds. The animated weapon attacks once every 2 seconds. Its Light Attack deals 423 Physical damage, while its Heavy Attack deals 423 Physical damage in a cone in front of it. The damage scales off the higher of your Weapon or Spell Damage.

NAGA SHAMAN

2 items: Adds 4% Healing Taken

3 items: Adds 4% Healing Done

4 items: Adds 1096 Maximum Magicka

5 items: When you apply a damage shield to yourself or an ally, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your healing done by 8% and healing received and damage shield strength by 6%. This effect can occur once every 6 seconds.

NEW MOON ACOLYTE

2 items: Adds 657 Critical Chance

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 1487 Offensive Penetration

5 items: Adds 401 Weapon and Spell Damage. Increases the cost of your active abilities by 5%.

NIGHT MOTHER'S GAZE

2 items: Adds 657 Critical Chance

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 657 Critical Chance

5 items: When you deal Critical Damage you apply Major Breach to the enemy, reducing their Physical and Spell Resistance by 5948 for 4 seconds.

NIGHT'S SILENCE

2 items: Adds 1096 Maximum Stamina

3 items: Adds 129 Stamina Recovery

4 items: Adds 657 Critical Chance

5 items: Ignore the Movement Speed penalty of Sneak.

NOBLE 'S CONQUEST

2 items: Adds 1206 Maximum Health

3 items: Adds 1096 Maximum Stamina

4 items: Adds 4% Healing Taken

5 items: When you Bash a target, you heal for 3708 Health over 10 seconds and apply Minor Vulnerability to the enemy for 10 seconds, increasing their damage taken by 5%. The heal can only activate once every 10 seconds and scales off your Max Health.

NOCTURAL0S FAVOR

2 items: Adds 129 Stamina Recovery

3 items: Adds 1206 Maximum Health

4 items: Adds 1206 Maximum Health

5 items: Whenever you successfully Dodge, you heal yourself for 2821 Health over 5 seconds. This effect can occur every 5 seconds and scales off the higher of your Max Magicka or Stamina.

OBLIVION'S FOE

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 1487 Offensive Penetration

4 items: Adds 657 Critical Chance

5 items: Adds 129 Weapon and Spell Damage, When you deal damage with Soul Magic, you mark the target's soul dealing 2155 Magic damage over 10 seconds, as long as they are not already marked from you. This effect scales off the higher of your Weapon or Spell Damage.

OLD GROWTH BREWER

2 items: Adds 129 Stamina Recovery

3 items: Adds 129 Magicka Recovery

4 items: Adds 129 Health Recovery

5 items: When you drink a potion while in combat, you gain 245 Health, Magicka, and Stamina Recovery for 45 seconds.

ORDER'S WRATH 

2 items: Adds 657 Critical Chance

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 657 Critical Chance

5 items: Adds 943 Critical Chance, Increases your Critical Damage and Critical Healing by 8%.

ORGNUM'S SCALES

2 items: Adds 129 Health Recovery

3 items: Adds 1206 Maximum Health

4 items: Adds 1206 Maximum Health

5 items: While you are under 60% Health, your Health Recovery is increased by 800 and your Physical and Spell Resistance is increased by 6400.

PELINAL'S WRATH

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 1487 Offensive Penetration

4 items: Adds 129 Weapon and Spell Damage

5 items: Whenever you kill an enemy you gain a damage shield that absorbs up to 3876 damage for 10 seconds and a stack of Wrath of Whitestrake for 10 seconds. Each stack of Wrath of Whitestrake grants you 100 Weapon and Spell Damage, but causes you to take 160 Oblivion damage every second, up to 10 stacks. The damage shield scales off the higher of your Weapon or Spell Damage, and the damage scales off your Max Health.

RED EAGLE'S FURY

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 657 Critical Chance

4 items: Adds 129 Weapon and Spell Damage

5 items: Adds 469 Weapon and Spell Damage to your Weapon Skill abilities. Increases the cost of your Weapon Skill abilities by 5%.

REDISTRIBUTOR

2 items: Adds 1206 Maximum Health

3 items: Adds 1096 Maximum Stamina

4 items: Adds 1096 Maximum Magicka

5 items: When you overheal yourself, you heal a group member within 15 meters of you for 664 Health. This effect can occur once every 1 second and scales off the higher of your Max Magicka or Stamina.

SEEKER SYNTHESLS

2 items: Adds 1206 Maximum Health

3 items: Adds 1096 Maximum Magicka

4 items: Adds 1096 Maximum Stamina

5 items: When you cast an ability that costs resources while in combat, you reduce your potion cooldown by 1 second. This effect can occur once every 2 seconds.

SENCHE-RAHT'S GIFT

2 items: Adds 4% Healing Done

3 items: Adds 1206 Maximum Health

4 items: Adds 4% Healing Taken

5 items: After being damaged by a damage over time ability, increase your Healing Received by 6% and your Physical and Spell Resistance by 2585 for 3 seconds.

SERPENT'S DISDAIN

2 items: Adds 1096 Maximum Stamina

3 items: Adds 1206 Maximum Health

4 items: Adds 1096 Maximum Magicka

5 items: Increase the duration of Status Effects and their effects that you apply by 16 seconds.

SHACKLEBREAKER

2 items: Adds 129 Stamina Recovery

3 items: Adds 129 Magicka Recovery

4 items: Adds 129 Weapon and Spell Damage

5 items: Adds 2065 Maximum Stamina, Adds 2065 Maximum Magicka

SHALIDOR'S CURSE

2 items: Adds 841 Maximum Health

3 items: Adds 4% Healing Taken

4 items: Adds 841 Maximum Health

5 items: While you are under 50% Health, dealing damage with a Light or Heavy Attack heals you for 942 Health. This effect can occur once every 1 second and scales off the higher of your Max Magicka or Stamina.

SHARED BURDEN

2 items: Adds 1096 Maximum Stamina

3 items: Adds 1206 Maximum Health

4 items: Adds 1096 Maximum Magicka

5 items: When you enter combat, 6% of the damage you take is transferred to your Companion instead. Reduce the damage your Companion takes by 16%. When your Companion dies in combat, they will automatically revive themselves after 12 seconds. After reviving themselves, your Companion takes 100% less damage for 3 seconds.

SHATTERED FATE

5 items: Adds 7918 Offensive Penetration

10 items: Adds 687 Weapon and Spell Damage

12 items: Adds 1528 Critical Chance

SLOAD'S SEMBLACE

2 items: Adds 1096 Maximum Magicka

3 items: Adds 1096 Maximum Stamina

4 items: Adds 129 Weapon and Spell Damage

5 items: Damaging an enemy has a 10% chance to fire a Shadow Pearl at them, dealing 3% of the target's Max Health as Oblivion Damage, up to a maximum of 3000, every 1 second for 6 seconds. This effect reveals you, cannot be reflected, and can occur every 6 seconds.

SONG OF LAMAE

2 items: Adds 1487 Armor

3 items: Adds 1487 Armor

4 items: Adds 1206 Maximum Health

5 items: When you take damage while you are under 30% Health, you deal 1378 Magic damage to the attacker and heal for the damage done. This effect can occur once every 3 seconds and scales off your Max Health.

SPECTRE'S EYE

2 items: Adds 1487 Armor

3 items: Adds 1096 Maximum Magicka

4 items: Adds 1206 Maximum Health

5 items: When you cast a Magicka ability while in combat you gain Major Evasion for 30 seconds, reducing damage from area attacks by 20%. This effect can occur once every 30 seconds.

