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Complete List for Descendants

Complete List of Modules for The First Descendant

 

Aside from weapons, The First Descendant characters also have their own set of modules that you can equip. These mods have varying effects that can significantly improve your efficiency. Some modules are character-specific, while others can be used by any Descendant. If you’re looking to empower your units, then you need to target specific attachments to increase their battle efficiency. Here are all The First Descendant Mods.

All Descendant Mods

Normal

Name

Socket

Capacity

Type

Function

Polygenic Antibody

Rutile

6

 

Gain all Attribute Resistances +60

Power Increase

Malachite

6

Battle

Gain Skill Power +13%

Arche Acceleration

Cerulean

5

 

Gain Skill Speed & Range Increase Modifier +3%

Enlightenment

Malachite

5

 

Gain Max MP +4%

Medical Support

Xantic

4

 

Gain HP Heal +8%

Energy Collection

Xantic

4

 

Gain MP Recovery +14%

Skill Concentration

Almandine

6

 

Gain Skill Critical Hit Damage +14%

Skill Insight

Almandine

6

 

Gain Skill Critical Hit Rate +14%

Tech Specialist

Almandine

6

Attack

Gain Tech Skill Power Modifier +19%

Dimension Specialist

Malachite

6

Attack

Gain Dimension Skill Power Modifier +19%

Singular Specialist

Rutile

6

Attack

Gain Singular Skill Power Modifier +19%

Fusion Specialist

Xantic

6

Attack

Gain Fusion Skill Power Modifier +19%

Toxic Specialist

Rutile

6

Battle

Gain Toxic Skill Power Modifier +20%

Electric Specialist

Xantic

6

Battle

Gain Electric Skill Power Modifier +20%

Chill Specialist

Cerulean

6

Battle

Gain Chill Skill Power Modifier +20%

Fire Specialist

Almandine

6

Battle

Gain Fire Skill Power Modifier +20%

Non-Attribute Specialist

Malachite

6

Battle

Gain Non-Attribute Skill Power Modifier +20%

Toxic Antibody

Rutile

6

 

Gain Toxin Resistance +154

Skill Extension

Malachite

5

 

Gain Skill Duration +9%, applies only to certain skills for each Descendant

Skill Expansion

Rutile

5

 

Gain Skill Effect Range + 12%, applies only to certain skills for each Descendant

Increased DEF

Rutile

6

 

Gain DEF +16%

Increased Shield

Cerulean

6

 

Gain Max Shield +15%

Increased HP

Cerulean

6

 

Gain Max HP +22%

Regeneration Boost

Xantic

4

 

Gain HP Recovery Modifier +6%

Electric Antibody

Xantic

6

 

Gain Electric Resistance +154

Cold Antibody

Cerulean

6

 

Gain Chill Resistance +154

Heat Antibody

Almandine

6

 

Gain Fire Resistance +154

Technician

Malachite

6

Attack

Gain Skill Power Modifier +13%

Strong Mentality

Malachite

5

 

Gain Skill Cost -4%

Nimble Fingers

Malachite

5

 

Gain Skill Cooldown -6%

Ironclad Defense

Almandine

6

 

