Table of Contents
Aside from weapons, The First Descendant characters also have their own set of modules that you can equip. These mods have varying effects that can significantly improve your efficiency. Some modules are character-specific, while others can be used by any Descendant. If you’re looking to empower your units, then you need to target specific attachments to increase their battle efficiency. Here are all The First Descendant Mods.
All Descendant Mods
Normal
Name |
Socket |
Capacity |
Type |
Function |
Polygenic Antibody |
Rutile |
6 |
Gain all Attribute Resistances +60 |
|
Power Increase |
Malachite |
6 |
Battle |
Gain Skill Power +13% |
Arche Acceleration |
Cerulean |
5 |
Gain Skill Speed & Range Increase Modifier +3% |
|
Enlightenment |
Malachite |
5 |
Gain Max MP +4% |
|
Medical Support |
Xantic |
4 |
Gain HP Heal +8% |
|
Energy Collection |
Xantic |
4 |
Gain MP Recovery +14% |
|
Skill Concentration |
Almandine |
6 |
Gain Skill Critical Hit Damage +14% |
|
Skill Insight |
Almandine |
6 |
Gain Skill Critical Hit Rate +14% |
|
Tech Specialist |
Almandine |
6 |
Attack |
Gain Tech Skill Power Modifier +19% |
Dimension Specialist |
Malachite |
6 |
Attack |
Gain Dimension Skill Power Modifier +19% |
Singular Specialist |
Rutile |
6 |
Attack |
Gain Singular Skill Power Modifier +19% |
Fusion Specialist |
Xantic |
6 |
Attack |
Gain Fusion Skill Power Modifier +19% |
Toxic Specialist |
Rutile |
6 |
Battle |
Gain Toxic Skill Power Modifier +20% |
Electric Specialist |
Xantic |
6 |
Battle |
Gain Electric Skill Power Modifier +20% |
Chill Specialist |
Cerulean |
6 |
Battle |
Gain Chill Skill Power Modifier +20% |
Fire Specialist |
Almandine |
6 |
Battle |
Gain Fire Skill Power Modifier +20% |
Non-Attribute Specialist |
Malachite |
6 |
Battle |
Gain Non-Attribute Skill Power Modifier +20% |
Toxic Antibody |
Rutile |
6 |
Gain Toxin Resistance +154 |
|
Skill Extension |
Malachite |
5 |
Gain Skill Duration +9%, applies only to certain skills for each Descendant |
|
Skill Expansion |
Rutile |
5 |
Gain Skill Effect Range + 12%, applies only to certain skills for each Descendant |
|
Increased DEF |
Rutile |
6 |
Gain DEF +16% |
|
Increased Shield |
Cerulean |
6 |
Gain Max Shield +15% |
|
Increased HP |
Cerulean |
6 |
Gain Max HP +22% |
|
Regeneration Boost |
Xantic |
4 |
Gain HP Recovery Modifier +6% |
|
Electric Antibody |
Xantic |
6 |
Gain Electric Resistance +154 |
|
Cold Antibody |
Cerulean |
6 |
Gain Chill Resistance +154 |
|
Heat Antibody |
Almandine |
6 |
Gain Fire Resistance +154 |
|
Technician |
Malachite |
6 |
Attack |
Gain Skill Power Modifier +13% |
Strong Mentality |
Malachite |
5 |
Gain Skill Cost -4% |
|
Nimble Fingers |
Malachite |
5 |
Gain Skill Cooldown -6% |
|
Ironclad Defense |
Almandine |
6 |
Gain Critical Hit Resistance +7% |
Rare
Name |
Socket |
Capacity |
Type |
Function |
Non-Attribute Syncytium |
Almandine |
6 |
Fortitude |
Gain Critical Hit Resistance +4% and Non-Attribute Skill Power +3% |
Electronic Syncytium |
Almandine |
6 |
Fortitude |
Gain Critical Hit Resistance +4% and Electric Skill Power +3% |
Venom Syncytium |
Almandine |
6 |
Fortitude |
Gain Critical Hit Resistance +4% and Toxic Skill Power Skill Boost Ratio +3% |
