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Tower of Fantasy Nemesis Build Guide

ToF Nemesis

Unlike most Simulacra in Tower of Fantasy, Nemesis is an SSR simulacrum that plays a unique role as she does not fit the DPS role and has a unique gameplay mechanic instead. She is a character that is the first Global Limited Time Banner in the Special Offers section. This Tower of Fantasy Nemesis Build guide will break down her Skills, Awakening Traits, and Matrices Builds.

WARNING! SPOILERS AHEAD!

Who is Nemesis?

As you play through the story, you encounter Shirli and her older brother Zeke. After saving her brother during an attack at the Shelter. Shirli's suppressor breaks and no longer protects her from Omnium radiation, slowly turning her into an aberrant. In a desperate attempt to save her, Zeke takes her to Dr. Claire's laboratory, which leads her to become the fifth Angel of Clemency, turning her into Nemesis.

Weapon

Venus.

Nemesis Skills

  • Volt Resonance (Passive): Increases her volt ATK by 15% and her volt resistance by 25%. You can activate the passive effects with two or more volt weapons, which does not work with other elements.
  • Volt (Passive): When fully charged, the next attack can paralyze enemies for 1 second while electrifying them for 6 seconds. This total charge negates all buffs and damage from enemies equally to 144% of ATK. For 6 seconds, targets do not receive any buffs.
  • Normal Attack (Attack): At ground level, Venus's standard combo is up to 5 times.
    • First Attack: DMG equal to 5.8% of ATK+3.
    • Second Attack: DMG equal to 36.3% of ATK+2
    • Third Attack: DMG equal to 98.3% of ATK+5
    • Fourth Attack: DMG equal to 67.3% of ATK+4
    • Fifth Attack: DMG equal to 148.3% of ATK+8
  • Aerial Discharge: While airborne, Venus's standard combo is up to 5 times.
    • First Attack: DMG equal to 62.5% of ATK+3.
    • Second Attack: DMG equal to 62.5% of ATK+3.
    • Third Attack: DMG equal to 120% of ATK+6.
    • Fourth Attack: DMG equal to 71.2% of ATK+4.
    • Fifth Attack: DMG equal to 126% of ATK+7.
  • Forward Pursuit (Attack/ Hold: Attack): Start with a normal attack, then hold the attack button to use Forward Pursuit.
    • Shoots laser-guided missiles at enemies, DMG deals up to 107.5% of ATK+6.
  • Dual Focus (Hold: Attack): Hold the normal attack button for a charged shot. It releases an exploding electrified ball on impact, DMG equal to 184% of ATK+6, to nearby enemies.
  • Twin Spinning Focus (Perfect Attack, Attack):
    • During a short, perfect attack window, tap the normal attack button to activate the slowing magnetic field.
    • Venus will fire a charged orb to a certain distance before exploding upon contact with enemies. DMG can equal 171.6% of ATK+9, as the slow field is up for 3 seconds. All movement speed and attack speed of nearby enemies by 35%.
    • Dodging activates Venus's healing chain that heals any allies within range by 67.7% based on the Wanderer's ATK. For the next 10 seconds, small healing chains will activate every 2 seconds, which also heals allies by 22.5% of the Wanderer's ATK. You can get one stack of healing chains to enhance when dodging. This increase up to 25% and up to 5 times for 30 seconds. Don't switch weapons, as this cancels the chain.
  • Parallel Beams (Perfect Dodge, Attack): During the perfect dodge, tap normal attack to trigger Parallel Beams.
    • Venus will fire a pair of parallel beams. It deals piercing damage equal to 171.6% of ATK+9.
    • Dodging will also trigger another healing chain similar to Twin Spinning Focus.
  • Pulse Lock (Skill): Fires a guided missile that damages 233.2% of ATK+12 and knocks down enemies.
    • Cooldown: 25 seconds.

Awakening Traits

  • Metamorphosis (1200 Awakening): After Venus summons an Electrode, this weapon would deal volt damage of 60% of ATK to all targets within 30 meters of the attack and heal allies at the same range by 120% of the Wanderer's ATK.

  • Sublimation (4000 Awakening): After Venus summons an Electrode, this weapon would deal volt damage of 100% of ATK to all targets within 30 meters of the attack and heal allies at the same range by 200% of the Wanderer's ATK.

Matrices Builds

With her Volt Resonance, Nemesis serves as a Sub-DPS with powerful healing when dodging. Making her a must-have in any volt team.

  • Best Matrices Set: Nemesis (4 Matrices)
    • Using two Nemesis Matrices: While healing a teammate or ally, their volt ATK is increased by either 8%, 10%, 12%, or 15% for 20 seconds. The highest level effect is only applied when obtained repeatedly and does not stack.
    • Using 4 Nemesis Matrices: Healing yourself or your Electrode, healing a teammate or ally gives you a charge of "Lightning." Within 30 seconds, your attack will deal with Volt DMG equal to 240%, 300%, 360%, and 420% of Volt ATK. Damage from Electrodes will be reduced to 50%. This is limited to being triggered once in 10 seconds. "Lightning" is not stackable. The highest level effect is only applied when obtained repeatedly and does not stack.
  • Best Matrices Set: Cocritter (4 Matrices)
    • The healing amount and effect can equal 10%, 12%, 14%, or 16%.
    • When healing yourself or others, ATK increases by 12.5%, 15%, 17.5%, or 50% for 6 seconds.

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