Diablo 4 Season of Witchcraft’s patch notes have unleashed a massive laundry list of balance changes for all the classes in the game. Not only that, but the new Powers of Witchcraft that were just released have also had some tweaks made to them. This list of buffs and nerfs is important for players maining a particular class to try and catch up on the new meta for Pinnacle Bosses, The Pit, and other endgame modes.
Powers of Witchcraft Changes
- Firebat Servants
- Damage increased from 15% to 20%.
- Frequency increased from 3 to 2 seconds.
- Abyssal Resonance
- Damage increased from 300% to 400%.
- Frequency is now limited to a maximum of every 2 seconds.
- Hex of Flames
- Damage increased from 10% to 40%.
- Frequency per target is now limited to a maximum of 5 per second.
- Aura of Lament
- Resource gain increased from 2 to 3.
- Poison Frog Servant
- Attack Damage increased from 150% to 400%.
- Hex of Whispers
- Fortify gained reduced from 60% to 15% of the player's maximum Health.
- Aura of Siphoning
- Damage increased from 50% to 80%.
- Doom Orb
- Damage increased from 300% to 400%.
- Vengeful Spirit Servant
- Damage increased from 500% to 750%.
- The Cycle
- Frequency limit per target increased from 5 to 2 seconds.
- Frequency is now limited to a maximum of 3 a second.
- Frequency limit per target increased from 5 to 2 seconds.
Spiritborn Changes
- The Seeker
- Rank 5 Bonus: Scaling increased from 30% to 40%.
- Harmonious Seeker
- Old: The Seeker's first hit inflicts Knockdown on enemies for 4 seconds, while causing the second hit to be a guaranteed Critical Strike.
- New: The Seeker's first hit Knocks Down enemies for 4 seconds. Both its first and second hits are guaranteed to Critically Strike.
Barbarian Buffs
- Hammer of the Ancients
- Damage increased from 80% to 90%.
- Furious Hammer of the Ancients
- Critical Strike Chance and Damage per 10 Fury increased from 3% to 5%.
- Whirlwind
- Damage increased from 18% to 22%.
- Iron Maelstrom
- Rank 5 Bonus: Damage while Healthy/Injured scaling bonus reduced from 80 to 60%.
- Prime Iron Maelstrom
- Critical Strike Damage increased from 40% to 50%.
- Supreme Iron Maelstrom
- Old: Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.
- New: Swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.
- Belligerence
- Damage bonus after damaging with a Basic Skill increased from 3% to 4%.
- Tempered Fury
- Maximum Fury increased from 3 to 5.
- Walking Arsenal
- Old: Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 20% Crowd Control Duration and Attack Speed.
- New: Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapon grants 15% increased damage for 10 seconds. While all three bonuses are active, you gain 25% Crowd Control Duration and Attack Speed.
- Gushing Wounds
- Bleed explosion damage increased from 120% over 5 seconds to 150%.
Druid Buffs and Nerfs
- Lacerate
- Rank 5 Bonus: Critical Strike Damage scaling bonus reduced from 40 to 30%.
- Can now be canceled when using the skill again.
- Raging Shred
- Poisoning damage increased from 30 to 150%.
- Toxic Claws
- No longer requires critical strikes, now triggers off any damage from Lacerate or Shred.
- Bonus damage per rank increased from 16% to 24%.
- Bad Omen
- Lightning Bolt damage increased from 55% to 70%.
Necromancer Buffs and Nerfs
- Enhanced Bone Spear
- Old: Bone Spear breaks into 3 bone shards when it is destroyed, dealing 25% damage each.
- Current: Bone Spear makes the first enemy hit Vulnerable for 3 seconds and breaks into 3 bone shards when destroyed, dealing 25% damage each.
- Supernatural Bone Spear
- Previous: Bone Spear makes the first enemy hit Vulnerable for 3 seconds and deals 30% increased Overpower damage.
