Call of Duty: Black Ops 6’s campaign picks up where the previous installment left off. Set in the 90s, the storyline centers around a team tasked with uncovering the mole in the CIA. The campaign features 11 missions, and as you progress in the game, don’t forget to collect all the campaign rewards. Here’s a complete list of all Black Ops 6’s campaign missions. Warning: Spoilers ahead!
Mission 1: Bishop Takes Rook
In the first mission, you follow Marshall, Harrow, and Case to Kuwait, where you’ll need to intercept Saeed Alawi. A few altercations occur, and you must bring Alawi to the exfiltration point. Pantheon soldiers will prevent you from reaching the point, so you must create an opening to reach where a vehicle awaits you. Make sure to keep Alawi alive till the end of the mission.
Mission 2: Blood Feud
In the second mission, you’ll need to accomplish a few objectives. In the mission, you’ll be playing as Case. You’ll need to talk to Woods. Then investigate the Pantheon lead in Avalon while you’re helping Sevati Dumas complete her mission. Then, you’ll be tasked with eliminating Yannik Dufour after you rendezvous at Sev’s Van, where you reach the Restaurant Safe Room. Lastly, you’ll need to kill Johannes Essaïdi to complete the mission.
Mission 3: Most Wanted
In the third mission, you’ll need to rescue Adler from the CIA black site in the Capitol Station. You’ll meet with Sev to plan how to infiltrate the Gala, grab the disc, and get the retinal scan of the Senator so you can enter the black site. Afterward, head down to the black site and rescue Adler. To escape, you’ll need to head back to the Gala, where you’ll find some bikes to head back to the Mansion.
Mission 4: Hunting Season
In the fourth mission, you’ll play as Case. You need to help the SAS in Iraq in exchange for access to Saddam’s Palace by destroying SCUD launchers. You’ll have to get through waves of guards before you can destroy all three outposts with the launchers. Once all the launchers are destroyed, Gladney, the SAS soldier who assisted in the mission, will ask you if you’re ready to take the palace. You can choose to either attack immediately or replenish resources before attacking. If you choose to attack immediately, there will be a cutscene of soldiers preparing to breach the palace. The mission ends there, and the attack on the palace continues in the next mission.
Mission 5: The Cradle
In the fifth mission, you’ll infiltrate Saddam Hussein’s palace to secure the weapon “The Cradle.” First, you’ll need to breach Saddam’s palace. After that, find a way to access the bunker to retrieve “The Cradle.” Once the weapon is acquired, the team needs to escape by fighting their way through Iraqi and Pantheon soldiers and their artillery. Once you eliminate them all, a SAS helicopter will arrive. Board it to complete the mission.
Mission 6: Emergence
The sixth mission is a little complicated since there are smaller tasks you need to finish before accomplishing the main objectives. You’ll still play from Case’s perspective. First, you’ll need to infiltrate the ATA Facility. After that, locate the four Director Keys. The keys are color-coded: Yellow is found in the ACR Facility, Red in the Cognitive Research Facility, Green in the Administration Facility, and Blue in the Joint Projects Facility. After gathering all the cards, head to the Biotechnology room, where you’ll face off against hordes of zombies who turn out to be hallucinations. Marshall and Sev will wake you up to reality.
Mission 7: High Rollers
The seventh mission is a heist mission, where you control multiple characters one at a time. Here’s what you need to do. First, Marshall needs to acquire the High Roller Bar by winning a poker game. Then Case needs to cut off all security cameras and get caught intentionally. Marshall will stir the casino to bring Felix in as a technician. Felix will enter the server room and give the team access to the vault. Sev will enter the restricted area and collect the weapons for the team. The team will access the vault and collect the item in locker B24. After getting the items, they’ll escape the casino and complete the mission.
Mission 8: Ground Control
You must capture Matvey Gusev in the eighth mission. The mission begins in an airport in Kuwait. You’ll be playing as Case in the mission. The team will first enter the airport terminal, but enemies will attack. You’ll need to locate Gusev’s plane and reach it. Once there, you’ll need to secure it from enemy attacks. After clearing the plane, the team discovers that it’s a decoy, and the real plane is in the opposite terminal. Enemies will prevent you from reaching it, but you’ll have access to a tank. Destroy Gusev’s plane, preventing him from escaping, and the team will interrogate him. The mission is complete after Gusev reveals everything he knows.
Mission 9: Under the Radar
In the previous mission, Gusev revealed the location of the bioweapon. The team will infiltrate the facility and secure the bioweapon in the ninth mission. In the first half of the mission, you’ll play as Sev, where you’ll survey the Radar, SAM site, and Attack Helicopter. Sabotage all three and head to the security station to locate the Cradle. After Sev finds the info, they’ll share it with the rest of the team. You’ll now play as Case in the second part of the mission. Your objective is to enter the tunnel and capture Harrow. Enemies will be waiting to ambush you, but they don’t know you have Marshall and Sev as backup, which leads to Harrow being captured, completing the ninth mission.
Mission 10: Separation Anxiety
The tenth mission will take place in the Operations Room, where Harrow is brought in for questioning. The team needs the location of the bioweapon, but Harrow refuses to talk. Adler will inject a substance called Separation. Harrow enters a dream state, and you’ll be able to control her. The mission occurs in her mind, and you must navigate through her memories to find the bioweapon’s location. There will be a series of puzzles you need to answer and a lot of exploring to finally get the location of the weapon. After solving the puzzles and gathering the needed items, you’ll witness Harrow’s traumatic moment of her father being killed, which completes the mission.
Mission 11: Checkmate
After the revelations in the previous mission of Harrow being the mole, the game's final mission is split into two parts. The Pantheons are coming to the base to attack, and it’s the team’s first half of the mission to defend The Rook. There will be three waves of enemies coming to the base. In the first wave, you’ll defend the base using snipers and launchers from any incoming Pantheons. For the second wave, you’ll defend the backyard of the base. Woods will alert you that the Pantheons have entered the base. You’ll go to the front yard to defend the base from the third wave. Felix will suggest blowing up the bridge, so enemies won’t reach the Rook. You’ll help Felix and protect him as he plants the bombs.
A cutscene will play out where Harrow explains everything she knows about the Pantheons’ plans to Woods. After the cutscene, the Pantheons infiltrate the Rook and take Harrow. It’s up to Case to end it all, which starts the second part of the mission. You’ll have to kill the final wave of enemies to enter the Rook. After entering, you’ll help Marshall lift a blockage. When you and Marshall reach the other side, he’s hit with an RPG shot, which means it’s up to Case to prevent Harrow from escaping. You’ll sprint to the helicopter. There’ll be enemies, but avoid them so you can jump up to the helicopter. You have to shoot the Pantheon soldier looking down and Harrow will try to keep you off the chopper. You’ll need to press Jump to hold onto the rail and press Jump again to prop up and throw another soldier off the chopper. Once you’re up, shoot Harrow before she does. Press the Melee button when the game prompts you to hit Harrow, and Case will pick up the Cradle and smash it on her head. The gas will leak, putting Case and Harrow in a haze. Case will choke and kill Harrow, which will end the mission.