Glacial Syncytium |
Almandine |
6 |
Fortitude |
Gain Critical Hit Resistance +4% and Chill Skill Power +3% |
Fire Syncytium |
Almandine |
6 |
Fortitude |
Gain Critical Hit Resistance +4% and Fire Skill Power +3% |
Safe Recovery |
Xantic |
4 |
Medical |
Gain Outgoing Heal +4% and Incoming Final DMG -4 5% |
Amplification Control |
Rutile |
5 |
Range |
Gain Skill Effect Range +13% and Max Shield +9% |
Autoimmunity |
Cerulean |
6 |
Guard |
Gain Incoming DMG Modifier -3% and HP Recovery +7.4% |
Psychological Victory |
Cerulean |
6 |
Guard |
Gain Incoming DMG Modifier -2% and MP Recovery +3% |
Weighing the Scales |
Cerulean |
6 |
Shield |
Gain Max Shield +21% and Skill Cost –3.7% |
Battle of Stamina |
Cerulean |
6 |
HP |
Gain Max HP +12% and Skill Duration +8 8% |
Iron Defense |
Rutile |
6 |
Defense |
Gain DEF +22% and Skill Power Modifier +3% |
Spear and Shield |
Rutile |
6 |
Defense |
Gain DEF +22% and Skill Power +8.1% |
Agony |
Malachite |
5 |
MP |
Gain Max MP +2% and DEF +10% |
Second Wind |
Xantic |
4 |
Medical |
Gain HP Heal +5% and Skill Power -5% |
Front Lines |
Almandine |
6 |
Strike |
Gain Skill Critical Hit Damage +16% and Skill Critical Hit Rate +7% |
Emergency Measures |
Almandine |
6 |
Luck |
Gain Skill Critical Hit Rate +16% and Skill Critical Hit Damage +7% |
Frugal Mindset |
Malachite |
5 |
Resource |
Gain Skill Cost -2% and Skill Effect Range +6% |
An Outstanding Investment |
Rutile |
5 |
h |
Gain Skill Duration +5% and HP Heal +7.4% |
MP Accelerant |
Rutile |
5 |
h |
Gain Skill Duration +5% and Max MP +3.7% |
Time Distribution |
Malachite |
5 |
Control |
Gain Skill Cooldown -4% and Max HP +13% |
Focus on Non-Attribute |
Malachite |
6 |
Battle |
Gain Skill Non-Attribute Power +19% and Skill Cooldown –6.1% |
Focus on Toxic |
Rutile |
6 |
Battle |
Gain Skill Toxic Power +19% and Skill Cooldown –6.1% |
Focus on Electric |
Xantic |
6 |
Battle |
Gain Skill Electric Power +19% and Skill Cooldown –6.1% |
Focus on Chill |
Cerulean |
6 |
Battle |
Gain Skill Chill Power +19% and Skill Cooldown –6.1% |
Focus on Fire |
Almandine |
6 |
Battle |
Gain Skill Fire Power +19% and Skill Cooldown –6.1% |
Focus on Tech |
Almandine |
6 |
Attack |
Gain Skill Tech Power Modifier +17% and Skill Cooldown –6.1% |
Focus on Dimension |
Malachite |
6 |
Attack |
Gain Skill Dimension Power Modifier +17% and Skill Cooldown –6.1% |
Focus on Singular |
Rutile |
6 |
Attack |
Gain Skill Singular Power Modifier +17% and Skill Cooldown –6.1% |
Focus on Fusion |
Xantic |
6 |
Attack |
Gain Skill Fusion Power Modifier +17% and Skill Cooldown –6.1% |
Non-Attribute Master |
Malachite |
6 |
Battle |
Gain Skill Power +11% and Skill Non-Attribute Power +5% |
Toxic Master |
Rutile |
6 |
Battle |
Gain Skill Power +11% and Skill Toxic Power +5% |
Electric Master |
Xantic |
6 |
Battle |
Gain Skill Power +11% and Skill Electric Power +5% |
Chill Master |
Cerulean |
6 |
Battle |
Gain Skill Power +11% and Skill Chill Power +5% |
Fire Master |
Almandine |
6 |
Battle |
Gain Skill Power +11% and Skill Fire Power +5% |
Tech Master |
Almandine |
6 |
Battle |
Gain Skill Power +12% and Skill Tech Power Modifier +6% |
Dimension Master |
Malachite |
6 |