Gain Critical Hit Resistance +7%

Rare

Name

Socket

Capacity

Type

Function

Non-Attribute Syncytium

Almandine

6

Fortitude

Gain Critical Hit Resistance +4% and Non-Attribute Skill Power +3%

Electronic Syncytium

Almandine

6

Fortitude

Gain Critical Hit Resistance +4% and Electric Skill Power +3%

Venom Syncytium

Almandine

6

Fortitude

Gain Critical Hit Resistance +4% and Toxic Skill Power Skill Boost Ratio +3%

Glacial Syncytium

Almandine

6

Fortitude

Gain Critical Hit Resistance +4% and Chill Skill Power +3%

Fire Syncytium

Almandine

6

Fortitude

Gain Critical Hit Resistance +4% and Fire Skill Power +3%

Safe Recovery

Xantic

4

Medical

Gain Outgoing Heal +4% and Incoming Final DMG -4 5%

Amplification Control

Rutile

5

Range

Gain Skill Effect Range +13% and Max Shield +9%

Autoimmunity

Cerulean

6

Guard

Gain Incoming DMG Modifier -3% and HP Recovery +7.4%

Psychological Victory

Cerulean

6

Guard

Gain Incoming DMG Modifier -2% and MP Recovery +3%

Weighing the Scales

Cerulean

6

Shield

Gain Max Shield +21% and Skill Cost –3.7%

Battle of Stamina

Cerulean

6

HP

Gain Max HP +12% and Skill Duration +8 8%

Iron Defense

Rutile

6

Defense

Gain DEF +22% and Skill Power Modifier +3%

Spear and Shield

Rutile

6

Defense

Gain DEF +22% and Skill Power +8.1%

Agony

Malachite

5

MP

Gain Max MP +2% and DEF +10%

Second Wind

Xantic

4

Medical

Gain HP Heal +5% and Skill Power -5%

Front Lines

Almandine

6

Strike

Gain Skill Critical Hit Damage +16% and Skill Critical Hit Rate +7%

Emergency Measures

Almandine

6

Luck

Gain Skill Critical Hit Rate +16% and Skill Critical Hit Damage +7%

Frugal Mindset

Malachite

5

Resource

Gain Skill Cost -2% and Skill Effect Range +6%

An Outstanding Investment

Rutile

5

h

Gain Skill Duration +5% and HP Heal +7.4%

MP Accelerant

Rutile

5

h

Gain Skill Duration +5% and Max MP +3.7%

Time Distribution

Malachite

5

Control

Gain Skill Cooldown -4% and Max HP +13%

Focus on Non-Attribute

Malachite

6

Battle

Gain Skill Non-Attribute Power +19% and Skill Cooldown –6.1%

Focus on Toxic

Rutile

6

Battle

Gain Skill Toxic Power +19% and Skill Cooldown –6.1%

Focus on Electric

Xantic

6

Battle

Gain Skill Electric Power +19% and Skill Cooldown –6.1%

Focus on Chill

Cerulean

6

Battle

Gain Skill Chill Power +19% and Skill Cooldown –6.1%

Focus on Fire

Almandine

6

Battle

Gain Skill Fire Power +19% and Skill Cooldown –6.1%

Focus on Tech

Almandine

6

Attack

Gain Skill Tech Power Modifier +17% and Skill Cooldown –6.1%

Focus on Dimension

Malachite

6

Attack

Gain Skill Dimension Power Modifier +17% and Skill Cooldown –6.1%

Focus on Singular

Rutile

6

Attack

Gain Skill Singular Power Modifier +17% and Skill Cooldown –6.1%

Focus on Fusion

Xantic

6

Attack

Gain Skill Fusion Power Modifier +17% and Skill Cooldown –6.1%

Non-Attribute Master

Malachite

6

Battle

Gain Skill Power +11% and Skill Non-Attribute Power +5%

Toxic Master

Rutile

6

Battle

Gain Skill Power +11% and Skill Toxic Power +5%

Electric Master

Xantic

6

Battle

Gain Skill Power +11% and Skill Electric Power +5%

Chill Master

Cerulean

6

Battle

Gain Skill Power +11% and Skill Chill Power +5%

Fire Master

Almandine

6

Battle

Gain Skill Power +11% and Skill Fire Power +5%

Tech Master

Almandine

6

Battle

Gain Skill Power +12% and Skill Tech Power Modifier +6%

Dimension Master

Malachite

6

Battle

Gain Skill Power +12% and Skill Dimension Power Modifier +6%

Singular Master

Rutile

6

Battle

Gain Skill Power +12% and Skill Singular Power Modifier +6%

Fusion Master

Xantic

6

Battle

Gain Skill Power +12% and Skill Fusion Power Modifier +6%

Strengthen Recovery

Xantic

4

 

Gain HP Recovery Modifier +6% and Outgoing DMG Modifier -1 8%

Pain Reliever

Cerulean

6

Guard

Gain Incoming DMG Modifier -3% and Outgoing DMG Modifier -2 5%

Defense Stance

Rutile

6

Defense

Gain DEF +16% and Outgoing DMG Modifier -1 8%

Shoot Focus

Cerulean

6

 

