How Many People Play LOL in 2026?

About League of Legends


Riot Games’ League of Legends wasn’t an original idea; it was initially a copied version of DOTA. Not only was it developed by some of the same people, but it also borrowed a couple of concepts, including the usage of hero abilities and items. League of Legends is now leaps and bounds ahead of what it initially looked like when it was released in 2009. With over 180 million players as of 2022 and a daily concurrent of 32 million players, it’s one of the most popular PC games in the world, pitting it over titles like ROBLOX, Fortnite, and Minecraft.

Game Info


  • Developer:
    Riot Games
  • Genres:
    MOBA
  • Total subscribers:
    180,000,000
  • Released:
    October, 2009
  • Platforms:
    PC
  • Daily players:
    1

LOL Active Concurrent Player Count - Steam Charts

On October 08, 2026, LOL’s player count peaked at 0 player, compared to the previous day’s player count, this represented a 0% decrease. In the past 24 hours, the daily player count ranged from 0 to 1.

0 on October 08, 2026
0 (0%)
Compared to the previous day
1
0
PLAYERS
  • 24h
  • 7d
  • 30d
  • 180d
  • 360d
All data is powered by Steam. Not affiliated with Valve in any way. All trademarks are property of their respective owners in the US and other countries.

LOL Player Count - Google Data

Using our algorithm based on Google Trends, LOL’s player count for October 08, 2026 is estimated to be 882,067 players, compared to the previous day, this represents a -2.43% decrease. In the last 7 days, LOL’s player count peaked at 904,046 and reached its floor at 832,615.

882,067 on October 08, 2026
904,046 (-2.43%)
Compared to the previous day
904,046
832,615
PLAYERS
  • 24h
  • 7d
  • 30d
  • 180d
  • 360d
All data is powered by Google Trends.

PlayerAuctions’ LOL Marketplace

PlayerAuctions is an independent player-to-player marketplace for buying and selling virtual video game property. PlayerAuctions is NOT endorsed by, directly affiliated with, maintained, authorized, or sponsored by League of Legends or its trademark owner.