SPELL PARASITE

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 657 Critical Chance

4 items: Adds 1096 Maximum Magicka

5 items: Whenever you deal damage, you restore 63 Magicka. This effect can occur once every 0.25 seconds.

STUHN'S FAVOR

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 1487 Offensive Penetration

4 items: Adds 129 Weapon and Spell Damage

5 items: When you deal damage to an enemy who is Off Balance, your Offensive Penetration is increased by 5312 for 10 seconds.

TAVA'S FAVOR

2 items: Adds 1206 Maximum Health

3 items: Adds 129 Stamina Recovery

4 items: Adds 129 Magicka Recovery

5 items: When you dodge an attack, you receive the blessing of Tava, generating 12 Ultimate over 3 seconds. This effect can occur once every 3 seconds.

TELVANNI EFFICIENCY

2 items: Adds 1096 Maximum Stamina

3 items: Adds 1206 Maximum Health

4 items: Adds 1096 Maximum Magicka

5 items: While you have a living Companion, reduce the cooldown of their abilities by 50%. While you do not have a living Companion, reduce the cost of your Magicka, Stamina, Health, and Ultimate abilities by 8%.

THARRIKER'S STRIKE

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 129 Weapon and Spell Damage

5 items: Dealing damage with a fully-charged Heavy Attack grants you Major Berserk for 4 seconds, increasing your damage done by 10%. This effect can occur once every 1 second.

THREADS OF WAR

2 items: Adds 1487 Offensive Penetration

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 657 Critical Chance

5 items: Your Light and fully-charged Heavy Attacks gain 100% Status Effect Chance. The Status Effect is based on the damage type of your weapon.

TIDE-BORN WILDSTALKER

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 657 Critical Chance

4 items: Adds 1487 Offensive Penetration

5 items: Increase your direct damage done to monsters by 15%.

TORUG'S PACT

2 items: Adds 1487 Armor

3 items: Adds 1206 Maximum Health

4 items: Adds 1487 Armor

5 items: Decreases weapon enchantment cooldown by 33% and increases non Oblivion Damage weapon enchantment potency by 45%.

TRIAL BY FIRE

2 items: Adds 1206 Maximum Health

3 items: Adds 1487 Armor

4 items: Adds 4% Healing Taken

5 items: While under the effect of an Elemental Status Effect you gain 8500 Armor.

TWICE-BORN STAR

2 items: Adds 1206 Maximum Health

3 items: Adds 1096 Maximum Stamina

4 items: Adds 1096 Maximum Magicka

5 items: You can have two Mundus Stone boons at the same time.

TWILIGHT'S EMBRACE

2 items: Adds 1096 Maximum Magicka

3 items: Adds 657 Critical Chance

4 items: Adds 129 Weapon and Spell Damage

5 items: Increases your healing received by 10%.

UNCHAINED AGGRESSOR

2 items: Adds 1096 Maximum Stamina

3 items: Adds 129 Stamina Recovery

4 items: Adds 129 Weapon and Spell Damage

5 items: After Breaking Free, gain Major Berserk for 12 seconds, increasing your damage done by 10%. This effect can occur once every 14 seconds.

VAMPIRE'S KISS

2 items: Adds 1096 Maximum Stamina

3 items: Adds 1096 Maximum Magicka

4 items: Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka

5 items: Adds 129 Weapon and Spell Damage, When you kill an enemy, you heal for 11652 Health over 10 seconds. This effect scales off the higher of your Max Magicka or Stamina.

VAREN'S LEGACY

2 items: Adds 1206 Maximum Health

3 items: Adds 1096 Maximum Stamina

4 items: Adds 4% Healing Taken

5 items: When you Block, your next direct damage area of effect attack used within 5 seconds deals an additional 3290 damage. This bonus does not work with channeled effects. This effect can occur once every 2 seconds.

VASTARIE'S TUTELAGE

2 items: Adds 1096 Maximum Stamina

3 items: Adds 1206 Maximum Health

4 items: Adds 1096 Maximum Magicka

5 items: Adds 129 Magicka Recovery, Adds 129 Stamina Recovery, When you resurrect an ally, you and your ally gain 258 Weapon and Spell Damage and 10% cost reduction to non-Ultimate abilities for 10 seconds.

WAY OF THE ARENA

2 items: Adds 1206 Maximum Health

3 items: Adds 1096 Maximum Magicka

4 items: Adds 1096 Maximum Stamina

5 items: Adds 165 Weapon and Spell Damage, Reduces the cost of Break Free by 40%.

WHITESTRAKE'S RETRIBUTION

2 items: Adds 1206 Maximum Health

3 items: Adds 1487 Armor

4 items: Adds 129 Health Recovery

5 items: When you take damage while you are under 30% Health, you gain a damage shield that absorbs 13035 damage for 6 seconds. This effect can occur once every 15 seconds.

WILLOW'S PATH

2 items: Adds 129 Magicka Recovery

3 items: Adds 129 Stamina Recovery

4 items: Adds 129 Health Recovery

5 items: Increases your Health, Magicka, and Stamina Recovery by 18%.

WRETCHED VITALITY

2 items: Adds 129 Magicka Recovery

3 items: Adds 129 Stamina Recovery

4 items: Adds 129 Weapon and Spell Damage

5 items: While in combat, applying a Major Buff or Debuff with a duration to a target grants you 260 Magicka and Stamina Recovery for 15 seconds. While in combat, applying a Minor Buff or Debuff with a duration to a target grants you 130 Magicka and Stamina Recovery for 15 seconds.

⬇️⬇️⬇️⬇️⬇️OVERLAND SET⬇️⬇️⬇️⬇️⬇️

ADAMANT LURKER

2 items: Adds 129 Health Recovery

3 items: Adds 1206 Maximum Health

4 items: Adds 129 Health Recovery

5 items: Gain 1505 Health Recovery while you are standing still.

AKAVIRI DRAGONGUARD

22 items: Adds 129 Magicka Recovery

3 items: Adds 4% Healing Taken

4 items: Adds 1206 Maximum Health

5 items: Adds 158 Health Recovery, Reduces the cost of your Ultimate abilities by 15%.

ARMOR OF THE TRAINE

1 item: Adds 1454 Maximum Health

2 items: Adds 1454 Maximum Magicka

3 items: Adds 1454 Maximum Stamina

ARMOR OF THE VEILED HERITANCE

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 1487 Armor

4 items: Adds 1487 Armor

5 items: When you interrupt a target while in combat, you gain 516 Weapon and Spell Damage for 15 seconds. Your Bash attacks deal 516 more damage.

AYLEID REFUGE

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 1487 Armor

4 items: Adds 1487 Armor

5 items: When you interrupt a target while in combat, you gain 516 Weapon and Spell Damage for 15 seconds. Your Bash attacks deal 516 more damage.

BACK-ALLEY GOURMAND

2 items: Adds 657 Critical Chance

3 items: Adds 657 Critical Chance

4 items: Adds 129 Weapon and Spell Damage

5 items: While you have a food buff active, your Critical Damage and Critical Healing is increased by 13%.

BAHRAHA'S CURSE

2 items: Adds 1206 Maximum Health

3 items: Adds 1096 Maximum Magicka

4 items: Adds 1096 Maximum Stamina, Reduces your damage taken from environmental traps by 40%.

5 items: When you deal damage, you have a 25% chance to create desecrated ground for 5 seconds, which reduces the Movement Speed of enemies within 3.5 meters by 60%, damages them for 349 Magic damage every 1 second, and heals you for 100% of the damage done. This effect can occur once every 5 seconds and the damage scales off your Max Health.