Battle |
Gain Skill Power +12% and Skill Dimension Power Modifier +6% |
Singular Master |
Rutile |
6 |
Battle |
Gain Skill Power +12% and Skill Singular Power Modifier +6% |
Fusion Master |
Xantic |
6 |
Battle |
Gain Skill Power +12% and Skill Fusion Power Modifier +6% |
Strengthen Recovery |
Xantic |
4 |
Gain HP Recovery Modifier +6% and Outgoing DMG Modifier -1 8% |
|
Pain Reliever |
Cerulean |
6 |
Guard |
Gain Incoming DMG Modifier -3% and Outgoing DMG Modifier -2 5% |
Defense Stance |
Rutile |
6 |
Defense |
Gain DEF +16% and Outgoing DMG Modifier -1 8% |
Shoot Focus |
Cerulean |
6 |
Gain Firearm ATK +4% and Skill Power Modifier -4% |
|
Selective Recovery (HP) |
Xantic |
4 |
Gain HP Recovery Modifier +6% and MP Recovery Modifier –3.5% |
|
Selective Recovery (MP) |
Xantic |
4 |
Gain MP Recovery Modifier +15% and HP Recovery Modifier –1.4% |
|
Maximize Skill |
Xantic |
6 |
Battle |
Gain Skill Power +22% and Skill Cooldown +13% |
Maximize Power |
Xantic |
6 |
Attack |
Gain Skill Power Modifier +24% and Skill Cooldown 13% |
Maximize Range |
Rutile |
5 |
Range |
Gain Skill Range +24% and Skill Power Modifier -5% |
Maximize Duration |
Rutile |
5 |
Gain Skill Duration +10% and Skill Power Modifier -5% |
|
Maximize Conservation |
Malachite |
5 |
Resource |
Gain Skill Cost -9%, Skill Power Modifier -5% |
Sensory Dep (MP) |
Cerulean |
6 |
Guard |
Gain Incoming DMG Modifier -3% and Max MP –1.5% |
Sensory Dep (HP) |
Cerulean |
6 |
Guard |
Gain Incoming DMG Modifier -3% and Max HP –1.3% |
Maximize Toxic Resist |
Rutile |
6 |
Gain Toxin Resistance +18%, Max HP -1 3% |
|
Maximize Electric Resist |
Xantic |
6 |
Gain Electric Resistance +18% and Max HP –1.3% |
|
Maximize Chill Resist |
Cerulean |
6 |
Gain Chill Resistance +18%, Max HP –1.3% |
|
Maximize Fire Resist |
Almandine |
6 |
Gain Fire Resistance +18%, Max HP -1 3% |
|
Stim Accelerant |
Cerulean |
6 |
HP |
Gain Max HP +23% and Max MP -4% |
Maximize Efficiency |
Malachite |
5 |
Resource |
Gain Skill Cost -4% and Max MP –0.9% |
MP Conversion |
Malachite |
5 |
Control |
Gain Skill Cooldown -9% and Max MP -4% |
Skill Simplification |
Xantic |
6 |
Attack |
Gain Skill Power Modifier +21% and Max MP -6% |
Shield Conversion (MP) |
Malachite |
5 |
MP |
Gain Max MP +3% and Max Shield -23% |
Shield Conversion (DEF) |
Rutile |
6 |
Defense |
Gain DEF +17% and Max Shield -9% |
HP Conversion (MP) |
Malachite |
5 |
MP |
Gain Max MP +3% and Max HP -19% |
HP Conversion (DEF) |
Rutile |
6 |
Defense |
Gain DEF +17% and Max HP -13% |
HP Conversion (Shield) |
Cerulean |
6 |
Shield |
Gain Max Shield +16% and Max HP -13% |
HP Amplification |
Cerulean |
6 |
HP |
Gain Max HP +23% and Max Shield -9% |
Ultimate
Name |
Socket |
Capacity |
Type |
Function |
Multi-Maneuvering |
Malachite |
0 |
Sub Weapon |
Modifies the Max Stack of Grappling Hook to 3 But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%) |
Long-Distance Maneuvering |
Malachite |
0 |
Sub Weapon |
Modifies the Grappling Hook range to 25m But the Base Charge Time changes to 6s and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%) |
Mid-Air Maneuvering |
Malachite |
0 |
Sub Weapon |
Modifies the Grappling Hook to be cast mid-air However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%) |