Gain Firearm ATK +4% and Skill Power Modifier -4%

Selective Recovery (HP)

Xantic

4

 

Gain HP Recovery Modifier +6% and MP Recovery Modifier –3.5%

Selective Recovery (MP)

Xantic

4

 

Gain MP Recovery Modifier +15% and HP Recovery Modifier –1.4%

Maximize Skill

Xantic

6

Battle

Gain Skill Power +22% and Skill Cooldown +13%

Maximize Power

Xantic

6

Attack

Gain Skill Power Modifier +24% and Skill Cooldown 13%

Maximize Range

Rutile

5

Range

Gain Skill Range +24% and Skill Power Modifier -5%

Maximize Duration

Rutile

5

 

Gain Skill Duration +10% and Skill Power Modifier -5%

Maximize Conservation

Malachite

5

Resource

Gain Skill Cost -9%, Skill Power Modifier -5%

Sensory Dep (MP)

Cerulean

6

Guard

Gain Incoming DMG Modifier -3% and Max MP –1.5%

Sensory Dep (HP)

Cerulean

6

Guard

Gain Incoming DMG Modifier -3% and Max HP –1.3%

Maximize Toxic Resist

Rutile

6

 

Gain Toxin Resistance +18%, Max HP -1 3%

Maximize Electric Resist

Xantic

6

 

Gain Electric Resistance +18% and Max HP –1.3%

Maximize Chill Resist

Cerulean

6

 

Gain Chill Resistance +18%, Max HP –1.3%

Maximize Fire Resist

Almandine

6

 

Gain Fire Resistance +18%, Max HP -1 3%

Stim Accelerant

Cerulean

6

HP

Gain Max HP +23% and Max MP -4%

Maximize Efficiency

Malachite

5

Resource

Gain Skill Cost -4% and Max MP –0.9%

MP Conversion

Malachite

5

Control

Gain Skill Cooldown -9% and Max MP -4%

Skill Simplification

Xantic

6

Attack

Gain Skill Power Modifier +21% and Max MP -6%

Shield Conversion (MP)

Malachite

5

MP

Gain Max MP +3% and Max Shield -23%

Shield Conversion (DEF)

Rutile

6

Defense

Gain DEF +17% and Max Shield -9%

HP Conversion (MP)

Malachite

5

MP

Gain Max MP +3% and Max HP -19%

HP Conversion (DEF)

Rutile

6

Defense

Gain DEF +17% and Max HP -13%

HP Conversion (Shield)

Cerulean

6

Shield

Gain Max Shield +16% and Max HP -13%

HP Amplification

Cerulean

6

HP

Gain Max HP +23% and Max Shield -9%

Ultimate

Name

Socket

Capacity

Type

Function

Multi-Maneuvering

Malachite

0

Sub Weapon

Modifies the Max Stack of Grappling Hook to 3 But the Base Range decreases to 18m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%)

Long-Distance Maneuvering

Malachite

0

Sub Weapon

Modifies the Grappling Hook range to 25m But the Base Charge Time changes to 6s and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%)

Mid-Air Maneuvering

Malachite

0

Sub Weapon

Modifies the Grappling Hook to be cast mid-air However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%)

Final Wish

Malachite

5

Arche Tech

When attacking enemies with an Ultimate Skill, Skill Cost -9%, and Skill Power -10% for 10s (cooldown 0s)

Narcissism

Malachite

5

Support Tech

While Sprinting, Skill Cost -2%/Skill Cooldown +1% every second (up to 10 stacks)

Continuous Exaltation

Malachite

5

Arche Tech

Charging Melee Attack grants the Exalt effect for 20s. At 5 stacks of the Exalt effect, changes to the Passion effect. Active Skill Cooldown -90% and Skill Power -6% once for 10s

Lethal Infection

Xantic

6

Arche Tech

When landing a Firearm Critical Hit on an enemy inflicted with a debuff, Skill Power Modifier +1% for 5s (up to 10 stacks, Cooldown 0s)

Dangerous Ambush

Xantic

6

Arche Tech

When landing a Skill Attack while the enemy is not targeting you, Skill Power +6%. On Skill Attack while the enemy is Groggy (Parts Removal, Boss Stress Gauge), Skill Power +6%