BASTION OF THE DRAOIFE

2 items: Adds 1096 Maximum Stamina

3 items: Adds 1206 Maximum Health

4 items: Adds 1096 Maximum Stamina

5 items: Blocking an attack grants you a stack of Inflection for 10 seconds, up to 3 stacks max. You can gain up to 1 stack every 0.5 seconds. Increase your Magicka and Stamina Recovery by 106 per stack of Inflection.

BEEKEEPER'S GEAR

2 items: Adds 1206 Maximum Health

3 items: Adds 1206 Maximum Health

4 items: Adds 1206 Maximum Health

5 items: Adds 900 Health Recovery

BLESSING OF HIGH ISLE

2 items: Adds 1096 Maximum Magicka

3 items: Adds 129 Magicka Recovery

4 items: Adds 1096 Maximum Magicka

5 items: When you are healed while in combat, increase your Weapon and Spell Damage by 369 for 5 seconds.

BLOODTHORN'S TOUCH

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 1096 Maximum Magicka

4 items: Adds 129 Magicka Recovery

5 items: When you deal direct damage, you restore 800 Magicka and Stamina. This effect can occur once every 5 seconds.

BOG RAIDER

2 items: Adds 1096 Maximum Magicka

3 items: Adds 1206 Maximum Health

4 items: Adds 1096 Maximum Stamina

5 items: When an enemy you have recently damaged dies, gain 10 Ultimate and increase your Health Recovery by 1156 for 10 seconds. This effect can occur once every 10 seconds.

BRIARHEART

2 items: Adds 657 Critical Chance

3 items: Adds 1096 Maximum Stamina

4 items: Adds 657 Critical Chance

5 items: When you deal Critical Damage, you increase your Weapon and Spell Damage by 450 for 10 seconds. While this effect is active, dealing Critical Damage heals you for 96 Health. This effect can occur once every 15 seconds and the heal scales off the higher of your Max Magicka or Stamina.

BRIGHT-THROATS BOAST

2 items: Adds 1096 Maximum Magicka

3 items: Adds 1096 Maximum Magicka

4 items: Adds 129 Magicka Recovery

5 items: While you have a drink buff active, your Max Magicka is increased by 2000 and Magicka Recovery by 133.

CALL OF THE UNDERTAKER

2 items: Adds 4% Healing Taken

3 items: Adds 1206 Maximum Health

4 items: Adds 4% Healing Done

5 items: Adds 1206 Maximum Health, When you deal damage, you apply Minor Lifesteal to your enemy for 8 seconds, healing you and your allies for 600 Health every 1 second when damaging them.

CAMONNA TONG

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 129 Weapon and Spell Damage

5 items: When you kill a monster and gain Experience Points, gain 1 Weapon and Spell Damage for every 50 Experience Points the monster is worth for 30 seconds. This bonus can stack up to a maximum of 540 Weapon and Spell Damage. This item set is not affected by Experience Point boosting effects.

CHAMPION OF THE HIST

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 1096 Maximum Stamina

4 items: Adds 1096 Maximum Stamina

5 items: Adds 1600 Maximum Health, Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.

CRAFTY ALFIQ

2 items: Adds 1096 Maximum Magicka

3 items: Adds 1096 Maximum Magicka

4 items: Adds 1096 Maximum Magicka

5 items: Adds 2550 Maximum Magicka

DARKSTRIDE

2 items: Adds 1096 Maximum Stamina

3 items: Adds 1096 Maximum Stamina

4 items: Adds 129 Stamina Recovery

5 items: Reduces the cost of Sprint and Sneak by 50%.

DEAD-WATER'S GUILE

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 1206 Maximum Health

4 items: Adds 1096 Maximum Stamina

5 items: Adds 129 Weapon and Spell Damage, Whenever you kill an enemy, you gain 15 Ultimate.

DEADLANDS ASSASSIN

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 1096 Maximum Stamina

5 items: Adds 200 Weapon and Spell Damage, Dealing damage to an enemy within 10 meters of you with a Heavy Attack causes you to throw a cone of knives, dealing 817 Physical Damage to enemies hit. If an enemy hit has 50% Health or less, they also take an additional 1632 Bleed Damage over 14 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.

DEATH-DANCER

2 items: Adds 1096 Maximum Stamina

3 items: Adds 657 Critical Chance

4 items: Adds 129 Stamina Recovery

5 items: Adds 1528 Critical Chance while you have 50% or more Stamina. Reduce the cost of your Core Combat abilities by 23% while you have less than 50% of your Stamina.

DEFILER

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 657 Critical Chance

4 items: Adds 657 Critical Chance

5 items: When you deal Critical Damage, you summon a Hunger that spews poison to all enemies in front of it, dealing 991 Poison Damage and stunning any enemy hit for 5 seconds. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.

DRAGONGUARD ELITE

2 items: Adds 657 Critical Chance

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 129 Stamina Recovery

5 items: You gain a stack of Dragonguard Tactics for 5 seconds when you deal direct damage to an enemy from the front or their sides, up to 10 stacks. Each stack of Dragonguard Tactics increases your Critical Chance by 275. You can only gain one stack every 0.5 seconds.

DRAUGR'S HERITAGE

2 items: Adds 4% Healing Taken

3 items: Adds 1206 Maximum Health

4 items: Adds 1206 Maximum Health

5 items: When you take damage while you are under 35% Health, you knockdown all enemies within 4 meters of you for 2 seconds and heal for 2506 Health. This effect can occur once every 7 seconds and the heal scales off the higher of your Max Magicka or Stamina.

DREAMER'S MANTLE

2 items: Adds 1206 Maximum Health

3 items: Adds 1206 Maximum Health

4 items: Adds 1096 Maximum Magicka

5 items: When you take damage while you are under 35% Health, you knockdown all enemies within 4 meters of you for 2 seconds and restore 1058 Magicka. This effect can occur once every 7 seconds.

ETERNAL VIGOR

2 items: Adds 129 Magicka Recovery

3 items: Adds 129 Stamina Recovery

4 items: Adds 129 Health Recovery

5 items: Adds 337 Stamina and Magicka Recovery while your Health is above 50%. Adds 1011 Health Recovery while your Health is 50% or less.

EYE OF THE GRASP

2 items: Adds 1096 Maximum Magicka

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 657 Critical Chance

5 items: When you deal Critical Damage, generate 7 Ultimate. This effect can occur once every 5 seconds.

FIORD'S LEGACY

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 657 Critical Chance

4 items: Adds 129 Stamina Recovery

5 items: Reduces the cost and increases the Movement Speed bonus of Sprint by 15%.

FLANKING STRATEGIST

2 items: Adds 1096 Maximum Stamina

3 items: Adds 657 Critical Chance

4 items: Adds 129 Weapon and Spell Damage

5 items: Adds 400 Weapon and Spell Damage to your damaging abilities when you attack an enemy from behind or their sides.

FROSTBITE

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 657 Critical Chance

4 items: Adds 129 Weapon and Spell Damage

5 items: Increases your damage done with Frost abilities by 8%. Increases your damage done against Chilled enemies by 4%. Increases your damage done against enemies afflicted with Minor Brittle by 2%.

FULL BELLY BARRICADE

2 items: Adds 1206 Maximum Health

3 items: Adds 1096 Maximum Stamina

4 items: Adds 1096 Maximum Stamina

5 items: While you have a food buff active, your Block Mitigation is increased by 8% and block cost is reduced by 8%.