Final Wish |
Malachite |
5 |
Arche Tech |
When attacking enemies with an Ultimate Skill, Skill Cost -9%, and Skill Power -10% for 10s (cooldown 0s) |
Narcissism |
Malachite |
5 |
Support Tech |
While Sprinting, Skill Cost -2%/Skill Cooldown +1% every second (up to 10 stacks) |
Continuous Exaltation |
Malachite |
5 |
Arche Tech |
Charging Melee Attack grants the Exalt effect for 20s. At 5 stacks of the Exalt effect, changes to the Passion effect. Active Skill Cooldown -90% and Skill Power -6% once for 10s |
Lethal Infection |
Xantic |
6 |
Arche Tech |
When landing a Firearm Critical Hit on an enemy inflicted with a debuff, Skill Power Modifier +1% for 5s (up to 10 stacks, Cooldown 0s) |
Dangerous Ambush |
Xantic |
6 |
Arche Tech |
When landing a Skill Attack while the enemy is not targeting you, Skill Power +6%. On Skill Attack while the enemy is Groggy (Parts Removal, Boss Stress Gauge), Skill Power +6% |
Weaken Recovery |
Malachite |
4 |
On Sub Attack, Outgoing Heal -50% for 10s at a 100% chance (Cooldown 25s) |
|
Multitalented |
Malachite |
6 |
Arche Tech |
When using the Dimension Active Skill, Skill Cooldown -5% for 5s When using the Fusion Active Skill, Skill Cost -4% and Duration 4% for 5s. When using the Tech Active Skill, Skill Range and Power Modifier + 9% for 5s When using the Singular Active Skill, All Attribute Damage +8% for 5s |
Passionate Sponsor |
Cerulean |
6 |
Arche Tech |
When buffing or recovering an ally, Firearm ATK and Skil Power Modifier +2% each time for 5s (up to 10 stacks) |
Gladiator |
Malachite |
4 |
Support Tech |
When defeating enemies with Sub Attack, its remaining Cooldown -50% |
Technique Manual |
Xantic |
6 |
Arche Tech |
Landing a skill attack deals 12% of own Max HP as additional damage to the target (Cooldown 8s against the same target) |
Decimator |
Xantic |
6 |
Arche Tech |
When defeating enemies inflicted with debuffs, Skill Power Modifier +2% per defeated enemy for 15s (up to 10 stacks) |
Conditional Recharge |
Cerulean |
6 |
Support Tech |
When using skill, consumes 4% of Max HP and recovers 3% of Max Shield (However, neither happens when HP is 1 or lower) |
Preemptive Strike |
Xantic |
11 |
Arche Tech |
On Skill Attack upon enemies with max HP, deals 8 5% of the skill damage incurred as additional damage on the target |
Overwhelming HP |
Cerulean |
6 |
Final Hand |
Increases Max HP by 50% Max Shield Max Shield is fixed to 1 |
Overwhelming DEF |
Rutile |
6 |
Final Hand |
Increases DEF by 50% of Max HP Max HP is fixed to 1 |
Overwhelming Shield |
Cerulean |
6 |
Final Hand |
Increases Max Shield by 50% of Max HP Max HP is fixed to 1 |
Heat Release |
Almandine |
6 |
Burn Immunity Fire Resistance +7% |
|
Perfect Antivenom |
Rutile |
6 |
Poison Immunity Toxin Resistance +7% |
|
Veteran's Tactics |
Malachite |
10 |
Support Tech |
When defeating an enemy, resets the cooldown of a random skill at a 2 1% chance |
Antifreeze Solution |
Cerulean |
6 |
Frostbite Immunity Chill Resistance +7% |
|
Insulate Conductor |
Xantic |
6 |
Electrocution Immunity Electric Resistance +7% |
|
MP Collector |
Xantic |
6 |
Support Tech |
