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Tower of Fantasy Frigg Build Guide

Frigg Build

Frigg is one of the Heirs of Aida and one of the Angels of Clemency; she plays one of the main antagonists in the Tower of Fantasy main storyline. Frigg follows orders without hesitation, a powerful opponent who does not hold back. She is a character that is the second Global Limited Time Banner in the Special Offers section. This Frigg Build guide will break down her Skills, Awakening Traits, and Matrices Builds.

Weapon

Balmung.

Nemesis Skills

  • Frost Resonance (Passive): Increases her frost ATK by 15% and her frost resistance by 25%. Activating the set's effects works with the off-hand slot. Her Frost Resonance passive effect does not stack
  • Ice Shell (Passive): Fully charged weapons will freeze the target for 2 seconds and leave it frostbitten for 6 seconds. Breaking the ice shell causes additional damage equal to 151% of ATK. While frostbitten, the target's weapon charge rate is reduced by 50%.
  • Normal Attack (Attack): Balmung's standard combo is up to 5 times at ground level.
    • First Attack: DMG is equal to 62.1% of ATK+3 and can knock targets back at a short distance.
    • Second Attack: DMG is equal to 46.2% of ATK+2and can knock targets back at a short distance.
    • Third Attack: DMG is equal to 91.1% of ATK+5 and can knock targets back at a short distance.
    • Fourth Attack: DMG is equal to 55.8% of ATK+3 and can knock targets back at a short distance.
    • Fifth Attack: DMG is equal to 218.4% of ATK+11 and can knock down targets.
  • Aerial Discharge (Jump, Attack): While airborne, Venus's standard combo is up to 5 times.
    • First Attack: DMG equal to 64.4% of ATK+3.
    • Second Attack: DMG equal to 72.6% of ATK+3.
    • Third Attack: DMG equal to 76.6% of ATK+6.
    • Fourth Attack: DMG equal to 107.9% of ATK+4.
    • Fifth Attack: DMG equal to 168.3% of ATK+7.
  • Soaring Slash (Attack/ Hold: Attack): Start with a normal attack, then hold the attack button to use Forward Pursuit.
    • Hold the normal attack button in a normal attack combo to trigger Soaring Slash. Frigg will lunge forward to launch her enemies in the air with a horizontal swipe. Dealing with a maximum of 134.3% of ATK+7 DMG.
  • Helix Slash (Jump, Hold Attack): Tapping then holding the attack button while in the air (or when a target is selected), climbing, jumping backward, or using the Jetpack will trigger Helix Slash
    • Helix Slash can deal DMG equal to 19.8% of ATK+1 for each hit when falling. Once Frigg or your custom character lands, they can deal DMG equal to 185.7 of ATK+10 to nearby targets.
  • Multi-slash (Perfect Dodge, Attack):
    • Tapping the normal attack button in the perfect dodge window will trigger Multislash.
    • Balmung will attack with multiple slashes at a distance. Total DMG of 143.9% of ATK+8
  • Fimbulwinter (Skill): Balmung will slash the space around the player, dealing a total DMG equal to 577.5% of ATK+30 with a cooldown of 30 seconds.
    • When activating Fimbulwinter, a frost domain will be formed around the Wanderer for 25 seconds. No dodge will be deducted when performing Fumbulwinter within the domain.
    • When in the frost domain, "Domain of Frost I" will increase shatter by 25% when using a frost weapon.
  • Frigid Fracture (Discharge): When at full charge, or Phantasia (perfect dodge), clears all debuffs from the user and dash forward when equipping this weapon. Temporarily controls opponents in an area before performing a massive slash. DMG is equal to 618.2% of ATK+33 and launches enemies into the air.

Awakening Traits

  • Freeze (1200 Awakening): Increases frost ATK by 1.5% every 3 seconds when entering a battle. Stackable up to 10 times and lasts for only 5 seconds.
  • Icebound (4000 Awakening): Balmung's frost ATK gets boosted by 2.4% every 3 seconds upon entering a battle. It is stackable up to 10 times and lasts only 5 seconds. For additional effects, hyper body and immunity from control effects when in the frost domain.

Matrices Builds

Friggs' Balmung is a top-tier Ice DPS unit due to her Ice Resonance that revolves around "dodge attacks."

  • Best Matrices Set: Frigg (4 Matrices)
    • Using two Frigg Matrices: Switching from a frost weapon to another frost weapon. ATK will 15%, 18%, 21%, 25% for 10 seconds. The highest level effect is applied when obtained repeatedly.
    • Using four Frigg Matrices: In the frost domain, targets inside the domain take 60%, 75%, 90%, and 105% of Frost ATK every second.
  • Best Matrices Set: Samir (4 Matrices)
    • Using two Samir Matrices: Deals more DMG by 1.5% per Attack when the target is hit. Stackable up to 10/13/16/20 stacks. Buff stacking time: 2 seconds.
    • Using four Samir Matrices: Each Attack on focused targets deals additional DMG equal to 10%, 12.5%, 15%, and 17.5% of ATK.

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