GRACE OF GLOOM

2 items: Adds 1206 Maximum Health

3 items: Adds 4% Healing Taken

4 items: Adds 1206 Maximum Health

5 items: When you take damage, you become a living shadow for 10 seconds, causing you to heal for 927 every 2 seconds and gaining Major Evasion, reducing damage from area attacks by 20%. This effect can occur every 20 seconds and scales off your Max Health.

GREEN PACT

2 items: Adds 1206 Maximum Health

3 items: Adds 129 Health Recovery

4 items: Adds 1206 Maximum Health

5 items: While you have a food buff active, your Max Health is increased by 2500 and Health Recovery by 356.

GRYPHON'S FEROCITY

2 items: Adds 657 Critical Chance

3 items: Adds 657 Critical Chance

4 items: Adds 129 Weapon and Spell Damage

5 items: After dealing direct damage, you gain Minor Force and Minor Expedition for 10 seconds, increasing your Critical Damage done by 10% and increasing your Movement Speed by 15%.

HATCHILING'S SHELL

2 items: Adds 1487 Armor

3 items: Adds 1487 Armor

4 items: Adds 1206 Maximum Health

5 items: Whenever you take damage you gain a damage shield that absorbs up to 3200 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.

HEXO'S WARD

2 items: Adds 657 Critical Chance

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 657 Critical Chance

5 items: Dealing direct Critical Damage grants you a damage shield that absorbs up to 12305 damage for 6 seconds. This effect can occur once every 7 seconds.

HIDLE OF MORIHAUS

2 items: Adds 1206 Maximum Health

3 items: Adds 1487 Armor

4 items: Adds 1096 Maximum Stamina

5 items: Adds 129 Stamina Recovery, When you Roll Dodge through an enemy, you deal 1198 Physical Damage and knock them down for 3 seconds. This effect scales off the higher of your Physical or Spell Resistance.

HIDE OF THE WEREWOLF

2 items: Adds 1206 Maximum Health

3 items: Adds 1096 Maximum Stamina

4 items: Adds 129 Weapon and Spell Damage

5 items: When you take damage, you generate 6 Ultimate. This effect can occur once every 5 seconds and the Ultimate triples while in Werewolf Transformation.

KYNMARCHER'S CRUELTY

2 items: Adds 1206 Maximum Health

3 items: Adds 129 Stamina Recovery

4 items: Adds 1487 Armor

5 items: When you deal direct damage, you apply one of 5 random Major debuffs to enemies within 8 meters of you for 18 seconds. This effect can occur once every 8 seconds and only if an enemy is in range. Eligible effects are Major Breach, Major Cowardice, Major Defile, Major Maim, and Major Vulnerability.

LIVEWIRE

2 items: Adds 4% Healing Taken

3 items: Adds 1206 Maximum Health

4 items: Adds 4% Healing Taken

5 items: When you take damage, you overload your circuits, applying Concussion to all enemies within 8 meters of you and healing for 1000 Health for each enemy hit. This effect can occur once every 6 seconds.

MACABRE VINTAGE

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 129 Weapon and Spell Damage

5 items: Adds 150 Weapon and Spell Damage, When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.

MAD TINKERER

2 items: Adds 657 Critical Chance

3 items: Adds 657 Critical Chance

4 items: Adds 129 Weapon and Spell Damage

5 items: When you deal damage, you unleash a Verminous Fabricant that charges forward, dealing 1505 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect reveals you, can occur once every 8 seconds, scales off the higher of your Weapon or Spell Damage, and is pet damage.

MARAUDER'S HASTE

2 items: Adds 129 Magicka Recovery

3 items: Adds 1096 Maximum Magicka

4 items: Adds 129 Magicka Recovery

5 items: When you apply a damage shield to yourself or an ally, increase your Movement Speed by 20% for 9 seconds.

MARK OF THE PARIAH

2 items: Adds 1206 Maximum Health

3 items: Adds 1487 Armor

4 items: Adds 1487 Armor

5 items: Increases your Physical and Spell Resistance by up to 10206 based on your missing Health.

MERIDIA'S BLESSED ARMOR

2 items: Adds 1487 Armor

3 items: Adds 129 Stamina Recovery

4 items: Adds 1487 Armor

5 items: When you Block, you gain Meridia's Blessed Armor for 5 seconds, causing you to dodge all incoming attacks. This effect can occur once every 25 seconds.

MOTHER'S SORROW

2 items: Adds 1096 Maximum Magicka

3 items: Adds 657 Critical Chance

4 items: Adds 657 Critical Chance

5 items: Adds 1528 Critical Chance

NECROPOTENCE

2 items: Adds 1096 Maximum Magicka

3 items: Adds 1096 Maximum Magicka

4 items: Adds 1096 Maximum Magicka

5 items: While you have a summoned combat pet active your Max Magicka is increased by 14%.

NIGHT MOTHER'S EMBRACE

2 items: Adds 1096 Maximum Stamina

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 129 Stamina Recovery

5 items: Adds 171 Weapon and Spell Damage, Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 25%.

NIGHT TERROR

2 items: Adds 1096 Maximum Stamina

3 items: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 10%.

4 items: Adds 1206 Maximum Health

5 items: When you take melee damage, you deal 286 Poison Damage to the attacker. This effect can occur once every 1 second and scales off the higher of your Weapon or Spell Damage.

ORDER OF DIAGMA

2 items: Adds 1206 Maximum Health

3 items: Adds 1206 Maximum Health

4 items: Adds 4% Healing Taken

5 items: Adds 5% Healing Taken, Gain Minor Vitality at all times, increasing your healing received and damage shield strength by 6%.

PHOENIX MOTH THEURAGE

2 items: Adds 129 Stamina Recovery

3 items: Adds 129 Stamina Recovery

4 items: Adds 1096 Maximum Stamina

5 items: Healing yourself or an ally grants the target Minor Courage and Minor Force for 10 seconds, increasing their Weapon and Spell Damage by 215 and their Critical Damage done by 10%. This effect can occur once every 12 seconds per target.

PLAGUE DOCTOR

2 items: Adds 1206 Maximum Health

3 items: Adds 1206 Maximum Health

4 items: Adds 1206 Maximum Health

5 items: Adds 2804 Maximum Health

PRISONER'S RAGS

2 items: Adds 1096 Maximum Stamina

3 items: Adds 129 Stamina Recovery

4 items: Adds 129 Stamina Recovery

5 items: Reduces the cost of Sprint by 50%. While Sprinting, restore 1035 Magicka every 1 second.

QUEEN'S ELEGANCE

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 1096 Maximum Magicka

4 items: Adds 1096 Maximum Magicka

5 items: When you use a Light Attack you reduce the Health, Magicka, or Stamina cost of your next active ability cast within 2 seconds by 10%. When you use a fully-charged Heavy Attack you gain Empower for 3 seconds, increasing the damage of your Heavy Attacks against monsters by 150%. Each of these effects can occur once every second.

RADIANT BASTION

2 items: Adds 1206 Maximum Health

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 1206 Maximum Health

5 items: Deal 10% of all direct damage done to you back to the attacker, up to 4250 damage.

RANGER'S GAIT

2 items: Adds 129 Stamina Recovery

3 items: Adds 657 Critical Chance

4 items: Adds 1096 Maximum Stamina

5 items: Adds 129 Stamina Recovery, Reduce the effectiveness of snares applied to you by 50%.

ROBES OF THE HIST

2 items: Adds 1206 Maximum Health

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 1096 Maximum Magicka

5 items: After being hit by a disabling effect, immobilization, or snare, you heal for 2000 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.