Weaken Recovery

Malachite

4

 

On Sub Attack, Outgoing Heal -50% for 10s at a 100% chance (Cooldown 25s)

Multitalented

Malachite

6

Arche Tech

When using the Dimension Active Skill, Skill Cooldown -5% for 5s When using the Fusion Active Skill, Skill Cost -4% and Duration 4% for 5s. When using the Tech Active Skill, Skill Range and Power Modifier + 9% for 5s When using the Singular Active Skill, All Attribute Damage +8% for 5s

Passionate Sponsor

Cerulean

6

Arche Tech

When buffing or recovering an ally, Firearm ATK and Skil Power Modifier +2% each time for 5s (up to 10 stacks)

Gladiator

Malachite

4

Support Tech

When defeating enemies with Sub Attack, its remaining Cooldown -50%

Technique Manual

Xantic

6

Arche Tech

Landing a skill attack deals 12% of own Max HP as additional damage to the target (Cooldown 8s against the same target)

Decimator

Xantic

6

Arche Tech

When defeating enemies inflicted with debuffs, Skill Power Modifier +2% per defeated enemy for 15s (up to 10 stacks)

Conditional Recharge

Cerulean

6

Support Tech

When using skill, consumes 4% of Max HP and recovers 3% of Max Shield (However, neither happens when HP is 1 or lower)

Preemptive Strike

Xantic

11

Arche Tech

On Skill Attack upon enemies with max HP, deals 8 5% of the skill damage incurred as additional damage on the target

Overwhelming HP

Cerulean

6

Final Hand

Increases Max HP by 50% Max Shield Max Shield is fixed to 1

Overwhelming DEF

Rutile

6

Final Hand

Increases DEF by 50% of Max HP Max HP is fixed to 1

Overwhelming Shield

Cerulean

6

Final Hand

Increases Max Shield by 50% of Max HP Max HP is fixed to 1

Heat Release

Almandine

6

 

Burn Immunity Fire Resistance +7%

Perfect Antivenom

Rutile

6

 

Poison Immunity Toxin Resistance +7%

Veteran's Tactics

Malachite

10

Support Tech

When defeating an enemy, resets the cooldown of a random skill at a 2 1% chance

Antifreeze Solution

Cerulean

6

 

Frostbite Immunity Chill Resistance +7%

Insulate Conductor

Xantic

6

 

Electrocution Immunity Electric Resistance +7%

MP Collector

Xantic

6

Support Tech

When defeating an enemy, instantly recovers 12 2% of Max MP at 4% chance

Potent Collector

Xantic

6

Support Tech

When defeating an enemy, instantly recovers 12 2% of Custom Resources at a 4% chance. Characters with Custom Resources: -Ajax -Bunny -Gley -Kyle

An Iron Will

Rutile

6

Support Tech

When Shield is at 0%, DEF +32%

Accelerated Driveshaft

Cerulean

5

Arche Tech

When Rolling, Fire Rate +8% for 5s at a 15% chance

Improve Driveshaft

Cerulean

6

Arche Tech

When Rolling, Firearm ATK +8% for 5s at a 15% chance

Midair Fire

Rutile

4

 

While Jumping, Accuracy +8%, DEF -8%

MP Plunder

Xantic

6

 

When defeating an enemy with Sub Attack, recovers 12 2% MP at a 8% chance

HP Plunder

Xantic

6

 

When defeating an enemy with Sub Attack, recovers 9% HP at a 8% chance

Iron Knuckle

Rutile

4

 

On Sub Attack, Knockdown enemies (Cooldown 8 9s)

Burst Absorption

Rutile

6

 

On Sub Attack, acquires a DEF +32% buff for 5s

Absolute Curse

Almandine

14

 

Upon Colossus Part removal, inflicts Dispel which removes buffs on Colossi

Mass Purification

Almandine

4

 

Upon Colossus Part destruction, grants Purification which removes debuffs to players within a 50m radius

Walk a Tightrope

Xantic

6

 

When HP is 50% or lower, Skill Power Modifier +8%, Firearm ATK +8%

HP Collector

Xantic

6

Support Tech

When defeating an enemy, instantly recovers 9% of Max HP (Cooldown 11s)

