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Complete Diablo 4 Season 7 Runewords List (w/ New Ones)

Complete Diablo 4 Season 7 Runewords List (w/ New Ones)

Runewords are a nice new addition to Diablo 4 for those with the Vessels of Hatred DLC. It provides an alternative to the Gems system and allows for more creative combinations to create various effects. Season 7 of Witchcraft adds more Runewords to the roster so gamers can be more creative with their combos. 

New Season 7 Runewords 

Season of Witchcraft won’t focus much on the Vessels of Hatred expansion to give more content to non-DLC owners. However, we did receive three new Runewords for this update, which opens more possible rune combinations. Here are all the new Runewords from this season. 

Runes of Ritual 

Igni (Legendary)

  • 25 Offering Requirement
  • Stores Offering Requirement every 0.3 seconds. Cast a non-Basic Skill to gain the stored Offering Requirement. (Up to 500 Offering Requirement).

Nagu (Legendary)

  • 100 Offering Requirement
  • Maintain at least 1 Summon for 5 seconds, up to 6 Summons for maximum benefit.

Runes of Invocation 

Chac (Rare)

  • 20 Offering Requirement
  • Invoke Durid Lightning Bolts striking a nearby enemy. Spawn more Lightning Bolts.

All Runewords 

Most Runewords retain their effects and requirements, with some getting a few alterations. The rune system doesn’t have many updates, so it generally stays the same. Here are all the Diablo 4 Runewords: 

Runes of Ritual 

Cem (Magic)

  • 75 Offering Requirement
  • Cast Evade

Cir (Magic)

  • 300 Offering Requirement
  • Cast 5 Skills, then become exhausted for 3 seconds.

Moni (Magic)

  • 100 Offering Requirement
  • Cast a 2 Mobility or Macabre Skill after moving. (Cooldown: 0.25 seconds).

Yax (Magic)

  • 200 Offering Requirement
  • Drink a Healing Potion.

Zan (Magic)

  • 150 Offering Requirement
  • Cast an Ultimate Skill.

Feo (Rare)

  • 1000 Offering Requirement
  • Become Injured or Crowd Controlled (Cooldown: 10 seconds).

Neo (Rare)

  • 200 Offering Requirement
  • Deal damage after not taking any within 2 seconds.

Noc (Rare)

  • 10 Offering Requirement
  • Inflict a Crowd Control. Gains half the Offering Requirement when inflicting a Slow or Chill.

Poc (Rare)

  • 5 Offering Requirement
  • Spend 5% of your Maximum Resource.

Ahu (Legendary)

  • 10 Offering Requirement
  • Up to a 100% chance against Injured enemies.

Bac (Legendary)

  • 50 Offering Requirement
  • Travel 5 meters.

Lith (Legendary)

  • 25 Offering Requirement
  • Stand still while fighting for 0.3 seconds.

Tam (Legendary)

  • 25 Offering Requirement
  • Cast a non-channeled Core Skill.

Xol (Legendary)

  • 150 Offering Requirement
  • Evoke power from another Class.

Yul (Legendary)

  • 50 Offering Requirement
  • Cast a Skill with a Cooldown.

Runes of Invocation 

Ceh (Magic)

  • 100 Offering Requirement
  • 1 Second Cooldown
  • Summon a Spirit Wolf to attack enemies unhindered for 8 seconds. Summon Multiple Wolves

Gar (Magic)

  • 25 Offering Requirement
  • 1 Second Cooldown
  • Gain a 2.5% Critical Strike Chance for 5 seconds, up to 25%. Gain Multiple Stacks

Lum (Magic)

  • 5 Offering Requirement
  • 1 Second Cooldown
  • Restore 1 Primary Resource. Increased Resource Restored

Qua (Magic)

  • 50 Offering Requirement
  • 1 Second Cooldown
  • Gain 10% Movement Speed for 5 seconds, up to 50%. Increased Duration

Tal (Magic)

  • 30 Offering Requirement
  • 1 Second Cooldown
  • Evoke one Spiritborn’s Pestilent Swarm, dealing damage to enemies. Increased Swarms Spawned

Teb (Magic)

  • 100 Offering Requirement
  • 1 Second Cooldown
  • Evoke the Necromancer’s Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die. Increase damage by 1% per Offering Requirement.