When defeating an enemy, instantly recovers 12 2% of Max MP at 4% chance |
Potent Collector |
Xantic |
6 |
Support Tech |
When defeating an enemy, instantly recovers 12 2% of Custom Resources at a 4% chance. Characters with Custom Resources: -Ajax -Bunny -Gley -Kyle |
An Iron Will |
Rutile |
6 |
Support Tech |
When Shield is at 0%, DEF +32% |
Accelerated Driveshaft |
Cerulean |
5 |
Arche Tech |
When Rolling, Fire Rate +8% for 5s at a 15% chance |
Improve Driveshaft |
Cerulean |
6 |
Arche Tech |
When Rolling, Firearm ATK +8% for 5s at a 15% chance |
Midair Fire |
Rutile |
4 |
While Jumping, Accuracy +8%, DEF -8% |
|
MP Plunder |
Xantic |
6 |
When defeating an enemy with Sub Attack, recovers 12 2% MP at a 8% chance |
|
HP Plunder |
Xantic |
6 |
When defeating an enemy with Sub Attack, recovers 9% HP at a 8% chance |
|
Iron Knuckle |
Rutile |
4 |
On Sub Attack, Knockdown enemies (Cooldown 8 9s) |
|
Burst Absorption |
Rutile |
6 |
On Sub Attack, acquires a DEF +32% buff for 5s |
|
Absolute Curse |
Almandine |
14 |
Upon Colossus Part removal, inflicts Dispel which removes buffs on Colossi |
|
Mass Purification |
Almandine |
4 |
Upon Colossus Part destruction, grants Purification which removes debuffs to players within a 50m radius |
|
Walk a Tightrope |
Xantic |
6 |
When HP is 50% or lower, Skill Power Modifier +8%, Firearm ATK +8% |
|
HP Collector |
Xantic |
6 |
Support Tech |
When defeating an enemy, instantly recovers 9% of Max HP (Cooldown 11s) |
Transcendant
Name |
Socket |
Capacity |
Type |
Function |
Classic Chef |
Xantic |
16 |
Blair |
Pitmaster Skill Conversion Modifies the increases to Firearm and Skill Critical Hit Rate to 5 based on the Flame Zone count. Using Deadly Cuisine increases the number of Flame Zones created to 4 |
Backdraft |
Malachite |
14 |
Blair |
Extinguish Skill Conversion Flame Zone absorption significantly increases Weak Point ATK instead of Skill ATK |
Truly Deadly Cuisine |
Almandine |
15 |
Blair |
Deadly Cuisine Skill Conversion significantly increases the damage of Giant Fireballs. When a Giant Fireball explodes, Small Fireballs and Flame Zones do not spawn |
Incendiary Bomb |
Almandine |
16 |
Blair |
Blaze Up skill conversion throws a projectile forward that spawns a Flame Zone where it lands |
Superconductive Bombing |
Xantic |
16 |
Kyle |
While airborne, continuously consumes Magnetic Force to drop bombs. The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision |
Diamagnetic Bulwark |
Malachite |
14 |
Kyle |
Instead of Magnetic Bulwark's projectile defense, knocks back enemies on contact Recovers Magnetic Force based on the number of knockbacks |
Self-Directed Eruption |
Almandine |
15 |
Kyle |
Consumes Magnetic Force every second when used to pull enemies in front of Kyle. Deals great damage to nearby enemies when the skill ends |
Collision Instinct |
Almandine |
16 |
Kyle |
After a dash, inflicts Stun at the end of a knockback.However, stacks are removed, and DEF Up effect is not applied |
Singing Water |
Rutile |
15 |
Valby |
Laundry Bomb Skill Conversion spawns a Seduction of Water where the Launcher's bullet explodes. Until it is destroyed, the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on them |