Transcendant

Name

Socket

Capacity

Type

Function

Classic Chef

Xantic

16

Blair

Pitmaster Skill Conversion Modifies the increases to Firearm and Skill Critical Hit Rate to 5 based on the Flame Zone count. Using Deadly Cuisine increases the number of Flame Zones created to 4

Backdraft

Malachite

14

Blair

Extinguish Skill Conversion Flame Zone absorption significantly increases Weak Point ATK instead of Skill ATK

Truly Deadly Cuisine

Almandine

15

Blair

Deadly Cuisine Skill Conversion significantly increases the damage of Giant Fireballs. When a Giant Fireball explodes, Small Fireballs and Flame Zones do not spawn

Incendiary Bomb

Almandine

16

Blair

Blaze Up skill conversion throws a projectile forward that spawns a Flame Zone where it lands

Superconductive Bombing

Xantic

16

Kyle

While airborne, continuously consumes Magnetic Force to drop bombs. The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision

Diamagnetic Bulwark

Malachite

14

Kyle

Instead of Magnetic Bulwark's projectile defense, knocks back enemies on contact Recovers Magnetic Force based on the number of knockbacks

Self-Directed Eruption

Almandine

15

Kyle

Consumes Magnetic Force every second when used to pull enemies in front of Kyle. Deals great damage to nearby enemies when the skill ends

Collision Instinct

Almandine

16

Kyle

After a dash, inflicts Stun at the end of a knockback.However, stacks are removed, and DEF Up effect is not applied

Singing Water

Rutile

15

Valby

Laundry Bomb Skill Conversion spawns a Seduction of Water where the Launcher's bullet explodes. Until it is destroyed, the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on them

Tidal Wave

Cerulean

14

Valby

Clean Up Skill Conversion does not leave watery trails when moving. When moving through a monster, inflicts skill damage on them. When the skill ends, deals AoE damage nearby

Supply Moisture

Malachite

14

Valby

Water Intake Skill Conversion. While on water, increases Skill Critical Hit Rate, Skull Duration, and Firearm Attribute Status Effect Trigger Rate Reduction of MP consumption does not apply

Water Play

Malachite

14

Valby

Bubble Bullet skill conversion creates a rectangular-shaped pool of water in front

Battlesuit Melting Nuts

Cerulean

13

Sharen

Modifies Impact Rounds to be stackable. Modifies to reduce the enemys DEF instead of stunning them

Void Domination

Xantic

14

Sharen

Increases the targeting range of Flash Shortsword Increases enemy targeting speed

Overcharged Edge

Cerulean

14

Sharen

Modifies Active Camouflage to consume Energy Shields instead of MP. Ambush damage increase by the amount of Energy Shields consumed

Release Cutting Force

Xantic

16

Sharen

Modifies Cutoff Beam so that it can be unleashed as Sword Aura

Absolute-Zero

Xantic

14

Ultimate Viessa

When using skill, Ice Shackle is not inflicted When the skill lands a Critical Hit, inflicts Frostbite on the target Successfully inflicting Frostbite triggers Ice Sphere

Cold Cohesion

Cerulean

14

Ultimate Viessa

The number of Ice Spheres increases by 5, and the base cooldown is reduced by 5 seconds

Blood and Iron

Xantic

15

Gley

Life Orbs can no longer be acquired with the Thirst effect. Instead, Power of Life can be obtained when attacks land Firearm or Skill Critical Hits

Predator Instinct

Malachite

16

Gley

Modifies Firearm ATK to increase when firing a Firearm during Frenzied state

Massive Sanguification

Almandine

16

Gley

Modifies Life Siphon to allow the absorption of Life Orbs during Non-Frenzied state

Supersense

Malachite

13

Gley

Modifies the effects of Frenzied state's Maximize lethality during Increased Sensory. Fire Rate becomes fixed, but Weak Point ATK and Duration both increase

Neurotoxin Synthesis

Xantic

16

Freyna

Modifies the effects of Room 0 Trauma as follows: -Does not spread Poison -Adds ATK reduction & Weaken Regeneration effects