ROBES OF THE WITGERED HAND

2 items: Adds 129 Magicka Recovery

3 items: Adds 1096 Maximum Magicka

4 items: Adds 1206 Maximum Health

5 items: When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you heal for 1637 Health and gain 1637 Magicka. This effect can occur once every 3 seconds.

SALVATION

2 items: Adds 1096 Maximum Stamina

3 items: Adds 129 Stamina Recovery

4 items: Adds 1096 Maximum Stamina

5 items: Reduces the cost of your Werewolf Transformation ability by 33%. While in Werewolf form, your Weapon and Spell Damage is increased by 150.

SENCHEL DEFENDER

2 items: Adds 1096 Maximum Stamina

3 items: Adds 1206 Maximum Health

4 items: Adds 1096 Maximum Magicka

5 items: Dealing direct damage with a non-Heavy Attack grants you one persistent stack of Senchal's Duty, up to 10 stacks. After completing a fully-charged Heavy Attack, restore 757 Stamina and Magicka for each stack of Senchal's Duty and consume them. You can only gain one stack of Senchal's Duty every 1 second.

SENCHE'S BITE

2 items: Adds 129 Stamina Recovery

3 items: Adds 657 Critical Chance

4 items: Adds 1096 Maximum Stamina

5 items: Whenever you successfully Dodge, increase your Critical Damage and Critical Healing by 15% for 10 seconds.

SEVENTH LEGION BRUTE

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 129 Health Recovery

4 items: Adds 657 Critical Chance

5 items: When you cast an ability that grants Major or Minor Resolve while in combat, you gain 341 Weapon and Spell Damage and 341 Health Recovery for 15 seconds. This effect can occur every 15 seconds.

SHADOW DANCER'S RAIMENT

2 items: Adds 1096 Maximum Magicka

3 items: Adds 1096 Maximum Magicka

4 items: Adds 129 Weapon and Spell Damage

5 items: After leaving Sneak or invisibility, you dodge all incoming attacks within the next 1 second. This effect can occur once every 8 seconds.

SHADOW OF THE RED MOUNTAIN

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 1096 Maximum Stamina

4 items: Adds 657 Critical Chance

5 items: When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 1860 Flame damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.

SHALK EXOSKELETON

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 1096 Maximum Stamina

4 items: Adds 657 Critical Chance

5 items: When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 1860 Flame damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.

SILKS OF THE SUN

2 items: Adds 657 Critical Chance

3 items: Adds 1096 Maximum Magicka

4 items: Adds 129 Weapon and Spell Damage

5 items: Adds 400 Weapon and Spell Damage to your Flame Damage abilities.

SITHI'S TOUCH

2 items: Adds 1096 Maximum Stamina

3 items: Adds 1096 Maximum Magicka

4 items: Adds 129 Weapon and Spell Damage

5 items: When you kill an enemy you gain 5% movement speed for 30 seconds and become invisible for 3 seconds. The movement speed stacks up to 20 times.

SKOOMA SMUGGLER

2 items: Adds 1096 Maximum Magicka

3 items: Adds 129 Magicka Recovery

4 items: Adds 129 Weapon and Spell Damage

5 items: When you drink a potion while in combat, you gain Major Expedition for 30 seconds, increasing your Movement Speed by 30%.

SOULSHINE

2 items: Adds 1096 Maximum Magicka

3 items: Adds 657 Critical Chance

4 items: Adds 129 Weapon and Spell Damage

5 items: Activating an ability with a cast or channel time grants you 369 Weapon and Spell Damage for 5 seconds.

SPINNER'S GARMENTS

2 items: Adds 1096 Maximum Magicka

3 items: Adds 1096 Maximum Magicka

4 items: Adds 129 Weapon and Spell Damage

5 items: Adds 3460 Offensive Penetration

SPRIGGAN'S THORNS

2 items: Adds 1096 Maximum Stamina

3 items: Adds 1096 Maximum Stamina

4 items: Adds 129 Weapon and Spell Damage

5 items: Adds 3460 Offensive Penetration

STEADFAST'S METTIE

2 items: Adds 129 Stamina Recovery

3 items: Adds 1096 Maximum Stamina

4 items: Adds 1096 Maximum Stamina

5 items: While you have a food buff active, reduce the cost of your Core Combat abilities by 25%.

STENDARR'S EMBRACE

2 items: Adds 129 Magicka Recovery

3 items: Adds 1096 Maximum Magicka

4 items: Adds 1096 Maximum Magicka

5 items: When you heal yourself or an ally, you remove all negative effects from them. This effect can occur once every 30 seconds per target.

STORM SKIGHT'S PLATE

2 items: Adds 1487 Armor

3 items: Adds 1487 Armor

4 items: Adds 1206 Maximum Health

5 items: When you take non-Physical Damage, you deal 357 Shock damage to all enemies within 5 meters of you every 2 seconds for 6 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.

STYGIAN

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 1487 Offensive Penetration

5 items: When you leave Sneak or invisibility while in combat, your Weapon and Spell Damage is increased by 369 for 15 seconds.

SWAMP RIDER

2 items: Adds 657 Critical Chance

3 items: Adds 1096 Maximum Stamina

4 items: Adds 129 Weapon and Spell Damage

5 items: Adds 600 Weapon and Spell Damage to your Poison and Disease Damage abilities.

SWORD-SINGER

2 items: Adds 1096 Maximum Stamina

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 657 Critical Chance

5 items: Adds 600 Weapon and Spell Damage to your Two Handed abilities.

SYMMETRY OF THE WEALD

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 657 Critical Chance

5 items: Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.

SYRABANE'S GRIP

2 items: Adds 129 Magicka Recovery

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 1096 Maximum Magicka

5 items: When you Block Flame, Frost, Shock, or Magic Damage, you restore 805 Magicka. This effect can occur once every 1 second.

SYSTER'S SCOWL

2 items: Adds 1096 Maximum Stamina

3 items: Adds 1206 Maximum Health

4 items: Adds 1096 Maximum Stamina

5 items: When you Bash an enemy, place Systres' Scowl on them for 15 seconds. When hit by a Light Attack, a target with Systres' Scowl takes 1973 Frost Damage, up to once every second.

SYVARRA'S SCALES

2 items: Adds 1206 Maximum Health

3 items: Adds 1096 Maximum Stamina

4 items: Adds 1096 Maximum Magicka, Reduces your damage taken from Guards by 20%.

5 items: When you deal damage, you cause a burst of lamia poison that deals 150 Poison damage in a 5 meter radius and an additional 1722 Poison damage over 6 seconds to all enemies hit. This effect can occur once every 7 seconds and scales off the higher of your Weapon or Spell Damage.

THREE QUEENS WELLSPRING

2 items: Adds 1096 Maximum Magicka

3 items: Adds 1096 Maximum Magicka

4 items: Adds 1096 Maximum Magicka

5 items: Gain 1 Magicka Recovery for every 100 Max Magicka you have. Current Increase: 120 Magicka Recovery

THUNDERBUG'S CARAPACE

2 items: Adds 1487 Armor

3 items: Adds 1487 Armor

4 items: Adds 129 Weapon and Spell Damage

5 items: When you take Physical Damage, you deal 714 Shock Damage in a 5 meter radius around you. This effect can occur once every 3 seconds and scales off the higher of your Weapon or Spell Damage.