Tidal Wave |
Cerulean |
14 |
Valby |
Clean Up Skill Conversion does not leave watery trails when moving. When moving through a monster, inflicts skill damage on them. When the skill ends, deals AoE damage nearby |
Supply Moisture |
Malachite |
14 |
Valby |
Water Intake Skill Conversion. While on water, increases Skill Critical Hit Rate, Skull Duration, and Firearm Attribute Status Effect Trigger Rate Reduction of MP consumption does not apply |
Water Play |
Malachite |
14 |
Valby |
Bubble Bullet skill conversion creates a rectangular-shaped pool of water in front |
Battlesuit Melting Nuts |
Cerulean |
13 |
Sharen |
Modifies Impact Rounds to be stackable. Modifies to reduce the enemys DEF instead of stunning them |
Void Domination |
Xantic |
14 |
Sharen |
Increases the targeting range of Flash Shortsword Increases enemy targeting speed |
Overcharged Edge |
Cerulean |
14 |
Sharen |
Modifies Active Camouflage to consume Energy Shields instead of MP. Ambush damage increase by the amount of Energy Shields consumed |
Release Cutting Force |
Xantic |
16 |
Sharen |
Modifies Cutoff Beam so that it can be unleashed as Sword Aura |
Absolute-Zero |
Xantic |
14 |
Ultimate Viessa |
When using skill, Ice Shackle is not inflicted When the skill lands a Critical Hit, inflicts Frostbite on the target Successfully inflicting Frostbite triggers Ice Sphere |
Cold Cohesion |
Cerulean |
14 |
Ultimate Viessa |
The number of Ice Spheres increases by 5, and the base cooldown is reduced by 5 seconds |
Blood and Iron |
Xantic |
15 |
Gley |
Life Orbs can no longer be acquired with the Thirst effect. Instead, Power of Life can be obtained when attacks land Firearm or Skill Critical Hits |
Predator Instinct |
Malachite |
16 |
Gley |
Modifies Firearm ATK to increase when firing a Firearm during Frenzied state |
Massive Sanguification |
Almandine |
16 |
Gley |
Modifies Life Siphon to allow the absorption of Life Orbs during Non-Frenzied state |
Supersense |
Malachite |
13 |
Gley |
Modifies the effects of Frenzied state's Maximize lethality during Increased Sensory. Fire Rate becomes fixed, but Weak Point ATK and Duration both increase |
Neurotoxin Synthesis |
Xantic |
16 |
Freyna |
Modifies the effects of Room 0 Trauma as follows: -Does not spread Poison -Adds ATK reduction & Weaken Regeneration effects |
Venom Synthesis |
Rutile |
14 |
Freyna |
Putrid Venom skill conversion Leaves behind a Toxic Footprint after every step. Inflicts Poison on enemies coming in contact with Toxic Footprint |
Toxic Stimulation |
Cerulean |
15 |
Freyna |
Defense Mechanism skill conversion Grants Plague Bodyarmor to surrounding allies |
Contagion |
Rutile |
17 |
Freyna |
When an enemy inflicted with Room 0 Trauma is killed. There is a contagion of Poison surrounding it |
Bionic Fuel |
Rutile |
16 |
Bunny |
Modifies Speed of Light to consume HP instead of MP |
Superconductor |
Xantic |
16 |
Bunny |
Adds a debuff that reduces the enemy's ATK to the Electruction effect that Bunny inflicts |
Electric Transition |
Cerulean |
14 |
Bunny |
Modifies Speed of Light to recover Energy Shield continuously in proportion to the distance traveled |
Electric Condense |
Xantic |
16 |
Bunny |