Venom Synthesis

Rutile

14

Freyna

Putrid Venom skill conversion Leaves behind a Toxic Footprint after every step. Inflicts Poison on enemies coming in contact with Toxic Footprint

Toxic Stimulation

Cerulean

15

Freyna

Defense Mechanism skill conversion Grants Plague Bodyarmor to surrounding allies

Contagion

Rutile

17

Freyna

When an enemy inflicted with Room 0 Trauma is killed. There is a contagion of Poison surrounding it

Bionic Fuel

Rutile

16

Bunny

Modifies Speed of Light to consume HP instead of MP

Superconductor

Xantic

16

Bunny

Adds a debuff that reduces the enemy's ATK to the Electruction effect that Bunny inflicts

Electric Transition

Cerulean

14

Bunny

Modifies Speed of Light to recover Energy Shield continuously in proportion to the distance traveled

Electric Condense

Xantic

16

Bunny

Changes Maximum Power into a form that causes damage around Bunny

Attacking Compulsion

Almandine

14

Jayber

Healing Turret skill conversion. When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turrets

Medical Compulsion

Xantic

16

Jayber

Assault Turret skill conversion When using skill, summons a Healing Turret The summoned turret operates in the same way as the existing Healing Turrets

Immedaite Purge Code

Almandine

16

Jayber

Reactivate Skill Conversion When using skill, instantly explodes all turrets and inflicts damage on nearby enemies Creates Lightning AoE that deals continuous damage where the turrets exploded

Turret Engineering

Malachite

14

Jayber

Multi-purpose Gun skill conversion. When using skill, recovers the HP of all summoned turrets and extends their duration. Does not switch turrets to Enhanced mode

Firearm Master

Malachite

15

Ultimate Lepic

Removes Close Call's effect. Reloading weapon increases Skill Power Modifier

Explosive Stacks

Rutile

16

Ultimate Lepic

Modifies Grenade Throw to be charged up to 3 times. Grenade charges once whenever a certain amount of ammo is consumed

Cold-Bloodedness

Rutile

15

Ultimate Viessa/Viessa

Frost Road Skill Conversion. When using skill, increases Skill Power Modifier and decreases MP Cost and Skill Cooldown. Frost Roads are not created when moving

Cold Snap Watch

Cerulean

15

Ultimate Viessa/Viessa

Cold Snap skill conversion. creates a Cold Snap zone in front that remains for a certain period of time. Enemies entering the Cold Snap zone are inflicted with Ice Shackle and suffer continuous damage

Hypothermy

Cerulean

16

Ultimate Viessa/Viessa

When using skill, inflicts Ice Needle instead of Ice Shackle When Ice Needle reaches a certain number of stacks, passive skills are triggered Ice Needle: Continuous damage to the target. Damage increases as it stacks

Glacial Cloud

Cerulean

14

Ultimate Viessa/Viessa

Blizzard Skill conversion. Throws a projectile forward that spawns a blizzard where it lands

Body Enhancement

Almandine

17

Ajax

Void Energy is no longer available through Event Horizon Increases DEF and Energy Shield proportionally to Max HP

Matrix Recomputation

Cerulean

16

Ajax

Modifies Expulsion to cast a buff that helps allies survive

Void Charge

Almandine

15

Ajax

Modifies Void Walk and Expulsion damage to increase proportionally to DEF

Void Burst

Cerulean

14

Ajax

On using Expulsion, decreases Sub Attack Cooldown and increases its Damage

Nerve Infiltration

Xantic

14

Ultimate Lepic/Lepic

Overclock no longer inflicts Burn. Inflicts Weaken Regeneration instead

Regenerative Braking

Almandine

15

Ultimate Lepic/Lepic

Removes Close Call's effect When using skill, chance to recover MP instead

Powerunit Change

Malachite

15

Ultimate Lepic/Lepic

Overclock no longer increases Skill Power Modifier. Increases Firearm ATK instead

Increased Efficiency

Rutile

17

Ultimate Lepic/Lepic

MP is no longer consumed while Overkill is active. It consumes MP when attacking with Overkill. It recovers MP when Overkill lands a Critical Hit

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