Tec (Magic)

  • 50 Offering Requirement
  • 1 Second Cooldown
  • Evoke the Barbarian’s Earthquake, dealing damage to enemies within. Increased Size

Ton (Magic)

  • 20 Offering Requirement
  • 1 Second Cooldown
  • Evoke the Sorcerer’s Meteorites, dealing damage to enemies. Increased Meteorites Spawned

Tun (Magic)

  • 25 Offering Requirement
  • 1 Second Cooldown
  • Evoke one Rogue’s Stun Grenade. It is stunning and deals damage to enemies. Increased Grenades Spawned

Kry (Rare)

  • 300 Offering Requirement
  • 3 Seconds Cooldown
  • Evoke the Spiritborn’s Vortex, dealing damage and Pulling In enemies. Increased size

Lac (Rare)

  • 400 Offering Requirement
  • 1 Second Cooldown
  • Evoke the Barbarian’s Challenging Shout, reducing the damage you have taken. Increased Duration

Mot (Rare)

  • 150 Offering Requirement
  • 1 Second Cooldown
  • Gain a shadow from the Rogue’s Dark Shroud (duration 3 seconds), reducing damage taken per shadow. Gain Multiple Shadows

Ner (Rare)

  • 600 Offering Requirement
  • 6 Seconds Cooldown
  • Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth. Increased Duration

Qax (Rare)

  • 400 Offering Requirement
  • 1 second Cooldown
  • Your next non-Basic Skill cast spends all your Primary Resources to deal up to 100% increased damage. Further Increased Damage

Que (Rare)

  • 300 Offering Requirement
  • 1 second Cooldown
  • Evoke the Druid’s Base Earthen Bulwark, granting yourself a Barrier. Increased Duration

Thul (Rare)

  • 300 Offering Requirement
  • 1 Second Cooldown
  • Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies. Increased Size

Tzic (Rare)

  • 200 Offering Requirement
  • 1 Second Cooldown
  • Evoke the Spiritborn’s Concussive Stomp, dealing damage and Knocking Down enemies. Increase damage by 1% per Offering Requirement.

Wat (Rare)

  • 100 Offering Requirement
  • 1 Second Cooldown
  • Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them. Increased Duration

Xal (Rare)

  • 300 Offering Requirement
  • 3 Seconds Cooldown
  • Gain 20% Maximum Life for 6 seconds. Gain More Maximum Life

Zec (Rare)

  • 100 Offering Requirement
  • 1 Second Cooldown
  • Reduce your active Ultimate Cooldown by 1 second. Further Reduced Cooldown

Eom (Legendary)

  • 100 Offering Requirement
  • 1 Second Cooldown
  • Reduce your active Cooldowns by 0.1 seconds. Further Reduced Cooldowns

Jah (Legendary)

  • 250 Offering Requirement
  • 2 Seconds Cooldown
  • Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable. Store Excess Offering Requirement

Ohm (Legendary)

  • 600 Offering Requirement
  • 2 Seconds Cooldown
  • Evoke the Barbarian’s War Cry, increasing your Movement Speed and damage dealt. Increased Duration

Vex (Legendary)

  • 150 Offering Requirement
  • 5 Seconds Cooldown
  • Gain +1 to all Skills for 10 seconds. More Skill Ranks, up to 3.

Xan (Legendary)

  • 700 Offering Requirement
  • 1 Second Cooldown
  • Your next Skill cast will be a guaranteed Critical Strike and Overpower. Cast increases damage by 1% per 10 Offering Requirement.

Yom (Legendary)

  • 500 Offering Requirement
  • 5 Seconds Cooldown
  • Evoke the Druid’s Petrify, Stunning enemies, and grants 100 Resources. Increase Stun Duration

How to Get Legendary Runewords

You can craft Legendary Runes via the Jeweler or as a loot. Combining three runes creates a new one, and the product has a chance to produce a higher rarity drop. The other way is to farm them from particular mobs.

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