Changes Maximum Power into a form that causes damage around Bunny |
Attacking Compulsion |
Almandine |
14 |
Jayber |
Healing Turret skill conversion. When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turrets |
Medical Compulsion |
Xantic |
16 |
Jayber |
Assault Turret skill conversion When using skill, summons a Healing Turret The summoned turret operates in the same way as the existing Healing Turrets |
Immedaite Purge Code |
Almandine |
16 |
Jayber |
Reactivate Skill Conversion When using skill, instantly explodes all turrets and inflicts damage on nearby enemies Creates Lightning AoE that deals continuous damage where the turrets exploded |
Turret Engineering |
Malachite |
14 |
Jayber |
Multi-purpose Gun skill conversion. When using skill, recovers the HP of all summoned turrets and extends their duration. Does not switch turrets to Enhanced mode |
Firearm Master |
Malachite |
15 |
Ultimate Lepic |
Removes Close Call's effect. Reloading weapon increases Skill Power Modifier |
Explosive Stacks |
Rutile |
16 |
Ultimate Lepic |
Modifies Grenade Throw to be charged up to 3 times. Grenade charges once whenever a certain amount of ammo is consumed |
Cold-Bloodedness |
Rutile |
15 |
Ultimate Viessa/Viessa |
Frost Road Skill Conversion. When using skill, increases Skill Power Modifier and decreases MP Cost and Skill Cooldown. Frost Roads are not created when moving |
Cold Snap Watch |
Cerulean |
15 |
Ultimate Viessa/Viessa |
Cold Snap skill conversion. creates a Cold Snap zone in front that remains for a certain period of time. Enemies entering the Cold Snap zone are inflicted with Ice Shackle and suffer continuous damage |
Hypothermy |
Cerulean |
16 |
Ultimate Viessa/Viessa |
When using skill, inflicts Ice Needle instead of Ice Shackle When Ice Needle reaches a certain number of stacks, passive skills are triggered Ice Needle: Continuous damage to the target. Damage increases as it stacks |
Glacial Cloud |
Cerulean |
14 |
Ultimate Viessa/Viessa |
Blizzard Skill conversion. Throws a projectile forward that spawns a blizzard where it lands |
Body Enhancement |
Almandine |
17 |
Ajax |
Void Energy is no longer available through Event Horizon Increases DEF and Energy Shield proportionally to Max HP |
Matrix Recomputation |
Cerulean |
16 |
Ajax |
Modifies Expulsion to cast a buff that helps allies survive |
Void Charge |
Almandine |
15 |
Ajax |
Modifies Void Walk and Expulsion damage to increase proportionally to DEF |
Void Burst |
Cerulean |
14 |
Ajax |
On using Expulsion, decreases Sub Attack Cooldown and increases its Damage |
Nerve Infiltration |
Xantic |
14 |
Ultimate Lepic/Lepic |
Overclock no longer inflicts Burn. Inflicts Weaken Regeneration instead |
Regenerative Braking |
Almandine |
15 |
Ultimate Lepic/Lepic |
Removes Close Call's effect When using skill, chance to recover MP instead |
Powerunit Change |
Malachite |
15 |
Ultimate Lepic/Lepic |
Overclock no longer increases Skill Power Modifier. Increases Firearm ATK instead |
Increased Efficiency |
Rutile |
17 |
Ultimate Lepic/Lepic |
MP is no longer consumed while Overkill is active. It consumes MP when attacking with Overkill. It recovers MP when Overkill lands a Critical Hit |