- Now: Bone Spear deals 40% more Overpower damage and restores 5% Maximum Life after Overpowering.
- Army of the Dead
- Skeleton Mage and Golem Damage scaling bonus reduced from 80 to 40%.
- Blood Wave
- Rank 5 Bonus: Damage scaling reduced from 60% to 30%.
- Bone Storm
- Rank 5 Bonus: Critical Strike Damage scaling bonus reduced from 40 to 30%.
- Supreme Bone Storm
- Old: Your Critical Strike Chance is increased by 20% while Bone Storm is active.
- New: Your Critical Strike Chance and Attack Speed are increased by 20% while Bone Storm is active.
Rogue Buffs and Nerfs
- Disciplined Dance of Knives
- Pierce chance increased from 20% to 35%.
- Supreme Death Trap
- Damage to enemies who resist its Pull In increased from 120% to 180% of its damage.
- Shadow Step
- Cleave area increased when using Shadow Step Cleaves Tempering affix.
- Radius increased by 15%.
- Angle increased by 33%.
- Rain of Arrows
- Rank 5 Bonus: Damage to Distant Enemies scaling bonus reduced from 100 to 80%.
- Exposure
- Active Cooldown reduction for Trap Skills increased from 20% to 30%.
Sorcerer Buffs and Nerfs
- Ice Shards
- Damage to Frozen enemies increased from 25% to 50%.
- Mystical Frost Nova
- Old: Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.
- New: Frost Nova makes enemies Vulnerable and increases the damage they take from you by 15% for 4 seconds, increased to 8 seconds against Bosses.
- Shimmering Frost Nova
- Old: Frost Nova grants 3% Dodge Chance per enemy hit for 8 seconds, up to 15. Dodging while this effect is active restores 20 Mana. Hitting a Boss with Frost Nova grants the maximum Dodge Chance Bonus.
- New: Casting Frost Nova grants 15% Dodge Chance for 8 seconds and restores 10% of your Missing Mana for every enemy hit. Hitting a Boss with Frost Nova restores 100% of your Mana.
- Invoked Ice Blades
- Old: Your Ice Blades gain 10% Attack Speed per active Ice Blade.
- New: You and your Ice Blades gain 10% Attack Speed per active Ice Blade.
- Deep Freeze
- Old: Encase yourself in ice, becoming Immune for 4 seconds, continually dealing damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals an additional 183% damage.
- Current: Encase yourself in ice and become Immune for 4 seconds, Chilling surrounding enemies for 14% and continuously dealing damage to them. When Deep Freeze ends, you explode for 183% more damage.
- The final explosion will now happen no matter how Deep Freeze ends.
- Rank 5 Bonus: Vulnerable Damage scaling bonus reduced from 40 to 30%.
- Supreme Deep Freeze
- Old: When Deep Freeze ends, nearby enemies are inflicted with Vulnerable for 5 seconds and your Non-Ultimate Cooldowns are instantly reset.
- New: Deep Freeze's initial hit makes surrounding enemies Vulnerable for 5 seconds. After it ends, your Non-Ultimate Cooldowns are instantly reset and your Frost Skills deal 25% increased damage for 5 seconds.
- Inferno
- Rank 5 Bonus
- Old: Enemies within Inferno are Vulnerable.
- New: Enemies within Inferno are continually made Vulnerable for 5 seconds.
- Permafrost
- Old: Frost skills deal 5% increased damage to Elites.
- New: You deal 6% increased damage while a Frost skill is on your Action Bar.
- Known issue: The tooltip for this incorrectly states that this bonus is only for frost skills, but it's for all skills.
- Rank 5 Bonus
- Elemental Synergies
- The bonus is now doubled if all of your Skills are the same element.
- Inner Flames
- Damage increased from 4/8/12% to 6/12/18%.
- Esu's Ferocity
- Critical Damage above 50% life increased from 25% to 50%.
- Enlightenment
- Charges gained per cast reduced from 15 to 8.