While we aren’t getting any new classes this season, Blizzard is giving us a new power system with new abilities and augmentations. The Coven of Witches will provide us with a taste of a popular class in Diablo 3, and you’ll gain access to various schools of power as you progress through the seasonal questline. Here’s everything you need to learn about the Season of Witchcraft.
Season of Witchcraft Questline
Players must help the Witches of Hawezar reclaim the missing heads of the Tree of Whispers to gain access to the Witchcraft powers. This questline will let gamers access the new abilities and occult gems. The Witchcraft powers give you access to a new branch of abilities you can learn and utilize during this season. Here are all the branches of skills you can learn from the Coven:
- Eldritch: Harness the eldritch power of the Swamp
- Psyche: Harness the power of the mind and spirit
- Growth and Decay: Harness the power to provide healing and harm
You gain access to these powers after returning to the Tree by doing the new Headhunts content. This system also features a new seasonal mini-boss that will let you gain more favor with the witches after you defeat it.
All Powers of Witchcraft Abilities
Each branch provides several sets of abilities that you can access depending on what you’re specializing in. Choosing the path that best compliments your class and build to get the most out of these skills is best. Here are all the Witchcraft Powers for Season 7:
Eldritch
Firebat Servants
- A deadly swarm of Firebats swarm enemies every 3 to 2 seconds, inflicting 15% to 20% total Fire damage over one total attack.
- At Higher Ranks: Enemies are Stunned for 3 seconds after being hit 5 times by your Firebat Servants.
Abyssal Resonance
- Release an explosion dealing 300% to 400% Shadow damage. Each explosion triggered within 10 seconds of the last increases the size and damage by 130% for every 250 Resources spent (stacks up to 3 times)
- At Rank 10: The third explosion pulls enemies towards you before detonating.
Wave of Woe
- Release a Wave of Woe when damaging an enemy with your skills. Wave of Woe deals an additional X Shadow damage and echoes this damage to all other nearby enemies of the same type.
- At Rank 5: Damage is increased by 15% each time damage is echoed and is guaranteed to echo at least 5 times. It may strike the same target multiple times.
Purging Touch
- Eldritch Effects X increased damage against Headrotten.
- At Rank 10: This damage bonus now extends to all monsters.
Shaken Soul
- Eldritch Effects apply Vulnerability to enemies for X seconds.
- At Rank 10: Damage from Psyche and Growth & Decay Effects will also apply Vulnerable at half the duration.
Hex of Flames
- Lucky Hit: You have up to an X chance to apply Hex of Flames. Hex of Flames deals 10% to 40% additional Fire damage each time you damage the target.
- At Rank 7: Hex of Flames explodes, causing damage to all nearby enemies when you land a Critical Strike.
Doom Orb
- Conjure an ominous orb of pure Eldritch energy circles you that damages any enemy it touches for 300% to 400% Fire damage. Doom Orb may launch itself at distant enemies before returning.
- At Rank 5: Kills or damage to Bosses empower the orb’s damage by 5%. After 100%, the orb explodes, dealing 5,200 damage to nearby enemies before reforming 3 seconds later.
Psyche
Life Link
- Automatically link your life force with up to 3 nearby enemies. X of the damage you take is shared with the linked targets as physical damage. Cannot Life Link to enemy Players.
- At Rank 15: Any linked damage will be a guaranteed Critical Strike for 10 seconds after using a Defensive, Macabre of Subterfuge Skill.
Hex of Shattering
- Damage done by your Witchcraft Effects afflicts enemies with Hex of Shattering, causing them to deal with X-reduced damage in 5 seconds.
- At Rank 8: When any Hex Effect is applied to Headrotten, all damage will be guaranteed Critical Strikes for 5 seconds.
Aura of Misfortune
- Enemies near you have X chance for their attacks to be interrupted (does not work on bosses)
- At Rank 5: Aura of Misfortune increases your Movement Speed by 5% and Slows enemies by 30%.
Aura of Lament
- Afflict an enemy with an Aura of Lament that Slows it and other nearby enemies by 70% when you first strike an enemy. You gain three Primary Resources each second for each enemy inside Aura of Lament. If the initial enemy dies, Aura of Lament is passed onto another nearby enemy, retaining the duration. Lasts X seconds.
- Only one enemy may be afflicted at a time. It may only occur every 30 seconds.
Vengeful Spirit
- Summons a Vengeful Spirit Servant appears for X seconds every 19 Seconds. While active, all damage taken is instead taken by the spirit. Vengeful Spirit Servant deals 500% to 750% damage.
- At Rank 5: When the Vengeful Spirit’s Life is fully depleted, it rushes toward up to 8 enemies, dealing 2,000 Shadow damage.
Twilight Warding
- Gain a Barrier for 5 seconds, absorbing 100 damage every X seconds.
- At Rank 12: Twilight Warding reflects enemy projectiles while active.
Force of Will
- Your next Overpower deals 3.15% increased damage up to 100% when you kill an enemy.
- At Rank 4: The bonus on Overpower extends to the following two Overpowers instead of one.
Growth and Decay
Poison Frog Servant
- Summon a Poison Frog Servant that attacks and Poisons enemies for 150% to 400% damage over 3 seconds. On death, the frog explodes violently, dealing X Poison instantly damage to nearby enemies (always Critically Strike).
- At Rank 5: Poison Frog attacks will pull enemies towards themselves and Taunt enemies for 1 second.
Soul Harvest
- Feed on the life force of nearby enemies whenever you use a skill with a cooldown, increasing your primary stat by 3% per monster for X seconds.
- At Rank 9, Soul Harvest does not lose duration so long as enemies are nearby.
Hex of Whispers
- Afflicts them with Hex of Whispers that deals X Shadow damage the subsequent time damage is dealt after Dealing damage to an enemy. Afterward, Hex of Whispers will jump to another enemy up to a maximum of 6 times. Hex of Whispers may only be applied once every 5 seconds.
- At Rank 7: After bouncing onto six enemies, the hex bounces back to you, granting 15% to 60% Fortify and removing all crowd control and adverse status effects.
Decay Augmentation
- Your Witchcraft Effects deal X of the damage dealt over 5 seconds. The damage type is based on your class.
- At Rank 10: When your damage-over-time effects exceed 85% of the target’s total Life, they immediately die.
Grow
- After casting an Ultimate Skill, your Servants, Minions, and Companions are empowered with dark magic. Growing more extensively in size and dealing X bonus damage. Lasts 15 seconds.
- At Rank 11, Your Servants, Minions, and Companions gain a 100% Critical Strike Chance while enlarged.
Aura of Siphoning
- Conjure an aura of decay that deals 50% to 80% Poison damage to enemies every second.
- At Rank 10: Each time Aura of Siphoning deals damage, you are healed for 1% of Maximum Life.
The Cycle
- Gain a 15% chance to grow a flower from the ground after dealing any damage with your skills. When an enemy is near, the flower deals X Poison damage to that enemy for over 5 seconds. If an ally is near, the flower Heals for 6% Maximum Life. The flower withers away after use. A flower may grow once every 2 5 seconds per enemy.
- At Rank 5: The damage and healing affect all enemies or allies near the flower.
How to Upgrade Witchcraft Powers
You can increase the rank of each power to gain more effects when you use them. You can upgrade them in your inventory by using Restless Rots. You gain this item from slaying Headrottens in higher difficulty tiers.