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Mage Arena: Complete Spells List & How to Unlock Them

There are 9 Mage Arena spells that you can collect, and each offers different effects and attacks. While you need to shout the name of the spell, you still need to collect their pages to use them. This guide will help players learn all the different abilities in Mage Arena and where to consistently get them.

Complete Mage Arena Spells List and Stats

You start the game with five essential spells, and you’ll find the rest by exploring the map. Learning how to pronounce and use each ability is important if you want to last long enough to find more powerful arcana. Here are all the Mage Arena Spells:

Spells Name

Spell Type

Effect

Fireball

Starting Spell

Throws a slow fireball affected by gravity that explodes when it comes into contact with a surface or target.

  • Damage: 70 - (distance × 10) + (level × 3) (minimum 5)
  • Stronger at close range, extra +3 damage per level
  • Burns for 8 - distance + level seconds (up to 10 seconds)
  • Knockback increases with level and distance
  • If you hit yourself, damage is reduced (divided by 1.5)

Freeze

Starting Spell

Throws a small projectile affected by gravity that damage and freezes a target

  • Damage: 15 + (level × 5)
  • Freezes the target in an Ice Box
  • The frozen player can break out over time

Worm and Hole

Starting Spell

A two step spell that summons linked portals for transportation and trickeries. Cannot be used in either bases. Fireballs can go through portals and freeze closes them.

Magic Missile

Starting Spell

Throws three missiles that deals damage

  • Damage against Player: 10 + (level × 2)
  • Against AI: either fixed 10, or 14 + (level × 2)
  • Automatically homes in on the target
  • Disappears after 5 seconds

Blink

Found Spell

Teleports a short distance in front of where you look at. Can be used to go through walls

Dark Blast

Found Spell

Summons a long ray that deals damage and pierce through targets

  • Fixed 8 damage
  • Burns for 1 second
  • Hits in a long narrow box (70 units long, 0.7 units wide)

Divine Light

Found Spell

Heals players in a zone

  • No damage
  • Heals all nearby players by 50 HP
  • 40-unit radius

Wisp

Found Spell

Throws a homing light wisp to track opponents. Do a bit of damage (long burn).

Thunderbolt

Found Spell

Summons thunder where you look at. Cannot be used when there is a roof since it comes from the sky and it will hit the first thing it come in contact with

  • Damage: 50 - (distance × 5) (minimum 5, maximum 100)
  • Deals more damage if you're close to the strike
  • Burns the target for 8 - distance seconds
  • Can hit 1 to 3 times depending on level

Where to Get Found Spells

Found Spells are mainly obtained from exploring. Areas like Crypts, Graveyards, Forgotten Temples, and Caves have the highest chances of containing valuable loot. However, these areas will most likely have high-level enemies that can easily kill you. In addition to Found Spells, you can find other important items like Excalibur and other offensive and defensive gear. Generally, you want to farm high-risk, high-reward areas if you want to increase your chances of finding Found Spells.


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