TRINIMAC'S VALOR

2 items: Adds 129 Magicka Recovery

3 items: Adds 1096 Maximum Magicka

4 items: Adds 129 Magicka Recovery

5 items: When you cast a damage shield, you call down a fragment of Trinimac that heals you and group members for 1396 Health and damages enemies for 1396 Magic damage in a 5 meter radius after a 2 second delay. This effect can occur once every 5 seconds and scales with the higher of your Max Magicka or Stamina.

TWIN SISTERS

2 items: Adds 129 Stamina Recovery

3 items: Adds 1096 Maximum Stamina

4 items: Adds 657 Critical Chance

5 items: When you Block, you cause all enemies within 5 meters of you to bleed for 2226 Bleed damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.

UNFATHOMABLE DARKNESS

2 items: Adds 657 Critical Chance

3 items: Adds 1487 Offensive Penetration

4 items: Adds 129 Weapon and Spell Damage

5 items: When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 872 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.

VAMPIRE CLOAK

2 items: Adds 1206 Maximum Health

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 1206 Maximum Health

5 items: Adds 171 Weapon and Spell Damage, Gain Minor Protection at all times, reducing your damage taken by 5%.

VAMPIRE LORD

2 items: Adds 1096 Maximum Magicka

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 657 Critical Chance

5 items: Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.

VENOMOUS SMITE

2 items: Adds 657 Critical Chance

3 items: Adds 657 Critical Chance

4 items: Adds 129 Weapon and Spell Damage

5 items: Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 714 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.

VESTURE OF DARLOC BRAE

2 items: Adds 129 Magicka Recovery

3 items: Adds 129 Stamina Recovery

4 items: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 10%.

5 items: While you are crouching and not Bracing, you restore 670 Magicka and Stamina and heal for 670 Health every second.

VIVEC'S DUALITY

2 items: Adds 1096 Maximum Magicka

3 items: Adds 1096 Maximum Stamina

4 items: Adds 1096 Maximum Magicka

5 items: Your weapon charges over 15 seconds while not Weapon Swapping. Once fully charged, restore 6636 Magicka and Stamina after Weapon Swapping.

VOIDCALLER

2 items: Adds 1206 Maximum Health

3 items: Adds 1096 Maximum Magicka

4 items: Adds 129 Weapon and Spell Damage

5 items: When you take damage, your Weapon and Spell Damage is increased by 24 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.

WAR MAIDEN

2 items: Adds 657 Critical Chance

3 items: Adds 1096 Maximum Magicka

4 items: Adds 129 Weapon and Spell Damage

5 items: Adds 600 Weapon and Spell Damage to your Magic Damage abilities.

WARRIOR-POET

2 items: Adds 1206 Maximum Health

3 items: Adds 1487 Armor

4 items: Adds 1487 Armor

5 items: Adds 1600 Maximum Health, Gain Minor Toughness at all times, increasing your Max Health by 10%.

WAY OF AIR

2 items: Adds 129 Stamina Recovery

3 items: Adds 129 Stamina Recovery

4 items: Increases the radius you can detect Sneaking enemies by 2 meters.

5 items: Adds 129 Stamina Recovery, When you use Roll Dodge, your Weapon and Spell Damage is increased by 391 for 6 seconds.

WAY OF FIRE

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 1206 Maximum Health

4 items: Adds 657 Critical Chance

5 items: When you deal damage with a Light or Heavy Attack, you deal an additional 572 Flame damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.

WAY OF MARTIAL KNOWLEDGE

2 items: Adds 1096 Maximum Magicka

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 129 Weapon and Spell Damage

5 items: While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.

WILDERQUEEN'S ARCH

2 items: Adds 657 Critical Chance

3 items: Adds 129 Stamina Recovery

4 items: Adds 1096 Maximum Stamina

5 items: Your Bow attacks reduce the Movement Speed of any enemy they hit by 15% and increase your Movement Speed by 15% for 3 seconds.

WINTER'S RESPITE

2 items: Adds 129 Magicka Recovery

3 items: Adds 1096 Maximum Magicka

4 items: Adds 1096 Maximum Magicka

5 items: While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 1126 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.

VISDOM OF VANUS

2 items: Adds 1096 Maximum Magicka

3 items: Adds 129 Magicka Recovery

4 items: Adds 1096 Maximum Magicka

5 items: Adds 129 Weapon and Spell Damage, After completing a fully-charged Heavy Attack, you gain Major Mending for 5 seconds, increasing your healing done by 16%. This duration is increased with each rank of the Restoration Staff Passive of Essence Drain when using a Restoration Staff.

WITCH-KNIGHT DEFIANCE

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 129 Weapon and Spell Damage

5 items: Increases your Weapon and Spell Damage by 369 against enemies inflicted with a Poison Damage effect.

WITCHMAN ARMOR

2 items: Adds 129 Stamina Recovery

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 1206 Maximum Health

5 items: When you use an Ultimate ability, you heal for 51 Health and restore 51 Stamina and Magicka per Ultimate spent.

WYRD THEE'S BLESSING

2 items: Adds 129 Magicka Recovery

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 129 Magicka Recovery

5 items: When you cast a Magicka ability, you remove all negative effects from yourself. This effect can occur once every 15 seconds.

XANMEER GENESIS

2 items: Adds 1096 Maximum Stamina

3 items: Adds 1206 Maximum Health

4 items: Adds 1096 Maximum Magicka

5 items: When an enemy you have recently damaged dies, after 0.5 seconds, you and allies within 8 meters of the dead enemy receive 322 Health, Magicka, and Stamina Recovery for 10 seconds. This effect can occur once every 6 seconds.

YSGRAMOR0S BIRTHRIGHT

2 items: Adds 657 Critical Chance

3 items: Adds 1096 Maximum Magicka

4 items: Adds 129 Weapon and Spell Damage

5 items: Adds 400 Weapon and Spell Damage to your Frost Damage abilities.

⬇️⬇️⬇️⬇️⬇️PVP SETS⬇️⬇️⬇️⬇️⬇️

AFFICTION

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 1487 Offensive Penetration

5 items: When you deal damage, you deal 330 Disease damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 0% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.

AGILITY

2 items: Adds 1752 Maximum Stamina

3 items: Adds 206 Weapon and Spell Damage

ALLESIAN ORDER

2 items: Adds 1487 Armor

3 items: Adds 1487 Armor

4 items: Adds 1206 Maximum Health

5 items: Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320.

ALMALEXIA'S MERCY

2 items: Adds 1206 Maximum Health

3 items: Adds 1487 Armor

4 items: Adds 1487 Armor

5 items: When you take damage, you heal you and your group members within 7 meters of you for 1412 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.

ARKAY'SCHARITY

2 items: Adds 129 Magicka Recovery

3 items: Adds 129 Magicka Recovery

4 items: Adds 1096 Maximum Magicka

5 items: When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.

BEAN DAR'S BLESSING

2 items: Adds 1487 Armor

3 items: Adds 1206 Maximum Health

4 items: Adds 1206 Maximum Health

5 items: Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.

BASTION OF THE HEARTLAND 

2 items: Adds 1206 Maximum Health

3 items: Adds 4% Healing Taken

4 items: Reduces your damage taken from Players by 3%.

5 items: Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.

BATTALION DEFENDER

2 items: Adds 1206 Maximum Health

3 items: Adds 1096 Maximum Stamina

4 items: Adds 4% Healing Done

5 items: When you Block, heal yourself or a group member within 15 meters of you for 897 Health. This effect can occur every 1 second and scales off your Max Health.

BATTLEFIELD ACROBAT

2 items: Adds 129 Stamina Recovery

3 items: Adds 129 Stamina Recovery

4 items: Adds 1096 Maximum Stamina

5 items: Reduces the cost of all of your abilities by 6%.

BECKONING STEAL

2 items: Adds 1487 Armor

3 items: Adds 1206 Maximum Health

4 items: Adds 1487 Armor

5 items: Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.

BLACK ROSE

2 items: Adds 1206 Maximum Health

3 items: Adds 1096 Maximum Stamina

4 items: Adds 1096 Maximum Magicka

5 items: Adds 176 Weapon and Spell Damage, Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.

BLACKFEATER FLIGHT

2 items: Adds 4% Healing Taken

3 items: Adds 1206 Maximum Health

4 items: Adds 1487 Armor

5 items: When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.

BLESSING OF THE POTENTATES

2 items: Reduces your damage taken from Players by 3%.

3 items: Reduces the cost of your Ultimate abilities by 15%.

BLUNTED BLADES

2 items: Adds 1487 Armor

3 items: Adds 421 Critical Resistance

4 items: Adds 129 Weapon and Spell Damage

5 items: When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.

BUFFER OF THE SWIFT

2 items: Adds 1096 Maximum Magicka

3 items: Adds 1487 Armor

4 items: Adds 1487 Armor

5 items: Reduce damage taken from Players by 10%.

BULKWARK RUINATION

2 items: Adds 657 Critical Chance

3 items: Adds 657 Critical Chance

4 items: Adds 129 Weapon and Spell Damage

5 items: When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.

COLOVIAN HIGHLANDS GENERAL

1 item: Adds 1487 Offensive Penetration

2 items: When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt.

COUP DE GRACE

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 1487 Offensive Penetration

4 items: Adds 129 Weapon and Spell Damage

5 items: Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.

COWARD'S GEAR

2 items: Adds 1206 Maximum Health

3 items: Adds 129 Stamina Recovery

4 items: Adds 129 Stamina Recovery

5 items: Adds 250 Stamina Recovery, While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.

CREST OF CYRODILL

2 items: Adds 424 Critical Resistance

3 items: Adds 1206 Maximum Health

4 items: Adds 1206 Maximum Health

5 items: When you Block, heal for 2871 Health. This effect can occur every 4 seconds and scales off your Max Health.

CURSE EATER

2 items: Adds 1096 Maximum Magicka

3 items: Adds 129 Magicka Recovery

4 items: Adds 129 Magicka Recovery

5 items: When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.

DARK CONVERGENCE

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 1487 Offensive Penetration

4 items: Adds 129 Weapon and Spell Damage

5 items: While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 821 Magic Damage to all enemies in the 10 meter area, and 1642 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.

DEADLY STRIKE

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 657 Critical Chance

4 items: Adds 129 Weapon and Spell Damage

5 items: Increase the damage your damage over time and channeled attacks do by 15%.

DESERT ROSE

2 items: Adds 1487 Armor

3 items: Adds 1206 Maximum Health

4 items: Adds 1096 Maximum Magicka

5 items: When you take damage, you have a 25% chance to restore 2012 Magicka. This effect can occur once every 4 seconds.

EAGLE EYE

2 items: Adds 657 Critical Chance

3 items: Adds 1652 Critical Chance to your ranged direct damage abilities.

ELF BANE

2 items: Adds 657 Critical Chance

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 129 Weapon and Spell Damage

5 items: While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects. Applies to Dragonknight Standard.

ENDURANCE

2 items: Adds 1928 Maximum Health

3 items: Adds 618 Health Recovery

ENERVATING AURA

2 items: Adds 4% Healing Taken

3 items: Adds 1206 Maximum Health

4 items: Adds 1487 Armor

5 items: When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura and Minor Enervation for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 129 per player hit. This effect can occur once every 15 seconds.

FARSTRIDER

2 items: Adds 1487 Armor

3 items: Adds 421 Critical Resistance

4 items: Adds 657 Critical Chance

5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.

FASALLA'S GUILE

2 items: Adds 1206 Maximum Health

3 items: Adds 1206 Maximum Health

4 items: Adds 4% Healing Taken

5 items: Adds 1487 Armor, While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.

GELERION'S REVENGE

2 items: Adds 657 Critical Chance

3 items: Adds 424 Critical Resistance

4 items: Adds 129 Weapon and Spell Damage

5 items: When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 1462 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.

GORETHIEF

2 items: Adds 1096 Maximum Stamina

3 items: Adds 1206 Maximum Health

4 items: Adds 129 Weapon and Spell Damage

5 items: Dealing direct damage generates a stack of Gorethief for 30 seconds, up to 10 stacks. While you have Gorethief equipped, Roll Dodge consumes 1 stack and heals you for 2022 Health, scaling off your Max Health. At max stacks, while you have Gorethief equipped, bash an enemy to consume all stacks and deal 2145 Bleed Damage, scaling off the higher of your Weapon or Spell Damage, to enemies within 8 meters of you.

GRACE OF THE ANCIENTS

2 items: Adds 1096 Maximum Magicka

3 items: Adds 2406 Maximum Magicka

HAWK'S EYE

2 items: Adds 657 Critical Chance

3 items: Adds 657 Critical Chance

4 items: Adds 129 Weapon and Spell Damage

5 items: Reduces the cost and increases the damage of your Bow abilities by 6%.

HEW AND SUNDER

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 1487 Offensive Penetration

4 items: Adds 129 Weapon and Spell Damage

5 items: When you deal damage with a Heavy Attack, gain 1236 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.

HROTHGAR'S CHILL

2 items: Adds 1206 Maximum Health

3 items: Adds 1487 Armor

4 items: Adds 1487 Offensive Penetration

5 items: Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.

IMPERIAL PHYSIQUE

2 items: Adds 129 Stamina Recovery

3 items: Adds 129 Magicka Recovery

4 items: Adds 129 Weapon and Spell Damage

5 items: While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.

IMPREGNABLE ARMOR

2 items: Adds 424 Critical Resistance

3 items: Adds 424 Critical Resistance

4 items: Adds 424 Critical Resistance

5 items: Adds 986 Critical Resistance

INDOMITABLE FURY

2 items: Adds 424 Critical Resistance

3 items: Adds 424 Critical Resistance

4 items: Adds 129 Stamina Recovery

5 items: After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.

JARALL MOUNTAINS WARCHIEF

1 item: Adds 129 Weapon and Spell Damage

2 items: Dealing direct damage applies a stack of Malady to your enemy, reducing healing received by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing healing received by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.

JUDGMENT OF AKATOSH

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 1206 Maximum Health

4 items: Adds 1206 Maximum Health

5 items: Adds 2291 Armor, When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.

KNIGHT SLAYER

2 items: Adds 424 Critical Resistance

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 1206 Maximum Health

5 items: Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 8000 Oblivion Damage.

KYNE'S KISS

2 items: Adds 1096 Maximum Stamina

3 items: Adds 129 Stamina Recovery

4 items: Adds 657 Critical Chance

5 items: When you deal direct damage while 12 meters or further from your target, you heal for 522 Health and restore 1314 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.

LAMP KNIGHT'S ART

2 items: Adds 1096 Maximum Stamina

3 items: Adds 1096 Maximum Stamina

4 items: Adds 129 Weapon and Spell Damage

5 items: Gain 100000 Offensive Penetration. Reduce your damage done by 46%.

LANGUOR OF PERYITE

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 424 Critical Resistance

4 items: Adds 1487 Offensive Penetration

5 items: You deal 6% increased damage to Bracing players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 248. This effect can occur once every 10 seconds.

LEKI'S FOCUS

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 424 Critical Resistance

4 items: Adds 424 Critical Resistance

5 items: Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.

LIGHT OF CYRODILL

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 657 Critical Chance

4 items: Adds 129 Weapon and Spell Damage

5 items: While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Health, Magicka, or Stamina ability cast within 30 seconds will cost no resources.

MARA'S BALM

2 items: Adds 1487 Armor

3 items: Adds 424 Critical Resistance

4 items: Adds 4% Healing Taken

5 items: When a negative effect is removed from you, restore 1106 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1106 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.

MARKSMAN'S CREST

2 items: Adds 129 Stamina Recovery

3 items: Adds 129 Stamina Recovery

4 items: Adds 129 Weapon and Spell Damage

5 items: Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.

MERITORIUS SERVICE

2 items: Adds 1206 Maximum Health

3 items: Adds 1096 Maximum Magicka

4 items: Adds 129 Weapon and Spell Damage

5 items: When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3540 for 20 seconds.

NETCH OIL

2 items: Adds 1096 Maximum Stamina

3 items: Adds 1206 Maximum Health

4 items: Adds 1096 Maximum Stamina

5 items: While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.

NIBENAY BAY BATTLEREEVE

1 item: Adds 424 Critical Resistance

2 items: When you are forcefully moved via a Pull, Knockback or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from players by 5%.

NOCTUNAL'S PLOY

2 items: Adds 1487 Offensive Penetration

3 items: Adds 424 Critical Resistance

4 items: Adds 129 Stamina Recovery

5 items: When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.

OAKFATHER'S RETRIBUTION

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 129 Weapon and Spell Damage

5 items: Gain 553 Offensive Penetration against enemies for each Major Buff they have active. Gain 31 Weapon and Spell Damage against enemies for each Minor Buff they have active.

PHOENIX

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 424 Critical Resistance

4 items: Adds 129 Weapon and Spell Damage

5 items: When you take damage while below 25% Health, gain a damage shield that absorbs 25000 damage for 10 seconds and deals 1007 Flame damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.

PLAGUEBREAK

2 items: Adds 1487 Offensive Penetration

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 129 Weapon and Spell Damage

5 items: Dealing direct damage causes player enemies to become a Plague Carrier, dealing 1000 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 736 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.

POWERFUL ASSAULT

2 items: Adds 1206 Maximum Health

3 items: Adds 1096 Maximum Stamina

4 items: Adds 129 Weapon and Spell Damage

5 items: When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 307 Weapon and Spell Damage for 15 seconds.

RALLYING CRY

2 items: Adds 657 Critical Chance

3 items: Adds 424 Critical Resistance

4 items: Adds 129 Weapon and Spell Damage

5 items: When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 986 Critical Resistance and 300 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 15 and Critical Resistance by 50. This effect can occur once every 15 seconds.

RAVAGER

2 items: Adds 657 Critical Chance

3 items: Adds 1206 Maximum Health

4 items: Adds 129 Weapon and Spell Damage

5 items: Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 146. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.

REACTIVE ARMOR

2 items: Adds 1096 Maximum Stamina

3 items: Adds 129 Stamina Recovery

4 items: Adds 1206 Maximum Health

5 items: After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.

ROBES OF ALTERNATION MASTERY

2 items: Adds 129 Magicka Recovery

3 items: Adds 129 Magicka Recovery

4 items: Adds 657 Critical Chance

5 items: Reduces the cost of all of your abilities by 6%.

ROBES OF TRANSMUTATION

2 items: Adds 424 Critical Resistance

3 items: Adds 4% Healing Done

4 items: Adds 657 Critical Chance

5 items: When you heal yourself or an ally with a healing over time ability, grant them 1363 Critical Resistance for 4 seconds.

SENTRY

2 items: Adds 424 Critical Resistance

3 items: Adds 129 Weapon and Spell Damage

4 items: Adds 657 Critical Chance

5 items: Adds 266 Weapon and Spell Damage, When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.

SHADOW WALKER

2 items: Adds 129 Weapon and Spell Damage

3 items: Adds 1096 Maximum Stamina

4 items: Adds 129 Stamina Recovery

5 items: While you are Sneaking or invisible and are not moving, heal for 2150 Health and restore 2150 Stamina every 1 second.

$ 9.80

0 Armor
QUANTITY
x 1 Armor
Payment Protection by PlayerGuardian
Payment methods
FAQ

PlayerAuctions puts each player’s reputation and success rate front and center, so you can buy with confidence knowing your payment stays secure until delivery is confirmed.

  • Buyer places order and sends payment to PlayerAuctions
  • Payment is verified and protected by PlayerGuardian
  • Seller starts and completes delivery
  • Buyer confirms delivery and seller receives payment
  • Both parties leave feedback and rate the experience

Option 1: In-game, Face to Face Delivery

Sellers will select this method of delivery if they intend to meet your character in-game with one of their own characters. Usually, a seller will coordinate a time and location in-game to meet your character.

Tips:

  • Be sure to confirm the time to account for time zone differences.
  • Confirm which Server the delivery is to take place in case your game world has more than one.
  • Never, under any circumstances, return gold, items, etc. to the delivery character if ever asked. In the event the seller asks you to, please take a screenshot and report this to PlayerAuctions Customer Support.

Option 2: In-game Mailbox delivery.

Some sellers will select the option to deliver gold or items directly to an in-game mailbox. This option can be convenient for smaller orders because you do not need to coordinate time of delivery.

Low Prices: Prices set by other players or PowerSellers on PlayerAuctions are often significantly lower than the high markups you would find on retail sites or various third-party marketplaces, including platforms like eBay, where sellers offer in-game assets—sometimes at lower prices. There are also markets on Discord, but you need to be cautious, as scams are common in less secure spaces.

When buying from any marketplace, make sure to purchase from reliable sellers to avoid risks. If you're looking to buy now, explore trusted platforms where you can buy from vetted sellers for a secure and hassle-free experience.

Security: PlayerAuctions is quite simply one of the most secure places to buy and sell in-game assets.

To see how quickly the seller may deliver your order, refer to the seller's delivery guarantee period, which is their promise to complete delivery within a certain timeframe after your payment. Each seller sets their delivery guarantee period independent of PlayerAuctions. In the event that the seller is unable to complete the delivery within their guaranteed time, you may cancel the order without penalty for a hassle-free refund.

The overwhelming majority of transactions through our site occur successfully. As for the very exceptional cases, you can rest assured that they have been carefully considered by our systems and processes, and we are well prepared to handle them in the rare event that they do occur. Read more.

PlayerGuardian Buyer Protections
playerguardian-logo

PlayerAuctions delivers the safest way to buy and sell in-game assets online. PlayerGuardian protects every buyer from start to finish - keeping payments secure, trades private, and transactions worry-free. Every purchase comes with the following protections:

  • Money-Back Guarantee on non-delivery
  • Secure Payment Protection
  • Account & Data Protection
  • Real Seller Service Reviews
  • Lifetime After-Sale Support
  • Transparent Dispute Center
  • PCI-Compliant
  • Real-time Fraud Monitoring
  • Advanced Thread Defense System
Our Commitment to Fair Play
PlayerAuctions is a marketplace for legitimate in-game assets and services. The use of cheats, hacks, or the sale of unlawfully obtained (hacked) accounts is strictly prohibited. Immediately report any seller offering hacked accounts or cheating services.

PlayerAuctions is an independent player-to-player marketplace for buying and selling virtual video game property. PlayerAuctions is NOT endorsed by, directly affiliated with, maintained, authorized, or sponsored by Elder Scrolls Online or its trademark owner.